This post has potentially manipulated dice roll results.
While the Blinded Thug flails at the air, bleeding profusely, the unwounded enemy lands two solid blows on Irma's helmed pate, for a total of 13 damage.[Irma is now at 15 / 28 HP]
Irma, meanwhile, aims a crushing strike at the more badly wounded of the two: Attack: 15 Damage: 12
Irma's hammer blow takes the Thug on his right square in the neck. There is a sickening crackas vertebra shatter, and he falls to the ground, head flopping lifelessly.
Irma prepares to use Divine Smite blow with his hammer. His hammer rings with thunder that is audible within 300 feet of him and the attack will deal an extra 2d6 thunder damage to the target. The thug must succeed on a Strength saving throw (13) or be pushed 10 feet away from you and knocked prone. Irma is aiming to knock him unconscious to interrogate him later.
Irma prepares to use Divine Smite blow with his hammer. His hammer rings with thunder that is audible within 300 feet of him and the attack will deal an extra 2d6 thunder damage to the target. The thug must succeed on a Strength saving throw (13) or be pushed 10 feet away from you and knocked prone. Irma is aiming to knock him unconscious to interrogate him later.
Attack: 12 Damage: 12
Thunder damage: 7
+3 (channel divinity) and +4 (strength modifier) to attack roll makes it 19.
This post has potentially manipulated dice roll results.
Ian, staying in position behind Irma, yells at the remaining thug: "Solid strikes for eel-skinned lout." (Vicious Mockery Damage: 1 and disadvantage on next attack unless target beats the 15 Wisdom save.)
Ian then says warmly to Irma, "Stand stout and fast, Irma." (Healing Word, level 1: 9)
This post has potentially manipulated dice roll results.
Gregor clenches a suddenly rime-covered hand and the air around the remaining assailant sparkles with tiny ice crystals (Frostbite, Con Save 14. Damage: 4 and disadvantage on the next weapon attack if con save fails/ No damage if success).
Ian, staying in position behind Irma, yells at the remaining thug: "Solid strikes for eel-skinned lout." (Vicious Mockery Damage: 1 and disadvantage on next attack unless target beats the 15 Wisdom save.)
Ian then says warmly to Irma, "Stand stout and fast, Irma." (Healing Word, level 1: 9)
Beleaguered by frost and fire, arrow and insult, the remaining Thug turns and desperately tries to scramble to safety, only to be struck down by the thunderous impact of Irma's hammer. The wretched caitiff is crushed to the floor, and the room resounds with the thunderclap of the blow, setting everybody's ears ringing, the chandeliers shaking, and the silver rattling on the shelves.
Beleaguered by frost and fire, arrow and insult, the remaining Thug turns and desperately tries to scramble to safety, only to be struck down by the thunderous impact of Irma's hammer. The wretched caitiff is crushed to the floor, and the room resounds with the thunderclap of the blow, setting everybody's ears ringing, the chandeliers shaking, and the silver rattling on the shelves.
Combat is concluded. What now?
Akai rubs an ear in reaction to the thunderous smite. "Krr! Whole manor likely to hear that! No chance at stealth now! Fah, no matter, enemies will fall all the same!"
Irma will lend a hand to investigation rolls and perception rolls. He agrees to searching all the bodies. "So far only servants have been killed, I'd like to know who sent murderers and if our contact is still alive hiding somewhere in the manor."
Searching the bodies strewn across the room, including those of the two Thugs, the party make the following discoveries and deductions:
Given the state of the wounds and the bodies, it looks like there was fighting within the hour before the party arrived on the scene.
The murdered maid has a ring of keys on her belt.
There are ten corpses in the banquet hall besides those of the two Thugs - eight are guards wearing bloody and tattered House Gralhund livery over their chain shirts, and two are wearing the same black leather armor as the Thugs you fought.
All the slain combatants in black leather armor have winged snake tattoos on their necks or skulls.
Besides an assortment of mundane weapons, armor, and tools, none of the dead appear to be carrying anything of value.
While the Blinded Thug flails at the air, bleeding profusely, the unwounded enemy lands two solid blows on Irma's helmed pate, for a total of 13 damage. [Irma is now at 15 / 28 HP]
Irma, meanwhile, aims a crushing strike at the more badly wounded of the two: Attack: 15 Damage: 12
Irma's hammer blow takes the Thug on his right square in the neck. There is a sickening crack as vertebra shatter, and he falls to the ground, head flopping lifelessly.
Please post your intended actions for Round 2.
For round two, Akai will focus his attention on the unwounded foe attacking Irma.
Fire Bolt cantrip: Attack: 25 Damage: 1
Irma prepares to use Divine Smite blow with his hammer. His hammer rings with thunder that is audible within 300 feet of him and the attack will deal an extra 2d6 thunder damage to the target. The thug must succeed on a Strength saving throw (13) or be pushed 10 feet away from you and knocked prone. Irma is aiming to knock him unconscious to interrogate him later.
Attack: 2 Damage: 12
Thunder damage: 9
+3 (channel divinity) and +4 (strength modifier) to attack roll makes it 19.
Ian, staying in position behind Irma, yells at the remaining thug: "Solid strikes for eel-skinned lout." (Vicious Mockery Damage: 1 and disadvantage on next attack unless target beats the 15 Wisdom save.)
Ian then says warmly to Irma, "Stand stout and fast, Irma." (Healing Word, level 1: 9)
Gregor clenches a suddenly rime-covered hand and the air around the remaining assailant sparkles with tiny ice crystals (Frostbite, Con Save 14. Damage: 4 and disadvantage on the next weapon attack if con save fails/ No damage if success).
Falshen fires his bow at the remaining thug (with sneak attack as conscious allies are within 5' of the target).
Attack: 26
Damage: 6
Sneak attack damage: 9
Wis Save for Vicious Mockery: 8
Con Save for Frostbite: 16
Irma is now at 24 / 28 HP.
Beleaguered by frost and fire, arrow and insult, the remaining Thug turns and desperately tries to scramble to safety, only to be struck down by the thunderous impact of Irma's hammer. The wretched caitiff is crushed to the floor, and the room resounds with the thunderclap of the blow, setting everybody's ears ringing, the chandeliers shaking, and the silver rattling on the shelves.
Combat is concluded. What now?
Ian will support whoever decides to search the bodies. Perhaps someone better minded and skilled at such tasks.
Akai rubs an ear in reaction to the thunderous smite. "Krr! Whole manor likely to hear that! No chance at stealth now! Fah, no matter, enemies will fall all the same!"
Falshen wishes to search not only the bodies of the dead thugs, but also the bodies of the servants found when the party first entered by the kitchen.
Irma will lend a hand to investigation rolls and perception rolls. He agrees to searching all the bodies. "So far only servants have been killed, I'd like to know who sent murderers and if our contact is still alive hiding somewhere in the manor."
Two party members may choose to make either a Perception or an Investigation check, depending on which skill they are more proficient in.
The checks may be made with Advantage, assuming the assistance of at least one other party member.
Gregor will make an investigation check: 13
Falshen Investigation (w/Adv): 21
Searching the bodies strewn across the room, including those of the two Thugs, the party make the following discoveries and deductions:
Irma points upstairs, "did we fully check the second floor? Other than that I agree with Akai, that smite wasn't the most inconspicuous."