This post has potentially manipulated dice roll results.
Stigr will send the imp to try and trigger the floorplate to set off the trap as he leans around the corner and sends two blasts of force at one of the bugbears and ducks back behind the corner again.
This post has potentially manipulated dice roll results.
Just before Trin rushes out Rurik would cast Shield of Faith and then move out to meet the bugbears heading for whichever one may still be standing by the time he gets there. Kissing his amulet with a quick prayer, he bolts forward.
”Shadowlight on me, we may have a trap to scrape through!”
Attack 1: 24 Damage: 7
Attack 2: 12 Damage: 12
Shadowlight will bound across the trap and go to bite B1.
Samantha is going to move out into the open where she is seen - she'll move as much as 25 feet - and hold an attack. If the bugbears move past the trap and get within 30 feet, she will throw a javelin.
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I have an intelligence of six, I know what I'm doing.
Both bugbears are still up. Bugbear2 has 1 HP left and Bugbear 2 has 13...
(as a note nothing happened when the imp tried to trigger the trap, nor as Rurik and Shadowlight went over it. The bugbears appeared surprised by this.)
bugbear actions...
Bugbear 1 spots the lever and pulls it again.
Bugbear 2 attacks Trin...
Morningstar. Melee Weapon Attack: 6 to hit, reach 5 ft., one target. Hit: 6 piercing damage.
This post has potentially manipulated dice roll results.
Rurik will rush past the bugbears getting a slash in each as he passes, his end goal to set up by the other hall where the bugbears has yelled down for backup.
”Shadowlight, bite em if they get in ya way, otherwise, help me over there,” Rurik says as he points to the hall.
Stigr will begin moving down the hall, stopping well short of the trap, and send two more blasts of energy, sending his still invisible imp to go pull the lever again.
Maximus will move up to stand next to Samantha and then start to cast [Tooltip Not Found] Flame but hold onto the spell to see if any new enemies appear.
Rurik four darts shoot from the wall and target Rurik, who is currently on the trap when the bugbear reset the lever...
1 ... Ranged attack. 28 to hit, deals 2 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 poison damage on a failed save, or half as much damage on a successful one. 2 ... Ranged attack. 9 to hit, deals 3 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 8 poison damage on a failed save, or half as much damage on a successful one. 3 ... Ranged attack. 20 to hit, deals 3 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 12 poison damage on a failed save, or half as much damage on a successful one. 4 ... Ranged attack. 16 to hit, deals 2 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 5 poison damage on a failed save, or half as much damage on a successful one.
He then moves on up the tunnel, slashing into both bugbears, taking one of them down but only injuring the second. The second takes a swipe at Rurik as he moves past...
Morningstar. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 7 piercing damage.
Stigr...
Sends two blasts at the last bugbear, both miss though. An invisible hand tugs the lever back down, shutting off the trap once more.
Samantha...
Jumps over the trap with ease. Jumping just takes movement, no action required. You can jump the ten feet of the trap no problem, since you know where it is.
Trin ends the last of the two bugbears you are facing.
You pause as you wait to see if any response comes from the bugbear's call earlier, but there is no response. Looking down the passage he called into you see it runs for a bit then turns again. There are sounds coming from that direction, but it is hard to determine what they are from.
MAximus will move into the room and take a quick look around and then move to a corner out of sight of the hallway the bugbears yelled down and the noise is coming from. On the way he will make sure to reach out and touch Rurik and cast Cure Wounds.
Rurik four darts shoot from the wall and target Rurik, who is currently on the trap when the bugbear reset the lever...
1 ... Ranged attack. 28 to hit, deals 2 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 poison damage on a failed save, or half as much damage on a successful one. 2 ... Ranged attack. 9 to hit, deals 3 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 8 poison damage on a failed save, or half as much damage on a successful one. 3 ... Ranged attack. 20 to hit, deals 3 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 12 poison damage on a failed save, or half as much damage on a successful one. 4 ... Ranged attack. 16 to hit, deals 2 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 5 poison damage on a failed save, or half as much damage on a successful one.
He then moves on up the tunnel, slashing into both bugbears, taking one of them down but only injuring the second. The second takes a swipe at Rurik as he moves past...
Morningstar. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 7 piercing damage.
Rurik takes the first dart hit, but is able to dodge the next three. Constitution Saving Throw 11 + Bless 2
Then as he progresses he takes the Morningstar hit.
Stigr moves across to where the bugbears had been and puts one hand on the wall as his eyes turn a solid steely gray color as he shares his imp's senses and sends it down the passage, quickly and quietly, to see what they can find.
Stealth: 19 Perception: 12
(I rolled it's stealth, since its doing the hiding and my perception for watching through its senses, if that's wrong, just subtract 4 from the perception roll.)
Stigr, through his imp, sees the tunnel turn, then head a bit off in the new direction, before opening up onto a larger hall...
Lanterns. Battered oil lanterns rest atop toppled blocks of stone, illuminating this partially collapsed hall.
Furnishings. Crates, barrels, and seven wooden cots line the walls.
Xanathar Guild. Seven Xanathar Guild members and their leader, Shunn “Spider Eyes” Shurreth, gather before a campfire in the middle of the hall. They are looking towards the tunnel the imp just flew out of, clearly on alert.
“Shadowlight let me know if anything past that turn. Well guys we can assume someone is on their way or at least knows about us. What’s the plan, cuz we can assume there’s no point to stealth.” Rurik asks the group.
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Stigr will send the imp to try and trigger the floorplate to set off the trap as he leans around the corner and sends two blasts of force at one of the bugbears and ducks back behind the corner again.
Attack: 22 Damage: 8
Attack: 26 Damage: 8
Just before Trin rushes out Rurik would cast Shield of Faith and then move out to meet the bugbears heading for whichever one may still be standing by the time he gets there. Kissing his amulet with a quick prayer, he bolts forward.
”Shadowlight on me, we may have a trap to scrape through!”
Attack 1: 24 Damage: 7
Attack 2: 12 Damage: 12
Shadowlight will bound across the trap and go to bite B1.
Attack: 8 Damage: 5
Samantha is going to move out into the open where she is seen - she'll move as much as 25 feet - and hold an attack. If the bugbears move past the trap and get within 30 feet, she will throw a javelin.
I have an intelligence of six, I know what I'm doing.
Trin
Rushes forward and then teleports behind the bugbears. He blasts one with magic, then slashes at it with his rapier.
Con save: 6
Melady
Shoots at one of the bugbears...
Attack: 24 Damage: 8
Samantha
Moves out inteh open and holds a javelin, ready to throw if a target presents itself.
stigr
sends two blasts of sizzling power at one of the bugbears, both hitting for a total of 26 damage.
Maximus
casts bless on the following people - Samantha, Melady and Rurik.
Rurik
casts shield of faith on himself, then moves forward. (You cannot get into melee reach this round. It is 70 feet.)
Owlix
flaps around.
shadowlight
Moves forward with Rurik.
Damage on Trin's infestation ... 5
Both bugbears are still up. Bugbear2 has 1 HP left and Bugbear 2 has 13...
(as a note nothing happened when the imp tried to trigger the trap, nor as Rurik and Shadowlight went over it. The bugbears appeared surprised by this.)
bugbear actions...
Bugbear 1 spots the lever and pulls it again.
Bugbear 2 attacks Trin...
Morningstar. Melee Weapon Attack: 6 to hit, reach 5 ft., one target. Hit: 6 piercing damage.
Back to the group for initiative. Map is here:
https://www.dropbox.com/s/y74dkvozbjejkj3/madmage map 2.xlsx?dl=0
Rurik will rush past the bugbears getting a slash in each as he passes, his end goal to set up by the other hall where the bugbears has yelled down for backup.
”Shadowlight, bite em if they get in ya way, otherwise, help me over there,” Rurik says as he points to the hall.
Rurik Initiative 15
Attack 1: 27 Damage: 11 Bless 4
Attack 2: 23 Damage: 11 Bless 4
Shadowlight Initiative 14
Attack: 14 Damage: 5
Stigr will begin moving down the hall, stopping well short of the trap, and send two more blasts of energy, sending his still invisible imp to go pull the lever again.
Attack: 14 Damage: 5
Attack: 15 Damage: 13
Samantha is going to use her movement and action to leap over the trap.
Acrobatics - 3
I have an intelligence of six, I know what I'm doing.
Trin will strike at any goblinoid still standing with his whirling steel.
12 dmg: 11
16 dmg: 8
22 dmg: 6
Waiting for Max...
Maximus will move up to stand next to Samantha and then start to cast [Tooltip Not Found] Flame but hold onto the spell to see if any new enemies appear.
Sacred Flame: 8 DEX 15 Save
Rurik
four darts shoot from the wall and target Rurik, who is currently on the trap when the bugbear reset the lever...
1 ... Ranged attack. 28 to hit, deals 2 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 poison damage on a failed save, or half as much damage on a successful one.
2 ... Ranged attack. 9 to hit, deals 3 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 8 poison damage on a failed save, or half as much damage on a successful one.
3 ... Ranged attack. 20 to hit, deals 3 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 12 poison damage on a failed save, or half as much damage on a successful one.
4 ... Ranged attack. 16 to hit, deals 2 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 5 poison damage on a failed save, or half as much damage on a successful one.
He then moves on up the tunnel, slashing into both bugbears, taking one of them down but only injuring the second. The second takes a swipe at Rurik as he moves past...
Morningstar. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 7 piercing damage.
Stigr...
Sends two blasts at the last bugbear, both miss though. An invisible hand tugs the lever back down, shutting off the trap once more.
Samantha...
Jumps over the trap with ease. Jumping just takes movement, no action required. You can jump the ten feet of the trap no problem, since you know where it is.
Trin ends the last of the two bugbears you are facing.
You pause as you wait to see if any response comes from the bugbear's call earlier, but there is no response. Looking down the passage he called into you see it runs for a bit then turns again. There are sounds coming from that direction, but it is hard to determine what they are from.
Combat is over. What do you do?
Samantha turns to her companions across the trap and shrugs.
I have an intelligence of six, I know what I'm doing.
MAximus will move into the room and take a quick look around and then move to a corner out of sight of the hallway the bugbears yelled down and the noise is coming from. On the way he will make sure to reach out and touch Rurik and cast Cure Wounds.
Cure Wounds: 10
Perception: 17
Rurik takes the first dart hit, but is able to dodge the next three.
Constitution Saving Throw 11 + Bless 2
Then as he progresses he takes the Morningstar hit.
(OOC 23dmg~~> 29/52)
Rurik turns to Maximus, “Thanks!”
(OOC 39/52)
Trin ends his Bladesong and takes a few deep breaths. Panting
Stigr moves across to where the bugbears had been and puts one hand on the wall as his eyes turn a solid steely gray color as he shares his imp's senses and sends it down the passage, quickly and quietly, to see what they can find.
Stealth: 19
Perception: 12
(I rolled it's stealth, since its doing the hiding and my perception for watching through its senses, if that's wrong, just subtract 4 from the perception roll.)
Stigr, through his imp, sees the tunnel turn, then head a bit off in the new direction, before opening up onto a larger hall...
Lanterns. Battered oil lanterns rest atop toppled blocks of stone, illuminating this partially collapsed hall.
Furnishings. Crates, barrels, and seven wooden cots line the walls.
Xanathar Guild. Seven Xanathar Guild members and their leader, Shunn “Spider Eyes” Shurreth, gather before a campfire in the middle of the hall. They are looking towards the tunnel the imp just flew out of, clearly on alert.
Stigr will share the information with the others, and have his imp keep watch on them while the group tries to sneak close or discuss other options.
Stealth if needed: 18
“Shadowlight let me know if anything past that turn. Well guys we can assume someone is on their way or at least knows about us. What’s the plan, cuz we can assume there’s no point to stealth.” Rurik asks the group.