This post has potentially manipulated dice roll results.
"Alright, but I am going to try to focus on the skeleton-headed guy first. Seems more likely that he is the bad guy after all."
Robar draws the arrow and fires.
Attack: 24 Damage: 6
If he is in melee range of someone he considers and enemy (like the guy with the greatclub?) then there is SA damage too. 6 Otherwise ignore that roll.
This post has potentially manipulated dice roll results.
The bad guys go first...
The fraille old woman suddenly changes into a naked, and blood-covered, woman holding daggers in each hand... She attacks Zogri. Dagger 1. Melee or Ranged Weapon Attack: 26 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 piercing damage. Dagger 2. Melee or Ranged Weapon Attack: 20 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 16 piercing damage.
She then disappears, turning invisible.
skull-head ... uses stunning gaze on ... 3 Stunning Gaze. The death’s head targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its next turn. He then attacks the man with the club... Dagger. Melee or Ranged Weapon Attack: 22 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 piercing damage.
Bulvii is the target of the stunning gaze.
It is now the group's turn. The man with the club will go last. Please post actions below this post, quoting any actions you have posted previously. I will resolve the actions in the order posted.
The fraille old woman suddenly changes into a naked, and blood-covered, woman holding daggers in each hand... She attacks Zogri. Dagger 1. Melee or Ranged Weapon Attack: 22 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 piercing damage. Dagger 2. Melee or Ranged Weapon Attack: 19 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 16 piercing damage.
Ye.. Zogri goes down from that i gues.. (only 5 more dmg then my max hp in one turn)
Zogri death save 2 (well i have only bad rolls past week so could use some heals)
Robar is not built for healing...so he can't provide the necessary spells unfortunately.
"Well, that is just unlady like. Come on back friend. Let's have a conversation." He steps away from where the woman was and with a wave of his hand the same purple sparkles again float up from the floor around where the strange naked woman disappeared to.
Cast Faerie Fire centered in such a way that the space the woman was in would be in the cube while hitting the minimum number of allies. DC 12 Dex save or she is visible and we have advantage on attacks against her, assuming she is in the area of effect for the spell, otherwise I just wasted my action.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
This post has potentially manipulated dice roll results.
Damrius ... misses with his fire bolt.
Gralmor ... hits the skull-head man for damage.
Zogri ... goes down. first failed death save.
Robar ... casts fairie fire. Woman dex save ... 16
Bulvii ... stunned.
Club wielder ... attacks skull-head. Greatclub. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage, plus 6 bludgeoning damage if Mortlock has taken any damage since his last turn. Greatclub. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 11 bludgeoning damage, plus 5 bludgeoning damage if Mortlock has taken any damage since his last turn.
This post has potentially manipulated dice roll results.
The naked woman appears again.
She then attacks robar ... Dagger. Melee or Ranged Weapon Attack: 18 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 16 piercing damage. Dagger. Melee or Ranged Weapon Attack: 21 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 piercing damage.
Shroud Self. The reaper magically turns invisible until the start of its next turn. This invisibility ends if the reaper makes an attack roll, makes a damage roll, or casts a spell.
Skull-head ... Disengages from the club-wielder and Gralmore, heading towards a passage at the north end of the room.
Please post actions. Again, I will run them in the order they appear. Bulvii you are no longer stunned.
This post has potentially manipulated dice roll results.
*Um...I am assuming this is a Reaper of Bhaal? If so, why is she able to attack and use her shroud self ability in the same round? They both take an action to do. Haste wouldn't even let her use that ability since it is specific what actions you can take with your extra haste action.*
*Not complaining, just wanting clarity. Between Shroud and the Aura of Murder she is destroying us.*
"Ah! Okay, that was way more painful than I thought it would be for such a small dagger. Some help please!"
Not seeing his target he holds an arrow for when someone closes with the skull-headed man again.
Hold action until skull-head has an enemy adjacent to him.
Attack: 24Damage: 8
Edit to add - Nevermind, just noticed the Multiattack entry. Man. She is a beast.
Zogri gasps for air as a wave of healing enters his body.
He will scramble himself to his feet. He will move close to Robar and will take some rope out of his bag to tie it to the first thing he could find in his bag, a torch.
Zogri will place the torch on the rope on one side then grab hold of the other end of the rope and swing it around (a few times if possible) not to do damage but in hopes of hitting the old lady with the rope so Robar will spot her location and take a shot at her. In his other hand he will hold his shield in hopes of fending on an attack if needed.
"Alright, but I am going to try to focus on the skeleton-headed guy first. Seems more likely that he is the bad guy after all."
Robar draws the arrow and fires.
Attack: 24 Damage: 6
If he is in melee range of someone he considers and enemy (like the guy with the greatclub?) then there is SA damage too. 6 Otherwise ignore that roll.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Firebolt attack at red skull.. Attack: 8 Damage: 5
initiative: 10
(not sure if needed but Zogri initiative 10)
Zogri will fire his arrow at anyone that goes to attack someone in the group.
Arrow Attack: 16 Damage: 10
Yep, initiative for everyone!
Old Lady ... 22
Skull-head ... 18
Club-wielder ... 4
.
Robar Initiative: 7
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Gralmor's Initiative: 7 + 3
Bulvii Initiative; 2
The bad guys go first...
The fraille old woman suddenly changes into a naked, and blood-covered, woman holding daggers in each hand... She attacks Zogri.
Dagger 1. Melee or Ranged Weapon Attack: 26 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 piercing damage.
Dagger 2. Melee or Ranged Weapon Attack: 20 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 16 piercing damage.
She then disappears, turning invisible.
skull-head ... uses stunning gaze on ... 3
Stunning Gaze. The death’s head targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its next turn.
He then attacks the man with the club...
Dagger. Melee or Ranged Weapon Attack: 22 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 piercing damage.
Bulvii is the target of the stunning gaze.
It is now the group's turn. The man with the club will go last. Please post actions below this post, quoting any actions you have posted previously. I will resolve the actions in the order posted.
Damrius will jump at the sight of a naked woman before she disappears again.
"Should've trusted my guts in the first place!"
Fuming in anger, Gralmor gets close at the skull-faced man and unleashes his fury using his bludgeoning weapon.
Warhammer Attack: 15 Damage: 7 Bludgeoning Damage
Ye.. Zogri goes down from that i gues.. (only 5 more dmg then my max hp in one turn)
Zogri death save 2 (well i have only bad rolls past week so could use some heals)
We will wait for bulvii and Robar to do their actions. Zogri is down though, so some healing might be in order.
Robar is not built for healing...so he can't provide the necessary spells unfortunately.
"Well, that is just unlady like. Come on back friend. Let's have a conversation." He steps away from where the woman was and with a wave of his hand the same purple sparkles again float up from the floor around where the strange naked woman disappeared to.
Cast Faerie Fire centered in such a way that the space the woman was in would be in the cube while hitting the minimum number of allies. DC 12 Dex save or she is visible and we have advantage on attacks against her, assuming she is in the area of effect for the spell, otherwise I just wasted my action.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
OOC: Turns out I missed the mark on leveling up to 3. So, now with the right level of stats.
Wisdom save: 6
Assuming I pass the save -
Cast healing word on Zorgi: 7
And of course it's a 2 on the roll. Sigh. Can't get over the bad rolls.
Damrius ... misses with his fire bolt.
Gralmor ... hits the skull-head man for damage.
Zogri ... goes down. first failed death save.
Robar ... casts fairie fire.
Woman dex save ... 16
Bulvii ... stunned.
Club wielder ... attacks skull-head.
Greatclub. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage, plus 6 bludgeoning damage if Mortlock has taken any damage since his last turn.
Greatclub. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 11 bludgeoning damage, plus 5 bludgeoning damage if Mortlock has taken any damage since his last turn.
The spell Robar cast does not illuminate the woman, as she dodges its affects.
Club-wielder slams an attack in against the skull-headed man, but, somehow the man does not seem affected by the hit.
Back to the bad-guy's turn...
The naked woman appears again.
She then attacks robar ...
Dagger. Melee or Ranged Weapon Attack: 18 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 16 piercing damage.
Dagger. Melee or Ranged Weapon Attack: 21 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 piercing damage.
Shroud Self. The reaper magically turns invisible until the start of its next turn. This invisibility ends if the reaper makes an attack roll, makes a damage roll, or casts a spell.
Skull-head ... Disengages from the club-wielder and Gralmore, heading towards a passage at the north end of the room.
Please post actions. Again, I will run them in the order they appear. Bulvii you are no longer stunned.
*Um...I am assuming this is a Reaper of Bhaal? If so, why is she able to attack and use her shroud self ability in the same round? They both take an action to do. Haste wouldn't even let her use that ability since it is specific what actions you can take with your extra haste action.**Not complaining, just wanting clarity. Between Shroud and the Aura of Murder she is destroying us.*"Ah! Okay, that was way more painful than I thought it would be for such a small dagger. Some help please!"
Not seeing his target he holds an arrow for when someone closes with the skull-headed man again.
Hold action until skull-head has an enemy adjacent to him.
Attack: 24 Damage: 8
Edit to add - Nevermind, just noticed the Multiattack entry. Man. She is a beast.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Bulvii shakes his head, "Damn cultists. Skulls don't bother me any."
Bulvii listens closely for the female attacker
(uses channel divinity guided strike +10 to hit)
To hit and damage: Attack: 19 Damage: Unable to parse dice roll.
Bonus action Healing Word on Zorgi: 7
Edit, ha, now I get high rolls and waste the added 10.
Zogri gasps for air as a wave of healing enters his body.
He will scramble himself to his feet. He will move close to Robar and will take some rope out of his bag to tie it to the first thing he could find in his bag, a torch.
Zogri will place the torch on the rope on one side then grab hold of the other end of the rope and swing it around (a few times if possible) not to do damage but in hopes of hitting the old lady with the rope so Robar will spot her location and take a shot at her. In his other hand he will hold his shield in hopes of fending on an attack if needed.
Would this be a Help action?