This post has potentially manipulated dice roll results.
Harmony was relieved as the last one fell until she had heard Garu, nodding. "Sure!" she says, moving closer before casting Healing Word. Then she hears Aisha, shaking her head. "That's all of the ones who chased me. There is still 12 back at the statues including their leader though." she said back to her.
This post has potentially manipulated dice roll results.
Aisha grunted not liking that, she had hoped that all of them had followed but it seemed that wasn't the case. The party had spent some spells, but it wasn't nearly as bad as it had been yesterday. Does anyone else need healing for morrre than a flesh wound? if so I will use one to save Harrmony's ... we're nyot stopping. We have to press on. I will harry them from a distance with my bows reach. be sparing with your spells... and save them for if they send a larger group, or ask the otherr trrribes for rrreinforcements... as much as Aisha doubts they will, stupid 'honor' brutes as they all seem to be. Aisha hates what we have to do.. or atleast Aisha thinks we have to do but their lives are worrth less than multiple worrlds, and none of us could figure out the puzzle here like we did before. if no one needs healing... Aisha will set up the next attacks. Spread out but stay within range of eachothers abilities.
If we're spread, they will be forced to choose a tarrget. Rremember save larger spells for emergencies.... like if most of them gang up on one of us, or they call rrreinforcements... Aisha's shoulders felt heavy. This was going to wear on her consciousness even if the brutes deserved it.
If no one needed healing, Tsavi would come down from the tree, but stay hidden in the grass near Harmony, to protect her, while Aisha moved ahead, back to the camp, but only as far as it took to 'see' one of them, because her range was insane with her longbow. only getting into easy (150ft) shot range, stealthily approaching to snipe at one with two shots.
If someone needed healing Aisha would cast a first level Cure Wounds on them: 5
If no one needed healing Stealths A/T 20 / 21 (Rolled with ADV under the assumption that none of the ogres actually know where they are, even if they know 'we exist somewhere. If not ADV, take the lower of the two rolls.
"I've been watching for them, for those at the statues, but haven't seen any thing coming from that direction. They must have heard the shouting." Abraxas thinks for a moment. "Are they circling around? To ambush us?"
Garu thanks Aisha for removing the spike growth - she looks everyone over for injuries. "I have a full tap of health to restore by laying on hands."
If no one has done so, Garu will then search the bodies over for weapons and food. She will then try to say a brief prayer for the dead to ensure their passage to the next realm.
Rollback Post to RevisionRollBack
Halsen - Human Monk - Winter Splendor Aradurk - Half-Orc Fighter - Barty's Blade Bizarre Aradurk - Half-Orc Fighter - Betrayal at Devilsfall Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A) Aradurk - Half-Orc Fighter -Barty's "The Whispered Word (Doom Portals Part 5) Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Harmony hears Aisha ask about healing, shaking her head as she felt that she could keep going. She did agree that they have to stop the rest of the ogres, how the worlds are at stake. Then she listens to Abraxas, shaking her head again. "I don't think so. They clearly aren't the sneaky ambush type." Harmony says back to him before moving out, spreading out but not too far from the others.
OOC: I would like to get a good picture again of the party's approach to the clearing. Aisha is moving stealthily forward (the rolls are not at advantage, just a typical attempt to be stealthy). Where are the others in regards to Aisha?
Abraxas is about 50 ft from the remains of the bugbears that had been caught in the thorns. He is facing the statues. I believe this puts him closer to Garu and Harmony than Aisha.
Aisha creeps forward with the others remaining slightly behind, moving quietly forward.
For Aisha:
The thick trees near the opening of the clearing block your view until until you are around 60 feet away from the opening. When you reach that point, you can spot a few of the armored bugbears standing at the ready. They look to be in a loose formation about 10 feet apart from one another, axes and bows raised as their eyes watch the opening, but do not seem to have spotted you yet.
This post has potentially manipulated dice roll results.
Aisha finds them, though she is much closer than she'd hoped to be when they got within 'visibility' and knowing the others were following, she decided to take advantage of the situation before, by some horrible miracle they were spotted and the game was up. However she didn't want to risk killing them so close to the statues, so she eyed two of the 'ranged' Ogres, and fired off two shots, one at each, before dipping behind a tree as much as possible, while listening for the sounds of them moving forward.
Abraxas will move toward Aisha to just within the range of Crown of Madness. Assuming he has spotted them, he will cast it (DC WIS 16) at the largest bugbear. He will turn that bugbear against those around it.
He will ready this action, if he has not yet seen the creatures.
Aisha makes her presence known to the bugbears in precise fashion, carving an arrow into a bugbear archer even as it searches for her. Her second shot is not as accurate, striking a tree nearby. The bugbears roar a battle cry, ready for the challenge.
Round 1 Order: Players <===== Aisha has taken her turn Bugbears
Placement: Eleven bugbears remain in the clearing with the Warlord Statues; six wielding greataxes and five wielding shortbows. Aisha is 60 feet away from the clearing and 100 feet away from the nearest bugbear. Abraxas, Harmony, and Garu are 120 feet away from the clearing and 160 feet away from the nearest bugbear. Being in the forest provides half cover at a range of 40 feet or greater.
Health: Aisha is lightly wounded. Harmony is lightly wounded. Garu is lightly wounded.
Ammunition: Aisha has used 2 arrows.
OOC: Aisha's first attacks constitute the start of the first round of combat. The bugbears are alerted now but they are surprised, meaning Abraxas, Harmony, and Garu can still act in round 1.
Because of the trees, there is no visibility past 100 feet. If I don't hear otherwise I will assume that Abraxas is indeed moving forward while readying crown of madness to be cast when he sees a bugbear.
Abraxas, upon seeing Aisha fire his bow (if, Barty, that is possible), does indeed continue moving, but moves toward Aisha, rather than the statues directly. He will Dash hoping to see what Aisha sees.
If he can't see Aisha, he continues toward the statues. When he sees the number of bugbears, he may change his mind about his spell.
Harmony would move 60 feet before first doing Mantle of Inspiration on the others and then prepare herself for any long range attacks.
Movement: 60 feet forward
Bonus Action: Mantle of Inspiration on Aisha, Abraxas, Garu - grant 8 temporary HP to up to 5 creatures you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
OOC: Note that the casting time for Find Steed is 10 minutes. Garu could start to cast it now, but 100 rounds of combat might be a bit of a long wait. Since the bugbears are surprised, having expected to see the party coming, the party gets another turn right away so Garu can take a different action for round 1 during the post for round 2.
Harmony's inspiring presence adds a quickness to the steps of the party as she moves forward with Abraxas. The bugbears, now aware of Aisha's presence, scan the trees frantically as the others come into view.
Round 2 Order: Players <===== Bugbears
Placement: Eleven bugbears remain in the clearing with the Warlord Statues; six wielding greataxes and five wielding shortbows. Abraxas, Aisha and Harmony are 60 feet away from the clearing and 100 feet away from the nearest bugbear. Garu is 120 feet away from the clearing and 160 feet away from the nearest bugbear. Being in the forest provides half cover at a range of 40 feet or greater.
Health: Aisha is lightly wounded. Harmony is lightly wounded. Garu is lightly wounded.
Ammunition: Aisha has used 2 arrows.
OOC: Abraxas, Aisha and Garu can use their reaction from round 1 to move up to their movement speed in addition to their turn in round 2.
Abraxas will cast Slow at as many bugbears are within range and the area of effect (WIS DC 16). If he need to move closer to do this, he does use his reaction. Otherwise he stays closer to the others.
Harmony thinks of what to do, getting an idea. She'll stay closer to the others, ready to dodge any attacks and then activates Mantle of Majesty.
Action: Dodge
Bonus Action: Mantle of Majesty
At 6th level, you gain the ability to cloak yourself in a fey magic that makes others want to serve you. As a bonus action, you cast command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast command as a bonus action on each of your turns, without expending a spell slot.
Any creature charmed by you automatically fails its saving throw against the command you cast with this feature.
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Harmony was relieved as the last one fell until she had heard Garu, nodding. "Sure!" she says, moving closer before casting Healing Word. Then she hears Aisha, shaking her head. "That's all of the ones who chased me. There is still 12 back at the statues including their leader though." she said back to her.
Action: 2nd Level Healing Word on Garu for 11
Aisha grunted not liking that, she had hoped that all of them had followed but it seemed that wasn't the case. The party had spent some spells, but it wasn't nearly as bad as it had been yesterday. Does anyone else need healing for morrre than a flesh wound? if so I will use one to save Harrmony's ... we're nyot stopping. We have to press on. I will harry them from a distance with my bows reach. be sparing with your spells... and save them for if they send a larger group, or ask the otherr trrribes for rrreinforcements... as much as Aisha doubts they will, stupid 'honor' brutes as they all seem to be. Aisha hates what we have to do.. or atleast Aisha thinks we have to do but their lives are worrth less than multiple worrlds, and none of us could figure out the puzzle here like we did before. if no one needs healing... Aisha will set up the next attacks. Spread out but stay within range of eachothers abilities.
If we're spread, they will be forced to choose a tarrget. Rremember save larger spells for emergencies.... like if most of them gang up on one of us, or they call rrreinforcements... Aisha's shoulders felt heavy. This was going to wear on her consciousness even if the brutes deserved it.
If no one needed healing, Tsavi would come down from the tree, but stay hidden in the grass near Harmony, to protect her, while Aisha moved ahead, back to the camp, but only as far as it took to 'see' one of them, because her range was insane with her longbow. only getting into easy (150ft) shot range, stealthily approaching to snipe at one with two shots.
If someone needed healing Aisha would cast a first level Cure Wounds on them: 5
If no one needed healing Stealths A/T 20 / 21 (Rolled with ADV under the assumption that none of the ogres actually know where they are, even if they know 'we exist somewhere. If not ADV, take the lower of the two rolls.
Occassional Dungeon Master.
"I've been watching for them, for those at the statues, but haven't seen any thing coming from that direction. They must have heard the shouting." Abraxas thinks for a moment. "Are they circling around? To ambush us?"
Death on the Water and Baldur's Gate Bodyguard
Garu thanks Aisha for removing the spike growth - she looks everyone over for injuries. "I have a full tap of health to restore by laying on hands."
If no one has done so, Garu will then search the bodies over for weapons and food. She will then try to say a brief prayer for the dead to ensure their passage to the next realm.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Harmony hears Aisha ask about healing, shaking her head as she felt that she could keep going. She did agree that they have to stop the rest of the ogres, how the worlds are at stake. Then she listens to Abraxas, shaking her head again. "I don't think so. They clearly aren't the sneaky ambush type." Harmony says back to him before moving out, spreading out but not too far from the others.
OOC: I would like to get a good picture again of the party's approach to the clearing. Aisha is moving stealthily forward (the rolls are not at advantage, just a typical attempt to be stealthy). Where are the others in regards to Aisha?
See my profile for all my PbP threads!
(Harmony would have followed not too close behind and spread out but be at least 60 feet from everyone)
Garu hangs back a little, within view of Aisha.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Abraxas is about 50 ft from the remains of the bugbears that had been caught in the thorns. He is facing the statues. I believe this puts him closer to Garu and Harmony than Aisha.
Death on the Water and Baldur's Gate Bodyguard
Aisha creeps forward with the others remaining slightly behind, moving quietly forward.
For Aisha:
The thick trees near the opening of the clearing block your view until until you are around 60 feet away from the opening. When you reach that point, you can spot a few of the armored bugbears standing at the ready. They look to be in a loose formation about 10 feet apart from one another, axes and bows raised as their eyes watch the opening, but do not seem to have spotted you yet.
See my profile for all my PbP threads!
Aisha finds them, though she is much closer than she'd hoped to be when they got within 'visibility' and knowing the others were following, she decided to take advantage of the situation before, by some horrible miracle they were spotted and the game was up. However she didn't want to risk killing them so close to the statues, so she eyed two of the 'ranged' Ogres, and fired off two shots, one at each, before dipping behind a tree as much as possible, while listening for the sounds of them moving forward.
1 Attack: 28 Damage: 18
2 Attack: 23 Damage: 6
Hoping her allies would be ready.
Occassional Dungeon Master.
Abraxas will move toward Aisha to just within the range of Crown of Madness. Assuming he has spotted them, he will cast it (DC WIS 16) at the largest bugbear. He will turn that bugbear against those around it.
He will ready this action, if he has not yet seen the creatures.
Death on the Water and Baldur's Gate Bodyguard
DM Screen:
11
Aisha makes her presence known to the bugbears in precise fashion, carving an arrow into a bugbear archer even as it searches for her. Her second shot is not as accurate, striking a tree nearby. The bugbears roar a battle cry, ready for the challenge.
Initiative:
Abraxas: 5
Aisha: 9
Harmony: 15
Garu: 15
Average: 15.75
Bugbear: 18
Bugbear: 23
Bugbear: 5
Bugbear: 11
Bugbear: 7
Bugbear: 10
Bugbear: 20
Bugbear: 14 (+5)
Bugbear: 9 (-5)
Bugbear: 17
Bugbear: 10
Bugbear: 14
Average: 13.27
Round 1 Order:
Players <===== Aisha has taken her turn
Bugbears
Placement:
Eleven bugbears remain in the clearing with the Warlord Statues; six wielding greataxes and five wielding shortbows.
Aisha is 60 feet away from the clearing and 100 feet away from the nearest bugbear.
Abraxas, Harmony, and Garu are 120 feet away from the clearing and 160 feet away from the nearest bugbear.
Being in the forest provides half cover at a range of 40 feet or greater.
Health:
Aisha is lightly wounded.
Harmony is lightly wounded.
Garu is lightly wounded.
Ammunition:
Aisha has used 2 arrows.
OOC: Aisha's first attacks constitute the start of the first round of combat. The bugbears are alerted now but they are surprised, meaning Abraxas, Harmony, and Garu can still act in round 1.
Because of the trees, there is no visibility past 100 feet. If I don't hear otherwise I will assume that Abraxas is indeed moving forward while readying crown of madness to be cast when he sees a bugbear.
See my profile for all my PbP threads!
Abraxas, upon seeing Aisha fire his bow (if, Barty, that is possible), does indeed continue moving, but moves toward Aisha, rather than the statues directly. He will Dash hoping to see what Aisha sees.
If he can't see Aisha, he continues toward the statues. When he sees the number of bugbears, he may change his mind about his spell.
Death on the Water and Baldur's Gate Bodyguard
Garu casts Find Steed to conjure an elk. She will mount up and barrel down the path of most cover, heading toward the bugbears.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Harmony would move 60 feet before first doing Mantle of Inspiration on the others and then prepare herself for any long range attacks.
Movement: 60 feet forward
Bonus Action: Mantle of Inspiration on Aisha, Abraxas, Garu - grant 8 temporary HP to up to 5 creatures you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
Action: Dodge
OOC: Note that the casting time for Find Steed is 10 minutes. Garu could start to cast it now, but 100 rounds of combat might be a bit of a long wait. Since the bugbears are surprised, having expected to see the party coming, the party gets another turn right away so Garu can take a different action for round 1 during the post for round 2.
Harmony's inspiring presence adds a quickness to the steps of the party as she moves forward with Abraxas. The bugbears, now aware of Aisha's presence, scan the trees frantically as the others come into view.
Round 2 Order:
Players <=====
Bugbears
Placement:
Eleven bugbears remain in the clearing with the Warlord Statues; six wielding greataxes and five wielding shortbows.
Abraxas, Aisha and Harmony are 60 feet away from the clearing and 100 feet away from the nearest bugbear.
Garu is 120 feet away from the clearing and 160 feet away from the nearest bugbear.
Being in the forest provides half cover at a range of 40 feet or greater.
Health:
Aisha is lightly wounded.
Harmony is lightly wounded.
Garu is lightly wounded.
Ammunition:
Aisha has used 2 arrows.
OOC: Abraxas, Aisha and Garu can use their reaction from round 1 to move up to their movement speed in addition to their turn in round 2.
See my profile for all my PbP threads!
Abraxas will cast Slow at as many bugbears are within range and the area of effect (WIS DC 16). If he need to move closer to do this, he does use his reaction. Otherwise he stays closer to the others.
Death on the Water and Baldur's Gate Bodyguard
OOC: Crap...not like it's there in print for me to read or anything...sorry
Garu will pop the top on a can of Moonbeam once within range.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Harmony thinks of what to do, getting an idea. She'll stay closer to the others, ready to dodge any attacks and then activates Mantle of Majesty.
Action: Dodge
Bonus Action: Mantle of Majesty
At 6th level, you gain the ability to cloak yourself in a fey magic that makes others want to serve you. As a bonus action, you cast command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast command as a bonus action on each of your turns, without expending a spell slot.
Any creature charmed by you automatically fails its saving throw against the command you cast with this feature.