(Forgot to confirm) Garr's first two crossbow bolts pierce the Bugbear's chest, flames licking out of both wounds as the creature recoils and nearly drops his weapon from the pain of being hit twice with flaming bolts.
As Glasstaff's spell fails, Callie charges up into melee range and slashes at him. He casts Shield on himself but you are too fast and precise, and your attack still lands as you swing your blade across and cut a line across his arm.
The first bolt of Garr's attack misses, but the second one hits sending the Bugbear to his knees before falling forward. With his last breath he exhales smoke from where your flaming bolt had burned his lungs from the inside.
Simultaneously, Malthaza'ar casts Magic Missile at the mage but unfortunately the Shield spell blocks the impacts, the arcane bolts bouncing off a blue barrier encasing the mage.
Unfortunately the Bugbear is not in range of the mage. Glassstaff is in the corner of the room nearest the workshop entrance and the Bugbear was in the middle of the room.
<Squelch> stands up as Grum's spell closes part of the nasty wound inflicted by the bugbear. He gestures towards the wizard, his hand leaking black smoke as his eyes darken. <Sound of rat squeeling as its hit by a crossbow bolt>
(Using Path to the Grave: You can use Channel Divinity as an action to curse one creature you can see within 30 ft. of you until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.)
Rollback Post to RevisionRollBack
PbP Lost Mines of Phandelver -Squelch (Kenku Grave Cleric)
What Lies Between - Cragworm (Goblin Oathbreaker Paladin)
Embers in the Dark - Martin "Uncle" Flintmore (Human Rogue)
Adventures in Esyldien - Khorzik Fume (Hobgoblin Transmuter) - retired
A Machine's Ambition- Canavar (Shifter Zealot Barbarian) - retired
What Lurks Below - Urmdir Volsung (Human Fighter) - retired
Brandor's staff is parried by the red mage, but the monk is too fast for the wizard to keep up and the leg sweep catches him through his magical armour. Afterwards, Squelch's magic rends the defense of the now angry-looking spellcaster, the chinks in his arcane defense revealing weak spots for the party to hit. In response he looks around frantically, and noticing that he is outnumbered closes his eyes as he mutters an incantation, and when he opens them he vanishes, leaving behind a trail of silvery mist leading to the secret door that Callie had opened. You all see him reappear where the door meets a stairwell, and he begins to run up it.
"Get back here!"Callie shouts as she takes off after the retreating mage. She knows that he cannot escape her in a footrace, as few humans can match her for being fleet of foot, but all the same she aims her next slash at Glasstaff's legs to try and slow him down.
You chase him through the secret door and up the steps which lead to another unlocked secret door, and pushing through, it leads back to the storage room next to the chasm that you had been in before, where the 'eye monster' had spoken to you telepathically for the first time. You see Glasstaff turn into the chasm and you give chase. He tries to duck around the pillar in the middle of the area but your elven speed is too much for him and you easily catch up (So long as you use your cunning action to dash with your bonus action) and strike, but he parries your blade with his staff and yells out into the cavern. "Nothic! Where the hell are you!"
This post has potentially manipulated dice roll results.
"Frick'n wizard bullshit...."Brandor grumbles under his breath as he gives chase with Callie after the mage. As he runs his grumbling turns into a charging roar culminating in a leap. Where Callie strikes low, Brandor strikes high at Glasstaff with his own quarterstaff.
Bashstaff Attack: 11 Damage: 10
((BAM! Is he still vulnerable? Also, I assumed I needed to spend a Ki point for Step of the Wind to catch up to him and callie))
Garr give chase behind Callie but cannot keep up with her at all, so instead stays at the entrance of the crevasse (or as close to it as I can get) and holds his attack with the ready for if he sees the telepathic creature come out to attack or take a hostile action.
Your movement gets you out of the wizard's study and up the steps, placing you back at the storage room. You see the wizard and Callie run around a pillar in the cavern, and while you can't see the wizard you can clearly see Callie engaged with him. (You can dash to catch up to them but that would use an action for you)
Afterwards, Brandor comes dashing through with his monk agility, circling around Callie and the pillar. Glasstaff places his staff in front of him to block, holding it firm with both hands but his expression turns to shock as you jump up, placing your left foot on the staff itself to balance yourself and using your remaining momentum to drive your foot into the side of Glasstaff's temple where you see the slight blue aura being corroded away by Squelch's grave magic. The mage's head slams into the pillar from the side, and he falls unconscious immediately on impact as blood licks out of the wound.
Grum similarly chases the Wizard out of the secret room following in tandem with Malthaza'ar. Sprinting past both of you is the surly dwarf Brandor, and after seeing him arc around the pillar you hear a loud *THUMP*, then the slow sound of a body slumping over.
<End of Combat>
The mage is now unconscious, and the creature nowhere to be seen.
<Squelch> limps forward and begins searching the wizard. He looks up to the party with obvious fatigue. <Sound of snoring>. He also wonders what a "nothic" is.
Garr wants to do the same and fire at the caster, but instead tries to finish off the Bugbear so that he doesn't attack Squelch again.
Attack: 9 Damage: 6 +4
Attack: 17 Damage: 4 +2
(Forgot to confirm) Garr's first two crossbow bolts pierce the Bugbear's chest, flames licking out of both wounds as the creature recoils and nearly drops his weapon from the pain of being hit twice with flaming bolts.
As Glasstaff's spell fails, Callie charges up into melee range and slashes at him. He casts Shield on himself but you are too fast and precise, and your attack still lands as you swing your blade across and cut a line across his arm.
The first bolt of Garr's attack misses, but the second one hits sending the Bugbear to his knees before falling forward. With his last breath he exhales smoke from where your flaming bolt had burned his lungs from the inside.
Simultaneously, Malthaza'ar casts Magic Missile at the mage but unfortunately the Shield spell blocks the impacts, the arcane bolts bouncing off a blue barrier encasing the mage.
Can Garr use his Blood Curse of the Fallen Puppet to make the Bugbear attack the mage?
Unfortunately the Bugbear is not in range of the mage. Glassstaff is in the corner of the room nearest the workshop entrance and the Bugbear was in the middle of the room.
(Sorry - a lot of things happened and I forgot that the mage's first turn was part of his surprise round, so retroactively:)
The mage casts magic missile at 2nd level, targeting Garr twice (6), Malthaza'ar once (5) and Callie once (4).
(Messed up the dice value too, damn.)
Grum rushes to the fallen <Squelch> and casts Cure Wounds for 10 hp.
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationBrandor bursts into action right along side Callie to attack Glassstaff. He swings his own staff in a long arc, then follows with a sweep to the legs.
Staff Attack: 18 Damage: 5
Sweep Attack: Attack: 22 Damage: 7
<Squelch> stands up as Grum's spell closes part of the nasty wound inflicted by the bugbear. He gestures towards the wizard, his hand leaking black smoke as his eyes darken. <Sound of rat squeeling as its hit by a crossbow bolt>
(Using Path to the Grave: You can use Channel Divinity as an action to curse one creature you can see within 30 ft. of you until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.)
Brandor's staff is parried by the red mage, but the monk is too fast for the wizard to keep up and the leg sweep catches him through his magical armour. Afterwards, Squelch's magic rends the defense of the now angry-looking spellcaster, the chinks in his arcane defense revealing weak spots for the party to hit. In response he looks around frantically, and noticing that he is outnumbered closes his eyes as he mutters an incantation, and when he opens them he vanishes, leaving behind a trail of silvery mist leading to the secret door that Callie had opened. You all see him reappear where the door meets a stairwell, and he begins to run up it.
It is now Callie's turn.
"Get back here!" Callie shouts as she takes off after the retreating mage. She knows that he cannot escape her in a footrace, as few humans can match her for being fleet of foot, but all the same she aims her next slash at Glasstaff's legs to try and slow him down.
Attack: 11 Damage: 5
You chase him through the secret door and up the steps which lead to another unlocked secret door, and pushing through, it leads back to the storage room next to the chasm that you had been in before, where the 'eye monster' had spoken to you telepathically for the first time. You see Glasstaff turn into the chasm and you give chase. He tries to duck around the pillar in the middle of the area but your elven speed is too much for him and you easily catch up (So long as you use your cunning action to dash with your bonus action) and strike, but he parries your blade with his staff and yells out into the cavern. "Nothic! Where the hell are you!"
"Frick'n wizard bullshit...." Brandor grumbles under his breath as he gives chase with Callie after the mage. As he runs his grumbling turns into a charging roar culminating in a leap. Where Callie strikes low, Brandor strikes high at Glasstaff with his own quarterstaff.
Bashstaff Attack: 11 Damage: 10
((BAM! Is he still vulnerable? Also, I assumed I needed to spend a Ki point for Step of the Wind to catch up to him and callie))
(He is! But currently it is still Malthaza'ar and Garr's turn so technically this wont happen until later unless they take him down lol)
Garr give chase behind Callie but cannot keep up with her at all, so instead stays at the entrance of the crevasse (or as close to it as I can get) and holds his attack with the ready for if he sees the telepathic creature come out to attack or take a hostile action.
Malthaza'ar runs after the wizard and Callie, using full movement to get as far as she can.
Grum will also give chase at full speed after the wizard.
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationYour movement gets you out of the wizard's study and up the steps, placing you back at the storage room. You see the wizard and Callie run around a pillar in the cavern, and while you can't see the wizard you can clearly see Callie engaged with him. (You can dash to catch up to them but that would use an action for you)
Afterwards, Brandor comes dashing through with his monk agility, circling around Callie and the pillar. Glasstaff places his staff in front of him to block, holding it firm with both hands but his expression turns to shock as you jump up, placing your left foot on the staff itself to balance yourself and using your remaining momentum to drive your foot into the side of Glasstaff's temple where you see the slight blue aura being corroded away by Squelch's grave magic. The mage's head slams into the pillar from the side, and he falls unconscious immediately on impact as blood licks out of the wound.
Grum similarly chases the Wizard out of the secret room following in tandem with Malthaza'ar. Sprinting past both of you is the surly dwarf Brandor, and after seeing him arc around the pillar you hear a loud *THUMP*, then the slow sound of a body slumping over.
<End of Combat>
The mage is now unconscious, and the creature nowhere to be seen.
<Squelch> limps forward and begins searching the wizard. He looks up to the party with obvious fatigue. <Sound of snoring>. He also wonders what a "nothic" is.
Investigation: 16
Arcana: 16