Like a protective instinct, Rush locks his eyes and focus on Manticore 1, speaking his incantation and moving his arms and hands into just the right formation and cracks off a bolt of radiant light at the creature, hurting it. It lets out a shriek at the attack.
The creature takes 20 points of damage and the next attack against it will have advantage.
This post has potentially manipulated dice roll results.
Sael moves ((to L8)) and throws her boomerang once again at Manticore 1. Attack: 6 Damage: 5
Then, using Commander's Strike, Sael directs Andrømeda to react and also strike an enemy. ((This counts as a reaction and will not negate any action during your turn, Noodle. When you attack, add 1d8 to the damage.))
Rollback Post to RevisionRollBack
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
((So, for Andrømeda's dmg on her next attack, she'll add 1d4 & 1d8 on top of the normal damage dice.))
Sael jogs forward, instructing Andrømeda to attack with her, while trying once again, to hit the manticore with her boomerang, but like before, the weapon went wide, passed the target, turned around, and returned to her hand. (Sael is currently at L8)
Andrømeda will take her reaction next, before the stranger takes his turn.
This post has potentially manipulated dice roll results.
The manticore, being distracted by Sael's and her commanding voice boomerang, looked in her direction just as Andrømeda was coming down with her greataxe. The axe struck ground right where the manticore's head used to be, but, unfortunately, missed its target.
The Stranger goes next.
Almost as if by reflex from Andrømeda's Large mass coming in with a powerful axe swing, the Stranger leaps back.While leaping, you see four murder hornets (i.e. Giant Wasp appear.One of them appears right where the tall humanoid used to be standing.With Andrømeda's axe swing, the manticore looked back towards her, then the Stranger's movement caught the manticore's eye and triggers an attack of opportunity (since the stranger is moving outside of the manticore's melee range).
Attack of opportunity against the Stranger: Attack: 22 Damage: 8
The manticore swats its powerful claws at the Stranger as he leaps back and connects.
Giant Wasp Initiatives:
7
7
5
18
3 of the 4 wasps will go ahead and attack:
Wasp 1 attacking Manticore 1: Attack: 14 Damage: 4 (piercing)
Manticore Dex save: 6 and take 11 poison damage (half on a successful save)
Wasp 2 attacking manticore 1: Attack: 9 Damage: 7 (piercing)
Manticore Dex save: 9 and take 8 poison damage (half on a successful save)
Wasp 4 attacking manticore 2: Attack: 20 Damage: 8 (piercing)
Manticore Dex save: 4 and take 14 poison damage (half on a successful save)
Wasp 2 successfully hits the manticore, doing 3 piercing damage, but the manticore succeeds at its DEX save, and so only takes 5 poison damage for a total of 8 damage.
From the Stranger's new position, he speaks again in a language no one here understands and points at Manticore one. The ground erupts with a thorny vine that begins whipping at the manticore.
((I just realized I had my Stranger break the rules by casting two Concentration spells. Dang. Welp...I'm going to retcon the wasp attacks and insert a non-concentration attack from the Stranger since I don't think he would have made that mistake. I'll just edit the above post. Andrømeda can still take her turn.))
Andrømeda hefts her axe from where it struck the ground, the adrenaline of battle and frustration of her missed strike pushing through everything going on around her. She snarls, baring her sharper than normal teeth at the Manticore, spittle flying from her mouth as she enters a rage(the power of the wolf totem around her neck empowering her allies with advantage on melee attacks against enemies within 5 feet of her while raging), swinging her now truly massive greataxe once more. Attack: 20 Damage: 20
This post has potentially manipulated dice roll results.
Seeing his friends focus on the closer manticore, and feeling that he's seen this before, Kwisatz will do the same, and will (at level 2) catapult a stone towards it.
((Portent 2 to fail its save for 19. I'll mark it on my sheet tomorrow. Won't load on my phone atm...))
Andrømeda's massive body hefts the axe upward from the ground where it had gouged the earth and backhand swings it squarely into the manticore's jaw. The manticore's head is knocked back and it spits blood.
The manticore is dazed for a moment. It's clearly very injured, but it snarls and sneers at Andrømeda angrily. Manticore 2 cries out at seeing her mate struck so hard with her being unable to intercede, currently.
Kwisatz quickly follows his compatriot's attack up with one of his own. Having seen into the future, he waited for the exact right moment and at the exact right angle, and he hurtles a stone directly at Manticore 1, hitting it like David and Goliath right in the center of its forehead. You hear a sickening crack as the stone makes contact, and the creature drops right where its at. It crumples like a sack of bowling balls. Manticore 1 is dead.
Manticore 2's turn.
Manticore 2 is furious and in agony, more emotionally than physically. She uses her turn to try and free herself from her restraints. (I'm going to give her advantage because she's so angry about her mate being killed)
20
With the adrenaline of desperation and anguish fueling her, she breaks free of her restraints and flies over to her mate and stands in a defensive position in front of his body. She looks back and forth between all of you and you can see her imagining all of the ways she is going to try and kill you. She's pissed. And desperate.
((Manticore 1 is dead (sorry for not being more clear on that), so if it's okay with you we'll apply that to Manticore 2? You would still be able to use the 1d12 for damage, because she had previously taken some damage.))
WIS saving throw: 11
Rush reaches his hand towards the combatants and the death knoll of a necrotic bell tolls for the Manticore. She shakes her head and her body cringes a little from the pain of it. Then, she rights herself. Her deadly intent not deterred, though she is bleeding a bit from her ears.
This post has potentially manipulated dice roll results.
Sael moves just a little closer ((L9)) and decides to give the boomerang one more try. Aiming at Manticore 2, she throws.
Attack: 4 Damage: 3
Rollback Post to RevisionRollBack
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
Third time's the charm. Sael looses the boomerang one more time and this time, she hits her target. ((I'm on my cell phone and can't check right this second, but does the boomerang return of it hits its target? I'm thinking no...))
The Manticore looks annoyed by it more than anything, but she does take all 3 points of damage.
This post has potentially manipulated dice roll results.
The Stranger goes next. He sees the one Manticore go down and he hopes that this would be a good opportunity to end this fight as quickly as possible.
His face sets in determination as he speaks in his foreign tongue and cold, dark, necrotic energy seeps out of his fingertips towards the Manticore.
Manticore CON save: 5
Full of anger and rage, already, the Manticore resists the necrosis that surrounded her. She takes half of 47 of necrotic damage. (37/2 rounded down = 18)
Updated Map: Round 1, Turn 7 - The Beginning of Rush's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush will cast guiding bolt at the Manticore next to Jesper.
Attack: 22 Damage: 17
Then move up close to Andromeda.
Paladin - warforged - orange
Like a protective instinct, Rush locks his eyes and focus on Manticore 1, speaking his incantation and moving his arms and hands into just the right formation and cracks off a bolt of radiant light at the creature, hurting it. It lets out a shriek at the attack.
The creature takes 20 points of damage and the next attack against it will have advantage.
Next up is Sael.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map: Round 2, Turn 1 - Beginning of Sael's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Sael moves ((to L8)) and throws her boomerang once again at Manticore 1. Attack: 6 Damage: 5
Then, using Commander's Strike, Sael directs Andrømeda to react and also strike an enemy. ((This counts as a reaction and will not negate any action during your turn, Noodle. When you attack, add 1d8 to the damage.))
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
((So, for Andrømeda's dmg on her next attack, she'll add 1d4 & 1d8 on top of the normal damage dice.))
Sael jogs forward, instructing Andrømeda to attack with her, while trying once again, to hit the manticore with her boomerang, but like before, the weapon went wide, passed the target, turned around, and returned to her hand. (Sael is currently at L8)
Andrømeda will take her reaction next, before the stranger takes his turn.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda, taking Sael's queue, steps forward, raising her enlarged greataxe high and bringing it down on Manticore 1 Attack: 12 Damage: 17
The manticore, being distracted by Sael's and her commanding voice boomerang, looked in her direction just as Andrømeda was coming down with her greataxe. The axe struck ground right where the manticore's head used to be, but, unfortunately, missed its target.
The Stranger goes next.
Almost as if by reflex from Andrømeda's Large mass coming in with a powerful axe swing, the Stranger leaps back.
While leaping, you see four murder hornets (i.e. Giant Wasp appear.One of them appears right where the tall humanoid used to be standing.With Andrømeda's axe swing, the manticore looked back towards her, then the Stranger's movement caught the manticore's eye and triggers an attack of opportunity (since the stranger is moving outside of the manticore's melee range).Attack of opportunity against the Stranger: Attack: 22 Damage: 8
The manticore swats its powerful claws at the Stranger as he leaps back and connects.
Giant Wasp Initiatives:775183 of the 4 wasps will go ahead and attack:Wasp 1 attacking Manticore 1: Attack: 14 Damage: 4 (piercing)Manticore Dex save: 6 and take 11 poison damage (half on a successful save)Wasp 2 attacking manticore 1: Attack: 9 Damage: 7 (piercing)Manticore Dex save: 9 and take 8 poison damage (half on a successful save)Wasp 4 attacking manticore 2: Attack: 20 Damage: 8 (piercing)Manticore Dex save: 4 and take 14 poison damage (half on a successful save)Wasp 2 successfully hits the manticore, doing 3 piercing damage, but the manticore succeeds at its DEX save, and so only takes 5 poison damage for a total of 8 damage.From the Stranger's new position, he speaks again in a language no one here understands and points at Manticore one. The ground erupts with a thorny vine that begins whipping at the manticore.
Attack: 26 Damage: 7
Next up is Andrømeda!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 2, Turn 6 - Beginning of Andrømeda's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
((I just realized I had my Stranger break the rules by casting two Concentration spells. Dang. Welp...I'm going to retcon the wasp attacks and insert a non-concentration attack from the Stranger since I don't think he would have made that mistake. I'll just edit the above post. Andrømeda can still take her turn.))
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda hefts her axe from where it struck the ground, the adrenaline of battle and frustration of her missed strike pushing through everything going on around her. She snarls, baring her sharper than normal teeth at the Manticore, spittle flying from her mouth as she enters a rage(the power of the wolf totem around her neck empowering her allies with advantage on melee attacks against enemies within 5 feet of her while raging), swinging her now truly massive greataxe once more. Attack: 20 Damage: 20
Seeing his friends focus on the closer manticore, and feeling that he's seen this before, Kwisatz will do the same, and will (at level 2) catapult a stone towards it.
((Portent 2 to fail its save for 19. I'll mark it on my sheet tomorrow. Won't load on my phone atm...))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Andrømeda's massive body hefts the axe upward from the ground where it had gouged the earth and backhand swings it squarely into the manticore's jaw. The manticore's head is knocked back and it spits blood.
The manticore is dazed for a moment. It's clearly very injured, but it snarls and sneers at Andrømeda angrily. Manticore 2 cries out at seeing her mate struck so hard with her being unable to intercede, currently.
Kwisatz quickly follows his compatriot's attack up with one of his own. Having seen into the future, he waited for the exact right moment and at the exact right angle, and he hurtles a stone directly at Manticore 1, hitting it like David and Goliath right in the center of its forehead. You hear a sickening crack as the stone makes contact, and the creature drops right where its at. It crumples like a sack of bowling balls. Manticore 1 is dead.
Manticore 2's turn.
Manticore 2 is furious and in agony, more emotionally than physically. She uses her turn to try and free herself from her restraints. (I'm going to give her advantage because she's so angry about her mate being killed)
20
With the adrenaline of desperation and anguish fueling her, she breaks free of her restraints and flies over to her mate and stands in a defensive position in front of his body. She looks back and forth between all of you and you can see her imagining all of the ways she is going to try and kill you. She's pissed. And desperate.
It's Rush's turn.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 2, Turn 10 - Beginning of Rush's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush is going to raise a hand and sound an invisible bell toll the dead at the weakened male (manticore 1)
DC 14 Wis save 5
Paladin - warforged - orange
((Manticore 1 is dead (sorry for not being more clear on that), so if it's okay with you we'll apply that to Manticore 2? You would still be able to use the 1d12 for damage, because she had previously taken some damage.))
WIS saving throw: 11
Rush reaches his hand towards the combatants and the death knoll of a necrotic bell tolls for the Manticore. She shakes her head and her body cringes a little from the pain of it. Then, she rights herself. Her deadly intent not deterred, though she is bleeding a bit from her ears.
It is, once again, Sael's turn.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Sael moves just a little closer ((L9)) and decides to give the boomerang one more try. Aiming at Manticore 2, she throws.
Attack: 4 Damage: 3
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
Third time's the charm. Sael looses the boomerang one more time and this time, she hits her target. ((I'm on my cell phone and can't check right this second, but does the boomerang return of it hits its target? I'm thinking no...))
The Manticore looks annoyed by it more than anything, but she does take all 3 points of damage.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
The Stranger goes next. He sees the one Manticore go down and he hopes that this would be a good opportunity to end this fight as quickly as possible.
His face sets in determination as he speaks in his foreign tongue and cold, dark, necrotic energy seeps out of his fingertips towards the Manticore.
Manticore CON save: 5
Full of anger and rage, already, the Manticore resists the necrosis that surrounded her. She takes half of 47 of necrotic damage. (37/2 rounded down = 18)
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
It is Andrømeda's turn, now.
The Manticore is hurt, but still in fighting condition.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight