Casmir invokes Tyr's blessing, and a shimmering field appears and surrounds him. He follows through with a swing at the ogre.
(OOC: Casmir casts Shield of Faith using his bonus action - his AC is now 20 - and attacks with his action - warhammer Att: 12Dmg (if it hits): 8. He will use his reaction to protect Thok from the first attack - it will have disadvantage)
(OOC: Map Legend: The area around the center circle is difficult terrain due to Earth Tremor.)
Casmir casts Shield of Faith, he then attacks the Ogre with his warhammer. A loud smack sound is heard as Casmir hammer successfully hits the Ogre. (OOC: dealing 8 damage)
Orc 1 is up
Orc 1 moves into melee range of Thok and Stannic.
Orc 2 is up
Orc 2 moves into melee range of Casmir and Syl.
Orc 3 is up
Orc 3 moves closer to the party and then attacks Casmir by throwing a Javelin.
Attack: 11
Damage(if it hits): 6
Orc 4 is up
Orc 4 moves into melee range of Thok and Stannic. Orc 4 attacks Stannic with his greataxe.
Attack: 23
Damage(if it hits): 12
Orc 5 is up
Orc 5 attacks Thok with his greataxe. Casmir uses his reaction to protect Thok, giving Orc 5 disadvantage.
Attack: 13
Damage(if it hits): 4
Orc 6 is up
Orc 6 attacks Casmir with his greataxe.
Attack: 24
Damage(if it hits): 11
Orc 7 is up
Orc 7 is not on the battle map. His actions are not seen. (OOC: Stannic and Syl give me a perception check.)
Thok is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 25/26 HP 2/2 Temp HP.
Party allies: N/A
Bad Guys: Brughor has taken 4 damage. Ogre has taken 8 damage. Orc 1 has taken 4 damage. Orc 2 has taken 4 damage. Orc 3 has taken 4 damage. Orc 4 has taken 4 damage. Orc 5 has taken 4 damage. Orc 6 has taken 14 damage. Orc 7 has taken no damage.
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Casmir grunts as the javelin hits him through his armor, his shield arm not moving fast enough to block the blow. He recovers fast and is able to deflect the greataxe blow from the other attacker. (OOC: Casmir took 6 damage, updated in the character. He's down to 30 HP)
(OOC: Map Legend: The area around the center circle is difficult terrain due to Earth Tremor.)
Orc 3 hits Casmir with a javelin (OOC: dealing 4 damage)
Orc 4 swings his greataxe at Stannic and misses.
Orc 5 attacks Thok with his greataxe, Casmir tries to block the attack for Thok but the reaction is not enough to prevent the attack. (OOC: dealing 13 damage)
Orc 6 attacks Casmir with his great axe (OOC: dealing 13 damage)
(OOC: Thok's turn is being skipped due to his lack of posting.)
Ogre is up
Ogre swings his massive greatclub at Casmir.
Attack: 21
Damage(if it hits): 14
Stannic is up
Health Updates: The Party: The Party: Casmir 19/36 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 14/26 HP.
Party allies: N/A
Bad Guys: Brughor has taken 4 damage. Ogre has taken 8 damage. Orc 1 has taken 4 damage. Orc 2 has taken 4 damage. Orc 3 has taken 4 damage. Orc 4 has taken 4 damage. Orc 5 has taken 4 damage. Orc 6 has taken 14 damage. Orc 7 has taken no damage.
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This post has potentially manipulated dice roll results.
“Watch out, our guard from the entrance has returned. We are trapped now.” Surrounded by Orcs on all sides, Stannic brings his quarterstaff up and and strengthens the staff with primeval magic. He spins it around quickly, striking at the midsection of the closest Orc.
(OOC: Map Legend: The area around the center circle is difficult terrain due to Earth Tremor.)
The Ogre in an effort to not hit their allies misses with his greatclub.
Stannic gives a mighty wack with his quarterstaff at Orc 4 (OOC: dealing 5 damage)
Brughor is up
Brughor laughs some more. Brughor: (to the party) "Thats right little Elf, you are surrounded. You weaklings will die a warrior's death, which you do not deserve. Finish them, boys."
Syl is up
Health Updates: The Party: The Party: Casmir 19/36 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 14/26 HP.
Party allies: N/A
Bad Guys: Brughor has taken 4 damage. Ogre has taken 8 damage. Orc 1 has taken 4 damage. Orc 2 has taken 4 damage. Orc 3 has taken 4 damage. Orc 4 has taken 9 damage. Orc 5 has taken 4 damage. Orc 6 has taken 14 damage. Orc 7 has taken no damage.
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(OOC: Map Legend: The area around the center circle is difficult terrain due to Earth Tremor.)
Syl moves to get into melee range of Brughor and attacks him with Booming Blade. The spell and strike is successful (OOC: dealing 11 damage.)
Syl moves past Orc 1 and Orc 5 triggering attacks of opportunity.
Orc 1 attack: 13
Damage(if it hits): 7
Orc 5 attack: 24
Damage(if it hits): 8
Casmir is up
Health Updates: The Party: The Party: Casmir 19/36 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 14/26 HP.
Party allies: N/A
Bad Guys: Brughor has taken 15 damage. Ogre has taken 8 damage. Orc 1 has taken 4 damage. Orc 2 has taken 4 damage. Orc 3 has taken 4 damage. Orc 4 has taken 9 damage. Orc 5 has taken 4 damage. Orc 6 has taken 14 damage. Orc 7 has taken no damage.
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(OOC: Map Legend: The area around the center circle is difficult terrain due to Earth Tremor.)
Orc 1 and Orc 5 miss their attacks against Syl.
Casmir's attack bounces off the Ogre's armor. (OOC: missed.)
Orc 1 is up
Orc 1 attacks Stannic with his greataxe.
Attack: 18
Damage(if it hits): 14
Orc 2 is up
Orc 2 attacks Casmir with his greataxe.
Attack: 25
Damage(if it hits): 8
Orc 3 is up
Orc 3 moves into melee range of Syl and attacks Syl with his greataxe.
Attack: 10
Damage(if it hits): 10
Orc 4 is up
Orc 4 attacks Stannic with his greataxe.
Attack: 16
Damage(if it hits): 5
Orc 5 is up
Orc 5 attacks Thok with his greataxe.
Attack: 10
Damage(if it hits): 11
Orc 6 is up
Orc 6 attacks Thok with his greataxe.
Attack: 9
Damage(if it hits): 10
Orc 7 is up
Orc 7 enters the battle field and moves into melee range of Casmir.
Thok is up
Health Updates: The Party: The Party: Casmir 19/36 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 14/26 HP.
Party allies: N/A
Bad Guys: Brughor has taken 15 damage. Ogre has taken 8 damage. Orc 1 has taken 4 damage. Orc 2 has taken 4 damage. Orc 3 has taken 4 damage. Orc 4 has taken 9 damage. Orc 5 has taken 4 damage. Orc 6 has taken 14 damage. Orc 7 has taken no damage.
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DMing "Gallia Campaign 1".
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Casmir invokes Tyr's blessing, and a shimmering field appears and surrounds him. He follows through with a swing at the ogre.
(OOC: Casmir casts Shield of Faith using his bonus action - his AC is now 20 - and attacks with his action - warhammer Att: 12 Dmg (if it hits): 8. He will use his reaction to protect Thok from the first attack - it will have disadvantage)
Round 2
Initiative Order: Orc 1, Orc 2, Orc 3, Orc 4, Orc 5, Orc 6, Orc 7, Thok, Ogre, Stannic, Brughor, Syl, Casmir.
(OOC: the battle map is in the link in the spoiler)
Orc Camp
(OOC: Map Legend: The area around the center circle is difficult terrain due to Earth Tremor.)
Casmir casts Shield of Faith, he then attacks the Ogre with his warhammer. A loud smack sound is heard as Casmir hammer successfully hits the Ogre. (OOC: dealing 8 damage)Party allies: N/A
Bad Guys: Brughor has taken 4 damage. Ogre has taken 8 damage. Orc 1 has taken 4 damage. Orc 2 has taken 4 damage. Orc 3 has taken 4 damage. Orc 4 has taken 4 damage. Orc 5 has taken 4 damage. Orc 6 has taken 14 damage. Orc 7 has taken no damage.
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Casmir grunts as the javelin hits him through his armor, his shield arm not moving fast enough to block the blow. He recovers fast and is able to deflect the greataxe blow from the other attacker. (OOC: Casmir took 6 damage, updated in the character. He's down to 30 HP)
syl perception 5 (in log)
Stannic perception: 25.
.
@Stannic, The Orc that was guarding the entrance to the cave, is now behind the party and standing at the entrance.
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Round 2
Initiative Order: Orc 1, Orc 2, Orc 3, Orc 4, Orc 5, Orc 6, Orc 7, Thok, Ogre, Stannic, Brughor, Syl, Casmir.
(OOC: the battle map is in the link in the spoiler)
Orc Camp
(OOC: Map Legend: The area around the center circle is difficult terrain due to Earth Tremor.)
Orc 3 hits Casmir with a javelin (OOC: dealing 4 damage)Party allies: N/A
Bad Guys: Brughor has taken 4 damage. Ogre has taken 8 damage. Orc 1 has taken 4 damage. Orc 2 has taken 4 damage. Orc 3 has taken 4 damage. Orc 4 has taken 4 damage. Orc 5 has taken 4 damage. Orc 6 has taken 14 damage. Orc 7 has taken no damage.
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“Watch out, our guard from the entrance has returned. We are trapped now.” Surrounded by Orcs on all sides, Stannic brings his quarterstaff up and and strengthens the staff with primeval magic. He spins it around quickly, striking at the midsection of the closest Orc.
Attack against Orc4: 8 Damage: 10.
.
Round 2
Initiative Order: Orc 1, Orc 2, Orc 3, Orc 4, Orc 5, Orc 6, Orc 7, Thok, Ogre, Stannic, Brughor, Syl, Casmir.
(OOC: the battle map is in the link in the spoiler)
Orc Camp
(OOC: Map Legend: The area around the center circle is difficult terrain due to Earth Tremor.)
The Ogre in an effort to not hit their allies misses with his greatclub.Party allies: N/A
Bad Guys: Brughor has taken 4 damage. Ogre has taken 8 damage. Orc 1 has taken 4 damage. Orc 2 has taken 4 damage. Orc 3 has taken 4 damage. Orc 4 has taken 9 damage. Orc 5 has taken 4 damage. Orc 6 has taken 14 damage. Orc 7 has taken no damage.
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(OOC: did I miss something? Casmir took 6 HP last time I checked, now he's taken 17...)
(OOC: the posts should be visible. Post # 4292 has the attack and damage rolls. If you can't see the post I can screenshot it and send it to you.)
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Syl advances on the Bugbear, weaving a dance of magic and skill, and stabs him (19 to hit, 11 damage in log)
The bugbear is surrounded by a field of booming energy. (booming blade) - if he moves - he will take 2 thunder damage.
Syl says “Surrender to us, or die”
(OOC: give me either a persuasion or intimidation check.)
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intimidation 9. shes not very charismatic. :)
@Syl, (OOC: which square did you want to be in, to be next to the Bugbear?)
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(i guess to map east of it)
Round 2
Initiative Order: Orc 1, Orc 2, Orc 3, Orc 4, Orc 5, Orc 6, Orc 7, Thok, Ogre, Stannic, Brughor, Syl, Casmir.
(OOC: the battle map is in the link in the spoiler)
Orc Camp
(OOC: Map Legend: The area around the center circle is difficult terrain due to Earth Tremor.)
Syl moves to get into melee range of Brughor and attacks him with Booming Blade. The spell and strike is successful (OOC: dealing 11 damage.)Party allies: N/A
Bad Guys: Brughor has taken 15 damage. Ogre has taken 8 damage. Orc 1 has taken 4 damage. Orc 2 has taken 4 damage. Orc 3 has taken 4 damage. Orc 4 has taken 9 damage. Orc 5 has taken 4 damage. Orc 6 has taken 14 damage. Orc 7 has taken no damage.
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Casmir swings his warhammer at the ogre, still looking to protect Thok.
(OOC: ATT 8 DMG: 10; disadvantage on the first attack against Thok)
Round 3
Initiative Order: Orc 1, Orc 2, Orc 3, Orc 4, Orc 5, Orc 6, Orc 7, Thok, Ogre, Stannic, Brughor, Syl, Casmir.
(OOC: the battle map is in the link in the spoiler)
Orc Camp
(OOC: Map Legend: The area around the center circle is difficult terrain due to Earth Tremor.)
Orc 1 and Orc 5 miss their attacks against Syl.Party allies: N/A
Bad Guys: Brughor has taken 15 damage. Ogre has taken 8 damage. Orc 1 has taken 4 damage. Orc 2 has taken 4 damage. Orc 3 has taken 4 damage. Orc 4 has taken 9 damage. Orc 5 has taken 4 damage. Orc 6 has taken 14 damage. Orc 7 has taken no damage.
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(OOC: Ouch Casmir is down to 4 HP)