As you move down the Western passage you travel for a bit, before coming up to an ornate door. checking it for traps and such, you realize it is not trapped and open it...
This well-maintained workroom reeks of rotting flesh and ozone. Odd metal instruments designed for measuring electricity rest atop tables, along with several loose scraps of parchment with notes that include terms such as “rate of decay” and “accumulation of charge.”
There is another door that appears to lead onward.
Trin looks over the notes, "A documancer's work is never done." He quips as he shuffles the unbound notes.
Investigation: 14
Trin's study of the notes yields a scrap of paper that was once part of Trenzia’s log. It reads, “Day 1: Halaster has granted me this abandoned copper mine in the Arcane Chambers. Finally, I have access to the components needed for my experiments.” Everything beyond that point is smudged and illegible.
"That note said the copper mine her was abandoned. I wonder if the vein dried up or if it was forsaken for other reasons." Trin ponders as the group looks about the next room.
Examining the barrels, looking for markings or at least hoping to deduce if the contents are liquid or bulk dry goods, he adds, " I wonder if these barrels contain some of the components Trenzia mentioned."
OOC: I'll use two hit die for the short rest
11
Samantha nods. "Yes, the path less traveled may be good."
I have an intelligence of six, I know what I'm doing.
“I think that would be fun,” Rurik says casually. He steps towards the path less traveled with the group.
"I go where the company leads." Maximus responds.
"It seems the road less traveled it will be" Trin adds, as he readies frostbite.
Stigr will send his imp ahead invisibly to aid Melady in checking it out and then follow along.
Random roll: 14
ffollow-up: 2
As you move down the Western passage you travel for a bit, before coming up to an ornate door. checking it for traps and such, you realize it is not trapped and open it...
This well-maintained workroom reeks of rotting flesh and ozone. Odd metal instruments designed for measuring electricity rest atop tables, along with several loose scraps of parchment with notes that include terms such as “rate of decay” and “accumulation of charge.”
There is another door that appears to lead onward.
Trin looks over the notes, "A documancer's work is never done." He quips as he shuffles the unbound notes.
Investigation: 14
Stigr will check instruments curiously, trying to work out their purpose.
Investigation: 6
Rurik will mull about not sure what he should be looking for in here.
Perception 17
“Is this useful at all?” Rurik asks while smirking and holding up whatever he finds.
Samantha will investigate the workroom as well.
Perception - 18
I have an intelligence of six, I know what I'm doing.
Trin's study of the notes yields a scrap of paper that was once part of Trenzia’s log. It reads, “Day 1: Halaster has granted me this abandoned copper mine in the Arcane Chambers. Finally, I have access to the components needed for my experiments.” Everything beyond that point is smudged and illegible.
they confuse you to the extent you are not sure what much of it does.
"I'd suggest not touching things." Melady says to Rurik, not touchign anything herself.
The door is untrapped and unlocked. Moving through into the next room you find:
Barrels. Twelve sealed wooden barrels covered in dust rest against the walls.
Hammock. A hammock laden with blankets hangs from anchors in the north wall.
Copper-Plated Door. A copper-plated door is set into the southeast corner.
"That note said the copper mine her was abandoned. I wonder if the vein dried up or if it was forsaken for other reasons." Trin ponders as the group looks about the next room.
Examining the barrels, looking for markings or at least hoping to deduce if the contents are liquid or bulk dry goods, he adds, " I wonder if these barrels contain some of the components Trenzia mentioned."
Investigation: 10
Either way, he'll try to open one
Maximus will lend his help where needed otherwise will continue to map the room and keep watch for anything hoping to ambush the group.
Perception: 11
Stigr and his imp will examine the door for traps or anything, careful not to touch it.
Investigation: 17
Rurik will help with the barrels
Samantha will help with the barrels as well.
I have an intelligence of six, I know what I'm doing.