Everyone, except for the two new guys, take 5 poison damage, as you have reached the hour point of the time in the dungeon. The other two have only been down for half an hour, so they have time before they need to take the damage. If you are resistant or immune to poison, take that into account.
"Before we keep going we'd better take anything we want from here" Cas walks back into the previous room and starts picking up the containers of oil and tucking them away inside his cloak
Shieldbiter already posted about passing those out to each member. Probably a better choice since each weighs 25 pounds. Might be a bit much for one character to carry them all...
Could they fit into my bag of holding if people did not desire to carry them?
I also have a bag of holding lol, its in my cloak, hence everything going into and coming out of my coak
Rollback Post to RevisionRollBack
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
Zubin gives Shieldbiter and the gnome a look of confusion that rapidly shifts to one of alarm. "Death and drek," the half-elf swears. "We gotta get outta here." He turns to the tabaxi and the bard. "Opal Fire, Rik, how quickly can you grab that pyramid? We may need it to get out, and I don't want to find out after waking Mr. Wind and Night."
(OOC: not sure why people are moving silt and rubble again, that is done with. Nothing you do there is going to help at this point.
Sorry Cas, forgot about the bag of holding... You and Shieldbiter can split the urns, him getting 2, since he broke one, and you getting the other three.)
To Larry:
Nothing appears as evil or good to your sight. The battleaxe does appear to be desecrated somehow though.
"Well, now ya got me goin. Ok, lets move! We hustle through then. Unless someone jumps ahead of me I'm gona make a run at that battleaxe across the way there."
Shieldbiter takes one last look around the room before his hopeful dash. Passive perception 14 Perception 16
(Sorry, was rereading and I thought we abandoned that door and find some other way. Retract my previous statement.)
Sinsil will follow behind the group once the way looks safe.
You are in a room, not going anywhere at this point. Are you doing anything? There is a whole table crypt thing there with all sorts of glyphs written all over it!
There seems to be some confusion on where we are at. The only path forward is the one Cas and Opal found, which leads to the room with the tipped over pedistals and the batch of green slime over the door.
The room you are currently in has only the one exit, the stone block you pushed in to get past it.
Right now you are in the crypt chamber with a battleaxe in the wall, a table-like crypt in the middle of the room, and strange glyphs all over the crypt.
“Ok, so looks like there’s no way out through this chamber. Is there anything in here we can use, anything we should be looking to recover, anything that’ll help with the contract? Sinsil, can you make out anything from those glyphs on the table? Come on everyone, let’s check it out, then head to Cas and Opal’s slime trail”
This post has potentially manipulated dice roll results.
As he enters the chamber, Zubin eyes the ax embedded in the opposite wall with suspicion. "Shieldbiter, be careful. That might be more than we think it is." The Secretarian stops to examine the table. He examines the glyphs and then looks at the base of the table for any mechanisms. "Call me paranoid, " the paranoid half-elf says as he peers at the table, "but that axe just might be a lever or switch. Just a thought."
Everyone, except for the two new guys, take 5 poison damage, as you have reached the hour point of the time in the dungeon. The other two have only been down for half an hour, so they have time before they need to take the damage. If you are resistant or immune to poison, take that into account.
"Alright, we need to get out of here. There has to be something we can use to try and stop the flow of silt. Who here wants to help move rubble?"
“I agree, I’ll help you out. Tell me what you want moved where and I’ll get started.”
Larry will take a look inside the room again with Detect Evil and Good to see if he can spot anything...
I also have a bag of holding lol, its in my cloak, hence everything going into and coming out of my coak
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
Zubin gives Shieldbiter and the gnome a look of confusion that rapidly shifts to one of alarm. "Death and drek," the half-elf swears. "We gotta get outta here." He turns to the tabaxi and the bard. "Opal Fire, Rik, how quickly can you grab that pyramid? We may need it to get out, and I don't want to find out after waking Mr. Wind and Night."
(OOC: not sure why people are moving silt and rubble again, that is done with. Nothing you do there is going to help at this point.
Sorry Cas, forgot about the bag of holding... You and Shieldbiter can split the urns, him getting 2, since he broke one, and you getting the other three.)
To Larry:
Nothing appears as evil or good to your sight. The battleaxe does appear to be desecrated somehow though.
"Well, now ya got me goin. Ok, lets move! We hustle through then. Unless someone jumps ahead of me I'm gona make a run at that battleaxe across the way there."
Shieldbiter takes one last look around the room before his hopeful dash.
Passive perception 14
Perception 16
"Come on! Lets continue, we have to get out of here before the poison takes us out..."
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
Shieldbiter enters the chamber and gets to the axe without any difficulty.
Cas carefully enters and looks around the room
Perception: 18
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
(Sorry, was rereading and I thought we abandoned that door and find some other way. Retract my previous statement.)
Sinsil will follow behind the group once the way looks safe.
“Ok, well how do we get out of this room? Anything on that table there look interesting or helpful?”
Shiledbiter moves towards the table after removing the axe from the wall.
You are in a room, not going anywhere at this point. Are you doing anything? There is a whole table crypt thing there with all sorts of glyphs written all over it!
There seems to be some confusion on where we are at. The only path forward is the one Cas and Opal found, which leads to the room with the tipped over pedistals and the batch of green slime over the door.
The room you are currently in has only the one exit, the stone block you pushed in to get past it.
Right now you are in the crypt chamber with a battleaxe in the wall, a table-like crypt in the middle of the room, and strange glyphs all over the crypt.
What are you doing now?
Cas inspects the strange glyphs
Investigation/Arcana (same mod): 17
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
“Ok, so looks like there’s no way out through this chamber. Is there anything in here we can use, anything we should be looking to recover, anything that’ll help with the contract? Sinsil, can you make out anything from those glyphs on the table? Come on everyone, let’s check it out, then head to Cas and Opal’s slime trail”
Investigation : 20
(Sorry, I have been frazzled this week. I'll shut up for now.)
Shiledbiter attempts to grab the axe from the wall.
As he enters the chamber, Zubin eyes the ax embedded in the opposite wall with suspicion. "Shieldbiter, be careful. That might be more than we think it is." The Secretarian stops to examine the table. He examines the glyphs and then looks at the base of the table for any mechanisms. "Call me paranoid, " the paranoid half-elf says as he peers at the table, "but that axe just might be a lever or switch. Just a thought."
Investigation/arcana 15