Qatyra ... shoots at four of the hounds, two hits and two misses. RH1 and RH13 are hit, the others go wide.
Raist ... casts chain lightning. Rh 1 dex save ... 14 Rh 2 dex save ... 28 Rh 13 dex save ... 10 Rh 14 dex save ... 22
Only one of the targets saved for half-damage.
Gilra ... refreshes hp and then tosses spores towards RH10. RH10 Con save ... 36 DC is 24.
Rh10 manages to resist the spores.
Six Coins ... disengages and then shoots RH5 for damage, distracting the hound and giving advantage to the following attacks on it.
fred ... will do Mass spell once Six Coin's action is completed. DC 26 Wisdom save, on 12 of these vicious beasts, chosing... RH16 save ... 25 RH15 save ... 27 RH14 save ... 31 Rh13 save ... 14 RH8 save ... 18 RH7 save ... 28 RH6 save ... 25 RH5 save ... 24 RH4 save ... 26 RH3 save ... 24 RH2 save ... 30 RH1 save ... 18
RH16, Rh13, RH8, RH6, RH5, RH3, and RH1 all break off the attack and start to turn away.
RH15, RH14, RH7, RH4, and RH2 do n ot seem affected by the spell.
Vaden frowns as several of the hounds start looking as if they are not as ready to kill him as an instance before. With his spirit guardians up, he casts dimension door moving away from the ones that do not appear to be a threat, since he does not want his spirit guardians to damage them, and potentially cause the spell to end. Moves North to H6.
Sorumar ... with his first series of strikes he takes down the first of the two hounds. (RH11) Then he turns and carves into H12. he lands four powerful blows there as well, leaving the hound sorely wounded.
The hounds Fred charmed move with their action to flee the clearing. I am assuming no one makes opportunity attacks, but let me know if that is not the case...
This post has potentially manipulated dice roll results.
RH2 ... attacks Raist Bite: Melee Weapon Attack: 29 to hit, reach 5ft., one target. Hit: 19 piercing damage and 35 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
RH4 ... attacks Vaden. Wis save vs spirit guardians ... 29 DC is 26. Damage is 32 Bite: Melee Weapon Attack: 14 to hit, reach 5ft., one target. Hit: 13 piercing damage and 7 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
RH7 moves and attacks Six Coins Wis save vs spirit guardians ... 25 DC is 26. Damage is 37 Bite: Melee Weapon Attack: 19 to hit, reach 5ft., one target. Hit: 10 piercing damage and 7 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
RH9 ... attacks fred Wis save vs spirit guardians ... 21 DC is 26. Damage is 25 Bite: Melee Weapon Attack: 21 to hit, reach 5ft., one target. Hit: 9 piercing damage and 18 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
RH10 ... attacks Fred. Bite: Melee Weapon Attack: 25 to hit, reach 5ft., one target. Hit: 11 piercing damage and 14 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
RH12 attacks Sorumar Bite: Melee Weapon Attack: 19 to hit, reach 5ft., one target. Hit: 14 piercing damage and 15 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
RH14 moves and attacks Amathile Bite: Melee Weapon Attack: 18 to hit, reach 5ft., one target. Hit: 13 piercing damage and 16 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
RH15 moves and attacks Jown Sno Bite: Melee Weapon Attack: 18 to hit, reach 5ft., one target. Hit: 11 piercing damage and 18 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
This post has potentially manipulated dice roll results.
Both RH9 and RH10 will take 40 points of cold damage from armor of agathys after hitting Fred. (58 + 40 - 49 - 24 = 25) Fred's arcane ward is down to 0 points of protection and his armor of agathys is down to 25 points of protection.
RH15 takes 7 Psychic damage for daring to hit Jown Sno (Scornful Rebuke). Jown Casts Divine Favor on himself. All his weapon attacks do 1d4 extra Radiant damage. He then attacks RH15
Attack 2 Crits. Here's extra crit damage: 11 + 7 + 3 Also Jown will spend a 2nd level Spell Slot to Divine Smite on the 2nd attack. Extra damage: 14 Radiant + 14 (Crit)
Forgot Bless on First attack: 1
Total Damage (To read the damage easier): 1st Attack: 16 2nd Attack: 68 Scornful Rebuke: 7
This post has potentially manipulated dice roll results.
Amathile strength save: 22
Amathile took the bite and pushed the beast off. He then retaliated with four slashes as of own and then a brutal bash with his shield in attempt to knock the creature down.
attacks rolled with disadvantage due to fright
1: Attack: 26 Damage: 15 plus bless 3
2: Attack: 25 Damage: 16 plus bless 3
3: Attack: 20 Damage: 17 plus bless 4
4: Attack: 25 Damage: 17 plus bless 1
Bonus Action Shove action to knock the beast down: Athletics 28 vs. creatures athletics or acrobatics.
Fred will cast shield as a reaction. This will restore 2 points of protection to his arcane deflection (this would have happened after the first attack so it would have actually protected his armor of agathys against 2 points of damage. This would put the temp hp from armor of agathys at 27 instead of 25.
Bonus action to disengage to K12.
Six Coins fires at RH5.
Attack (Sharpshooter): 16 Damage: 24 Sneak attack: 37
(Attacks have advantage against RH5 until Six Coin's next turn.
Qatyra ... shoots at four of the hounds, two hits and two misses. RH1 and RH13 are hit, the others go wide.
Raist ... casts chain lightning.
Rh 1 dex save ... 14
Rh 2 dex save ... 28
Rh 13 dex save ... 10
Rh 14 dex save ... 22
Only one of the targets saved for half-damage.
Gilra ... refreshes hp and then tosses spores towards RH10.
RH10 Con save ... 36 DC is 24.
Rh10 manages to resist the spores.
Six Coins ... disengages and then shoots RH5 for damage, distracting the hound and giving advantage to the following attacks on it.
fred ... will do Mass spell once Six Coin's action is completed.
DC 26 Wisdom save, on 12 of these vicious beasts, chosing...
RH16 save ... 25
RH15 save ... 27
RH14 save ... 31
Rh13 save ... 14
RH8 save ... 18
RH7 save ... 28
RH6 save ... 25
RH5 save ... 24
RH4 save ... 26
RH3 save ... 24
RH2 save ... 30
RH1 save ... 18
RH16, Rh13, RH8, RH6, RH5, RH3, and RH1 all break off the attack and start to turn away.
RH15, RH14, RH7, RH4, and RH2 do n ot seem affected by the spell.
Vaden frowns as several of the hounds start looking as if they are not as ready to kill him as an instance before. With his spirit guardians up, he casts dimension door moving away from the ones that do not appear to be a threat, since he does not want his spirit guardians to damage them, and potentially cause the spell to end. Moves North to H6.
Sorumar ... with his first series of strikes he takes down the first of the two hounds. (RH11) Then he turns and carves into H12. he lands four powerful blows there as well, leaving the hound sorely wounded.
The hounds Fred charmed move with their action to flee the clearing. I am assuming no one makes opportunity attacks, but let me know if that is not the case...
Not for Sorumar.
Amathile had used his reaction to attack RH2 previously and RH2 was one that stayed anyways.
RH2 ... attacks Raist
Bite: Melee Weapon Attack: 29 to hit, reach 5ft., one target. Hit: 19 piercing damage and 35 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
RH4 ... attacks Vaden.
Wis save vs spirit guardians ... 29 DC is 26. Damage is 32
Bite: Melee Weapon Attack: 14 to hit, reach 5ft., one target. Hit: 13 piercing damage and 7 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
RH7 moves and attacks Six Coins
Wis save vs spirit guardians ... 25 DC is 26. Damage is 37
Bite: Melee Weapon Attack: 19 to hit, reach 5ft., one target. Hit: 10 piercing damage and 7 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
RH9 ... attacks fred
Wis save vs spirit guardians ... 21 DC is 26. Damage is 25
Bite: Melee Weapon Attack: 21 to hit, reach 5ft., one target. Hit: 9 piercing damage and 18 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
RH10 ... attacks Fred.
Bite: Melee Weapon Attack: 25 to hit, reach 5ft., one target. Hit: 11 piercing damage and 14 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
RH12 attacks Sorumar
Bite: Melee Weapon Attack: 19 to hit, reach 5ft., one target. Hit: 14 piercing damage and 15 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
RH14 moves and attacks Amathile
Bite: Melee Weapon Attack: 18 to hit, reach 5ft., one target. Hit: 13 piercing damage and 16 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
RH15 moves and attacks Jown Sno
Bite: Melee Weapon Attack: 18 to hit, reach 5ft., one target. Hit: 11 piercing damage and 18 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
Attack hits, and with a +17 to str saves, I'm assuming Sorumar makes it without a roll.
Everyone feel free to post reactions to the above, if there are any, and those who come after the hounds can now post their actions.
Amathile ...
Jown Sno ...
Gandolph ...
Both RH9 and RH10 will take 40 points of cold damage from armor of agathys after hitting Fred. (58 + 40 - 49 - 24 = 25) Fred's arcane ward is down to 0 points of protection and his armor of agathys is down to 25 points of protection.
Two str saving throws: 26; 29
Lot's of stuff ...
RH15 takes 7 Psychic damage for daring to hit Jown Sno (Scornful Rebuke). Jown Casts Divine Favor on himself. All his weapon attacks do 1d4 extra Radiant damage. He then attacks RH15
Attack 1: 26 Dmg: 11 + 2 Radiant + 3 Radiant
Attack 2: 36 Dmg: 13 + 3 Radiant + 3 Radiant
Attack 2 Crits. Here's extra crit damage: 11 + 7 + 3
Also Jown will spend a 2nd level Spell Slot to Divine Smite on the 2nd attack. Extra damage: 14 Radiant + 14 (Crit)
Forgot Bless on First attack: 1
Total Damage (To read the damage easier):
1st Attack: 16
2nd Attack: 68
Scornful Rebuke: 7
Amathile strength save: 22
Amathile took the bite and pushed the beast off. He then retaliated with four slashes as of own and then a brutal bash with his shield in attempt to knock the creature down.
attacks rolled with disadvantage due to fright
1: Attack: 26 Damage: 15 plus bless 3
2: Attack: 25 Damage: 16 plus bless 3
3: Attack: 20 Damage: 17 plus bless 4
4: Attack: 25 Damage: 17 plus bless 1
Bonus Action Shove action to knock the beast down: Athletics 28 vs. creatures athletics or acrobatics.
Fred will cast shield as a reaction. This will restore 2 points of protection to his arcane deflection (this would have happened after the first attack so it would have actually protected his armor of agathys against 2 points of damage. This would put the temp hp from armor of agathys at 27 instead of 25.
Lot's of stuff ...
Gandolph will cast Bigby's Hand at RH7 using Grasping Hand to attempt a grapple: strength vs strength 24
He will move to K12.
Lot's of stuff ...
Rh14 Athletics check ... Fails, no need to roll.
RH7 Athletics ... fails, no need to roll.
Amathile and Jown Sno both slash into their attackers, each attack they make drawing blood.
Rh14 is knocked prone as Amathile bashes it with a shield.
Rh7 is grabbed by a large hand that appears as Gandolph makes a grasping fist with his own hand. Gandolph then moves.
Vaden is hit by the bite attack.
Strength save ... 5
Vaden concentration checks ... DC is 10 and 11, so does not need to roll, he has +12 to concentration.
vaden is prone again.
Back to top of initiative...
Qatyra ...
Raist ...
Gilra ...
Six Coins ...
fred ...
Vaden ...
Sorumar ...
Before acting Gilra asks, "Is anyone injured?"
Qat will cast Hunter's Mark on RH15 and unload to arrows into it, and a 3rd into RH2 using sharpshooter for each.
Attack: 24 Damage: 25
Attack: 24 Damage: 26
Rh2 Attack: 29 Damage: 20