You can see the stone steps and hear the wolves and you can see a little inside thanks to the moonlight shining through the cave entrance but not much and nothing new to what Grum saw. You can make a Perception check at disadvantage since you dont have darkvision if you wanna really focus and see if you can find anything new
This post has potentially manipulated dice roll results.
(As I have to go to bed now, I will predict some actions.)
Initiative: 11
On my turn, I will cast Eldritch Blast at the closest enemy near me.
Attack: 10 Damage: 5
If there are no enemies, I will hold my action until I am attacked, in which case I will use my Eldritch Blast on whatever attacked me (using above’s attack rolls.)
(Edit: I have +6 to attacks with Eldritch Blast, which I forgot to input when entering in the table, so make sure to factor that in when calculating hits.)
Grum whispers, "I suggest leaving the wolves for now, they're chained up and have some meat to keep them busy. We can get past them, but the cave continues further on."
Grum will edge up to the bend in the cave, level with the smaller passage, to see what is round the bend. Is the smaller passage big enough to fit down?
In the shadows of the ceiling to the north, you can just make out the dim shape of a rickety bridge made of wood and rope crossing over the passage ahead of you. Another path intersects this one, twenty feet above the ground. You can also see a goblin looking out on both sides to the left of the bridge. It seems attentive but doesn't notice you. The west passage across the stream is choked with rubble and has two deep escarpments upwards with a ledge between them.
<Squelch> searches the dead goblin at the door, then hides corpse in the brush. He pauses and motions towards the room with the wolves and drags his finger across his throat. <old man's rough voice> "Best kill 'em now, son. No loose ends." He make a faint <canine whimpering> sound. <heavily accented voice> "Look at de sweet puppies, ju cannot help but love them, no?"
Passive Insight: 13
Squelch is worried about getting attacked from behind by wolves. He wants to kill the wolf-handler before the wolves can be released, and then quiet them with meat + Animal Handling.
"Aye, let the wolves be but we should eliminates anyone that might set'em loose on us from behind." Brandor whispers to Grum. The dwarf goes down the hall to peak at the wolf pins, looking for their keeper.
You don't see any keeper or any type of creature in the cavern, just the three wolves and their chains attached to an iron rod and the chimney in the back.
I forgot to add in the previous: As there is no keeper you can throw the meat in if you wish still, they have some food of their own but they look to be nearly done with it.
Grum spots the goblin on the bridge and motions to <Squelch> behind him. Seeing <Squelch>'s crossbow at the ready, Grum draws his bow and aims. "3, 2, 1, Now!" he whispers, and they both release at the same time.
(Adding 4 to the attack roll from the guidance given earlier, which must be close to running out of not already)
"If we want to go back to the wolves, we can do that. I figured the alarm is more likely to be raised by their noise and they're not doing anything right now. But happy to go back."
(Guidance only affects ability checks, but you would get advantage from being an unseen attacker since you're going at the same time as Squelch). Regardless, Squelch's shot is enough and the goblin falls to the floor with a small "Ack!"
"Well, there was a voice that called to the wolves to quiet them down, but it sounded too deep for a goblin, and the goblin ambusher I questioned earlier said 'Klarg the Big Bugbear' had a pet wolf. So I wonder if that's him throwing meat to the wolves. I don't know that we want to attack him before taking out a few more of his goblins. But if they do raise the alarm, it would be better to not have some wolves to fight too. So we can go back, feed them some more meat and try to set them free in the forest whilst they're placated with food? Would that be the better plan?"
Callie shrugs. "If the wolves will just run off and leave the cave, that'd be great. So long as we don't have to fight the wolves with the other goblins, I'm all in favor." Seeing that <Squelch> is getting ready to free the wolves, Callie takes up a position overlooking the bridge with her bow at the ready, though if she is able she will also try to keep the wolves in view as well.
You can see the stone steps and hear the wolves and you can see a little inside thanks to the moonlight shining through the cave entrance but not much and nothing new to what Grum saw. You can make a Perception check at disadvantage since you dont have darkvision if you wanna really focus and see if you can find anything new
Ok, I’ll make a Perception check just in case.
Perception: 6
Unfortunately, nothing new. But it never hurts to try!
(As I have to go to bed now, I will predict some actions.)
Initiative: 11
On my turn, I will cast Eldritch Blast at the closest enemy near me.
Attack: 10 Damage: 5
If there are no enemies, I will hold my action until I am attacked, in which case I will use my Eldritch Blast on whatever attacked me (using above’s attack rolls.)
(Edit: I have +6 to attacks with Eldritch Blast, which I forgot to input when entering in the table, so make sure to factor that in when calculating hits.)
Grum whispers, "I suggest leaving the wolves for now, they're chained up and have some meat to keep them busy. We can get past them, but the cave continues further on."
Grum will edge up to the bend in the cave, level with the smaller passage, to see what is round the bend. Is the smaller passage big enough to fit down?
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationIn the shadows of the ceiling to the north, you can just make out the dim shape of a rickety bridge made of wood and rope crossing over the passage ahead of you. Another path intersects this one, twenty feet above the ground. You can also see a goblin looking out on both sides to the left of the bridge. It seems attentive but doesn't notice you. The west passage across the stream is choked with rubble and has two deep escarpments upwards with a ledge between them.
<Squelch> searches the dead goblin at the door, then hides corpse in the brush. He pauses and motions towards the room with the wolves and drags his finger across his throat. <old man's rough voice> "Best kill 'em now, son. No loose ends." He make a faint <canine whimpering> sound. <heavily accented voice> "Look at de sweet puppies, ju cannot help but love them, no?"
Passive Insight: 13
Squelch is worried about getting attacked from behind by wolves. He wants to kill the wolf-handler before the wolves can be released, and then quiet them with meat + Animal Handling.
"Aye, let the wolves be but we should eliminates anyone that might set'em loose on us from behind." Brandor whispers to Grum. The dwarf goes down the hall to peak at the wolf pins, looking for their keeper.
Perception: 9
You don't see any keeper or any type of creature in the cavern, just the three wolves and their chains attached to an iron rod and the chimney in the back.
<Squelch> follows Grum towards the bridge, crossbow at the ready.
(If we are attacking the lookout, he fires. He does wait for confirmation from the group before firing)
Attack: 21. Damage: 5
I forgot to add in the previous: As there is no keeper you can throw the meat in if you wish still, they have some food of their own but they look to be nearly done with it.
Grum spots the goblin on the bridge and motions to <Squelch> behind him. Seeing <Squelch>'s crossbow at the ready, Grum draws his bow and aims. "3, 2, 1, Now!" he whispers, and they both release at the same time.
Attack: 14 Damage: 6
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation(Adding 4 to the attack roll from the guidance given earlier, which must be close to running out of not already)
"If we want to go back to the wolves, we can do that. I figured the alarm is more likely to be raised by their noise and they're not doing anything right now. But happy to go back."
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation(Guidance only affects ability checks, but you would get advantage from being an unseen attacker since you're going at the same time as Squelch). Regardless, Squelch's shot is enough and the goblin falls to the floor with a small "Ack!"
Taking one last look around at the area outside of the cave, Callie finally turns and sneaks inside to catch up with her comrades.
Stealth: 16 Perception: 9
Nothing out of the ordinary, the goblin corpses well tucked away into the brush and the moon shining down over the trail.
Calyvorra catches up to the party and whispers, "Did I miss anything, and are we leaving the wolves be?"
"Well, there was a voice that called to the wolves to quiet them down, but it sounded too deep for a goblin, and the goblin ambusher I questioned earlier said 'Klarg the Big Bugbear' had a pet wolf. So I wonder if that's him throwing meat to the wolves. I don't know that we want to attack him before taking out a few more of his goblins. But if they do raise the alarm, it would be better to not have some wolves to fight too. So we can go back, feed them some more meat and try to set them free in the forest whilst they're placated with food? Would that be the better plan?"
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation<Squelch> nods in agreement. He assists with any attempts to calm and feed the wolves and with picking locks if needed.
Animal Handling: 17
Thieves' Tools: 20
Callie shrugs. "If the wolves will just run off and leave the cave, that'd be great. So long as we don't have to fight the wolves with the other goblins, I'm all in favor." Seeing that <Squelch> is getting ready to free the wolves, Callie takes up a position overlooking the bridge with her bow at the ready, though if she is able she will also try to keep the wolves in view as well.