This post has potentially manipulated dice roll results.
Watching the other dwarf rush into the building and an elf shooting an arrow at some creature, Bilick curses.
"Get involved, Bilick. It will be good for ye," he grumbles to himself, but after a moment, he moves towards the hole in the building, coming to roughly square J11.
Seeing the flaming creatures, his eyes widen and he raises his yew wand, cating Frostbite at the same zombie whom Zan fired an arrow at, wincing as he feels a sharp pain in his head as he casts.
CON SAVE: 13Damage if failed: 6 cold damage plus disadvantage on next weapon attack the creature makes,.
Tella puts her hand over her head after feeling that strange headache. "Ow, What the heck" since her only ranged attacks are spells, she will move to M9 and attack it with her mace when its her turn.
(spells function normally, but they cause pain/damage. Combat is without initiative. basically it's players then monsters. I'll work out the conflicts as best I can. eg. if the monster you wanted to attack is dead, you'll attack the next one.)
(Balos) - Attacks Zombie 1, then Zombie 2. 15 vs AC 8, if hit: 8, 17 vs AC 8, if hit: 4
This post has potentially manipulated dice roll results.
(Zombie 1) 7-8=0 HP, CON saving throw 8 vs DC 5+8=13 => recovers to 1 HP. Kendrick kills the zombie.
(Zombie 2) 23-4=19-8=11-6=5 HP Disadvantage on next attack,
(Zombie 3) 16 HP
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Scorching Touch. A creature that touches the scorch zombie or hits it with a melee attack while within 5 feet of it takes 2 (1d4) fire damage.
This post has potentially manipulated dice roll results.
Balos winces from the burns with a growl, but will continue to strike out twice at Zombie 2: 21 to hit for 8 damage, then 16 to hit for 6 damage. Should he fall to 0 he will use relentless endurance to stay conscious.
OOC: Don’t forget Kendrick’s feat. If he killed the zombie in round one (which it looks like he did), he gets to take another attack as a bonus action (see round one post). Since the zombies were not prone, his attack is +5 to hit for 1d10+5 (so the 21 is too much, but it was at one hp, so it doesn’t matter).
Bonus attack on the next most wounded zombie from round one: Attack: 12 Damage: 14
With the success from last round, Kendrick will continue raging and repeat the same attack pattern this round
Bilick rubs his head and yells out to the others, just in case they hadn't made the connection themselves "Dere's something unnatural in this place. Its hurts ye if ye uses any magics."
Seeing the bigger and burlier barbarians and ranger taking care of the zombies, Bilick will brace himself for another sharp pang of pain and cast Detect Magic to determine if there is anything that catches his attention and might explain the weird anti-magic affect occurring.
Bilick notices a faint aura around the zombies indicating that they were animated by magic. (If I understand this correctly, you will need to use your action to see the aura, and it only appears on objects you can see. So, if you go into another room, and want to use it, let me know.)
This area is the base of the tower building and is largely demolished. The entire south facing wall is gone. Whatever was once in this room is now shattered and scattered across the floor and the lawn in front of the gaping hole in the building. An open wooden door on middle of the west wall leads to the common room. A set of stairs along the north wall allow travel up 15 feet to the 2nd floor, however the stairs are damaged.
This post has potentially manipulated dice roll results.
Zan moves to the doorway (i9) next to the Half-Orc.
He's trying to stay focused but in the back of his mind memories of his past are rising up. The smoke, the fire, the bodies... Zan shakes his head and his eyes narrow.
He crouches down and attempts to peer under the gathering smoke to look for the remaining Zombies or any sign of the Wizard Jasper.
"WHERE ARE YOU WIZARD?!?!"He shouts.
25
(If it's relevant, I do have Darkvision "you can see in dim light within 60 feet of you as if it were bright light")
(Sorry it wasn't clear, but Jasper is a human boy who was snatched by the zombies when he was trying to help put out the fire. The house belongs to the recluse orc wizard Tsendur. Thanks for reminding me that you have dark vision.)
Up the stairs, Tella sees the remains of a human body that has been badly burned and mauled. The blast that took out the south wall and the subsequent fire damage have left this floor barely standing. The majority of the actual flooring, as well as the contents of this room, have crumbled into the first floor.
From the doorway, Zan spots 3 zombies in the common room of Tsendur's house, but there is no sign of Tsendur or Jasper. The zombies are busy breaking things and lighting things on fire by holding them with their red hot hands. They have not noticed you yet. In the north east corner is a wood burning stove and cooking supplies. Along the North wall, near the eastern corner, is a closed wooden door. Near the western corner is another closed wooden door. Debris from a dining table, chairs, and a number of personal effects has been scattered across the floor to fuel the fire.
Watching the other dwarf rush into the building and an elf shooting an arrow at some creature, Bilick curses.
"Get involved, Bilick. It will be good for ye," he grumbles to himself, but after a moment, he moves towards the hole in the building, coming to roughly square J11.
Seeing the flaming creatures, his eyes widen and he raises his yew wand, cating Frostbite at the same zombie whom Zan fired an arrow at, wincing as he feels a sharp pain in his head as he casts.
CON SAVE: 13 Damage if failed: 6 cold damage plus disadvantage on next weapon attack the creature makes,.
Tella puts her hand over her head after feeling that strange headache. "Ow, What the heck" since her only ranged attacks are spells, she will move to M9 and attack it with her mace when its her turn.
Attack: 10 Damage: 1
(spells function normally, but they cause pain/damage. Combat is without initiative. basically it's players then monsters. I'll work out the conflicts as best I can. eg. if the monster you wanted to attack is dead, you'll attack the next one.)
(Balos) - Attacks Zombie 1, then Zombie 2. 15 vs AC 8, if hit: 8, 17 vs AC 8, if hit: 4
(Osso) - dash to help in the fight.
(Zan) - attacks Zombie 2, hits doing 8 damage.
(Kendrick) - attacking most wounded zombie. (not prone) 13 vs AC 8, if hit, 21 damage.
(Bilick) - Moves to J11 casts Frostbite doing 6 damage to zombie 2
(Zombie 1) 7-8=0 HP, CON saving throw 8 vs DC 5+8=13 => recovers to 1 HP. Kendrick kills the zombie.
(Zombie 2) 23-4=19-8=11-6=5 HP Disadvantage on next attack,
(Zombie 3) 16 HP
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Scorching Touch. A creature that touches the scorch zombie or hits it with a melee attack while within 5 feet of it takes 2 (1d4) fire damage.
Balos takes 4 fire damage with the melee attack.
(Kendrick) 14HP Rage=+2 to damage
(Balos) 11-4=7HP
(Osso) 14HP
(Zan) 9HP
(Bilick) 11-1=10HP
(Tella) 6HP
Zombie 1 dead
Zombie 2 attacks Balos 10 vs AC 16 if hit 2 bludgeoning damage, plus
3 fire damage.
Zombie 3 attacks Osso 18 vs AC 14 if hit 5 bludgeoning damage, plus
1 fire damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, plus
(1d4) fire damage.
EDIT: when I changed zombie 1 to dead it re-rolled the dice. All zombies missed the first time I rolled, so we will stay with that result.
Ready for round 2 actions
(Kendrick) 14HP Rage=+2 to damage
(Balos) 7HP
(Osso) 14HP
(Zan) 9HP
(Bilick) 10HP
(Tella) 6HP
Sorry I missed a couple of things (Thanks Zan) Tells should be near the zombie on the right. Zombie 1 is dead.
Balos winces from the burns with a growl, but will continue to strike out twice at Zombie 2: 21 to hit for 8 damage, then 16 to hit for 6 damage. Should he fall to 0 he will use relentless endurance to stay conscious.
Osso
"Arrghhhh" Osso yells as his battle Rage takes hold. In one obviously practiced move, Osso draws his greataxe and swings at Zombie 3.
Attack 16 Damage 7 + 2 (Rage)
Kendrick:
OOC: Don’t forget Kendrick’s feat. If he killed the zombie in round one (which it looks like he did), he gets to take another attack as a bonus action (see round one post). Since the zombies were not prone, his attack is +5 to hit for 1d10+5 (so the 21 is too much, but it was at one hp, so it doesn’t matter).
Bonus attack on the next most wounded zombie from round one: Attack: 12 Damage: 14
With the success from last round, Kendrick will continue raging and repeat the same attack pattern this round
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Bilick rubs his head and yells out to the others, just in case they hadn't made the connection themselves "Dere's something unnatural in this place. Its hurts ye if ye uses any magics."
Seeing the bigger and burlier barbarians and ranger taking care of the zombies, Bilick will brace himself for another sharp pang of pain and cast Detect Magic to determine if there is anything that catches his attention and might explain the weird anti-magic affect occurring.
"Dere's something unnatural in this place. Its hurts ye if ye uses any magics."
Zan hears the words of the Dwarf. Thankful that he doesn't rely on any magic, Zan takes another arrow from his quiver.
"I posses no magic, my friend! Only the beautiful curves of my bow, and the truth of my aim! " Zan shouts as he again draws back his bow.
Zan makes his way to L12. He briefly considers his shot then aims over the Dwarf Barbarian and sends an arrow towards Zombie 3.
Attack: 25 Damage: 18
"Good for you" Tella says sarcastically, then moves to L10 and casts Ray of Frost again, screaming in pain from the headache.
Balos - hits Zombie 2 doing 4+4=8 damage Takes 2 fire damage (Scorching Touch
Osso - hits Zombie 3 doing 7+2=9 damage
Kendrick - deals 14 damage to the weakest damage from the last round (sorry I missed that) Attack: 10 Damage: 14 vs AC 8 to weakest target.
Bilick - casts Detect Magic
Zan - Moves to L12 hits zombie 3 doing 18 damage (1/2 cover, but plenty of margin)
Tella - casts Ray of Frost Attack: 6 Damage: 2 vs AC 8
(Thanks for doing your own rolls. I appreciate it)
Edit: I missed the Scorching Touch damage to Osso 3 fire damage
(Zombie 2) 5-8=0HP CON save 6 vs DC 5+8=13 Undead Fortitude
(Zombie 3) 16-9=7-14=0 HP CON save 5 vs DC 5+8=13 Undead Fortitude
(Zombie 2) get's back up, but then is vanquished by Zan.
Tella does not take the physic damage from the bane because the monsters were all killed before she needed to cast the Ray of Frost.
Bilick notices a faint aura around the zombies indicating that they were animated by magic. (If I understand this correctly, you will need to use your action to see the aura, and it only appears on objects you can see. So, if you go into another room, and want to use it, let me know.)
This area is the base of the tower building and is largely demolished. The entire south facing wall is gone. Whatever was once in this room is now shattered and scattered across the floor and the lawn in front of the gaping hole in the building. An open wooden door on middle of the west wall leads to the common room. A set of stairs along the north wall allow travel up 15 feet to the 2nd floor, however the stairs are damaged.
Ready for round 3 actions
(Kendrick) 14HP Rage=+2 to damage
(Balos) 7-4=3HP
(Osso) 14-1=13HP
(Zan) 9HP
(Bilick) 10-1=9HP
(Tella) 6HP
(Phew, I'd need that health.)
Tella will go up the stairs when its her turn.
Zan moves to the doorway (i9) next to the Half-Orc.
He's trying to stay focused but in the back of his mind memories of his past are rising up. The smoke, the fire, the bodies... Zan shakes his head and his eyes narrow.
He crouches down and attempts to peer under the gathering smoke to look for the remaining Zombies or any sign of the Wizard Jasper.
"WHERE ARE YOU WIZARD?!?!" He shouts.
25
(If it's relevant, I do have Darkvision "you can see in dim light within 60 feet of you as if it were bright light")
(The above check was a Perception check, just to clarify)
(Sorry it wasn't clear, but Jasper is a human boy who was snatched by the zombies when he was trying to help put out the fire. The house belongs to the recluse orc wizard Tsendur. Thanks for reminding me that you have dark vision.)
Up the stairs, Tella sees the remains of a human body that has been badly burned and mauled. The blast that took out the south wall and the subsequent fire damage have left this floor barely standing. The majority of the actual flooring, as well as the contents of this room, have crumbled into the first floor.
From the doorway, Zan spots 3 zombies in the common room of Tsendur's house, but there is no sign of Tsendur or Jasper. The zombies are busy breaking things and lighting things on fire by holding them with their red hot hands. They have not noticed you yet. In the north east corner is a wood burning stove and cooking supplies. Along the North wall, near the eastern corner, is a closed wooden door. Near the western corner is another closed wooden door. Debris from a dining table, chairs, and a number of personal effects has been scattered across the floor to fuel the fire.