Krusk puts away his pot and hammer, saying, “Well, it was worth a shot. Maybe someone has to go down into it. Chikra, you ready to do it?” As he says this, Krusk pulls out his Pike +1.
This post has potentially manipulated dice roll results.
"I'll take that as a no, then," Chikra says, handing off the end of her rope. She makes her way down the side of the well shaft, looking out for any signs of danger or traps. Perception: 15 (passive: 11).
Some thirteen feet down from the well’s opening, a secret door in the stone wall opens into the small cache where Magister Yama stored his treasure, kept in a brass-bound chest of oiled wood engraved with preserving runes. Skeletons of humanoid would be thieves lay cast about the floor.
Lia continues to wait, watching her companion down the well. She does not wish to call out, as she does not know what the small door down there opened up onto.
Chikra's going to look at the chest and the walls, for any sign of protective runes or physical traps, as well as the best way to get a rope around the chest. She looks at the skeletons to see if she can tell what kind of wounds they incurred when they died (ie, arrows or darts left in them, damage from blades, or no damage, indicating perhaps magic). She's going to do all this the best she can without touching anything in there.
Investigation or Perception: 4 (passive: 11) Medicine (in case needed for the skeletons): 9.
The chest sits against the far wall covered with a layer of dust and cobwebs. It is settling into the silt that surrounds it. Digging a channel under the chest, or sliding the chest onto the rope may be possible. The skeletons all have broken bones. Some of them have been separated into parts. An arm here, a skull there.
-- Meanwhile, on the surface --
Three Banewarped mutants come charging out of the forest.
Mutant 1 22 HP with an extra arm.
Mutant 2 22 HP with sharp teeth that seem to be dripping acid.
Mutant 3 37 HP covered with chitinous plates wielding a cleaver.
This post has potentially manipulated dice roll results.
Since Hallanann needs to maintain concentration, he'll first cast Aganazzar’s Scorcher in a 30' line from his left to his right in such a way so as to create a 30' long and 5' thick wall of flame between the party and the oncoming threat since that shouldn't break concentration. But, he will cast it in such a way to ensure the three creatures are caught in the fire - if possible. If not, his primary goal is to create a fire barrier and his secondary goal is to get as many of the creatures in the fire as possible.
They need to make a DEX save, DC 13, or take 14 fire damage, each (or half of that on a successful save).
Then, while the creatures are in the fire, Hallanann will look for a place for him to get cover and avoid getting hit in order to preserve his concentration.
Chikra's going to start by whipping the rope over the chest a couple times, to check for movement-based traps, or traps set off by anything touching the chest. If that doesn't set anything off, she'll start working the rope around the chest, using her tail to help manipulate it to get it far enough back (all of this might be several rounds). She has a tail blade, so she might be able to dig a little if she needs to, but she's going to try to avoid that on the first go.
This post has potentially manipulated dice roll results.
22. Initiative RD 1
Vor, spinning about at the commotion behind him, sees the charging Banewarped whatevers and, setting himself in a throwing stance, hurls a dagger at the mutant #2.
Attack: 23 Damage: 6
OCC If the attack hits (Vor is not disadvantaged, yes?) then sneak attack dmg 6
Oh! Crap! I forgot the screwy way this handles adding rolls; I tried to insert Vor’s initiative roll at the begining and everything is screwed up. So I will add another post to try and correct.
One of the mutants if burned badly, while the other two are not so badly burned. They all flee to the far side of the wall of fire to regroup and consider their options. There isn't a good place for Hallanann to hide without leaving the casting circle which would break the spell.
(Mutant 1) 22 - 8 = 14 HP (now has disadvantage on dexterity)
(Mutant 2) 22 - 8 = 14 HP
(Mutant 3) 37 - 16 = 21 HP
Lia attacks Mutant 1 doing 18 damage. 14-18=0HP.
Krusk runs toward the Mutants. but isn't able to engage this round. A wall of fire now separates you from the Mutants. They are cut off between a tree and a rock wall. They still look angry, and want to attack, but haven't figured out which way to go.
When Chikra whips the chest, the sidereal servitor materializes out of the ether. For the moment it seems disorientated, grunting and roaring as it comes to its senses.
Rollback Post to RevisionRollBack
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Krusk is making enough noise to wake up a deaf leopard, but there is no movement seen in the well.
Krusk puts away his pot and hammer, saying, “Well, it was worth a shot. Maybe someone has to go down into it. Chikra, you ready to do it?” As he says this, Krusk pulls out his Pike +1.
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[A]
"Aye." She starts readying her climber's kit to climb down. "There may well be magic traps, anyone got any advice on those?"
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
"Avoid them...?" Hallanann replies dryly. "Sorry. Dark humor under stress."
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Lia readies her crossbow to shoot at anything that threatens her companions.
"I'll take that as a no, then," Chikra says, handing off the end of her rope. She makes her way down the side of the well shaft, looking out for any signs of danger or traps. Perception: 15 (passive: 11).
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Some thirteen feet down from the well’s opening, a secret door in the stone wall opens into the small cache where Magister Yama stored his treasure, kept in a brass-bound chest of oiled wood engraved with preserving runes. Skeletons of humanoid would be thieves lay cast about the floor.
Lia continues to wait, watching her companion down the well. She does not wish to call out, as she does not know what the small door down there opened up onto.
Chikra's going to look at the chest and the walls, for any sign of protective runes or physical traps, as well as the best way to get a rope around the chest. She looks at the skeletons to see if she can tell what kind of wounds they incurred when they died (ie, arrows or darts left in them, damage from blades, or no damage, indicating perhaps magic). She's going to do all this the best she can without touching anything in there.
Investigation or Perception: 4 (passive: 11) Medicine (in case needed for the skeletons): 9.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
The chest sits against the far wall covered with a layer of dust and cobwebs. It is settling into the silt that surrounds it. Digging a channel under the chest, or sliding the chest onto the rope may be possible. The skeletons all have broken bones. Some of them have been separated into parts. An arm here, a skull there.
-- Meanwhile, on the surface --
Three Banewarped mutants come charging out of the forest.
Mutant 1 22 HP with an extra arm.
Mutant 2 22 HP with sharp teeth that seem to be dripping acid.
Mutant 3 37 HP covered with chitinous plates wielding a cleaver.
Since Hallanann needs to maintain concentration, he'll first cast Aganazzar’s Scorcher in a 30' line from his left to his right in such a way so as to create a 30' long and 5' thick wall of flame between the party and the oncoming threat since that shouldn't break concentration. But, he will cast it in such a way to ensure the three creatures are caught in the fire - if possible. If not, his primary goal is to create a fire barrier and his secondary goal is to get as many of the creatures in the fire as possible.
They need to make a DEX save, DC 13, or take 14 fire damage, each (or half of that on a successful save).
Then, while the creatures are in the fire, Hallanann will look for a place for him to get cover and avoid getting hit in order to preserve his concentration.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Chikra's going to start by whipping the rope over the chest a couple times, to check for movement-based traps, or traps set off by anything touching the chest. If that doesn't set anything off, she'll start working the rope around the chest, using her tail to help manipulate it to get it far enough back (all of this might be several rounds). She has a tail blade, so she might be able to dig a little if she needs to, but she's going to try to avoid that on the first go.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
22. Initiative
RD 1
Vor, spinning about at the commotion behind him, sees the charging Banewarped whatevers and, setting himself in a throwing stance, hurls a dagger at the mutant #2.
Attack: 23 Damage: 6
OCC If the attack hits (Vor is not disadvantaged, yes?) then sneak attack dmg 6
Oh! Crap! I forgot the screwy way this handles adding rolls; I tried to insert Vor’s initiative roll at the begining and everything is screwed up. So I will add another post to try and correct.
Panic is a mechanism that strengthens the gene pool.
Lia initiative: 3
Lia will cast hex on the mutant with the extra arm. She will give him disadvantage on dex.
She will then attack with ehr heavey crossbow.
To hit: 12
Damage: 14 and 4 necrotic.
Krusk initiative: 1
Round 1: Krusk attacks mutant 1.
To hit: 20
Damage: 5
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[A]
Mutant 1 Dexterity save 17 vs DC 13.
Mutant 2 Dexterity save 15 vs DC 13.
Mutant 3 Dexterity save 12 vs DC 13.
10
Attack: 20 Damage: 6
20
1st roll. sneak attack (if applicable) 10
2nd roll. ranged attack 15
3rd roll. Dmg for ranged attk 7
NOW IT WORKS!
sneak Attk dmg is 4
ranged Attk/dmg 21/6
Initiative is 17
Almost defenestrated my phone!
Panic is a mechanism that strengthens the gene pool.
One of the mutants if burned badly, while the other two are not so badly burned. They all flee to the far side of the wall of fire to regroup and consider their options. There isn't a good place for Hallanann to hide without leaving the casting circle which would break the spell.
(Mutant 1) 22 - 8 = 14 HP (now has disadvantage on dexterity)
(Mutant 2) 22 - 8 = 14 HP
(Mutant 3) 37 - 16 = 21 HP
Lia attacks Mutant 1 doing 18 damage. 14-18=0HP.
Krusk runs toward the Mutants. but isn't able to engage this round. A wall of fire now separates you from the Mutants. They are cut off between a tree and a rock wall. They still look angry, and want to attack, but haven't figured out which way to go.
Vor, you could throw a dagger through the fire wall to hit a mutant, but you'll have to wait or go around to use a melee weapon.
When Chikra whips the chest, the sidereal servitor materializes out of the ether. For the moment it seems disorientated, grunting and roaring as it comes to its senses.