This post has potentially manipulated dice roll results.
Andrømeda looks at yet another Javelin jammed into her, and slowly looks up at the Orc as she hears her friends ascending the stairs behind her. Making eye contact with them as she pulls it out and tosses it aside, she smiles. Her adrenaline surges(last rage of the day), and at Sael's command breaks into a sprint, running for Orc #6. As she get's to the end of the hallway she see's the other Orc out of her peripheral vision, skidding to a stop just past them and spinning with her momentum, throwing a Reckless Attack at their(Orc #7) neck. Attack: 18 Damage: 18
Andrømeda will land her hit, but Orc 7 was holding his action to attack as soon as you entered into range. He'll get an attack, first, then we'll add your's in there.
Orc 7'sgreataxe vs Andrømeda(AC15): Attack: 16 Damage: 15
As Andrømedacomes blindly barreling down the hallway, she notices at the last second that Orc 7 is standing right at the corner. Orc 7 had already started his swing when Andrømeda changed tack and as Andrømeda's momentum carried her greataxe swing to fruition, she takes an axe to the chest, momentarily knocking the wind out of her and causing her to spit up a bit of blood.
On the other hand, the orc's head was slammed into the wall on his right creating a backstop for Andrømeda'saxe to crush his skull. Orc 7's lifeless body slumps into a heap right where it stood.
((These stairs go up to the second floor. If you want to use the stairs still, I'll put you upstairs. If not, you are free to go elsewhere.))
Genasi eyes flip everything. Up is down and down is up for them. Yep. It’s a thing. Totally.
... upstairs is fine. ☹️
((haha. lol. Okay. We'll move you upstairs.))
Rushmakes his way up the stairs and sees a freshly dead orc right in front of him, slumped on the ground. Andrømeda is standing just to Rush'sright as Rushmakes it to the top landing and an orc is standing a few feet in front of Andrømeda.
Rushstill has his regular action and his bonus action if he wants to use it.
This post has potentially manipulated dice roll results.
Orc 6 rolls a WIS saving throw (DC14): 5
The others observe a familiar sight and sound as Rushreaches towards the orc and speaks his incantation and waves his hands. As has happened a handful of times before, the sound of a dolorous bell fills the air around the orc for a moment. Orc 6 is clearly being pained by an invisible force taking all 2 of the nectrotic damage.
Orc 6 steps forward and with a growl, he yells, "I will tell my children of the day I defeated a group of cowards!" Then, he swings his greataxe at Andrømeda.
Kwisatz, seeing his companions seemingly dispatch every other orc, thinks that these orcs may be the only witnesses to the ice, or other strange things in town, so reaches into his component pouch, pulls out a small piece of iron, and casts hold person using his final portent dice ((5)) knowing that the orc will freeze in place. He then walks near his teammates and says "Tie him before he can break free from my magic. We need to know what happened here!"
Andrømeda, stabbed, slashed and bloodied, but still smiling viciously, leans into the Orc's face and growls, "Vi may not get vords from du, but dir is alvays more blød vi can squeeze out."
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
"Andrømeda, please tie him before he wills himself free. You have rope and can tie a tight knot I'm sure. There will be plenty of time for blood squeezing later." he says to his raging friend, adding, somewhat for the orc "Though it needn't always come to that..."
This post has potentially manipulated dice roll results.
Andrømeda see's Rush move to begin tying the Orc up as she stares him down. She waits silently as he does so, never breaking eye contact until the Orc is thoroughly bound, then she leans in by his ear, her voice rumbling out, low and dark, "If du are krigga, a varrior, speak truth to dem, and vi vil settle things as krigga. If not, du vil dø as a feiging, a coward, and du vil go to see dun Gud in shame." She turns away at that, reaches into her pack, drinks the Potion of Healing she had in it, then greataxe in hand she walks back down the hallway to check the closed rooms after nodding to the rest of the party.
This post has potentially manipulated dice roll results.
Seeing the Orc expertly tied up by his friend, Kwisatz drops concentration on Hold Person, meaning the orc would be fully in control of himself. Kwisatz knows he isn't so good with words, but thinks that once Andrømeda gets back, he'll be able to good cop/bad cop with her. In the meantime, he figures letting the orc stew in his own wounds might be the best, so while he waits for his friends to clear out the farmhouse, he first sends Duncan out to fly around the area to see if there is anything moving ((21)) and then plops his spellbook down on the floor, and reads the ritual for his unseen servant. When it appears, he gives it the order to first, take the dead orcs outside and pile them near the outhouse area, and to then start digging graves for the farmers, a few squares north of the area between the smithy and farmhouse they're in now.
Any time the orc makes any noise, grunts, or tries to speak, he just thinks back to his time in the library, holds up a finger to his lips, says 'shhh' and goes back to casting his spell and waiting for the all clear on the house and to hear back from Duncan.
The orc is almost completely fixated on Andrømedaas he's being tied up by Rush. And it's not until he sees his dead orc buddy on the other side of this room moving by some unknown invisible force that he stops scowling and growling at her. He looks back and forth between Kwisatz and his dead friend as the body is slowly dragged towards and down the nearby staircase. The orc's demeanor changes from one of utter defiance to one of unsure defiance. He doesn't say anything else for the time being.
Duncan flies out and sees mostly what you've already seen. The one thing he does notice that you all were not previously aware of is that there appears to be cellar doors just outside the northern door to the house.
At this point it is getting late into the evening.
((Nice roll on that healing potion, Noodle...I am going to try to note on the map of the large area where the graves are dug and where the orc bodies are to be piled))
As the commotion has begun to wind down, the party notices that padded chairs and game tables are arranged about this room. Scattered on the floor are Three-Dragon Ante playing cards and wooden Dragonchess pieces. Other than that, though, there doesn't appear to be a whole lot in this room.
Andrømeda looks at yet another Javelin jammed into her, and slowly looks up at the Orc as she hears her friends ascending the stairs behind her. Making eye contact with them as she pulls it out and tosses it aside, she smiles. Her adrenaline surges(last rage of the day), and at Sael's command breaks into a sprint, running for Orc #6. As she get's to the end of the hallway she see's the other Orc out of her peripheral vision, skidding to a stop just past them and spinning with her momentum, throwing a Reckless Attack at their(Orc #7) neck. Attack: 18 Damage: 18
Andrømeda will land her hit, but Orc 7 was holding his action to attack as soon as you entered into range. He'll get an attack, first, then we'll add your's in there.
Orc 7's greataxe vs Andrømeda (AC15): Attack: 16 Damage: 15
As Andrømeda comes blindly barreling down the hallway, she notices at the last second that Orc 7 is standing right at the corner. Orc 7 had already started his swing when Andrømeda changed tack and as Andrømeda's momentum carried her greataxe swing to fruition, she takes an axe to the chest, momentarily knocking the wind out of her and causing her to spit up a bit of blood.
On the other hand, the orc's head was slammed into the wall on his right creating a backstop for Andrømeda's axe to crush his skull. Orc 7's lifeless body slumps into a heap right where it stood.
Orc 7 is dead. It is now Rush's turn.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Maps - Round 6, Turn 4 - Beginning of Rush's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush is going in and down the steps
Paladin - warforged - orange
((These stairs go up to the second floor. If you want to use the stairs still, I'll put you upstairs. If not, you are free to go elsewhere.))
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Genasi eyes flip everything. Up is down and down is up for them. Yep. It’s a thing. Totally.
... upstairs is fine. ☹️
Paladin - warforged - orange
((haha. lol. Okay. We'll move you upstairs.))
Rush makes his way up the stairs and sees a freshly dead orc right in front of him, slumped on the ground. Andrømeda is standing just to Rush's right as Rush makes it to the top landing and an orc is standing a few feet in front of Andrømeda.
Rush still has his regular action and his bonus action if he wants to use it.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush will cast toll the dead on the orc
2 DC 14
(End of turn)
Paladin - warforged - orange
Orc 6 rolls a WIS saving throw (DC14): 5
The others observe a familiar sight and sound as Rush reaches towards the orc and speaks his incantation and waves his hands. As has happened a handful of times before, the sound of a dolorous bell fills the air around the orc for a moment. Orc 6 is clearly being pained by an invisible force taking all 2 of the nectrotic damage.
It is Orc 6's turn.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Orc 6 steps forward and with a growl, he yells, "I will tell my children of the day I defeated a group of cowards!" Then, he swings his greataxe at Andrømeda.
Attack: 15 Damage: 10 - Andrømeda takes 1/2 slashing damage.
Next up is Kwisatz!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Kwisatz, seeing his companions seemingly dispatch every other orc, thinks that these orcs may be the only witnesses to the ice, or other strange things in town, so reaches into his component pouch, pulls out a small piece of iron, and casts hold person using his final portent dice ((5)) knowing that the orc will freeze in place. He then walks near his teammates and says "Tie him before he can break free from my magic. We need to know what happened here!"
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
With Kwisatz's spell, I will consider initiative to be over. If he ends up being free, we may or may not re-roll for imitative.
"You will get nothing from me!"
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda, stabbed, slashed and bloodied, but still smiling viciously, leans into the Orc's face and growls, "Vi may not get vords from du, but dir is alvays more blød vi can squeeze out."
The orc smiles back as viciously as he knows how.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"Andrømeda, please tie him before he wills himself free. You have rope and can tie a tight knot I'm sure. There will be plenty of time for blood squeezing later." he says to his raging friend, adding, somewhat for the orc "Though it needn't always come to that..."
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Rush - as a sailor - has extensive knowledge of knots and ties up the Orc in a jiffy
Paladin - warforged - orange
Andrømeda see's Rush move to begin tying the Orc up as she stares him down. She waits silently as he does so, never breaking eye contact until the Orc is thoroughly bound, then she leans in by his ear, her voice rumbling out, low and dark, "If du are krigga, a varrior, speak truth to dem, and vi vil settle things as krigga. If not, du vil dø as a feiging, a coward, and du vil go to see dun Gud in shame." She turns away at that, reaches into her pack, drinks the Potion of Healing she had in it, then greataxe in hand she walks back down the hallway to check the closed rooms after nodding to the rest of the party.
(Rolling for the healing potion, she heals 7 )
Seeing the Orc expertly tied up by his friend, Kwisatz drops concentration on Hold Person, meaning the orc would be fully in control of himself. Kwisatz knows he isn't so good with words, but thinks that once Andrømeda gets back, he'll be able to good cop/bad cop with her. In the meantime, he figures letting the orc stew in his own wounds might be the best, so while he waits for his friends to clear out the farmhouse, he first sends Duncan out to fly around the area to see if there is anything moving ((21)) and then plops his spellbook down on the floor, and reads the ritual for his unseen servant. When it appears, he gives it the order to first, take the dead orcs outside and pile them near the outhouse area, and to then start digging graves for the farmers, a few squares north of the area between the smithy and farmhouse they're in now.
Any time the orc makes any noise, grunts, or tries to speak, he just thinks back to his time in the library, holds up a finger to his lips, says 'shhh' and goes back to casting his spell and waiting for the all clear on the house and to hear back from Duncan.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
The orc is almost completely fixated on Andrømeda as he's being tied up by Rush. And it's not until he sees his dead orc buddy on the other side of this room moving by some unknown invisible force that he stops scowling and growling at her. He looks back and forth between Kwisatz and his dead friend as the body is slowly dragged towards and down the nearby staircase. The orc's demeanor changes from one of utter defiance to one of unsure defiance. He doesn't say anything else for the time being.
Duncan flies out and sees mostly what you've already seen. The one thing he does notice that you all were not previously aware of is that there appears to be cellar doors just outside the northern door to the house.
At this point it is getting late into the evening.
((Nice roll on that healing potion, Noodle...I am going to try to note on the map of the large area where the graves are dug and where the orc bodies are to be piled))
As the commotion has begun to wind down, the party notices that padded chairs and game tables are arranged about this room. Scattered on the floor are Three-Dragon Ante playing cards and wooden Dragonchess pieces. Other than that, though, there doesn't appear to be a whole lot in this room.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight