Opal stands up again from leaning against the wall with his arms crossed. "That looks like it went well," he remarks with a bit of mirth in his raspy voice. He moves toward the other door, but doesn't take point.
“Oh, what a pity - she was nice. Well, onwards and upwards, at least we have something approaching directions now.” Rik will move to the doors she indicated - are they locked?
Zubin watches the scene unfold with a bemused half-smile on his face. Finally, he rises and joins the rest of the party by the door. "Are we ready?" He opens the doors cautiously.
Through the doors you find an L-shaped hall that is half-filled with water. The water starts a few feet inside the door and goes east, before the hall turns to the north.
The water starts a bit inside the door and fills the rest of the room you can see. As you walk through it you would actually find it gets shallower the further along you go, starting about 3 feet deep, then getting down to only inches by the time you turn to head up the northern part of the tunnel.
“Great, more water. Since there will be no stealth to this one, I can take the lead if ya want.” Shiledbiter moves forward to begin wading through the water unless someone goes ahead of him.
Through the doors you find an L-shaped hall that is half-filled with water. The water starts a few feet inside the door and goes east, before the hall turns to the north.
As Shieldbiter leads the way through the water, he gets to the ninety-degree corner and spots the only other exit up the northern leg of the hall. Stairs rise up out of the water to a door.
This post has potentially manipulated dice roll results.
Rik will clap Shieldbiter on the shoulder "Well done old chap! Stairs up and out, just what we need - much more trudging through water and I'd be joining the merfolk!" Rik will move up the stairs and to the door and do a cursory check for lock and traps.
Rik will clap Shieldbiter on the shoulder "Well done old chap! Stairs up and out, just what we need - much more trudging through water and I'd be joining the merfolk!" Rik will move up the stairs and to the door and do a cursory check for lock and traps.
Investigation: 10 (-1 if it's a perception check)
The doors are made of bronze and have key holes, but appear to be unlocked. Rik also believes there are no traps on it.
"Looks fine to me! Now, what was it she said? Follow the corridor to the painting of a Sun, find the hidden door and follow the bear's passage - keep an eye out for secrets, everyone!"
This hallway is twenty feet wide and has piles of rubble and debris scattered along its length. The walls are covered with frescoes. The south wall displays scenes of a battle between natives and invaders.
The north wall depicts people questing for a new land; their experiences during the journey include crossing treacherous mountains, sailing over storm-tossed seas, and receiving the guidance of the gods in their battles to keep their homeland free from invasions. In the center of the wall is a painting of a pyramid with a temple atop it and the sun shining over the land.
Double bronze doors stand in the eastern end of the south wall. Down the hall to the west is an archway carved in the form of twining serpents. Beyond it, the corridor continues on into shadow.
“I was thinking the same thing. Painting hides a door, let’s find it, find the bear and scoot. What is the point of this place anyways? Why are even in this pointless waterlogged location? I don’t think we’ve found anything of real value for the Franchise.”
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Opal stands up again from leaning against the wall with his arms crossed. "That looks like it went well," he remarks with a bit of mirth in his raspy voice. He moves toward the other door, but doesn't take point.
“Oh, what a pity - she was nice. Well, onwards and upwards, at least we have something approaching directions now.” Rik will move to the doors she indicated - are they locked?
“Alrighty then....let’s get cracking!”
Zubin watches the scene unfold with a bemused half-smile on his face. Finally, he rises and joins the rest of the party by the door. "Are we ready?" He opens the doors cautiously.
Shieldbiter struts up behind Zubin, and says, "I do believe we are. Lets hustle to the end of this place and be done."
Through the doors you find an L-shaped hall that is half-filled with water. The water starts a few feet inside the door and goes east, before the hall turns to the north.
I'm not quite sure I understand. Does the floor slope downward until we are waist-deep in water?
The water starts a bit inside the door and fills the rest of the room you can see. As you walk through it you would actually find it gets shallower the further along you go, starting about 3 feet deep, then getting down to only inches by the time you turn to head up the northern part of the tunnel.
“Great, more water. Since there will be no stealth to this one, I can take the lead if ya want.” Shiledbiter moves forward to begin wading through the water unless someone goes ahead of him.
"Careful, good hoardsman," the half-elf warns. "I would hate to encounter another eel." He follows Shieldbiter, peering intently into the water.
Is there an eastern egress as well, then?
"Sound wisdom. Lets take a quick look than shall we?"
Passive perception 14
Perception 6
Survival 23
You spot nothing in the water.
As Shieldbiter leads the way through the water, he gets to the ninety-degree corner and spots the only other exit up the northern leg of the hall. Stairs rise up out of the water to a door.
“Got a door here guys,” he says as he goes towards it. He takes a swig from his flask and places it back at his belt.
Rik will clap Shieldbiter on the shoulder "Well done old chap! Stairs up and out, just what we need - much more trudging through water and I'd be joining the merfolk!" Rik will move up the stairs and to the door and do a cursory check for lock and traps.
Investigation: 19 (-1 if it's a perception check)
The doors are made of bronze and have key holes, but appear to be unlocked. Rik also believes there are no traps on it.
"Looks fine to me! Now, what was it she said? Follow the corridor to the painting of a Sun, find the hidden door and follow the bear's passage - keep an eye out for secrets, everyone!"
Rik opens the door and moves into the next area.
As you come through the door...
This hallway is twenty feet wide and has piles of rubble and debris scattered along its length. The walls are covered with frescoes. The south wall displays scenes of a battle between natives and invaders.
The north wall depicts people questing for a new land; their experiences during the journey include crossing treacherous mountains, sailing over storm-tossed seas, and receiving the guidance of the gods in their battles to keep their homeland free from invasions. In the center of the wall is a painting of a pyramid with a temple atop it and the sun shining over the land.
Double bronze doors stand in the eastern end of the south wall. Down the hall to the west is an archway carved in the form of twining serpents. Beyond it, the corridor continues on into shadow.
“I was thinking the same thing. Painting hides a door, let’s find it, find the bear and scoot. What is the point of this place anyways? Why are even in this pointless waterlogged location? I don’t think we’ve found anything of real value for the Franchise.”