Aria and Reginald both realize that the goats are on the verge of panic, after the sight of the ogres, the thunderous sound of Reginald's weapon, and everyone running here and there. The realization comes a bit too late though, as Seruk suddenly calls down lightning, which slams into one of the ogres. The goats bolt, running away in all directions.
(OOC Note: Since Seruk cast a spell, I am going to rule the tiny hut is no longer in play. Not sure if that was already communicated, and I just missed or forgot, but we'll move forward with no tiny hut around any longer.)
Ogre1 From Stigr: 5 DC 16 str save for half. STR save: 23
moves down to confront Aria, had to dash, so no attack this round.
Ogre2 Moves towards Seruk and Reginald. Cannot attack, as they dash to get within range.
Ogre3 From Crexibis: The nearest Ogre must make a DC 16 Constitution Saving Throw to avoid taking 4 Necrotic Damage Con save: 23
From Stigr: 5 DC 16 str save for half. STR save: 16
Attacks Crexibis Greatclub. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 9 bludgeoning damage.
Ogre4 From Stigr: 5 DC 16 str save for half. STR save: 18
Moves towards Seruk and Reginald. Cannot attack, as they dash to get within range.
Ogre5 From Stigr: 5 DC 16 str save for half. STR save: 17
Attacks Crexibis Greatclub. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 14 bludgeoning damage.
Ogre6 Attacks Crexibis Greatclub. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 12 bludgeoning damage.
Ogre7 Attacks Crexibis Greatclub. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 11 bludgeoning damage.
Ogre8 Attacks Bella Greatclub. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 10 bludgeoning damage.
Bella rolls with the blow (uncanny dodge), avoiding much of the damage and comes to her feet but as she does so, there are now two of her, one of which rolled to the left and one to the right. They both shrug and say in unison, "Silly, Orge. Now you've made two of us and we love you." Then they both curtsy, feint at the ogre, dab at the little cut they received from the war club, fling the blood in the direction of Crexibis and says, "Now, boys and girls, be nice to him."
She casts Sanctuary on Crexibis. Bane is an action and Sanctuary is a bonus action and I forgot to modify the spell choice before I posted.
ooc: She uses her Channel Divinity: as an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
This post has potentially manipulated dice roll results.
(Note, Stigr=Seruk. Similar names for different characters in two CoD campaigns.)
Seruk summons up green flames upon his sword as he slashes at OG4, glancing at Crexibis being surrounded, he summons another blast of lightning at OG3.
Action: Green-Flame Blade Attack: 15 Damage: 14 + 5 fire at OG4 and 5 fire to OG2
Reginald will aim at Ogre #2 and start firing, aiming at the creatures hand that is holding a club.
Pistol #1: Attack: 13 Damage: 11
Pistol #2: Attack: 31 Damage: 15
Disarming shot on 1st hit: STR saving throw DC 16 or item held is dropped and moved 10' away.
Disarming Shot (Special)
When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must succeed on a STR saving throw (DC 16) or drop 1 held object of your choice and have that object be pushed 10 ft. away from you.
Crexibis Strikes at the ogres around them... Attack. 28 Damage: 9 Attack. 12 Damage: 13
(If anyone wishes to run him that would be great. I have never played a monk, especially this sort of one, so not sure how the druid/monk combo works. I will just be making two attacks, and ignoring the other aspects of the sheet, but at least contributing some to the combat. If someone wishes to run it instead, then please feel free to do so.)
Seruk Slashes the ogre in front of him with a green blade of flames, the flames splashing onto the ogre next to it as well. Then he summons a fork of lighting down to hit one of the ogres near Crexibis.
ogres... #3, #5, #6, and #7 all attack Crexibis Saves to see if they can attack through Sancutary... 3 ... 2 5 ... 5 6 ... 3 7 ... 1
#3 Greatclub. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 17 bludgeoning damage. #5 Greatclub. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 16 bludgeoning damage. #6 Greatclub. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 14 bludgeoning damage. #7 Greatclub. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 19 bludgeoning damage. Ignore any that did not pass the Sanctuary saves above.
#8 tries to attack Bella... #8 Greatclub. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 13 bludgeoning damage.
Ogre 4 tries to attack Seruk #4 Greatclub. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 16 bludgeoning damage.
Ogre 2 tries to attack Reginald #2 Greatclub. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 12 bludgeoning damage.
Ogre 1 tries to attack Aria... #1 Greatclub. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage. Please roll for your mirror images and see if the attack hits you, an image, or simply misses.
This post has potentially manipulated dice roll results.
ooc: I'll run the monk, if you'd like. Also, which Bella did the ogre attack, the illusion or the real?
With a mental command, Bella has her illusionary self draw a dagger, then darts in stabbing at the ogre's calf. A heartbeat later, she moves in herself, her own two blades flickering first at the creatures legs, then sinking deep into the creature's abdomen. "Oh...did that hurt...I'm so sorry...that it didn't kill you," both of her say with a sweet grin.
Attack Attack: 19 Damage: 7+14 + 7 Sneak Attack damage (edited for Critical Hit, rolling another 3d6) Bonus action, 2nd weapon attack, Dagger: Attack: 10 Damage: 2
This post has potentially manipulated dice roll results.
Crexibis reels back from the blows he was unable to avoid. "This isss getting painful," he mutters. Glancing around, he sees he was a bit ambitious to take on so many by himself. Leaping, he spins in the air legs and tail flicking at the ogres. But it's mostly just a feint, though he does send spores to land on one of the ogres [OG6], and he lands few feet away from them and then moves south a bit, casting Healing Word on himself.
ooc: Using his Reaction to use Halo of Spores 3 (You can use your reaction to deal 1d4 necrotic damage to one creature you can see when it moves into a space within 10 feet of you or starts its turn there, if it fails a CON saving throw (DC 16)) on OG6, then Disengaging and moving to E20.
Reginald Insight: 5
Bella Insight 9
Tandor the White, Human Life Cleric
Seruk insight: 5
Seruk summons up a storm covering up four of the ogres and lightning strikes down at ogre 3, but remains where he is for now.
Storm Sphere A6 to H6 down to A13 to H13, should cover ogres 1, 3, 4, 5. 5 DC 16 str save for half.
Lightning strike: Attack: 28 Damage: 27 lightning
ooc: Hello, DD. I hope things are as well as possible, under the circumstances. Did Bella have advantage on this attack, from her stealthy approach?
Tandor the White, Human Life Cleric
Aria insight: 13
Yes she did have advantage.
Aria and Reginald both realize that the goats are on the verge of panic, after the sight of the ogres, the thunderous sound of Reginald's weapon, and everyone running here and there. The realization comes a bit too late though, as Seruk suddenly calls down lightning, which slams into one of the ogres. The goats bolt, running away in all directions.
They split into 4 separate groups as they flee.
Bella grins in delight as the goats scatter. Such beautiful chaos, she thinks.
Tandor the White, Human Life Cleric
(OOC Note: Since Seruk cast a spell, I am going to rule the tiny hut is no longer in play. Not sure if that was already communicated, and I just missed or forgot, but we'll move forward with no tiny hut around any longer.)
Ogre1
From Stigr: 5 DC 16 str save for half.
STR save: 23
moves down to confront Aria, had to dash, so no attack this round.
Ogre2 Moves towards Seruk and Reginald. Cannot attack, as they dash to get within range.
Ogre3
From Crexibis: The nearest Ogre must make a DC 16 Constitution Saving Throw to avoid taking 4 Necrotic Damage
Con save: 23
From Stigr: 5 DC 16 str save for half.
STR save: 16
Attacks Crexibis
Greatclub. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 9 bludgeoning damage.
Ogre4
From Stigr: 5 DC 16 str save for half.
STR save: 18
Moves towards Seruk and Reginald. Cannot attack, as they dash to get within range.
Ogre5
From Stigr: 5 DC 16 str save for half.
STR save: 17
Attacks Crexibis
Greatclub. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 14 bludgeoning damage.
Ogre6
Attacks Crexibis
Greatclub. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 12 bludgeoning damage.
Ogre7
Attacks Crexibis
Greatclub. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 11 bludgeoning damage.
Ogre8
Attacks Bella
Greatclub. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 10 bludgeoning damage.
Group is up again.
Updated Map
...
Bella rolls with the blow (uncanny dodge), avoiding much of the damage and comes to her feet but as she does so, there are now two of her, one of which rolled to the left and one to the right. They both shrug and say in unison, "Silly, Orge. Now you've made two of us and we love you." Then they both curtsy, feint at the ogre, dab at the little cut they received from the war club, fling the blood in the direction of Crexibis and says, "Now, boys and girls, be nice to him."
She casts Sanctuary on Crexibis. Bane is an action and Sanctuary is a bonus action and I forgot to modify the spell choice before I posted.
ooc: She uses her Channel Divinity: as an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Tandor the White, Human Life Cleric
(Note, Stigr=Seruk. Similar names for different characters in two CoD campaigns.)
Seruk summons up green flames upon his sword as he slashes at OG4, glancing at Crexibis being surrounded, he summons another blast of lightning at OG3.
Action: Green-Flame Blade Attack: 15 Damage: 14 + 5 fire at OG4 and 5 fire to OG2
Bonus action, summon lightning from Storm Sphere Attack: 26 Damage: 14 lightning
Anyone ending their turn in the affected area takes another 11 bludgeoning, DC 16 str save for half.
Reginald will aim at Ogre #2 and start firing, aiming at the creatures hand that is holding a club.
Pistol #1: Attack: 13 Damage: 11
Pistol #2: Attack: 31 Damage: 15
Disarming shot on 1st hit: STR saving throw DC 16 or item held is dropped and moved 10' away.
When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must succeed on a STR saving throw (DC 16) or drop 1 held object of your choice and have that object be pushed 10 ft. away from you.
Taking a cue from Bella, Aria mutters a quick incantation and creates illusiory duplicates of herself, casting Mirror Image.
Reginald
Shoots ogre2 twice, aiming for the hand holding the greatclub.
STR save: 12 DC is 16.
Aria
Creates doubles of herself to throw off the ogre's attacks.
Bella
Creates an image copy of herself, and then brings up some protection for Crexibis.
Crexibis
... Need action please ...
(Will bot if not recieved in 24 hours.)
Ok, Math is not coming back, so I'll need a bit of time to reconfigure things. Not going to get an update in here today.
Crexibis
Strikes at the ogres around them...
Attack. 28 Damage: 9
Attack. 12 Damage: 13
(If anyone wishes to run him that would be great. I have never played a monk, especially this sort of one, so not sure how the druid/monk combo works. I will just be making two attacks, and ignoring the other aspects of the sheet, but at least contributing some to the combat. If someone wishes to run it instead, then please feel free to do so.)
Seruk
Slashes the ogre in front of him with a green blade of flames, the flames splashing onto the ogre next to it as well. Then he summons a fork of lighting down to hit one of the ogres near Crexibis.
ogres...
#3, #5, #6, and #7 all attack Crexibis
Saves to see if they can attack through Sancutary...
3 ... 2
5 ... 5
6 ... 3
7 ... 1
#3 Greatclub. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 17 bludgeoning damage.
#5 Greatclub. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 16 bludgeoning damage.
#6 Greatclub. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 14 bludgeoning damage.
#7 Greatclub. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 19 bludgeoning damage.
Ignore any that did not pass the Sanctuary saves above.
#8 tries to attack Bella...
#8 Greatclub. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 13 bludgeoning damage.
Ogre 4 tries to attack Seruk
#4 Greatclub. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 16 bludgeoning damage.
Ogre 2 tries to attack Reginald
#2 Greatclub. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 12 bludgeoning damage.
Ogre 1 tries to attack Aria...
#1 Greatclub. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage.
Please roll for your mirror images and see if the attack hits you, an image, or simply misses.
Back to group's initiative.
No update to the map, so not posting a new one.
(OOC: Ogre7 is down. The monk took them down with one of their attacks. Updating map below...)
Updated Map
Also ignore the sanctuary bit above, as the monk attacked sanctuary no longer would have been in effect.
ooc: I'll run the monk, if you'd like. Also, which Bella did the ogre attack, the illusion or the real?
With a mental command, Bella has her illusionary self draw a dagger, then darts in stabbing at the ogre's calf. A heartbeat later, she moves in herself, her own two blades flickering first at the creatures legs, then sinking deep into the creature's abdomen. "Oh...did that hurt...I'm so sorry...that it didn't kill you," both of her say with a sweet grin.
Attack Attack: 19 Damage: 7+14 + 7 Sneak Attack damage (edited for Critical Hit, rolling another 3d6)
Bonus action, 2nd weapon attack, Dagger: Attack: 10 Damage: 2
Tandor the White, Human Life Cleric
Crexibis reels back from the blows he was unable to avoid. "This isss getting painful," he mutters. Glancing around, he sees he was a bit ambitious to take on so many by himself. Leaping, he spins in the air legs and tail flicking at the ogres. But it's mostly just a feint, though he does send spores to land on one of the ogres [OG6], and he lands few feet away from them and then moves south a bit, casting Healing Word on himself.
ooc: Using his Reaction to use Halo of Spores 3 (You can use your reaction to deal 1d4 necrotic damage to one creature you can see when it moves into a space within 10 feet of you or starts its turn there, if it fails a CON saving throw (DC 16)) on OG6, then Disengaging and moving to E20.
ooc2: Heal for 9. He should be at 25 HP now.
Tandor the White, Human Life Cleric