"Aye, best be getting back to that fellow in the other section. If we're not worried about stragglers, maybe we rest up here in the caves till morning then get on to town?" Brandor rolls his shoulders a bit but looks overall tired. Coming down from the adrenaline of combat makes him crash pretty hard. His system seems to know the area is probably safe and therefore time to shut down.
Grum will inspect the dagger to see if he can make anything else out about it. He doesn't recognise the rune, but is interested to see any other features - what the blade is made of; why it's maybe glowing blue; whether it's magical in any way; etc. Investigation: 10 (Great. Grum sees a dagger. It's a bit blue. lol)
After looking at the blade, Grum will head through to fetch Sildar, telling him Klarg and his goblins are all cleared out, helping Sildar walk if needed. We'll come back through to the final room where Klarg hung out with his crates to take a proper rest. As they come back to the crates, Grum will say to Sildar, "Do you recognise these crates? Are they the cargo you were taking with Gundren?"
(Unlucky! If you spend at least an hour focusing on the item you can learn any magical properties, the DMG says this can be done during a short rest so I would assume you can do this as part of your long rest too.)
Sildar joins you, better than before but still walking with a limp.
"Good job taking out Klarg and his minions." He redirects his attention from the Bugbear to the crates you mentioned."These are not ours. I think Klarg sent the rest of what little we had to either Grol or this Black Spider including my equipment, but we were traveling quite light and didn't have much on us at the time. This symbol looks like it belongs to the Lionshields, and they have a small post in Phandalin. As far as I know they're well reputable and one of the organizations I am hoping will enhance and support Phandalin, so I believe you should return these supplies to them if you would."
"I see. Well, we should get to Grol fairly swiftly if we're to rescue Gundren, but I suspect we can't just march in there as we are. I would agree with Brandor about taking a rest for the night here in the caves and then heading into town with our own cart load of goods that Gundren charged us to escort, and as many of these Lionshields' crates as we can fit - I'd be willing to walk alongside the cart if that means we can fit more in - or we can pile them up and sit on the crates if the wagon will take it."
(Is that feasible? Can we pile the crates all in and sit on them? Would the wagon take the weight and the oxen be able to pull it? Or if we walked alongside the cart, would that slow us down? I wouldn't have thought the oxen pull a heavy cart much faster than walking speed anyway, but no idea what the PHB or DMG says about that kind of thing.)
Grum quickly looks around for a soft patch, or some moss to cushion the ground, (not that it'll make any mechanical difference to the game, but just for fun to see how comfortable Grum's sleep is...Survival: 15) then he'll sit down and dwell on the dagger for a while. Then when others are ready to take a long rest, he'll stretch out and go to sleep (unless the party decides otherwise, in which case, he'll obviously follow along)
This post has potentially manipulated dice roll results.
<Squelch> begins preparing for a long rest as well. He looks towards the party. <Clock ticking> <snoring> <bells ringing>. He takes position near the passage leading in with his crossbow loaded.
You guys can fit on the wagon with the supplies, and since you are familiar with the oxen you know that they can carry the extra weight and only be slowed down by a small and rather negligible amount.
If anyone is keeping watch make a Perception check, otherwise take a long rest.
(How does keeping watch work vs actually getting the rest? <Squelch> judging by the above is doing a good job of taking first watch, but do we need to rotate watch? Is Grum able to spend the time focusing on the dagger and taking a watch and resting?)
(AFAIK, A long rest is 8 hours long but you only need to be fully asleep for 6 hours of it, so a watch is 2 hours long with rotating if you want, or you could forego watches to just sleep. You could identify the dagger during a watch I'd say)
This post has potentially manipulated dice roll results.
Callie sets about finding a comfortable spot nestled between some crates using her pack as a pillow. It wasn't very comfortable, but by now Callie has gotten somewhat used to the discomfort of the open road. "Wake me when it's my watch," she calls out, before she tries her best to drift off to sleep.
(I'll say you can spread out your watches so that there are 3 checks per long rest, so any long rests will have 3 people/perception checks from here on out)
It's not the most comfortable, but on the bedrolls of the goblins or just on the stone floor you all come to rest in the former chamber of Klarg.
Each of you take your watches in the passageway to the room. By now, the roaring waterfall has become background noise and you are able to tune it out, though annoying at first. As the first few hours pass, nothing exciting happens.
Towards the end of the second watch, while Grum studies the dagger, you see just out of the corner of your eye the wolf that you had set free earlier and it approaches meekly, eyeing you curiously. It then sees the corpse of Ripper and runs away startled before you get a chance to approach it.
Nothing else happens for the rest of the night, and down the way you can see the rays of sun illuminate the passage towards the cave entrance as morning comes to you all without issue.
The dagger feels lighter and yet it's edge is sharper and slightly longer than most. (I can't link homebrew magic items so I'll PM you the description and you can share the information if your character wishes)
This post has potentially manipulated dice roll results.
(Aw man, I was totally going to look for those wolves on the way out.)
As the party wake up, Grum turns to Callie, "Hey, you use daggers, right? I was studying this one during my watch, and it seems to be more than your average dagger. It has some magical properties that help your vision underwater, as well as being particularly sharp. Would you like it?"
The weapon details from the DM - Grum shares them with the group:
Mariner's Dagger:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
While you hold this dagger you can see through water as if it were crystal clear, no matter contaminated it is, and your visual range is doubled while underwater.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
You follow the tracks of the wolf you saw earlier to the cave mouth, and from there it pulls through the thickets and goes into the woods. You could probably track this wolf given enough time and depending on how far it's gone but you don't know that information.
Callie looks the dagger over, but after a moment's thought she shakes her head and says, "Ah- No thank you. You found it Grum, you ought to keep it." Left unsaid is her real reason for refusing.I left the life of a noble behind, nobody owes me anything, save what I earn.There aren't many people who know where she came from, and at least for now, she's keen to keep it that way.
Looking through all the assorted Lionshield crates, she tries (a little awkwardly) to change the subject. "So... we should probably haul these crates back to the wagon at some point, yes? Or should we try to bring the wagon here?"
This post has potentially manipulated dice roll results.
Brandor wakes from his slumber in an abrupt snorting. He stands and starts doing some yoga like stretches, odd pops and cracks sounding from his joints. He checks the arrow wound from yesterday and changes the bandage. Afterwards he looks over the foodstuffs they found for the most eatable portions including his own rabbit and starts to cook a hearty breakfast right there in the cave.
"I don't know about you lot, but I'm not moving that tonne of crates without something on my stomach!" He pulls utensils and spices from his bag and gets to cooking something for breakfast.
"Callie, I..." Grum thinks about persisting with his offer of the dagger, but she seems to have turned very deliberately to the crates. Very quickly she's changed the subject to something particularly pressing, and Grum's attention is also diverted. "...I hadn't even thought about how we get the crates to the wagon. It only took us about twenty-five minutes to get to the cave mouth from our cart, didn't it? And that was while we were scouting and tracking. So it's not a crazy idea to go back for the cart, as long as the cart would get here along the goblin track."
(DM? Would the cart fit along the track? Or would it be easier for us all to carry the crates?)
Between the six of you, you could all probably each carry a crate with Sildar helping one of you without issue-- they're not quite as heavy as the ones already in the wagon. You could also navigate the wagon through to at least the cave entrance and then take the wagon from there as well, either way works
"Well, it's probably more convenient to just do the trip once, rather than three times, so we should probably just carry the crates. Which is a shame, as I'd have liked to try and track down one of those wolves. I think they'd be able to tell us some useful things. I'll see which direction their tracks lead when we leave the cave."
Grum then has another thought and, leaving the group with an odd sense of deja vu, he pulls out the Mariner's Dagger and drives straight into the lower pool to search around - having realised he only searched the upper pool last night and now can see much better underwater.
You dive into the pool once again, and its a little strange. You can barely tell the difference between the water and the air while underwater, the distinguishing factor between them being the feeling of wetness on your skin. There is nothing else in the water other than what you'd expect: Rocks, the fieldstone dam and bubbles.
"Aye, best be getting back to that fellow in the other section. If we're not worried about stragglers, maybe we rest up here in the caves till morning then get on to town?" Brandor rolls his shoulders a bit but looks overall tired. Coming down from the adrenaline of combat makes him crash pretty hard. His system seems to know the area is probably safe and therefore time to shut down.
Grum will inspect the dagger to see if he can make anything else out about it. He doesn't recognise the rune, but is interested to see any other features - what the blade is made of; why it's maybe glowing blue; whether it's magical in any way; etc. Investigation: 10 (Great. Grum sees a dagger. It's a bit blue. lol)
After looking at the blade, Grum will head through to fetch Sildar, telling him Klarg and his goblins are all cleared out, helping Sildar walk if needed. We'll come back through to the final room where Klarg hung out with his crates to take a proper rest. As they come back to the crates, Grum will say to Sildar, "Do you recognise these crates? Are they the cargo you were taking with Gundren?"
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation(Unlucky! If you spend at least an hour focusing on the item you can learn any magical properties, the DMG says this can be done during a short rest so I would assume you can do this as part of your long rest too.)
Sildar joins you, better than before but still walking with a limp.
"Good job taking out Klarg and his minions." He redirects his attention from the Bugbear to the crates you mentioned. "These are not ours. I think Klarg sent the rest of what little we had to either Grol or this Black Spider including my equipment, but we were traveling quite light and didn't have much on us at the time. This symbol looks like it belongs to the Lionshields, and they have a small post in Phandalin. As far as I know they're well reputable and one of the organizations I am hoping will enhance and support Phandalin, so I believe you should return these supplies to them if you would."
(Ok, well Grum won't give up on it just yet!)
"I see. Well, we should get to Grol fairly swiftly if we're to rescue Gundren, but I suspect we can't just march in there as we are. I would agree with Brandor about taking a rest for the night here in the caves and then heading into town with our own cart load of goods that Gundren charged us to escort, and as many of these Lionshields' crates as we can fit - I'd be willing to walk alongside the cart if that means we can fit more in - or we can pile them up and sit on the crates if the wagon will take it."
(Is that feasible? Can we pile the crates all in and sit on them? Would the wagon take the weight and the oxen be able to pull it? Or if we walked alongside the cart, would that slow us down? I wouldn't have thought the oxen pull a heavy cart much faster than walking speed anyway, but no idea what the PHB or DMG says about that kind of thing.)
Grum quickly looks around for a soft patch, or some moss to cushion the ground, (not that it'll make any mechanical difference to the game, but just for fun to see how comfortable Grum's sleep is...Survival: 15) then he'll sit down and dwell on the dagger for a while. Then when others are ready to take a long rest, he'll stretch out and go to sleep (unless the party decides otherwise, in which case, he'll obviously follow along)
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation<Squelch> begins preparing for a long rest as well. He looks towards the party. <Clock ticking> <snoring> <bells ringing>. He takes position near the passage leading in with his crossbow loaded.
Perception: 19
You guys can fit on the wagon with the supplies, and since you are familiar with the oxen you know that they can carry the extra weight and only be slowed down by a small and rather negligible amount.
If anyone is keeping watch make a Perception check, otherwise take a long rest.
(How does keeping watch work vs actually getting the rest? <Squelch> judging by the above is doing a good job of taking first watch, but do we need to rotate watch? Is Grum able to spend the time focusing on the dagger and taking a watch and resting?)
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation(AFAIK, A long rest is 8 hours long but you only need to be fully asleep for 6 hours of it, so a watch is 2 hours long with rotating if you want, or you could forego watches to just sleep. You could identify the dagger during a watch I'd say)
(Ok, then Grum will take a watch)
Perception: 8
(Edit: Apparently slightly distracted by the dagger.)
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationCallie sets about finding a comfortable spot nestled between some crates using her pack as a pillow. It wasn't very comfortable, but by now Callie has gotten somewhat used to the discomfort of the open road. "Wake me when it's my watch," she calls out, before she tries her best to drift off to sleep.
Perception: 16
(I'll say you can spread out your watches so that there are 3 checks per long rest, so any long rests will have 3 people/perception checks from here on out)
It's not the most comfortable, but on the bedrolls of the goblins or just on the stone floor you all come to rest in the former chamber of Klarg.
Each of you take your watches in the passageway to the room. By now, the roaring waterfall has become background noise and you are able to tune it out, though annoying at first. As the first few hours pass, nothing exciting happens.
Towards the end of the second watch, while Grum studies the dagger, you see just out of the corner of your eye the wolf that you had set free earlier and it approaches meekly, eyeing you curiously. It then sees the corpse of Ripper and runs away startled before you get a chance to approach it.
Nothing else happens for the rest of the night, and down the way you can see the rays of sun illuminate the passage towards the cave entrance as morning comes to you all without issue.
The dagger feels lighter and yet it's edge is sharper and slightly longer than most. (I can't link homebrew magic items so I'll PM you the description and you can share the information if your character wishes)
(Aw man, I was totally going to look for those wolves on the way out.)
As the party wake up, Grum turns to Callie, "Hey, you use daggers, right? I was studying this one during my watch, and it seems to be more than your average dagger. It has some magical properties that help your vision underwater, as well as being particularly sharp. Would you like it?"
The weapon details from the DM - Grum shares them with the group:
Mariner's Dagger:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
While you hold this dagger you can see through water as if it were crystal clear, no matter contaminated it is, and your visual range is doubled while underwater.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown
(Essentially it's a Dagger, +1 with the extra water-based properties)
Whether Callie takes it or not, Grum will look for the tracks of the wolf he saw during the night. Survival: 18
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationYou follow the tracks of the wolf you saw earlier to the cave mouth, and from there it pulls through the thickets and goes into the woods. You could probably track this wolf given enough time and depending on how far it's gone but you don't know that information.
Callie looks the dagger over, but after a moment's thought she shakes her head and says, "Ah- No thank you. You found it Grum, you ought to keep it." Left unsaid is her real reason for refusing. I left the life of a noble behind, nobody owes me anything, save what I earn. There aren't many people who know where she came from, and at least for now, she's keen to keep it that way.
Looking through all the assorted Lionshield crates, she tries (a little awkwardly) to change the subject. "So... we should probably haul these crates back to the wagon at some point, yes? Or should we try to bring the wagon here?"
Brandor wakes from his slumber in an abrupt snorting. He stands and starts doing some yoga like stretches, odd pops and cracks sounding from his joints. He checks the arrow wound from yesterday and changes the bandage. Afterwards he looks over the foodstuffs they found for the most eatable portions including his own rabbit and starts to cook a hearty breakfast right there in the cave.
"I don't know about you lot, but I'm not moving that tonne of crates without something on my stomach!" He pulls utensils and spices from his bag and gets to cooking something for breakfast.
(Cooking Utensils: 18)
"Callie, I..." Grum thinks about persisting with his offer of the dagger, but she seems to have turned very deliberately to the crates. Very quickly she's changed the subject to something particularly pressing, and Grum's attention is also diverted. "...I hadn't even thought about how we get the crates to the wagon. It only took us about twenty-five minutes to get to the cave mouth from our cart, didn't it? And that was while we were scouting and tracking. So it's not a crazy idea to go back for the cart, as long as the cart would get here along the goblin track."
(DM? Would the cart fit along the track? Or would it be easier for us all to carry the crates?)
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationBetween the six of you, you could all probably each carry a crate with Sildar helping one of you without issue-- they're not quite as heavy as the ones already in the wagon. You could also navigate the wagon through to at least the cave entrance and then take the wagon from there as well, either way works
"Well, it's probably more convenient to just do the trip once, rather than three times, so we should probably just carry the crates. Which is a shame, as I'd have liked to try and track down one of those wolves. I think they'd be able to tell us some useful things. I'll see which direction their tracks lead when we leave the cave."
Grum then has another thought and, leaving the group with an odd sense of deja vu, he pulls out the Mariner's Dagger and drives straight into the lower pool to search around - having realised he only searched the upper pool last night and now can see much better underwater.
(You've got to try out new toys, right?)
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationYou dive into the pool once again, and its a little strange. You can barely tell the difference between the water and the air while underwater, the distinguishing factor between them being the feeling of wetness on your skin. There is nothing else in the water other than what you'd expect: Rocks, the fieldstone dam and bubbles.
"Wow, that's cool! Anybody else want a try, or shall we move out? Brandor, how's your breakfast?"
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation