Rush also sees the dead orcs covered in a layer of frost as he approaches the farmhouse.
The orcs are next.
You don't see their movement/action, but Andromeda and Rush can hear movement. They notice, too, that it's not just one set of footsteps they're hearing, but numerous.
We're back to the to of the next round with Kwisatz.
Kwisatz moves up to the farm house near where Andrømeda and Rush already are. He notices that there are 4 windows on the west side of the home and 7 windows on the south side of the home.
This post has potentially manipulated dice roll results.
Sael takes a quick look around to ensure no other dangers are lurking near before running to join her compatriots.
Investigation (or) Perception: 4
Rollback Post to RevisionRollBack
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
This post has potentially manipulated dice roll results.
Seeing her allies gathering around her, Andrømeda really notices for the first time how large she is, realizing she probably isn't going to fit through the door. Not sure what to do about it, and with her adrenaline still pumping, she decides to try and make a bigger door, and swings at the wall nearest to her. Attack: 26 Damage: 10
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Andrømedaswings her greataxe against the wall, but it doesn't seem to have done any damage.
((I looked up what the Dungeon Master's Guide says about object armor class and hit points and unfortunately, you didn't roll high enough for a successful attack, here. And, yes, per the description of Rage, your range would end, here.))
This post has potentially manipulated dice roll results.
Growling at the wall, Andrømeda huffs, calming herself. Moving around toward the front of the building, she yells out, "Vi know du are in dir! Kom out and face us feiginger, or vil du meet din ends hiding like scared rotter!?" As she yells, shes leans down and looks through one of the windows, hoping to see where they are. Perception: 9
Andrømeda peeks inside the front left corner window of the ground floor, and she sees two orcs looking back at her. One of them has a look of recognition (this is the one that ran from the battlefield). The other one looks a lot more surprised to see such a large woman peeking in at them.
"W-we're not scared!" Orc 5 growls, as much trying to convince himself as he is trying to convince you all. "Why don't you come in here if you think you can handle it," he says, tauntingly.
This post has potentially manipulated dice roll results.
((Since it's been 24 hours, I'm going to go ahead and take Rush'saction for him. We are also going to assume that Andrømedatold everyone what she saw inside of the farm house.))
Rush is going to use 10' of his movement to position himself right in front of the window that Orc 3 is standing in front of so that he can see the orc. Then, he points at the orc, and the sound of a dolorous bell fills the air around it for a moment.
Orc 3 WIS saving throw: 12
Damage: 2 + 4 (total of 5) necrotic
The orc flinches and growls with the pain.
Next up are the orcs.
((For some reason, my roll20 maps aren't loading, so I can't update those right now.))
"GAH!"Kwisatz calls out, getting hit from the javelin and immediately disappearing. He then makes his way under Andrømeda's legs looking in the window and casts Chill Touch at #3, becoming visible again, and ducking down between Andrømeda and the stairs to her right.
Orc 3 starts to feel the chill run through his body, similarly to the other orc that Kwisatz used this spell on earlier, Orc 3 starts to look around in a panic for the source of the cold.
Sael is furious, but can't see the foe who struck her, so she rushes to the window where Andrømeda stands knowing that if a Javelin went threw it, so can her handaxe. She aims for Orc 5.
Handaxe: Attack: 7 Damage: 7
Rollback Post to RevisionRollBack
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
((Can't remember if Andrømedais still large or not, but if she is I'd like to roll again for the advantage. If not, ignore this. Attack: 5 ))
Rollback Post to RevisionRollBack
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
Rush sees the Orc throwing javelins at him and runs up to cut him with sword and spiritual staff
Attack: 17 Damage: 7
Attack: 17 Damage: 10
It's all good. :) No worries. You are still outside and the orc is inside under 1/2 cover from your perspective, but you still managed to hit the orc with your shortsword through the window while your ephemeral staff materializes behind it striking him from behind.
Updated Map - Round 4, Turns 4-7 - The Beginning of the Orcs Turns
When Orc 5 sees Orc 3 die, he retreats to the right out of sight. Then, Orcs 6and 7 take another shot at two of you (at random) with their [Tooltip Not Found]s.
Random target chosen by rolling:
Andrømeda
Kwisatz
Rush
Sael
Orc 6 vs 2 (Rush)
Attack: 12 Damage: 8(It misses)
Orc 7 vs 3 (Kwisatz)
Attack: 9 Damage: 5 (even if I give partial/half cover for being under Andrømeda that would still hit). Kwiz takes full damage.
Rush also sees the dead orcs covered in a layer of frost as he approaches the farmhouse.
The orcs are next.
You don't see their movement/action, but Andromeda and Rush can hear movement. They notice, too, that it's not just one set of footsteps they're hearing, but numerous.
We're back to the to of the next round with Kwisatz.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Kwisatz, seeing his compatriots chase after the other orc into the farmhouse, will follow.
Attack: 17 Damage: 1PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kwisatz moves up to the farm house near where Andrømeda and Rush already are. He notices that there are 4 windows on the west side of the home and 7 windows on the south side of the home.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Kwisatz is readying an action, so Sael is up, next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Sael takes a quick look around to ensure no other dangers are lurking near before running to join her compatriots.
Investigation (or) Perception: 4
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
Sael doesn't perceive there to be any new dangers at the moment as she moves up to be near the rest of her party.
Updated Map - Round 3, Turn 3 - Beginning of Andrømeda's turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Seeing her allies gathering around her, Andrømeda really notices for the first time how large she is, realizing she probably isn't going to fit through the door. Not sure what to do about it, and with her adrenaline still pumping, she decides to try and make a bigger door, and swings at the wall nearest to her. Attack: 26 Damage: 10
Andrømeda swings her greataxe against the wall, but it doesn't seem to have done any damage.
((I looked up what the Dungeon Master's Guide says about object armor class and hit points and unfortunately, you didn't roll high enough for a successful attack, here. And, yes, per the description of Rage, your range would end, here.))
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Growling at the wall, Andrømeda huffs, calming herself. Moving around toward the front of the building, she yells out, "Vi know du are in dir! Kom out and face us feiginger, or vil du meet din ends hiding like scared rotter!?" As she yells, shes leans down and looks through one of the windows, hoping to see where they are. Perception: 9
Andrømeda peeks inside the front left corner window of the ground floor, and she sees two orcs looking back at her. One of them has a look of recognition (this is the one that ran from the battlefield). The other one looks a lot more surprised to see such a large woman peeking in at them.
"W-we're not scared!" Orc 5 growls, as much trying to convince himself as he is trying to convince you all. "Why don't you come in here if you think you can handle it," he says, tauntingly.
It is now Rush's turn!
Map Update - Round 3, Turn 4 - Beginning of Rush's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
((Since it's been 24 hours, I'm going to go ahead and take Rush's action for him. We are also going to assume that Andrømeda told everyone what she saw inside of the farm house.))
Rush is going to use 10' of his movement to position himself right in front of the window that Orc 3 is standing in front of so that he can see the orc. Then, he points at the orc, and the sound of a dolorous bell fills the air around it for a moment.
Orc 3 WIS saving throw: 12
Damage: 2 + 4 (total of 5) necrotic
The orc flinches and growls with the pain.
Next up are the orcs.
((For some reason, my roll20 maps aren't loading, so I can't update those right now.))
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Orc 3, turns towards the source of the sound of the necrotic bell, sees Rush, and throws a javelin (vs AC18)
Orc 5 throws a javelin at Andrømeda through the window (vs AC15):
A javelin flies out of a western second story window towards Kwisatz (vs AC12):
A javelin flies out of a southern second story window towards Sael (AC13):
Orc 3 misses his target, the rest of you are struck by the javelins as they hit their marks.
Next up is Kwisatz!
Round 4, Turn 1 - Beginning of Kwisatz's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"GAH!" Kwisatz calls out, getting hit from the javelin and immediately disappearing. He then makes his way under Andrømeda's legs looking in the window and casts Chill Touch at #3, becoming visible again, and ducking down between Andrømeda and the stairs to her right.
Attack: 24 Damage: 4
with advantage being invisible/unseen
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Orc 3 starts to feel the chill run through his body, similarly to the other orc that Kwisatz used this spell on earlier, Orc 3 starts to look around in a panic for the source of the cold.
He takes full damage.
It is now Sael's turn!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Sael is furious, but can't see the foe who struck her, so she rushes to the window where Andrømeda stands knowing that if a Javelin went threw it, so can her handaxe. She aims for Orc 5.
Handaxe: Attack: 7 Damage: 7
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
((Can't remember if Andrømeda is still large or not, but if she is I'd like to roll again for the advantage. If not, ignore this. Attack: 5 ))
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
(Idk how I missed my turn somehow. Sorry.)
Rush sees the Orc throwing javelins at him and runs up to cut him with sword and spiritual staff
Attack: 17 Damage: 7
Attack: 17 Damage: 10
Paladin - warforged - orange
The Advantage comes from when she rages, not when she's large. Sorry. :(
It's all good. :) No worries. You are still outside and the orc is inside under 1/2 cover from your perspective, but you still managed to hit the orc with your shortsword through the window while your ephemeral staff materializes behind it striking him from behind.
Orc 3 is dead.
It is now the Orcs turns.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 4, Turns 4-7 - The Beginning of the Orcs Turns
When Orc 5 sees Orc 3 die, he retreats to the right out of sight. Then, Orcs 6 and 7 take another shot at two of you (at random) with their [Tooltip Not Found]s.
Random target chosen by rolling:
Orc 6 vs 2 (Rush)
Orc 7 vs 3 (Kwisatz)
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
We accidentally missed Andrømeda's turn. So, DifferentNoodle, go ahead and take her turn and we'll add it in here.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight