"Whatever," Nea reaches for the claw to pull herself out, "This is not weirdest thing yet,"
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Jayson hadn't been as quick to move as his companions. The unfolding events had taken enough processing power to give him pause. He didn't agree with Nea. For him, this was the weirdest.
"I...uh..hmm if no one else is using it...i'll just come forward.." He mutters as he attempts to join the hermit crab and crayfish on the center island.
The giant hermit Crab does what looks like a bow and points to itself "Kalka-Kylla" ,Then points at the Crayfish "and my friend Kalee Coco. We were young and much smaller, when the Priest awakened us and placed us in here. We were told to guard this entrance. I know that some of the souls of the tribes people are invested in this tomb" Its eyestalks look down as if in sadness as it points to the door you just came from "I suppose you met them?"
"Haven't met any priests lately or for a long time. We were tasked by the locals to investigate this place that revealed itself. I think you've been here for a long time," Nea explains as she tries to clean off the musk that clunged on.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
The crab moves a stone plank that was hidden under the water to the door of your choice "It's been so long I've grown to not care who enters. Maybe you'll destroy the evil here. Though I know not what it is The doors are not trapped. You may walk the plank."
N the stairs lead downwards a stream flows and trickles under the stairway and the door from you assume it from the swamp. You find the door is unlocked but not trapped. But with your best effort you only slightly open the door due to suction of the mud and silt gathered
"Let me get the door," Nea states, "Probably best to stay back," Nea gripes the door and yanks it open, braced to jump if needed.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
It takes all four of you to pull the door open and it opens with a crrreeek and only enough to squeeze through. The corridor you see in front of you the stream continues, lit by a soft light. A faint, melodious sound comes from ahead. It is difficult to tell whether it is someone singing or the echoing of dripping water.
Once the first person gets stuck in the mud or slips into deeper water, can we use a rope to try to pull him/her out again?
22 survival
Seeing which one is worse while Bhuraelea rescues the closer Danitha the giant hermit crab approaches Nea and offers her a claw to grab hold of
"We have a stone plank you could of used" It says
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Whatever," Nea reaches for the claw to pull herself out, "This is not weirdest thing yet,"
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneJayson hadn't been as quick to move as his companions. The unfolding events had taken enough processing power to give him pause. He didn't agree with Nea. For him, this was the weirdest.
"I...uh..hmm if no one else is using it...i'll just come forward.." He mutters as he attempts to join the hermit crab and crayfish on the center island.
Survival check: 8
" Great Guardian, do you know what is behind each of those doors?" Bhuraelea asks while helping everyone to savely reaches his side of the room.
The giant hermit Crab does what looks like a bow and points to itself "Kalka-Kylla" ,Then points at the Crayfish "and my friend Kalee Coco. We were young and much smaller, when the Priest awakened us and placed us in here. We were told to guard this entrance. I know that some of the souls of the tribes people are invested in this tomb" Its eyestalks look down as if in sadness as it points to the door you just came from "I suppose you met them?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Haven't met any priests lately or for a long time. We were tasked by the locals to investigate this place that revealed itself. I think you've been here for a long time," Nea explains as she tries to clean off the musk that clunged on.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone“We did meet some half petrified people, they were kind of cursed. Anyway, do you know what is behind the other doors?”
Can i inspect the door for traps? Investigation 14
Kalka helps Jayson out too.
The crab moves a stone plank that was hidden under the water to the door of your choice "It's been so long I've grown to not care who enters. Maybe you'll destroy the evil here. Though I know not what it is The doors are not trapped. You may walk the plank."
N the stairs lead downwards a stream flows and trickles under the stairway and the door from you assume it from the swamp. You find the door is unlocked but not trapped. But with your best effort you only slightly open the door due to suction of the mud and silt gathered
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Perception check
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You note the mud and silt needs to be cleaned away before you open it.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You dig the mud and silt out its frustrating at first cause as soon as you dig some out more replaces it but you get it done.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Let me get the door," Nea states, "Probably best to stay back," Nea gripes the door and yanks it open, braced to jump if needed.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneIt takes all four of you to pull the door open and it opens with a crrreeek and only enough to squeeze through. The corridor you see in front of you the stream continues, lit by a soft light. A faint, melodious sound comes from ahead. It is difficult to tell whether it is someone singing or the echoing of dripping water.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Did we use the N exit?)
I will slowly keep on moveing forward and look out for more traps. (Investigation 27 perception would be 3 less)
”This is an odd place, i was expecting more brimstone and fire, instead we got swamp and mud here.”
For some reason I was thinking North you can pick another east or west if you want but it'll be different
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please