The four adventurers take a long rest in the cellar, meditating, recuperating, tending wounds, and preparing spells.
The afternoon disappears, the rain subsides to a dull drizzle, and the sun goes down. Butter eventually drags himself inside, wondering what's going on. He's not upset at the prospect of spending the night here - he's still healing from a serious wound, and he's had a good bit to drink today. He disappears into the caverns, returning only a few minutes later, disappointed to report that Seth and Farley have departed with the cargo, including all of the casks. He slumps quietly onto an empty bunk.
(Restore your hit points and spell slots, update any spell changes, etc. Did you all update your inventories with your newfound loot?)
It is early evening. You are rested and ready for whatever comes next.
Dwal will take out his war hammer and pray over it. He will trace runes of the hammer with his finger as he prays, granting his hammer the "Blessing of the Forge" over the hammer, making it +1 to hit.
"All right, lubbers! Heave to and trice up! We've a Danger door to investigate, and if we're quick about it we'll still have time for a drink at the Goat."
((I take it the Mariners Scale Mail is a custom item? I can't see it in the equipment listing.))
Qivys
"I like your enthusiasm lad, reminds me of a certain their I used to know."Qiv grins broadly as he speaks. "Let's get this done, I could use that drink you speak of"He stands and sets himself for the potential fight to come. Warhammer and shield at the ready, straps and buckles tightened on his armour. He hits his hammer against his shield in a rhythm that gets his blood rushing.
(Announcement: I just broke down and blew some money at D&DB. I just upgraded to the "Master Tier" subscription from the free account, and bought the digital DMG and PHB to boot. I turned "Content Sharing" on, which means you now have full digital access to the DMG and PHB on D&DB as long as you are part of this campaign. It also means I can give everyone their magic items, including the ones unique to Saltmarsh. Now I must go confess to my wife.)
(Edit: I shared Saltmarsh with you, too, but please don't look at it. I shared it so I can share adventure-unique items like Pipe of Remembrance, etc.)
(Ooooooo, you're gonna be in trouble... I don't know about you, but this quarantining has cut my non-grocery spending to about zero. So I treated myself to a hard copy of the DMG last week.)
It's early evening. The cellar is very dark; you've had to relight the torches a few times with the scant supplies the smugglers had left in the room. The precipitation outside has nearly subsided.
A barred door beckons you. Brackets upon the frame hold the damaged, bent bar firmly against it. The word “DANGER” is scrawled in chalk upon it.
Butter has polished off most of his rations and is grumbling to anyone who will listen about this lousy job. His wife suffers from early senility, he says. He needs the money to take care of her.
Butter exhales with exasperation and inaudible grumbles. He steps forward and slides the bar out of its brackets, then yanks at the door. The swollen old door resists a bit, but then yields to the old guard's obstinate brawn.
Light spilling in from the room behind you barely shows that the chamber is only about twelve feet across and the corners are filled with shadow. What little you can see is dingy and dirty.
This post has potentially manipulated dice roll results.
As you squint to see into the dark corners of the dirty room, you begin to sense movement from all around, as what looked like piles of debris begin to stand and assemble themselves to attack their intruders. Skeletons. They don't look of white, bleached bone; they rather appear to be coated in some kind of hard resin, which seems to resist their movement somewhat - you can see it beginning to flake away in places as they stand. They also each have a single, golden rib. There are six skeletal creatures, each with a short sword and bow.
Butter charges in, before you, to thwack at one of the nearest creatures with his longsword. Attack: 9 Damage: 6 - Butter's sword connects, barely. It slightly fractures the creature's right humerus, but the resin coating seems to resist some of the blow. Fortunately, a good bit of it flaked off from the impact.
Butter now stands in the center of the south wall, engaged with the skeleton in the southeast corner. The other creatures shamble towards you with increasing speed from the north end of the room.
He enters the room and moves north (enough to allow others through if they so choose). Qiv, now learning to anticipate his new arcane powers, stows his hammer just in time for his hand to start waving intricate patterns in the air. Coupled with the ancient words coming from his mouth he casts Frostbite at the closest skeleton coming from the north.
Qivys steps forward and casts his arcane frost upon a skeleton shambling south along the west wall. The skeleton fends off the blast - 8 - but fails. Frost forms in and around the skeleton's torso, doing serious damage – cracking several ribs and spitting its clavicle, rendering its skull off-kilter. But it continues to move forward, undeterred, its short sword swinging wildly at the intruding dwarf.
This post has potentially manipulated dice roll results.
Missy steps past Qivys and Butter into the center of the room and casts Thunderwave upon three of the skeletons (including the one Qivys damaged) in the center/rear of the room. A wave of thunderous force sweeps out from her outstretched arms, accompanied by a massive sonic blast and a storm of dust and debris. Everyone's ears are left ringing.
Skeleton 2 saving throw: 9 - Fail. Damage:13 - the skeleton Qivys froze is thrown violently against the west wall and is shattered to fragments. Skeleton 3 saving throw:20 - Success. Damage: 3 - a skeleton toward the rear of the room holds it bony footing, but takes significant damage. Skeleton 4 saving throw: 11 - Fail. Damage: 2 - a skeleton on Missy's right is thrown ten feet backwards and is nearly shattered.
There are two more skeletons in the rear of the room, unaffected and advancing. Qivys, Butter, and the skeleton Butter attacked in the SE corner are also unaffected.
(Not sure what I did to bring up the manipulation warning - sorry about that. No loaded dice here! Ignore the roll numbers - somehow it rerolled after I edited. Skeletons 2 and 4 failed their throws, skeleton 3 succeeded, the damage was: a lot, 11, and 7, respectively.)
Qivys is on the left, west wall. Missy is to his right. Four skeletons are at the north end of the room, advancing (including two quite damaged ones.) Butter is behind Missy at the south end of the room, crossing swords with a slightly damaged skeleton in the SE corner. Peri is entering the room, with Dwal behind him.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Dwal
(Haunted House...hell ye..sleep over! ;P)
The four adventurers take a long rest in the cellar, meditating, recuperating, tending wounds, and preparing spells.
The afternoon disappears, the rain subsides to a dull drizzle, and the sun goes down. Butter eventually drags himself inside, wondering what's going on. He's not upset at the prospect of spending the night here - he's still healing from a serious wound, and he's had a good bit to drink today. He disappears into the caverns, returning only a few minutes later, disappointed to report that Seth and Farley have departed with the cargo, including all of the casks. He slumps quietly onto an empty bunk.
(Restore your hit points and spell slots, update any spell changes, etc. Did you all update your inventories with your newfound loot?)
It is early evening. You are rested and ready for whatever comes next.
Dwal
Dwal will take out his war hammer and pray over it. He will trace runes of the hammer with his finger as he prays, granting his hammer the "Blessing of the Forge" over the hammer, making it +1 to hit.
Peri:
"All right, lubbers! Heave to and trice up! We've a Danger door to investigate, and if we're quick about it we'll still have time for a drink at the Goat."
((I take it the Mariners Scale Mail is a custom item? I can't see it in the equipment listing.))
Qivys
"I like your enthusiasm lad, reminds me of a certain their I used to know." Qiv grins broadly as he speaks. "Let's get this done, I could use that drink you speak of" He stands and sets himself for the potential fight to come. Warhammer and shield at the ready, straps and buckles tightened on his armour. He hits his hammer against his shield in a rhythm that gets his blood rushing.
(Announcement: I just broke down and blew some money at D&DB. I just upgraded to the "Master Tier" subscription from the free account, and bought the digital DMG and PHB to boot. I turned "Content Sharing" on, which means you now have full digital access to the DMG and PHB on D&DB as long as you are part of this campaign. It also means I can give everyone their magic items, including the ones unique to Saltmarsh. Now I must go confess to my wife.)
(Edit: I shared Saltmarsh with you, too, but please don't look at it. I shared it so I can share adventure-unique items like Pipe of Remembrance, etc.)
(Ooooooo, you're gonna be in trouble... I don't know about you, but this quarantining has cut my non-grocery spending to about zero. So I treated myself to a hard copy of the DMG last week.)
Nice, thanks for the share.
It's early evening. The cellar is very dark; you've had to relight the torches a few times with the scant supplies the smugglers had left in the room. The precipitation outside has nearly subsided.
A barred door beckons you. Brackets upon the frame hold the damaged, bent bar firmly against it. The word “DANGER” is scrawled in chalk upon it.
Butter has polished off most of his rations and is grumbling to anyone who will listen about this lousy job. His wife suffers from early senility, he says. He needs the money to take care of her.
Dwal
Dwal ready's himself. he places his pack in the room they are in, picks up his shield and hammer and says:
"Well, lads and lass, there is no time like the present to see what's behind such a dangerous door."
He will take a whack at the door:
Hit: 9
Damage: 1
And seems to do miserably at it.
"First thing i buy with any gold is a belt of giant's strength" he mutters to himself.
Butter exhales with exasperation and inaudible grumbles. He steps forward and slides the bar out of its brackets, then yanks at the door. The swollen old door resists a bit, but then yields to the old guard's obstinate brawn.
"Ye' pull, ye' don't push," he says to Dwal.
Dwal
"Pushin on a pull door is me life!" Dwal says laughing.
Light spilling in from the room behind you barely shows that the chamber is only about twelve feet across and the corners are filled with shadow. What little you can see is dingy and dirty.
Dwal
On Dwal"s action he will take a torch out of his pack.
Use Prestidigitation to light the torch them use Mage Hand to float the torch 10 ft. into the room.
As you squint to see into the dark corners of the dirty room, you begin to sense movement from all around, as what looked like piles of debris begin to stand and assemble themselves to attack their intruders. Skeletons. They don't look of white, bleached bone; they rather appear to be coated in some kind of hard resin, which seems to resist their movement somewhat - you can see it beginning to flake away in places as they stand. They also each have a single, golden rib. There are six skeletal creatures, each with a short sword and bow.
Initiative:
Six resin-coated Skeletons: 13
Dwal: 4
Peri: 4
Qivys: 17
Missy: 22
Butter: 5
Missy and Qivys may go first.
Butter charges in, before you, to thwack at one of the nearest creatures with his longsword.
Attack: 9 Damage: 6 - Butter's sword connects, barely. It slightly fractures the creature's right humerus, but the resin coating seems to resist some of the blow. Fortunately, a good bit of it flaked off from the impact.
Butter now stands in the center of the south wall, engaged with the skeleton in the southeast corner. The other creatures shamble towards you with increasing speed from the north end of the room.
Qivys
He enters the room and moves north (enough to allow others through if they so choose). Qiv, now learning to anticipate his new arcane powers, stows his hammer just in time for his hand to start waving intricate patterns in the air. Coupled with the ancient words coming from his mouth he casts Frostbite at the closest skeleton coming from the north.
( Damage 6 Con save 12. )
Qivys steps forward and casts his arcane frost upon a skeleton shambling south along the west wall. The skeleton fends off the blast - 8 - but fails. Frost forms in and around the skeleton's torso, doing serious damage – cracking several ribs and spitting its clavicle, rendering its skull off-kilter. But it continues to move forward, undeterred, its short sword swinging wildly at the intruding dwarf.
Missy is up next, then Peri.
(Is there room to cast thunderwave without hitting Butter or Qivys?)
Missy steps past Qivys and Butter into the center of the room and casts Thunderwave upon three of the skeletons (including the one Qivys damaged) in the center/rear of the room. A wave of thunderous force sweeps out from her outstretched arms, accompanied by a massive sonic blast and a storm of dust and debris. Everyone's ears are left ringing.
Skeleton 2 saving throw:
9- Fail. Damage:13- the skeleton Qivys froze is thrown violently against the west wall and is shattered to fragments.Skeleton 3 saving throw:
20- Success. Damage:3- a skeleton toward the rear of the room holds it bony footing, but takes significant damage.Skeleton 4 saving throw:
11- Fail. Damage:2- a skeleton on Missy's right is thrown ten feet backwards and is nearly shattered.There are two more skeletons in the rear of the room, unaffected and advancing. Qivys, Butter, and the skeleton Butter attacked in the SE corner are also unaffected.
(Not sure what I did to bring up the manipulation warning - sorry about that. No loaded dice here! Ignore the roll numbers - somehow it rerolled after I edited. Skeletons 2 and 4 failed their throws, skeleton 3 succeeded, the damage was: a lot, 11, and 7, respectively.)
Peri may act next.
Qivys is on the left, west wall.
Missy is to his right.
Four skeletons are at the north end of the room, advancing (including two quite damaged ones.)
Butter is behind Missy at the south end of the room, crossing swords with a slightly damaged skeleton in the SE corner.
Peri is entering the room, with Dwal behind him.