After that last encounter, Zubin still doesn't trust water - and this dark, foul pool certainly doesn't instill confidence. He keeps his eyes on where he's stepping (Perception: 10) and his sword drawn. "Aye, I pocketed a nice little bauble from that fountain back there. I don't know if it's magical or anything; we just got it, after all. I'll pass it off once we're dry."
Not seeing much, Shieldbiter continues to keep his shield and sword at the ready, but is distracted by the conversation. “Well that sounds good. Can you believe everything we’ve gathered so far? I’d think our franchise will be sitting pretty by the end of this venture.”
This post has potentially manipulated dice roll results.
Zubin Chase
"Well, sheep swallop," the half-elf swears. He draws his second shortsword and pivots towards the pseudopodia that have just attacked his coworker.
Initiative: 20
Attack 1: 14 Damage: 9
Attack 2: 12 Damage:3
With 13 sneak attack damage added to the first attack to connect.
1. Crap. I originally rolled the 2nd damage roll without the 2nd attack roll, and tried to edit to correct. I'll redo the whole post, if you'd like, but the original 2nd damage roll (1d6+0) was a 1.
2. Huh. I've only now discovered that editing this post on my desktop causes rerolls each time, but I've edited posts with dice rolls on my mobile device before without it altering the dice rolls at all. That is weird.
3. Even more strange, only the last two rolls - the 2nd damage and the sneak damage, the two rolls which come after the original text edit - are being rerolled. Odd.
Shieldbiter asks, “What amulet? Anything good? Or just a nice piece of jewelry?” He begins to walk by Zubin’s side towards the braziers and urns.
Hvitserk will move northwards towards the tunnel, lighting a torch from his pack as he does so.
Magnus M-019: Warforged Juggernaut Fighter, Level 1
Everyone give me a perception check as you start into the water.
Sinsil perception: 16
Shieldbiter Perception 5
Zubin Chase
After that last encounter, Zubin still doesn't trust water - and this dark, foul pool certainly doesn't instill confidence. He keeps his eyes on where he's stepping (Perception: 10) and his sword drawn. "Aye, I pocketed a nice little bauble from that fountain back there. I don't know if it's magical or anything; we just got it, after all. I'll pass it off once we're dry."
dm roll: 22
Not seeing much, Shieldbiter continues to keep his shield and sword at the ready, but is distracted by the conversation. “Well that sounds good. Can you believe everything we’ve gathered so far? I’d think our franchise will be sitting pretty by the end of this venture.”
Larry Perception 13
Random: 3
Hvitserk's, as you are walking into the water, towards the West side of the group, the glowing mass ont h wall suddenly lashes out at you...
Pseudopod 1... Melee Weapon Attack: 25 to hit, reach 10 ft., one target. Hit: 14 bludgeoning damage.
Pseudopod 2... Melee Weapon Attack: 9 to hit, reach 10 ft., one target. Hit: 19 bludgeoning damage.
Roll initiative.
Glowing Mass initiative: 6
add 8 damage to that first attack, due to the critical hit.
Shieldbiter Initiative 13
Sinsil initiative.
4
Zubin Chase
"Well, sheep swallop," the half-elf swears. He draws his second shortsword and pivots towards the pseudopodia that have just attacked his coworker.
Initiative: 20
Attack 1: 14 Damage: 9
Attack 2: 12 Damage:3
With 13 sneak attack damage added to the first attack to connect.
1. Crap. I originally rolled the 2nd damage roll without the 2nd attack roll, and tried to edit to correct. I'll redo the whole post, if you'd like, but the original 2nd damage roll (1d6+0) was a 1.
2. Huh. I've only now discovered that editing this post on my desktop causes rerolls each time, but I've edited posts with dice rolls on my mobile device before without it altering the dice rolls at all. That is weird.
3. Even more strange, only the last two rolls - the 2nd damage and the sneak damage, the two rolls which come after the original text edit - are being rerolled. Odd.
(In case a complete rewrite will help)
Zubin Chase
"Well, sheep swallop," the half-elf swears. He draws his second shortsword and pivots towards the pseudopodia that have just attacked his coworker.
Initiative: 21
Attack 1: 9 Damage: 6
Attack 2: 19 Damage: 1
And add 9 sneak attack damage to whichever hits.
Larry Initiative 8
"Bloody hell!" Hvitserk will drop his torch and and immediately stab outwards with his halberd at the first pseudopod.
Initiative: 22
Attack: 22 Damage: 7
Magnus M-019: Warforged Juggernaut Fighter, Level 1
Larry's attack seems to be late, however....he decides to ring the bell of the darklord:
Toll The Dead
dc 14 or take
damage 1 if already damage 187 if not damaged 14
damage 2 if within 5' and already damaged
oops....accidentally it send....redo below
...damage 1 if already damage 10 if not damaged 12
damage 2 if within 5; and already damaged 22 if not damaged 11
Sinsil, slow to react to anything that doesn't directly effect her, will spend her first round studying the mass.
GM:
(Action to discern what it is. Rolling a straight 20 and will add a bonus if Sinsil can identify the thing.)
10