This post has potentially manipulated dice roll results.
Kei conjures a trio of glowing magical darts and directs them at the undamaged skeleton nearest the door (#5), nearly shattering it.
Gerrard storms through the open door, shattering the first skeleton he sees with a single powerful blow, and with his other hand dispatching the one-legged skeleton (#4) as well.
Two down, one badly damaged skeletal dwarf remaining.
Oceanus bounds behind Gerrard and onto a bunk, and attempts to skewer the last one with his trident: Trident attack: 24 Piercing Damage: 8
He smashes it to pieces. All of the skeletons have been reduce to piles of splintered bones. Combat is over.
It is a bit of a mystery. There is little here but the remains of old bunks - evidently a small barracks at one time. In addition to the six Dwarven skeletons, here is a seventh figure here – a desiccated human corpse half-buried under wrecked furniture.
Gerrard helps to dig out the seventh figure carefully, curious that a human corpse would be here. Of course, he stabs it with his glowing rapier first--just in case.
It's a mummified female human, quite dead and inanimate. The body is years, but not centuries, old - her demise occurred long after whatever fate these dwarves met, or this room, for that matter. She has a double-pocketed pouch hanging from her leather belt, containing a set of thieves' tools and 400 silver pieces.
Recovering the pouch, Gerrard says, "There appears to be little else here. Shall we continue our exploration?" He heads to the east, crossing through the pool room with a scowl and stopping at the first door on the northern wall in the eastern corridor. Once the others have caught up and signal they are ready, he will open the door (if the others wish to do something else, he will hold and follow them--he seems to be anxious for activity, if not with any particular purpose or direction other than to take his frustration out on legitimate enemies).
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Crossing across the pool room and opening the next door, Gerrard finds another looted and vandalized room - perhaps an old armory, based on the brackets upon the wall and the scattering of brittle, broken and worm-eaten battle axes on the floor, together with more long-dead dwarves and orcs, all of whom clearly died violent deaths.
This post has potentially manipulated dice roll results.
Gerrard:
More stabbing of the dead bodies to make sure they are not undead, then investigation of the room for hidden clues or treasures. Gerrard waits for the others to comment or act as they see fit, saying, "Let's move on once you are ready."
Investigation: 9
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The bodies are assuredly dead. Gerrard finds an opaque, neatly-cut, black gemstone among the bodies which looks like it may hold some value, but there is nothing else of apparent interest or worth here.
Skewered again. A scar or two makes for a good story for the ladies, but if I keep this up I'll be a pincushion. I'm definitely going to need another set of clothes soon. Sure would be nice if Gerrard could show me... At the thought of Gerrard he remembers the noble's curse and shudders. Nothing for it but to carry on, he follows the man down the eastern tunnel. After Gerrard clears the first room on the left Peri -- ready to spring back at the first sign of trouble -- opens the door directly across the hallway.
Putting the gemstone in the bag with the silver (for later distribution to the group as is only fair, of course), Gerrard watched Peri open the door across the hall and he prepared for whatever may be on the other side of that door...
"Come my feathered friend. Lend me your senses once more."He beckons the bird fly down the hallway to its end. "Let's see how many doors we need open."
Trill swoops past Peri as it heads down the hallway towards the far end. Kei's eyes turn white as he stands motionless in the pool room, watching the hallway zoom below him.
Dwal sees and hears nothing out side of the party's activities, and some distant hammering to the south. It's dead quiet, and dead still.
Trill discovers that the hallway leads to a large open chamber. Three doors open into it, and a dark pool fills a low stone basin in its center. The chamber is littered with the remains of old warriors. Seven dwarf corpses lie where they fell a hundred years ago, surrounded by the remains of at least a dozen orc warriors. The dead have been stripped of their arms and armor; only a handful of broken weapons and shattered shields remain.
Peri opens the next door. This chamber must once have been the personal quarters of an important dwarf. It is decorated with tapestries and furnished comfortably, although age has taken its toll on the contents. Apparently, the room has not been looted. A beautiful rug covers the center of the floor, and a simple bed and writing desk stand in the southwest corner.
At first pleased, and then suspicious, to see a room that hasn't been ransacked, Peri will carefully look over the room (Perception22) and then use his Eldritch Sight to be certain there aren't any magical wards on the room. If the room checks out okay he will enter and head to the writing desk, where he will check for any traps - Can't say I didn't learn from our day of playing pirates - before opening any drawers (Investigation16).
((He's learned enough to be cautious, but not enough to let someone smarter look for signs of traps.))
Dwal moves up to the room Peri has opened the door to. He will move into the room in the right top corner. He will take the time to inspect the room to see what he can see.
Investigation: 18
If something catches his eye Dwal will close in for a closer look.
Peri's Eldritch Sight detects something magical about the rug, but he find no traps nor magic in the desk. The desk holds pens and a vial of long-dried ink; the single drawer holds a sheaf of papers covered with notes and formulae, in Dwarvish.
Neither Gerrard nor Dwal see anything else notable. Everyone takes pains not to step on the rug, which, while coated in a layer of dust, otherwise shows no signs of fading nor aging.
This post has potentially manipulated dice roll results.
Peri:
"Mind the carpet! Some sort of magical ward on it."he tells the others. He rummages through the desk but nothing catches his interest. "Here," he says to Dwal, handing him the papers covered in Dwarvish scribbles. "Maybe these'll tell you whose home this was."
He peeks under the bed just to be sure he hasn't missed anything valuable (Perception6) then exits the room to take up his position by the next door to the north. He nods at Gerrard. "Ready when you are." He sets his sear at the ready for whatever lies on the other side.
Normally the loquacious noble would be intensely curious about a magical carpet, hoping perhaps it could provide flying transportation. Today is not that day, and he moves on to the next door on the northern wall, opening it when the others are ready.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
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Kei conjures a trio of glowing magical darts and directs them at the undamaged skeleton nearest the door (#5), nearly shattering it.
Gerrard storms through the open door, shattering the first skeleton he sees with a single powerful blow, and with his other hand dispatching the one-legged skeleton (#4) as well.
Two down, one badly damaged skeletal dwarf remaining.
Oceanus bounds behind Gerrard and onto a bunk, and attempts to skewer the last one with his trident:
Trident attack: 24 Piercing Damage: 8
He smashes it to pieces. All of the skeletons have been reduce to piles of splintered bones. Combat is over.
Dwal
Dwal looks around at the skeletons then to the rest of the party. "Well that's a fine howdy doo!" he says. "I wonder what they was protecting."
It is a bit of a mystery. There is little here but the remains of old bunks - evidently a small barracks at one time. In addition to the six Dwarven skeletons, here is a seventh figure here – a desiccated human corpse half-buried under wrecked furniture.
Gerrard:
Gerrard helps to dig out the seventh figure carefully, curious that a human corpse would be here. Of course, he stabs it with his glowing rapier first--just in case.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
It's a mummified female human, quite dead and inanimate. The body is years, but not centuries, old - her demise occurred long after whatever fate these dwarves met, or this room, for that matter. She has a double-pocketed pouch hanging from her leather belt, containing a set of thieves' tools and 400 silver pieces.
Gerrard:
Recovering the pouch, Gerrard says, "There appears to be little else here. Shall we continue our exploration?" He heads to the east, crossing through the pool room with a scowl and stopping at the first door on the northern wall in the eastern corridor. Once the others have caught up and signal they are ready, he will open the door (if the others wish to do something else, he will hold and follow them--he seems to be anxious for activity, if not with any particular purpose or direction other than to take his frustration out on legitimate enemies).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Crossing across the pool room and opening the next door, Gerrard finds another looted and vandalized room - perhaps an old armory, based on the brackets upon the wall and the scattering of brittle, broken and worm-eaten battle axes on the floor, together with more long-dead dwarves and orcs, all of whom clearly died violent deaths.
Gerrard:
More stabbing of the dead bodies to make sure they are not undead, then investigation of the room for hidden clues or treasures. Gerrard waits for the others to comment or act as they see fit, saying, "Let's move on once you are ready."
Investigation: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The bodies are assuredly dead. Gerrard finds an opaque, neatly-cut, black gemstone among the bodies which looks like it may hold some value, but there is nothing else of apparent interest or worth here.
Peri:
Skewered again. A scar or two makes for a good story for the ladies, but if I keep this up I'll be a pincushion. I'm definitely going to need another set of clothes soon. Sure would be nice if Gerrard could show me...
At the thought of Gerrard he remembers the noble's curse and shudders. Nothing for it but to carry on, he follows the man down the eastern tunnel. After Gerrard clears the first room on the left Peri -- ready to spring back at the first sign of trouble -- opens the door directly across the hallway.
Gerrard:
Putting the gemstone in the bag with the silver (for later distribution to the group as is only fair, of course), Gerrard watched Peri open the door across the hall and he prepared for whatever may be on the other side of that door...
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dwal
Dwal surveys the area. 'I just don't like it. Dwarves caught unaware. It smacks of treachery." he says.
Dwal will move up to the intersection and look & listen.
Perception: 21
Kei & Trill
"Come my feathered friend. Lend me your senses once more." He beckons the bird fly down the hallway to its end. "Let's see how many doors we need open."
Trill swoops past Peri as it heads down the hallway towards the far end. Kei's eyes turn white as he stands motionless in the pool room, watching the hallway zoom below him.
Dwal sees and hears nothing out side of the party's activities, and some distant hammering to the south. It's dead quiet, and dead still.
Trill discovers that the hallway leads to a large open chamber. Three doors open into it, and a dark pool fills a low stone basin in its center. The chamber is littered with the remains of old warriors. Seven dwarf corpses lie where they fell a hundred years ago, surrounded by the remains of at least a dozen orc warriors. The dead have been stripped of their arms and armor; only a handful of broken weapons and shattered shields remain.
Peri opens the next door. This chamber must once have been the personal quarters of an important dwarf. It is decorated with tapestries and furnished comfortably, although age has taken its toll on the contents. Apparently, the room has not been looted. A beautiful rug covers the center of the floor, and a simple bed and writing desk stand in the southwest corner.
Peri:
At first pleased, and then suspicious, to see a room that hasn't been ransacked, Peri will carefully look over the room (Perception 22) and then use his Eldritch Sight to be certain there aren't any magical wards on the room. If the room checks out okay he will enter and head to the writing desk, where he will check for any traps - Can't say I didn't learn from our day of playing pirates - before opening any drawers (Investigation 16).
((He's learned enough to be cautious, but not enough to let someone smarter look for signs of traps.))
Gerrard:
Gerrard moves in to back Peri up, but he stays off the carpet, uneasy that it may conceal a pit or some other unpleasantness.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dwal
Dwal moves up to the room Peri has opened the door to. He will move into the room in the right top corner. He will take the time to inspect the room to see what he can see.
Investigation: 18
If something catches his eye Dwal will close in for a closer look.
Peri's Eldritch Sight detects something magical about the rug, but he find no traps nor magic in the desk. The desk holds pens and a vial of long-dried ink; the single drawer holds a sheaf of papers covered with notes and formulae, in Dwarvish.
Neither Gerrard nor Dwal see anything else notable. Everyone takes pains not to step on the rug, which, while coated in a layer of dust, otherwise shows no signs of fading nor aging.
Peri:
"Mind the carpet! Some sort of magical ward on it." he tells the others. He rummages through the desk but nothing catches his interest. "Here," he says to Dwal, handing him the papers covered in Dwarvish scribbles. "Maybe these'll tell you whose home this was."
He peeks under the bed just to be sure he hasn't missed anything valuable (Perception 6) then exits the room to take up his position by the next door to the north. He nods at Gerrard. "Ready when you are." He sets his sear at the ready for whatever lies on the other side.
Gerrard:
Normally the loquacious noble would be intensely curious about a magical carpet, hoping perhaps it could provide flying transportation. Today is not that day, and he moves on to the next door on the northern wall, opening it when the others are ready.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"