While sitting with the others discussing the retrieval Dwal will speak up:
"Gonna have a tough time toting them that's dead through the water." He says. "Especially if'n the water's cold an we have trouble breathin', seems like a job fer more than 1 I'd wager."
Dwal strokes his long white beard for a moment. "There be an alchemist about?" he asks. "I figure if there be a magic store then there be someone who has a potion or 2 that lets ye breathe like some fish. We got Qivy's armor too. (if it hasn't been sold) "It's supposed ta let ya be like the fish elf there." Dwal makes a thumb gesture towards Oceanus.
"One last thing," Dwal sits back in his chair. "What if the sea don't want to give up her dead or the dead don't wanna go?" he asks.
Gerrard says, “I am wearing the Mariner’s Scale, so I can swim out and work on bringing up the bodies to the nets on the skiff.” He adds, “It’s my fault we have to do it anyway. And I’ll have my blades ready if something resists our recovery effort.”
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dwal shakes his head, his long white hair and long beard add to his wizard persona, moving this way and that as he moves his head. "No-fault on you lad," he says. "we have been running to an fro like a young dwarf itching fer his first brew. I hope to help us be planned a bit more in our ventures from now on." he says in his best fatherly voice.
"We will need to talk to the priest about the information on the ship, if there is any more, and their experience in zombies and the like. I am a bit surprised that there is so many undead locally, either that or we seem to draw them to us."
"You know, we could just get a bigger boat. Did you want me to run to the docks and see what I can.....acquire?" His inclination not missed by the others he stands with a mischievous grin.
Peri grins at Kei's suggestion. "Farbern would love the chance to snatch us up. We don't see eye to eye, me and him, and I'm pretty sure there's at least one of the Saltmarsh Guard who was involved in the smugglin' ring we took down. No, we oughta keep our noses clean, at least as long as we're takin' business from the Council."
"The Sinker's only a bowshot from shore. We've enough rope between us that we could send two out in the boat to tie a guide rope onto that mast stickin' up. Then the rest of us could use the rope to get out there quick as we can. I'm a fair swimmer, but I don't fancy bein' in that cold water any Longer than I have to. Once we're out there, those of us in the water can take the nets down and scoop the bodies into 'em. The ones on the boat haul 'em in, and we all head back to shore.
"As for who does what, Gerrard has that fish armor so he can cut through the water. The sea-elf obviously has no trouble in the water either. I'd volunteer to be the third. I'm a reasonably good swimmer, and we're gonna need some muscle in the boat to haul in the nets. I'm a devil in the rigging, but I'd be no one's first choice to weigh anchor."
((OOC: Peri doesn't wear armor, so he should be less encumbered in the water))
”Sounds like a good plan to me, Master Fenwader,” says Gerrard, stripping off equipment that would not be helpful underwater and stowing it at the cottage. He gets to work splicing rope, saying, “Those of you in the boat can swing close to shore and we will toss you the rope.”
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Swimming is half normal speed, except for Gerrard and Oceanus who move at their normal 30' speed. Dwal is slowest at essentially 12' speed. The water is rough today, so depending on the angle you swim in or out (the wind is coming in from the southeast, from offshore at an angle to the beach), there may be additional Strength (Athletics) checks as well, sometimes, like when swimming into the wind.
Melee attacks underwater are at disadvantage, unless you use a dagger, javelin, shortsword, spear, or trident, or unless you are Gerrard or Oceanus. Ranged attacks underwater are close-range only, and at disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
The water is cold. You can swim in it for a number of minutes equal to your Constitution score, after which you'll need to make Con saves or become exhausted. The Sinker is about 250-300' offshore, so Gerrard and Oceanus can swim out there in about one minute; Dwal will take more than two minutes.
You can hold your breath equal to a number of minutes equal to 1+ your Constitution modifier, after which you'll need to make Con saves or start suffocating. You're all pretty hearty in that department. So Peri and Dwal can last at least two minutes holding their breath, where Kei and Gerrard can last at least three. Oceanus can breathe underwater.
This is a house rule, but I'd argue that you can't swim in water in chain or scale armor (sorry, Kei and Dwal!)
OOC: I thought we had already arranged for the skiff and nets with the priest--hopefully it is close to low tide, if that matters. Gerrard can stay at the cottage and splice their ropes together if Peri wishes while others go fetch the boat. I'm not sure how much rope Dwal has at the cottage, but Gerrard doesn't keep any on him. If we don't have the rope, he, Peri, and Oceanus can just swim out to the boat without it (or Peri can come over on the skiff since he is small, perhaps).
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OoC: If the skiff can hold 2 people and cargo, could not Dwal and Kei take the boat with Peri as "cargo" out to the Sinker and then dump the "cargo" overboard? Meaning Peri would only need be in the water for half the time. Surely a halfling is small enough to join them in the boat without any ill effect.
Following Gerrard's example, Kei strips down to the bare essentials. Removing his chain shirt as he's been caught trying to swim in armour before - quite unsuccessfully. He stands there in only his clothes and robe, armed with a dagger, short sword and a few pouches. "Just in case" he says in a slightly timid tone. A sudden dread washes over him. What if I don't make it? Who will look after Elbin? What will happen to all my gold?He forces the thoughts from his mind as he busies himself by stowing his gear. With his belongings squared away he turns to the others. "Do we need rope or do we have another pan?"
((Peri has 100ft of rope to contribute. If there isn't enough rope they can do without; I just thought it would make getting out to the Sinker easier -- probably eliminate the need for swimming checks if they can hand-over-hand it to the boat. I also thought Brinehald had worked out the details on the boat. If something needed arranging Peri could have seen to it between visiting the Quartermasters and going back to sit at the Goat. Also, I'm fine with Peri riding out to the wreck, but maybe don't "dump" him overboard? ;) He's a delicate little flower.))
When they get to the cottage Peri will also strip down to just his new pants - so much for those nice creases - and belt. He tucks his crowbar and a pouch into his belt and nods to Kei. "Just in case." He ties the Potion of Healing on a string around his neck. He will offer the block and tackle to the boat team, as it might help haul out the loaded nets, and asks them to carry his spear out for him so he can swim out unencumbered. Ready to go, he wraps up in his bedroll to wait for the boat to get out to the Sinker.
One of Brinehald's assistants, a young, smiling, but rather vacant young man, helps haul out a small skiff from high up in the dunes into the cold, choppy surf. It carries two (one rowing) and cargo. Peri definitely fits reasonably comfortably as an additional passenger in the cargo hatch. The wind is gusty; whitecaps grace the top of the Sinker's mast, which pokes out of the distant rolling waves at an angle. The skiff is a rowboat, equipped with little but oars, oarlocks, and a small anchor. Brinehald also threw in a sturdy net, about 8 by 6 feet in size.
Brinehald and his staff are uncomfortable with the area; the crabs unnerve them, and something about this old neighborhood (which includes your two cottages, rapidly being restored for habitation) unsettles them. Your carpenters watch your preparations, as they prepare to conclude another day's work. A few fishing boats pass much further offshore, evidently heading for the harbor, further to the west.
Presumably Dwal and Kei are in the skiff, one of them rowing? Peri in the cargo compartment in the stern? Gerrard swimming? Oceanus is certainly prepared to swim out; the cold doesn't bother him a bit once he's submerged.
The wreck is some 250-300 feet offshore (south of Crabbers Cove.) The wind is gusting from the southeast. You have 150 feet of rope at your disposal, plus the anchor line (another 50 feet.) It's quite cold, and the sun is getting low.
Due to the wind, you push off from the beach somewhat east of the Sinker's mast, Gerrard and Oceanus soon outpacing the little skiff. The winds are gusty, the waves choppy. A second, large wreck of an old slaver (broken into two pieces) can be seen offshore further to the east (perhaps the one Qivys escaped from?) Kei is in the bow of the skiff, Dwal rowing, Peri in the cargo compartment with the anchor and net.
Gerrard and Oceanus report that the water quickly becomes relatively deep, but then becomes more shallow as you move to the southwest, off the point of land that defines the cove. In the shallower, sandy plains (now more in line with the easternmost ruined cabin at Crabbers Cove, next door to your own refurbished ones) Gerrard and Oceanus see a vast army of little crabs, moving this way and that on their unknown errands. These are the same crabs that have overrun much of the Crabber Cove shore area, although they are now blocked by an ingenious retaining wall designed by Dwal around your two cottages.
Soon, you see the wreck - a wooden thirty-five foot fishing boat, settled on the bottom, relatively intact, albeit at a steep angle, its bow facing east. A small cabin or wheelhouse lay toward the stern, a closed cargo hatch leads belowdeck. A ballista is fixed to the bow. The mast, its sails long torn away, protrudes a couple of feet above the choppy surface. A beautiful, ornate fishing pole is fixed to its starboard side, now nearly pressed against the crabby ocean floor. The surrounding, sandy seabed is covered with thousands of crawling crabs. A large, roundish boulder protrudes from the seabed, perhaps thirty feet to the south. A steady stream of crabs come and go from a large hole in its north face. The water is about eighteen feet deep here. There are no sign of any bodies.
pulling the rope anchored to shore behind him, Gerrard looks at the situation below and comments to Oceanus, ”That boulder looks like the home of the crabs. With this many around, I suspect any exposed bodies may already be picked clean. Should we attach the rope to the boat first, if it reaches?” Above the waves, Gerrard calls to the skiff, “We are going to try and attach the rope, then we will need to check the hold and wheelhouse for any bodies.”
Assuming Oceanus agrees, Gerrard works with him to try and attach the rope.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Peri:
The cramped little hold he's wedged into has seen its fair share of fish, and smells like it. Squatting, half naked, in the stinking hold, an inch of cold water sloshing around him as the little boat rocks with the waves, he wistfully remembers the days when he yearned for the glory of adventuring. As they get to the Sinker's mast he stands, picks up his spear, and takes a deep breath before hopping over the side into the cold sea. He'd been uncomfortably cold in the little boat, but the frigid water is such a shock he nearly gasps underwater. His head pops back up to the surface, and he treads water for a few seconds to catch his breath. "Cold! So cold!" he gasps to Dwal and Kei. He waits a few seconds for the initial shock to wear off and his body to adjust to the cold, but it doesn't. Turns out it's just really cold water. Wanting to get this over with as quickly as possible to get back to the warm, dry tavern, he takes a deep breath and dives under to help Gerrard and Oceanus. He sees Gerrard working on tying up the rope and decides to head for the wheelhouse. Just in case, he thinks to himself, and activates his Eldritch Sight to see if anything lights up on the boat. If not, he will look into the window of the wheelhouse to see if either of the missing sailors' bodies are in there. Perception24
The waves are bigger than he expected. "Nearly there Dwal" he shouts against the wind. Unusually, he uses the dwarfs name. The gravity of the situation having sapped his dry sense of humour. As they approach the wreck he sets Trill to the sky's. "Watch over us my friend". Trill takes flight and sets into a circular flight pattern watching the frigid waters for signs of danger.
Alas, 150 feet of rope will not reach a wreck more than 250 feet offshore. Brinehald's assistant is standing on the shore watching and waiting for any signals.
Peri's Eldritch Sight picks up nothing arcane. The water is murky; visibility underwater is far from good. Diving down to peer into the wheelhouse, but sees nothing - it's empty.
Thousands of crabs crawl below; what little you can see of the ocean floor is sandy, with some patches of thick, brown, stringy eelgrass growing here and there. It's bitter, numbingly cold down here.
Dwal steadies the boat as much as he can, though he isn't much help overall. "These lads will be the death of me to be sure." he says as the boat rocks back and forth. "I donna have nary a spell to help them either."
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Dwal
While sitting with the others discussing the retrieval Dwal will speak up:
"Gonna have a tough time toting them that's dead through the water." He says. "Especially if'n the water's cold an we have trouble breathin', seems like a job fer more than 1 I'd wager."
Dwal strokes his long white beard for a moment. "There be an alchemist about?" he asks. "I figure if there be a magic store then there be someone who has a potion or 2 that lets ye breathe like some fish. We got Qivy's armor too. (if it hasn't been sold) "It's supposed ta let ya be like the fish elf there." Dwal makes a thumb gesture towards Oceanus.
"One last thing," Dwal sits back in his chair. "What if the sea don't want to give up her dead or the dead don't wanna go?" he asks.
Gerrard:
Gerrard says, “I am wearing the Mariner’s Scale, so I can swim out and work on bringing up the bodies to the nets on the skiff.” He adds, “It’s my fault we have to do it anyway. And I’ll have my blades ready if something resists our recovery effort.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dwal
Dwal shakes his head, his long white hair and long beard add to his wizard persona, moving this way and that as he moves his head. "No-fault on you lad," he says. "we have been running to an fro like a young dwarf itching fer his first brew. I hope to help us be planned a bit more in our ventures from now on." he says in his best fatherly voice.
"We will need to talk to the priest about the information on the ship, if there is any more, and their experience in zombies and the like. I am a bit surprised that there is so many undead locally, either that or we seem to draw them to us."
Kei
"You know, we could just get a bigger boat. Did you want me to run to the docks and see what I can.....acquire?" His inclination not missed by the others he stands with a mischievous grin.
Peri:
Peri grins at Kei's suggestion. "Farbern would love the chance to snatch us up. We don't see eye to eye, me and him, and I'm pretty sure there's at least one of the Saltmarsh Guard who was involved in the smugglin' ring we took down. No, we oughta keep our noses clean, at least as long as we're takin' business from the Council."
"The Sinker's only a bowshot from shore. We've enough rope between us that we could send two out in the boat to tie a guide rope onto that mast stickin' up. Then the rest of us could use the rope to get out there quick as we can. I'm a fair swimmer, but I don't fancy bein' in that cold water any Longer than I have to. Once we're out there, those of us in the water can take the nets down and scoop the bodies into 'em. The ones on the boat haul 'em in, and we all head back to shore.
"As for who does what, Gerrard has that fish armor so he can cut through the water. The sea-elf obviously has no trouble in the water either. I'd volunteer to be the third. I'm a reasonably good swimmer, and we're gonna need some muscle in the boat to haul in the nets. I'm a devil in the rigging, but I'd be no one's first choice to weigh anchor."
((OOC: Peri doesn't wear armor, so he should be less encumbered in the water))
Gerrard:
”Sounds like a good plan to me, Master Fenwader,” says Gerrard, stripping off equipment that would not be helpful underwater and stowing it at the cottage. He gets to work splicing rope, saying, “Those of you in the boat can swing close to shore and we will toss you the rope.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Some thoughts, as I read up on water rules:
Swimming is half normal speed, except for Gerrard and Oceanus who move at their normal 30' speed. Dwal is slowest at essentially 12' speed. The water is rough today, so depending on the angle you swim in or out (the wind is coming in from the southeast, from offshore at an angle to the beach), there may be additional Strength (Athletics) checks as well, sometimes, like when swimming into the wind.
Melee attacks underwater are at disadvantage, unless you use a dagger, javelin, shortsword, spear, or trident, or unless you are Gerrard or Oceanus.
Ranged attacks underwater are close-range only, and at disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
The water is cold. You can swim in it for a number of minutes equal to your Constitution score, after which you'll need to make Con saves or become exhausted.
The Sinker is about 250-300' offshore, so Gerrard and Oceanus can swim out there in about one minute; Dwal will take more than two minutes.
You can hold your breath equal to a number of minutes equal to 1+ your Constitution modifier, after which you'll need to make Con saves or start suffocating.
You're all pretty hearty in that department. So Peri and Dwal can last at least two minutes holding their breath, where Kei and Gerrard can last at least three. Oceanus can breathe underwater.
This is a house rule, but I'd argue that you can't swim in water in chain or scale armor (sorry, Kei and Dwal!)
Trill and Bjorn can't swim.
Is this agreeable? Anything I'm missing?)
(Good to go)
Dwal
"hate boats and hate water" Dwal mumbles under his breath. "I'll do what I can, but I and water do go together well." Dwal says to the group.
(Somebody will go to the temple and arrange for the boat?
How much rope to you have? How much do you want or need?
Is Kei going to attempt to acquire a second boat on the waterfront?
What's your plan?)
Gerrard:
OOC: I thought we had already arranged for the skiff and nets with the priest--hopefully it is close to low tide, if that matters. Gerrard can stay at the cottage and splice their ropes together if Peri wishes while others go fetch the boat. I'm not sure how much rope Dwal has at the cottage, but Gerrard doesn't keep any on him. If we don't have the rope, he, Peri, and Oceanus can just swim out to the boat without it (or Peri can come over on the skiff since he is small, perhaps).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kei
OoC: If the skiff can hold 2 people and cargo, could not Dwal and Kei take the boat with Peri as "cargo" out to the Sinker and then dump the "cargo" overboard? Meaning Peri would only need be in the water for half the time. Surely a halfling is small enough to join them in the boat without any ill effect.
Following Gerrard's example, Kei strips down to the bare essentials. Removing his chain shirt as he's been caught trying to swim in armour before - quite unsuccessfully. He stands there in only his clothes and robe, armed with a dagger, short sword and a few pouches. "Just in case" he says in a slightly timid tone. A sudden dread washes over him. What if I don't make it? Who will look after Elbin? What will happen to all my gold? He forces the thoughts from his mind as he busies himself by stowing his gear. With his belongings squared away he turns to the others. "Do we need rope or do we have another pan?"
((Peri has 100ft of rope to contribute. If there isn't enough rope they can do without; I just thought it would make getting out to the Sinker easier -- probably eliminate the need for swimming checks if they can hand-over-hand it to the boat. I also thought Brinehald had worked out the details on the boat. If something needed arranging Peri could have seen to it between visiting the Quartermasters and going back to sit at the Goat. Also, I'm fine with Peri riding out to the wreck, but maybe don't "dump" him overboard? ;) He's a delicate little flower.))
When they get to the cottage Peri will also strip down to just his new pants - so much for those nice creases - and belt. He tucks his crowbar and a pouch into his belt and nods to Kei. "Just in case." He ties the Potion of Healing on a string around his neck. He will offer the block and tackle to the boat team, as it might help haul out the loaded nets, and asks them to carry his spear out for him so he can swim out unencumbered. Ready to go, he wraps up in his bedroll to wait for the boat to get out to the Sinker.
It is mid-afternoon. The party sets out.
One of Brinehald's assistants, a young, smiling, but rather vacant young man, helps haul out a small skiff from high up in the dunes into the cold, choppy surf. It carries two (one rowing) and cargo. Peri definitely fits reasonably comfortably as an additional passenger in the cargo hatch. The wind is gusty; whitecaps grace the top of the Sinker's mast, which pokes out of the distant rolling waves at an angle. The skiff is a rowboat, equipped with little but oars, oarlocks, and a small anchor. Brinehald also threw in a sturdy net, about 8 by 6 feet in size.
Brinehald and his staff are uncomfortable with the area; the crabs unnerve them, and something about this old neighborhood (which includes your two cottages, rapidly being restored for habitation) unsettles them. Your carpenters watch your preparations, as they prepare to conclude another day's work. A few fishing boats pass much further offshore, evidently heading for the harbor, further to the west.
Presumably Dwal and Kei are in the skiff, one of them rowing? Peri in the cargo compartment in the stern? Gerrard swimming? Oceanus is certainly prepared to swim out; the cold doesn't bother him a bit once he's submerged.
The wreck is some 250-300 feet offshore (south of Crabbers Cove.) The wind is gusting from the southeast. You have 150 feet of rope at your disposal, plus the anchor line (another 50 feet.) It's quite cold, and the sun is getting low.
Dwal
Dwal will row as much as he can.
"Let's get this over as much as we can." he says, trying to maintain balance and not moving from his seat.
Due to the wind, you push off from the beach somewhat east of the Sinker's mast, Gerrard and Oceanus soon outpacing the little skiff. The winds are gusty, the waves choppy. A second, large wreck of an old slaver (broken into two pieces) can be seen offshore further to the east (perhaps the one Qivys escaped from?) Kei is in the bow of the skiff, Dwal rowing, Peri in the cargo compartment with the anchor and net.
Gerrard and Oceanus report that the water quickly becomes relatively deep, but then becomes more shallow as you move to the southwest, off the point of land that defines the cove. In the shallower, sandy plains (now more in line with the easternmost ruined cabin at Crabbers Cove, next door to your own refurbished ones) Gerrard and Oceanus see a vast army of little crabs, moving this way and that on their unknown errands. These are the same crabs that have overrun much of the Crabber Cove shore area, although they are now blocked by an ingenious retaining wall designed by Dwal around your two cottages.
Soon, you see the wreck - a wooden thirty-five foot fishing boat, settled on the bottom, relatively intact, albeit at a steep angle, its bow facing east. A small cabin or wheelhouse lay toward the stern, a closed cargo hatch leads belowdeck. A ballista is fixed to the bow. The mast, its sails long torn away, protrudes a couple of feet above the choppy surface. A beautiful, ornate fishing pole is fixed to its starboard side, now nearly pressed against the crabby ocean floor. The surrounding, sandy seabed is covered with thousands of crawling crabs. A large, roundish boulder protrudes from the seabed, perhaps thirty feet to the south. A steady stream of crabs come and go from a large hole in its north face. The water is about eighteen feet deep here. There are no sign of any bodies.
Gerrard:
pulling the rope anchored to shore behind him, Gerrard looks at the situation below and comments to Oceanus, ”That boulder looks like the home of the crabs. With this many around, I suspect any exposed bodies may already be picked clean. Should we attach the rope to the boat first, if it reaches?” Above the waves, Gerrard calls to the skiff, “We are going to try and attach the rope, then we will need to check the hold and wheelhouse for any bodies.”
Assuming Oceanus agrees, Gerrard works with him to try and attach the rope.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Peri:
The cramped little hold he's wedged into has seen its fair share of fish, and smells like it. Squatting, half naked, in the stinking hold, an inch of cold water sloshing around him as the little boat rocks with the waves, he wistfully remembers the days when he yearned for the glory of adventuring. As they get to the Sinker's mast he stands, picks up his spear, and takes a deep breath before hopping over the side into the cold sea. He'd been uncomfortably cold in the little boat, but the frigid water is such a shock he nearly gasps underwater. His head pops back up to the surface, and he treads water for a few seconds to catch his breath. "Cold! So cold!" he gasps to Dwal and Kei. He waits a few seconds for the initial shock to wear off and his body to adjust to the cold, but it doesn't. Turns out it's just really cold water. Wanting to get this over with as quickly as possible to get back to the warm, dry tavern, he takes a deep breath and dives under to help Gerrard and Oceanus. He sees Gerrard working on tying up the rope and decides to head for the wheelhouse. Just in case, he thinks to himself, and activates his Eldritch Sight to see if anything lights up on the boat. If not, he will look into the window of the wheelhouse to see if either of the missing sailors' bodies are in there. Perception 24
Kei
The waves are bigger than he expected. "Nearly there Dwal" he shouts against the wind. Unusually, he uses the dwarfs name. The gravity of the situation having sapped his dry sense of humour. As they approach the wreck he sets Trill to the sky's. "Watch over us my friend". Trill takes flight and sets into a circular flight pattern watching the frigid waters for signs of danger.
Alas, 150 feet of rope will not reach a wreck more than 250 feet offshore. Brinehald's assistant is standing on the shore watching and waiting for any signals.
Peri's Eldritch Sight picks up nothing arcane. The water is murky; visibility underwater is far from good. Diving down to peer into the wheelhouse, but sees nothing - it's empty.
Thousands of crabs crawl below; what little you can see of the ocean floor is sandy, with some patches of thick, brown, stringy eelgrass growing here and there. It's bitter, numbingly cold down here.
Dwal
Dwal steadies the boat as much as he can, though he isn't much help overall. "These lads will be the death of me to be sure." he says as the boat rocks back and forth. "I donna have nary a spell to help them either."