This post has potentially manipulated dice roll results.
Walt would rush up next to norelan as his spectral weapon follows beside him and moves behind the bugbears. The ghostlyl watchment and guards also move forward with the cleric.. slashing and stabbing at the bugbears. Once next to his companion, Walt would strike hard at the bugbear (6) in front of him while preparing to slash at either of the enemies if they decide to attack Norelan. The spectral blade would also slash at the bugbear (6).
Action sword Attack: 16 Damage: 11 Reaction if one of them attacks norelan sword 10 Damage: 11 Bonus action Spiritual weapon Attack: 19 Damage: 4 Spirit guardians wis 14 or take 12 radiant, half on success
Obelisk. In the north end of this room stands a 14-foot-tall granite obelisk with a lidless eye carved near its top on the south-facing side. The bottom half of the obelisk is covered with dirty, bloody handprints.
Alcoves. Wide alcoves surround the obelisk to the west, north, and east. They contain a dozen goblin beds made of bundled rugs and torn fabric. (The beds have nothing of value.)
This post has potentially manipulated dice roll results.
“Shadowlight, take a look around, tell me if you see or smell anything out of the ordinary. I want to take a look at this obelisk. And while we have a moments rest, does anyone need some healing done?”
"Are any of you hurt?" Walt would ask as he looks over the battlefield. "And search the bodies... the more coin and equipment we can collect the better.." he would add as he takes a seat on the corpse of one of the ogres to catch his breath.
Iggy: The first character to touch the obelisk with a bare hand receives the following telepathic message in Common: “I cast my eye into the future and see in yours a perilous descent. South of here, beyond a secret passage, waits the Two-Headed King. Look to his left. There you will see the path you are destined to take.” These words seem to emanate from within the obelisk and are meant to sound soothing, but a character who hears the words can discern a hint of subdued madness in them with a successful DC 15 Wisdom (Insight) check.
Rurik: When you cast detect magic you detect a minor divination effect on the obelisk.
"Make sure all the loot is catalogued for the guild. anything that any of you need to keep yourselves alive, feel free to take." Walt would say as he looks over the area. "Oh.. and when yer ready, there is a secret door to the north." He would say with a nod.
This post has potentially manipulated dice roll results.
Iggy scratches his chin. "Idunno, man. The statue like talked to me. It was freaaaky. Something about a king man with two gnoggins through the secret door thingy and looking to the left. Unless it's the magic fumes getting to me again."
Insight: 20
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Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Walt would rush up next to norelan as his spectral weapon follows beside him and moves behind the bugbears. The ghostlyl watchment and guards also move forward with the cleric.. slashing and stabbing at the bugbears. Once next to his companion, Walt would strike hard at the bugbear (6) in front of him while preparing to slash at either of the enemies if they decide to attack Norelan. The spectral blade would also slash at the bugbear (6).
Action sword Attack: 16 Damage: 11
Reaction if one of them attacks norelan sword 10 Damage: 11
Bonus action Spiritual weapon Attack: 19 Damage: 4
Spirit guardians wis 14 or take 12 radiant, half on success
With Walt's attack, and his spiritual guardians slashing in in turn, the two bugbears go down under the onslaught.
We are out of combat...
Obelisk. In the north end of this room stands a 14-foot-tall granite obelisk with a lidless eye carved near its top on the south-facing side. The bottom half of the obelisk is covered with dirty, bloody handprints.
Alcoves. Wide alcoves surround the obelisk to the west, north, and east. They contain a dozen goblin beds made of bundled rugs and torn fabric. (The beds have nothing of value.)
“Shadowlight, take a look around, tell me if you see or smell anything out of the ordinary. I want to take a look at this obelisk. And while we have a moments rest, does anyone need some healing done?”
Perception 18
Investigation 18
Stonecunning 10
"Are any of you hurt?" Walt would ask as he looks over the battlefield. "And search the bodies... the more coin and equipment we can collect the better.." he would add as he takes a seat on the corpse of one of the ogres to catch his breath.
"Nah dude, I'm fine." Iggy watches the eye on the obelisk. "This eye thing is freaky, man."
Religion: 12
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
"I'm not touching that damn thing" Norelan says as he helps loot the bodies
Investigation: 22:
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
loot:
6 scimitars.
6 short bows
84 arrows
6 morningstars
18 javelins
40 GP
19 SP
1 greatclub
6 damaged studded leather armor
6 damaged leather armor for small size
1 large hide armor
you also find:
900 CP
4000 SP
1700 GP
140 PP
Other... 7
3 25 gp art objects
Roll 3 times on Magic Item Table F.
59
21
Sentinel shield
Wand of web
Let me know if someone is going to touch the stone obelisk...
Walt does notice a secret door that leads North.
Rurik is going to give it a once over by eye using his Stone cunning skill. Then he will cast detect magic.
Then he would bring up in a group decision about getting more hands on with the obelisk or leaving it be.
Iggy would definitely touch it.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
"I'm not touching that damned thing." Norelan says as he eyes the obelisk warily
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Iggy:
The first character to touch the obelisk with a bare hand receives the following telepathic message in Common: “I cast my eye into the future and see in yours a perilous descent. South of here, beyond a secret passage, waits the Two-Headed King. Look to his left. There you will see the path you are destined to take.” These words seem to emanate from within the obelisk and are meant to sound soothing, but a character who hears the words can discern a hint of subdued madness in them with a successful DC 15 Wisdom (Insight) check.
Rurik:
When you cast detect magic you detect a minor divination effect on the obelisk.
“Divination magic....interestin. Iggy, anything happen?”
"Make sure all the loot is catalogued for the guild. anything that any of you need to keep yourselves alive, feel free to take." Walt would say as he looks over the area. "Oh.. and when yer ready, there is a secret door to the north." He would say with a nod.
Ellya pockets the wand. "I'll be takin the plat'num if ya don' mind. Need ta stay light on ma fet."
After a minute..."Waeet, wadn't thar one more ogre?"
Iggy scratches his chin. "Idunno, man. The statue like talked to me. It was freaaaky. Something about a king man with two gnoggins through the secret door thingy and looking to the left. Unless it's the magic fumes getting to me again."
Insight: 20
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
What are you guys doing? The goblins and ogre that ran off do not seem to be returning...