Gerrard waits at a distance for Peri to finish his recon, trying to remain quiet and still. Assuming Peri reports back that no immediate danger is detected, Gerrard will move up and help set the rope for their descent.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The hunting of goblins, more specifically their gold, piques his interest. "Goblins are nasty little critters. I imagine more hands will be of help. I'd be happy to join you on your hunt. I have had more than a few dealing with them over the years."He gladly joins them as they set of to plunder the goblins hole.
As they approach the outcrop he pauses. With a silent arcane gesture he sweeps his arm upward. An owl as grey as the overcast clouds flys into the sky from his fingertips. It lands moments later on his outstretched arm. "Hello old friend. How abouts we try "Blind man's Bluff?" The owl nods in understanding. To the group he says "If you'll allow me, I can send Trill here to scout out the cave below. I'll be able to see what he sees and I can relay it back to you"The owl looks to his master for the go ahead, staring straight into his eyes.
This post has potentially manipulated dice roll results.
Trill and Bjorn look at each other uneasily. Bjorn twitches its tail.
Gerrard finds lots of good options in the rocky, scrubby landscape to secure a rope. It'll be an easy drop down - you could almost do it safely without a rope, although you'll definitely need it to come back up again.
Kei sits and closes his eyes, while Trill quietly flies over to the lip of the slot, then disappears into the cavity below. Seeing through Trill's eyes, Kei finds not a cavern but a room - ancient, debris-filled, and unoccupied - at least by the living. A dead goblin, perhaps a week old and fitting the description of the goblin leader the others described, lay face down in the middle, a sword wound clean through it.
The room is maybe 30 by 65 feet in dimensions, and looks like it was once an ancient shrine. The walls are carved with dour religious imagery, and a low stone altar stands at the western end of the room. Smashed stone benches lay askew, and the icons of the gods appear to have been intentionally defaced. The room is full of debris blown through the narrow slot above over the centuries. (Kei tries to recognize the imagery. Religion check: 20)
Moradin, Kei recalls, the Dwarven god. Atop the altar, lies what was once probably the body of a dwarf in plate armor, and now just dust and rust. Ancient, yellowed bones lie heaped around the altar’s base, and at its foot crouches the desiccated body of an orc in studded leather.
A large stone door stands on the north end of the east wall.
Trill flies back to Kei and settles on his outstretched arm.
Dwal strokes Bjorns neck. "Easy my friend" he says in Draconic.
Dwal drops his pack and pulls out his rope. He will give it to Gerrard to secure onto a sturdy rock.
(OCC: I've read the Mold Earth cantrip and it's pretty vague-to my mind. So I am asking for a DM ruling on the spell....could Dwal use this spell to create temporary make shift steps for the party to walk down?)
(Mold Earth is mostly cosmetic and requires loose dirt, of which there is some, but not huge amounts of it, in this chamber. There is some semi-loose dirt available around you on the surface, although there is that five-foot distance limit to the spell. It will also return to the way it was after an hour. Short answer: In this case, you could make a modest, soft platform to jump down upon without damage, but not enough to make steps reaching the top. You'll still need your rope to get out, unless you're a particularly adept vertical jumper.)
Once the rope is secure and the owl returns, Gerrard asks, “So, Master Kei, what have you learned of the path ahead?” He then listens quietly to the mysterious man’s response.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
((As a point of interest, Kei speaks elvish also))
As the owl lands on his forearm, Kei regains his own senses. "Still got it boy. Good job" he thanks the owl, who returns his praise with a hoot. Trill eyes the pseudodragon with apprehension. A nervous skittering sound escapes everytime Bjorn's tail twitches.
Kei relays the information about the chamber below. He turns to Dwal "I believe we've found a temple to your kins creator. Perhaps a blessing would be in order before we venture much further."He touches his hand to his necklace, absently caressing the obsidian relief of Mask.
This post has potentially manipulated dice roll results.
Dwal
"I'll have to see." Dwal says. With that Dwal has Bjorn fly and will use the rope to climb down. Athletics:6 If Dwal goes to fall he will release the rope and try to land best he can.
Once down Dwal will call Bjorn to him. he will make his way towards the shrine, looking things over.
Peri eyes Bjorn and Trill. "If Qivys brings that filthy parrot back we're going to have to build a blasted aviary!" He slides down the rope close behind Dwal (Acrobatics22) to watch the dwarf's back. After Dwal's weird middle-of-the-night ravings, he isn't sure how much he can trust the normally reliable dwarf's judgement. He also scans the space, but he's looking for threats rather than clues to the chambers origins. Perception14
Dwal shimmies down the rope and lands ungracefully on his backside on the dusty stone floor.
This whole room is clearly an ancient shrine to Moradin, although it was long ago defaced by vandals. The remains of the dwarf on the altar are nearly completely decayed to nothingness; even the plate mail it once wore is little more than a paper-thin shell of rust. The studded leather armor on the orc's desiccated body on the floor at the base of the altar is old, but still in functional condition.
Light shines down through the crack above, illuminating a column of disturbed dust in its beam that the clumsy dwarf evidently kicked up.
This place give you shivers. Bjorn settles on his shoulder.
Peri drops down gracefully. He sees no obvious threats, although Toktok's violent fate remains a worrisome mystery. A large, well-crafted, but ancient stone door leads east.
This post has potentially manipulated dice roll results.
Gerrard:
Also coming down the rope carefully, Gerrard looks around the room as he draws his elegant fencing rapier. It gives of a cool glow in the dim light, illuminating his surroundings (moon blade).
Dwal will pull a torch from his pack. He will cast Prestidigitation to light the torch. Dwal will then cast Mage Hand and use it to hold the torch. Dwal will guide the torch around the room to reveal any dark corners and the like. He will also inspect the walls to check the stonework of the room. He will use his dwarven skills to see if he can date the stonework and it's history.
This post has potentially manipulated dice roll results.
Gerrard glides down the rope next, his moon blade glowing cooly in the dusty dimness of the crypt. Oceanus and Kei remain above for the moment.
Suddenly a cold wind blows through your collective souls as you hear the clicking of bones from all around.
The bones at the foot of the altar stir and form into a pair of towering skeletons clutching greatclubs. The dead orc warrior looks up at you and grins evilly, green fire burning in its hate-filled eyes as it stands. "Life," it rasps, tonelessly.
The ripple in the weave is evident to the conjured bird. He takes flight from Kei's arm and dives into the hole. Immediately it heads to the Orc, following the crackle of energy that was Dwals magic missiles. It swoops the orc, flapping furiously, distracting it and then circles back around the room. Coming to rest on a piece of broken altar, it begins preening it's feathers.
((Basically the Help action for the next attacker. Not being hugely familiar {pun intended} with the concept of Familiars in 5e, is the above plausible?))
Gerrard:
Gerrard waits at a distance for Peri to finish his recon, trying to remain quiet and still. Assuming Peri reports back that no immediate danger is detected, Gerrard will move up and help set the rope for their descent.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kei
The hunting of goblins, more specifically their gold, piques his interest. "Goblins are nasty little critters. I imagine more hands will be of help. I'd be happy to join you on your hunt. I have had more than a few dealing with them over the years." He gladly joins them as they set of to plunder the goblins hole.
As they approach the outcrop he pauses. With a silent arcane gesture he sweeps his arm upward. An owl as grey as the overcast clouds flys into the sky from his fingertips. It lands moments later on his outstretched arm. "Hello old friend. How abouts we try "Blind man's Bluff?" The owl nods in understanding. To the group he says "If you'll allow me, I can send Trill here to scout out the cave below. I'll be able to see what he sees and I can relay it back to you" The owl looks to his master for the go ahead, staring straight into his eyes.
Trill and Bjorn look at each other uneasily. Bjorn twitches its tail.
Gerrard finds lots of good options in the rocky, scrubby landscape to secure a rope. It'll be an easy drop down - you could almost do it safely without a rope, although you'll definitely need it to come back up again.
Kei sits and closes his eyes, while Trill quietly flies over to the lip of the slot, then disappears into the cavity below. Seeing through Trill's eyes, Kei finds not a cavern but a room - ancient, debris-filled, and unoccupied - at least by the living. A dead goblin, perhaps a week old and fitting the description of the goblin leader the others described, lay face down in the middle, a sword wound clean through it.
The room is maybe 30 by 65 feet in dimensions, and looks like it was once an ancient shrine. The walls are carved with dour religious imagery, and a low stone altar stands at the western end of the room. Smashed stone benches lay askew, and the icons of the gods appear to have been intentionally defaced. The room is full of debris blown through the narrow slot above over the centuries. (Kei tries to recognize the imagery. Religion check: 20)
Moradin, Kei recalls, the Dwarven god. Atop the altar, lies what was once probably the body of a dwarf in plate armor, and now just dust and rust. Ancient, yellowed bones lie heaped around the altar’s base, and at its foot crouches the desiccated body of an orc in studded leather.
A large stone door stands on the north end of the east wall.
Trill flies back to Kei and settles on his outstretched arm.
Dwal
Dwal strokes Bjorns neck. "Easy my friend" he says in Draconic.
Dwal drops his pack and pulls out his rope. He will give it to Gerrard to secure onto a sturdy rock.
(OCC: I've read the Mold Earth cantrip and it's pretty vague-to my mind. So I am asking for a DM ruling on the spell....could Dwal use this spell to create temporary make shift steps for the party to walk down?)
(Mold Earth is mostly cosmetic and requires loose dirt, of which there is some, but not huge amounts of it, in this chamber. There is some semi-loose dirt available around you on the surface, although there is that five-foot distance limit to the spell. It will also return to the way it was after an hour. Short answer: In this case, you could make a modest, soft platform to jump down upon without damage, but not enough to make steps reaching the top. You'll still need your rope to get out, unless you're a particularly adept vertical jumper.)
(OCC: K, Thanks)
Gerrard:
Once the rope is secure and the owl returns, Gerrard asks, “So, Master Kei, what have you learned of the path ahead?” He then listens quietly to the mysterious man’s response.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Kei relays a room something like this - the light bar in the middle represents where the opening is in the ceiling. Toktok is to the right/north.)
Oceanus, relaxing on a boulder, adds to Gerrard, in Elvish:
"I hear water. A river, maybe. That way somewhere."
He points west.
Kei
((As a point of interest, Kei speaks elvish also))
As the owl lands on his forearm, Kei regains his own senses. "Still got it boy. Good job" he thanks the owl, who returns his praise with a hoot. Trill eyes the pseudodragon with apprehension. A nervous skittering sound escapes everytime Bjorn's tail twitches.
Kei relays the information about the chamber below. He turns to Dwal "I believe we've found a temple to your kins creator. Perhaps a blessing would be in order before we venture much further." He touches his hand to his necklace, absently caressing the obsidian relief of Mask.
Dwal
"I'll have to see." Dwal says. With that Dwal has Bjorn fly and will use the rope to climb down.
Athletics: 6
If Dwal goes to fall he will release the rope and try to land best he can.
Once down Dwal will call Bjorn to him. he will make his way towards the shrine, looking things over.
Investigation: 14
Peri:
Peri eyes Bjorn and Trill. "If Qivys brings that filthy parrot back we're going to have to build a blasted aviary!" He slides down the rope close behind Dwal (Acrobatics 22) to watch the dwarf's back. After Dwal's weird middle-of-the-night ravings, he isn't sure how much he can trust the normally reliable dwarf's judgement. He also scans the space, but he's looking for threats rather than clues to the chambers origins. Perception 14
Dwal shimmies down the rope and lands ungracefully on his backside on the dusty stone floor.
This whole room is clearly an ancient shrine to Moradin, although it was long ago defaced by vandals. The remains of the dwarf on the altar are nearly completely decayed to nothingness; even the plate mail it once wore is little more than a paper-thin shell of rust. The studded leather armor on the orc's desiccated body on the floor at the base of the altar is old, but still in functional condition.
Light shines down through the crack above, illuminating a column of disturbed dust in its beam that the clumsy dwarf evidently kicked up.
This place give you shivers. Bjorn settles on his shoulder.
Peri drops down gracefully. He sees no obvious threats, although Toktok's violent fate remains a worrisome mystery. A large, well-crafted, but ancient stone door leads east.
Gerrard:
Also coming down the rope carefully, Gerrard looks around the room as he draws his elegant fencing rapier. It gives of a cool glow in the dim light, illuminating his surroundings (moon blade).
Acrobatics: 14
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dwal
Dwal will pull a torch from his pack. He will cast Prestidigitation to light the torch. Dwal will then cast Mage Hand and use it to hold the torch. Dwal will guide the torch around the room to reveal any dark corners and the like. He will also inspect the walls to check the stonework of the room. He will use his dwarven skills to see if he can date the stonework and it's history.
Investigation: 5
History-Stonework: 18
Gerrard glides down the rope next, his moon blade glowing cooly in the dusty dimness of the crypt. Oceanus and Kei remain above for the moment.
Suddenly a cold wind blows through your collective souls as you hear the clicking of bones from all around.
The bones at the foot of the altar stir and form into a pair of towering skeletons clutching greatclubs. The dead orc warrior looks up at you and grins evilly, green fire burning in its hate-filled eyes as it stands. "Life," it rasps, tonelessly.
Initiative:
Dead orc: 14
Huge skeletons: 9
Dwal: 5
Peri: 13
Gerrard: 23
Kei: 10
Oceanus: 15
Bjorn: 8
Trill: 21
Dwal and Trill may act first. (Trill may not attack, but can do other actions, if needed.)
Dwal
Dwal will drop Mage Hand and tracing arcane symbols in the air castMagic Missile at the Undead Orc:
1st Missile Damage: 4
2nd Missile Damage: 2
3rd Missile Damage: 2
"Aye Life boyo." he says "But soon ye be finding yer rest from unlife."
Kei (Trill)
The ripple in the weave is evident to the conjured bird. He takes flight from Kei's arm and dives into the hole. Immediately it heads to the Orc, following the crackle of energy that was Dwals magic missiles. It swoops the orc, flapping furiously, distracting it and then circles back around the room. Coming to rest on a piece of broken altar, it begins preening it's feathers.
((Basically the Help action for the next attacker. Not being hugely familiar {pun intended} with the concept of Familiars in 5e, is the above plausible?))
((Peri will use his Lucky trait - which I keep forgetting is a halfling feature - to reroll that Initiative check: 4
Oh yeah, that made a world of difference!))
OOC: Hey, you go before the skeletons now, so that is good.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"