Gerrard enters the room and wordlessly stabs each of the bodies with his glowing rapier to ensure they are not undead. Satisfied, he steps back and looks towards the next room.:
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dwal enters the room and looks around. Seeing the remains and hearing Peri's questions:
"This was a dwarven outpost or home that was raided by Orcs is me guess," he says. "Looks like the Orc's won and that ghost was one of the dwarves that ran away instead of fighting them off." Dwal runs his fingers through his beard. "I ain't from these parts so I don't got an idea of what clan was here." Dwal looks around for some sort of Clan runes or symbols in the bodies of the dwarves, careful not to touch the remains.
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Kei
He joins his fellow adventurers in the small room. "I thought dwarves were built for a fight. I guess this orc murdered them in their sleep before getting shanked. I don't like that. If you wanna kill someone, at least make it a fair fight." He scans the room for signs of who either clan might be.
History 9
((He barely remembers his own name by the looks ))
This complex definitely belonged to a clan of mountain dwarves; their exact clan unknown, although the face of its once-leader is a familiar motif in many of the elaborate, decorative carvings. Clearly this place has been unoccupied for at least a century. Dwal recalls the ghost using the words "Durgeddin" and "Khundrukar" - possibly the settlement's leader and its name?
Gerrard confirms that these skeletal remains are indeed inanimate and long-dead.
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The next chamber might once have been a barracks. The remains of six wooden bunks lean against the walls, burned and hacked by pillagers, and half a dozen skeletal dwarves lie here and there on the floor. With clicking and scraping sounds, the skeletons rise and advance on you...
Peri, who never actually entered the last room, watches from the hall as Gerrard (I guess?) opens the next door. Seeing the skeletons begin to rise from the floor, Peri yelps, grabs the door, and pulls it closed. "There's five or six of 'em in there. Unless someone really needs something from that room, I say we leave 'em for the duergar!"
(Since no one said they'd entered the room and Peri is first in the Initiative count, I assume he can close the door without trapping anyone inside.))
Peri pulls Kei back and slams the stone door shut. After a moment of clattering bones, all goes quiet. There is no evidence of any attempt to open the door from the inside.
Gerrard looks...disappointed...that he didn’t get the chance to take his bottled up rage out on the skeletons. Looking at the door intently for a few moments, he eventually shrugs and moves onto the next door.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Good plan lad," he says to Peri. "We can come back if later on and put those souls to rest." Dwal nods.
Dwal will move 15 ft. forward. "Dark magics are afoot here," he says. "There has to be something maintaining it though, a source keeping the dead here. We faced a ghoul, a ghost and skeletons, so what's keeping them all here?" he asks.
Himself inspired by the unfolding events blurts out another of his rhymes. "Into the darkness he goes. On the hunt for undead foes. A young Duke so bold. It matters not that he's so....tall". He catches himself before finishing, remembering how upset Gerrard is at his premature aging. His poem granting Gerrard inspiration, even if it is in the form of anger and frustration.
((Kei would be entering after the others. His personal desires for treasure are enough to keep him here, but not enough for him to jump head first into uncharted territory))
The fourth room is similar to the others. An old barracks room, perhaps, this one is filled with more old, smashed furniture and debris from some final battle, together with Orcish graffiti, and the (inanimate) skeletal remains of dwarves and orcs.
Dwal shakes his head a bit. "Ye realize we are going to have to go back and send those lads to the next world don't ye," he says referring to the skeletons in the one room.
"If we open the door and stay in this corridor, could we not limit the fighting to one at a time? I mean the bags of bones don't seem too smart."He offers up his battle plan to the others.
Gerrard:
Gerrard enters the room and wordlessly stabs each of the bodies with his glowing rapier to ensure they are not undead. Satisfied, he steps back and looks towards the next room.:
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dwal
Dwal enters the room and looks around. Seeing the remains and hearing Peri's questions:
"This was a dwarven outpost or home that was raided by Orcs is me guess," he says. "Looks like the Orc's won and that ghost was one of the dwarves that ran away instead of fighting them off." Dwal runs his fingers through his beard. "I ain't from these parts so I don't got an idea of what clan was here."
Dwal looks around for some sort of Clan runes or symbols in the bodies of the dwarves, careful not to touch the remains.
Kei
He joins his fellow adventurers in the small room. "I thought dwarves were built for a fight. I guess this orc murdered them in their sleep before getting shanked. I don't like that. If you wanna kill someone, at least make it a fair fight." He scans the room for signs of who either clan might be.
History 9
((He barely remembers his own name by the looks ))
This complex definitely belonged to a clan of mountain dwarves; their exact clan unknown, although the face of its once-leader is a familiar motif in many of the elaborate, decorative carvings. Clearly this place has been unoccupied for at least a century. Dwal recalls the ghost using the words "Durgeddin" and "Khundrukar" - possibly the settlement's leader and its name?
Gerrard confirms that these skeletal remains are indeed inanimate and long-dead.
Gerrard:
After waiting for the others to investigate, Gerrard sets up on the next door around clockwise and asks, "Ready for the next room?"
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dwal
After Dwal is satisfied with his inspection of this room he will move on to the next with the group.
"We haven't heard a thing from the gray dwarves," he says. "They may be using us to clear the rooms they keep clear of so they can expand."
"Know this' Dwal says loudly 'If'n I am clearing this I'll bring an army of dwarves back and reclaim this place proper."
The next chamber might once have been a barracks. The remains of six wooden bunks lean against the walls, burned and hacked by pillagers, and half a dozen skeletal dwarves lie here and there on the floor. With clicking and scraping sounds, the skeletons rise and advance on you...
Initiative:
Skeletal Dwarves: 14
Kei: 8
Gerrard: 24
Peri: 15
Dwal: 7
Oceanus: 21
Trill: 8
Bjorn: 21
Peri, Dwal and Trill may act first.
((How'd Kei end up in the room first? Gulp! ))
Peri:
Peri, who never actually entered the last room, watches from the hall as Gerrard (I guess?) opens the next door. Seeing the skeletons begin to rise from the floor, Peri yelps, grabs the door, and pulls it closed. "There's five or six of 'em in there. Unless someone really needs something from that room, I say we leave 'em for the duergar!"
(Since no one said they'd entered the room and Peri is first in the Initiative count, I assume he can close the door without trapping anyone inside.))
Peri pulls Kei back and slams the stone door shut. After a moment of clattering bones, all goes quiet. There is no evidence of any attempt to open the door from the inside.
Gerrard:
Gerrard looks...disappointed...that he didn’t get the chance to take his bottled up rage out on the skeletons. Looking at the door intently for a few moments, he eventually shrugs and moves onto the next door.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dwal
"Good plan lad," he says to Peri. "We can come back if later on and put those souls to rest." Dwal nods.
Dwal will move 15 ft. forward. "Dark magics are afoot here," he says. "There has to be something maintaining it though, a source keeping the dead here. We faced a ghoul, a ghost and skeletons, so what's keeping them all here?" he asks.
The next room appears to contain only dust and debris. (In what order are you entering these rooms?)
OOC: Gerrard is spoiling for a fight, so he will go first unless someone else insists.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kei
Himself inspired by the unfolding events blurts out another of his rhymes. "Into the darkness he goes. On the hunt for undead foes. A young Duke so bold. It matters not that he's so....tall". He catches himself before finishing, remembering how upset Gerrard is at his premature aging. His poem granting Gerrard inspiration, even if it is in the form of anger and frustration.
((Kei would be entering after the others. His personal desires for treasure are enough to keep him here, but not enough for him to jump head first into uncharted territory))
The fourth room is similar to the others. An old barracks room, perhaps, this one is filled with more old, smashed furniture and debris from some final battle, together with Orcish graffiti, and the (inanimate) skeletal remains of dwarves and orcs.
Dwal
Dwal shakes his head a bit. "Ye realize we are going to have to go back and send those lads to the next world don't ye," he says referring to the skeletons in the one room.
Gerrard:
Gerrard stabs the bodies to make sure they are not undead, then is ready to move on. “Where to next?” He asks.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kei
"If we open the door and stay in this corridor, could we not limit the fighting to one at a time? I mean the bags of bones don't seem too smart." He offers up his battle plan to the others.
Gerrard:
Nodding, Gerrard agrees to the plan, “Good. Open the door and let one out at a time. That could work.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"