The stone moves slowly at first, then a bit more, a bit more, and, when it is about ten feet in from the starting point, a way opens around it.
Beyond the plug is a small foyer holding three sealed urns on the east and west sides. To the south are double doors of bronze with glyphs worked into their faces.
Zubin frowns at the contaminants on the rock. "Why don't we just wash the stuff off? We have water," he points out. "If not...I'll help push." He rifles through his pack for a spare shirt to cover his hands.
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"I have this....I think," Shieldbiter says as he walks towards the urns on the east wall. He moves slowly looking over every inch of the room as he progresses.
"I really want to see whats inside, don't you?" he exclaims.
This post has potentially manipulated dice roll results.
Larry is also fascinated by the urns, and will investigate them for script. "Perhaps we shouldn't touch them just yet...remember what happened to the toys."
investiagtion 9
"I can cast some magic that will detect evils...."
Looking at the urns, you do not see any writing on them. It appears they have some sort of seal over them, which looks to need to be broken to see what is inside.
Cas and Opal hear the voice of one of the new guys calling that they have gotten through.
This post has potentially manipulated dice roll results.
Satisfied that the others have heard, Zubin slips into the small foyer. After taking it in, he approaches the doors and examines them closely, checking for traps or other mechanisms.
Satisfied that the others have heard, Zubin slips into the small foyer. After taking it in, he approaches the doors and examines them closely, checking for traps or other mechanisms.
Perception: 16
You see no traps on the door, but you do find it locked.
"Well who is that? And who are these 'others?'" Shieldbiter asks. Pointing to the urns, he asks, "Anyone wana take a look at these before i just decide to break it open?"
"Maybe we should find out what the door has to say before we open it," suggests the half-elf. "Especially since we haven't figured out the mystery of these urns yet. Unless we know what's waiting for us." He turn to Sinsil. "Any luck with those glyphs?"
Cas follows Opal Stealthily
13
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
Back with the main group...
The stone moves slowly at first, then a bit more, a bit more, and, when it is about ten feet in from the starting point, a way opens around it.
Beyond the plug is a small foyer holding three sealed urns on the east and west sides. To the south are double doors of bronze with glyphs worked into their faces.
For Opal and Cas...
Opal hears Cas approaching with ease. When Cas gets to the door, he also sees what I posted previously for Opal.
At the door Opal notices a large mass of green hanging over the door, just inside the room. Give me a nature check...
Zubin frowns at the contaminants on the rock. "Why don't we just wash the stuff off? We have water," he points out. "If not...I'll help push." He rifles through his pack for a spare shirt to cover his hands.
"I have this....I think," Shieldbiter says as he walks towards the urns on the east wall. He moves slowly looking over every inch of the room as he progresses.
"I really want to see whats inside, don't you?" he exclaims.
Perception 19
Larry is also fascinated by the urns, and will investigate them for script. "Perhaps we shouldn't touch them just yet...remember what happened to the toys."
investiagtion 9
"I can cast some magic that will detect evils...."
Looking down the corridor from the newly-opened passage, Zubin calls to the others. "Cas. Opal. We've gotten through."
Nature: 18
No matter what he discerns about the large mass of green ...
"Let's rejoin the others," the tabaxi says to Cas in his hoarse voice, turning back toward the others.
Looking at the urns, you do not see any writing on them. It appears they have some sort of seal over them, which looks to need to be broken to see what is inside.
Cas and Opal hear the voice of one of the new guys calling that they have gotten through.
You realize the green mass is a large growth of mold and is of no danger.
Sinsil is going to go examine the glyphs while her comprehend languages is still up.
Satisfied that the others have heard, Zubin slips into the small foyer. After taking it in, he approaches the doors and examines them closely, checking for traps or other mechanisms.
Perception: 19
the glyphs will translate as “Here lies Tloques-Popolocas, master of the others, who is like the wind and the night!”
You see no traps on the door, but you do find it locked.
Sinsil will dictate the message out loud to the others.
"Well who is that? And who are these 'others?'" Shieldbiter asks. Pointing to the urns, he asks, "Anyone wana take a look at these before i just decide to break it open?"
Opal examines each of the urns for trouble (traps).
Investigation: 23
You do not believe they are trapped.
"Let me help with the door" Cas moves forward, pulling his Thieves' tools out of his cloak and attempts to pick the lock
Thieves tools: 17
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
"Maybe we should find out what the door has to say before we open it," suggests the half-elf. "Especially since we haven't figured out the mystery of these urns yet. Unless we know what's waiting for us." He turn to Sinsil. "Any luck with those glyphs?"