This post has potentially manipulated dice roll results.
All of a sudden, you all see a swarm of ghouls rushing in from three directions. It would appear some, if not all of the ghouls have overcome Rush's spell. The only one that actually reaches one of you is Ghoul 6. It lashes out, open-handed, reaching for her face with its claws:
Attack: 12 Damage: 6 vs Sael's 13 AC
The ghoul's hand slashes down, but whiff's by Sael's face, dealing zero damage.
This post has potentially manipulated dice roll results.
Andrømeda hears the rushing of feet, ignoring the zombie in front of her to turn back and see the mass enter from the West. Gripping her greataxe, she smiles, the surge of adrenaline hitting her(Rage) as she charges back into the room toward Rush(move 30ft to stand just to the left of Rush without encountering any enemies) raising her weapon with a savage grin and beginning to attack(Reckless, GWM all)
1st Attack: 7 Damage: 20
2nd Attack: 7 Damage: 21
3rd(if a kill or crit from the other two) Attack: 10 Damage: 24
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Andrømedalet's out a bellow and comes running back for the horde of ghouls that is shuffling furiously towards her friends. She swings once, lops Ghoul 5 in half at the waiste; she swings twice and caves Ghoul 2's head in; then, she steps forward standing over Ghoul 5's body and swings at Ghoul 7, burying her greataxe into its head almost getting it stuck, but not quite. She now stands on top of and next two three more dead ghouls.
This post has potentially manipulated dice roll results.
Avoiding G6's attack, Sael responds in kind with a slash from both of her short-swords.
Attack: 15 Damage: 8 Attack: 18 Damage: 5
Extra Attack: 23 Damage: 7 Attack: 22 Damage: 4
Rollback Post to RevisionRollBack
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
And so you do. Rush steps up, swinging his mace and hits it in the jaw. His head spins to the right, slightly, now some blood spitting from his mouth. Then, he turns his head back to face Rush and looks pissed.
Sael is going to use her turn to retrieve her handaxes and then move as much as possible towards the group.
Rollback Post to RevisionRollBack
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
Andrømeda gives a feral grin at the ghoul that scratched her, swinging her greataxe at it.(R/GWM)
1st Attack: 9 Damage: 17
2nd Attack: 12 Damage: 18
3rd(if kill or crit) Attack: 13 Damage: 17
(Andrømeda will move down the line from 1 to 4 depending on if her attacks finish them off)
Andrømedamisses her first swing, but undeterred, she follows through with her second swing, bringing Ghoul 1 down for good. With her final swing, she cleaves Ghoul 3 in half.
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
The earthquake that hit Axeholm triggered a ceiling collapse that left this hall in ruins. The eastern half of the hall is strewn with debris and is difficult terrain. The stench of death hangs heavy here, becoming stronger from the south-ish as you move deeper into the hallway.
Seeing his friends get semi-surrounded, Kwisatzsends his ghostly hand out to Ghoul 4:
Attack: 20 Damage: 18
The spectral, cold hand reaches out and grasps onto the neck of its intended target and the ghoul chokes to death as its throat freezes freezes shut. Ice radiates out from that point to the rest of the body.
Now that you're not engaged in mortal combat, you have a chance to notice your surroundings: this great hall has a 40-foot-high ceiling supported by four thick stone pillars. A thick layer of dust covers the flagstone floor except for where you and the ghouls have stepped, which is almost everywhere, now. In the middle of each wall past the entrance is a double door. Arrow slits are set high up in the north and south walls, and a small stone balcony protrudes from the wall above the east exit, 20 feet above the floor.
All of a sudden, you all see a swarm of ghouls rushing in from three directions. It would appear some, if not all of the ghouls have overcome Rush's spell. The only one that actually reaches one of you is Ghoul 6. It lashes out, open-handed, reaching for her face with its claws:
Andrømeda is next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 6, Turn 13 - Andrømeda's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda hears the rushing of feet, ignoring the zombie in front of her to turn back and see the mass enter from the West. Gripping her greataxe, she smiles, the surge of adrenaline hitting her(Rage) as she charges back into the room toward Rush(move 30ft to stand just to the left of Rush without encountering any enemies) raising her weapon with a savage grin and beginning to attack(Reckless, GWM all)
1st Attack: 7 Damage: 20
2nd Attack: 7 Damage: 21
3rd(if a kill or crit from the other two) Attack: 10 Damage: 24
Andrømeda let's out a bellow and comes running back for the horde of ghouls that is shuffling furiously towards her friends. She swings once, lops Ghoul 5 in half at the waiste; she swings twice and caves Ghoul 2's head in; then, she steps forward standing over Ghoul 5's body and swings at Ghoul 7, burying her greataxe into its head almost getting it stuck, but not quite. She now stands on top of and next two three more dead ghouls.
It is Sael's turn.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 7, Turn 1 - Sael's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Avoiding G6's attack, Sael responds in kind with a slash from both of her short-swords.
Attack: 15 Damage: 8 Attack: 18 Damage: 5
Extra Attack: 23 Damage: 7 Attack: 22 Damage: 4
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
With Sael's flurry of attacks, three of her four attacks land and she deals a total of 12 damage, killing the ghoul.
Next up is Kwisatz. (No map update needed for this - the only change is that Sael's ghoul is dead.)
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Kwisatz attempts to hit Ghoul 11 with another ray of frost: Attack: 13 Damage: 17
I accidentally posted this in the OOC chat. Kwiz rolled a 22 to attack and 11 damage, killing Ghoul 11 in a frozen heap.
Rush is next. Ghouls 1, 3, and 4 are visible.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush moves next to Andromeda and swings his mace at G3
Attack: 8 Damage: 4
Paladin - warforged - orange
And so you do. Rush steps up, swinging his mace and hits it in the jaw. His head spins to the right, slightly, now some blood spitting from his mouth. Then, he turns his head back to face Rush and looks pissed.
The ghouls are next. (Map update afterwards.)
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Ghoul 1 move up and over to be standing directly in front of Andrømeda and he swings at her with his fingernails/claws:
Ghoul 3 will attempt to bite Rush:
Ghoul 4 runs forward to try and attack Rush with its claws from the north side of him:
Andrømeda is up!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 7, Turn 7 - Andrømeda's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda gives a feral grin at the ghoul that scratched her, swinging her greataxe at it.(R/GWM)
1st Attack: 9 Damage: 23
2nd Attack: 2 Damage: 17
3rd(if kill or crit) Attack: 12 Damage: 25
(Andrømeda will move down the line from 1 to 4 depending on if her attacks finish them off)
Sael is going to use her turn to retrieve her handaxes and then move as much as possible towards the group.
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
Andrømeda misses her first swing, but undeterred, she follows through with her second swing, bringing Ghoul 1 down for good. With her final swing, she cleaves Ghoul 3 in half.
((I forget where the handaxes were...weren't they down the eastern hall?))
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
((Yep, the Eastern Hall))
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
Updated Map - Round 8, Turn 2 - Kwisatz's Turn
For Sael:
The earthquake that hit Axeholm triggered a ceiling collapse that left this hall in ruins. The eastern half of the hall is strewn with debris and is difficult terrain. The stench of death hangs heavy here, becoming stronger from the south-ish as you move deeper into the hallway.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Seeing his friends get semi-surrounded, Kwisatz sends his ghostly hand out to Ghoul 4:
The spectral, cold hand reaches out and grasps onto the neck of its intended target and the ghoul chokes to death as its throat freezes freezes shut. Ice radiates out from that point to the rest of the body.
Combat is over! 😬
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Now that you're not engaged in mortal combat, you have a chance to notice your surroundings: this great hall has a 40-foot-high ceiling supported by four thick stone pillars. A thick layer of dust covers the flagstone floor except for where you and the ghouls have stepped, which is almost everywhere, now. In the middle of each wall past the entrance is a double door. Arrow slits are set high up in the north and south walls, and a small stone balcony protrudes from the wall above the east exit, 20 feet above the floor.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush looks at the balcony. “I want up there.”
Paladin - warforged - orange