Rushgoes back south and opens the door into what looks like a closet. It looks like the dwarven armorsmiths and weaponsmiths stored their tools here, which still hang from hooks along the walls. Though a bit rusty, the tools are in serviceable shape if you wish to use them.
Rush nods at Andromeda. “I think we still need to explore south from the main hall, and the new tunnels to the East, but we can go back up, if you think that’s a good idea. Lead on.”
((I actually forgot that there wasn't anywhere to go in the upper are we looked at before, and I didn't realize that going South wasn't just a straight hallway lol, my bad))
"Den vas just a thought. Dir may be another way up in de other rooms here." Andrømeda says with a shrug.
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Andrømeda smiles at Rush, giving him a wink as she rests her greataxe on her shoulder. "Vell, best not to idle, ja?" She turns and walks out, heading back toward the main hall and turning to the South, walking deeper into the keep.
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Sael trails along with the others, slightly muttering "Still think we should check out those tunnels..."
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Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
This post has potentially manipulated dice roll results.
Andrømeda leads the group south of the main hall into what looks like a throne room.
The stench of death hangs heavy in the air of this dusty, pillared hall, which has a dark, soot-stained fireplace at the east end. A deep alcove in the south wall contains a dais, atop which rests a limestone throne flanked by granite statues of dwarf warriors. Between the throne and the fireplace is a hallway with stairs leading up.
Andrømeda and Rush realize that the stench is coming from behind the throne and they just barely see what looks like a ghoulish hand grasping the back of the throne from behind.
We are going to roll initiative, but Kwisatzis going to be surprised (Sael would be, except she took the Alert feat, so she can't be surprised). So, he won't get to act on his first turn (no matter their initiative roll).
Rush goes back south and opens the door into what looks like a closet. It looks like the dwarven armorsmiths and weaponsmiths stored their tools here, which still hang from hooks along the walls. Though a bit rusty, the tools are in serviceable shape if you wish to use them.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Just to give you more context, here is a shot of the whole first floor that you've explored so far.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"Maybe vi go back up, ja? Am think vi ha searched all vi can down here." Andrømeda says looking at the others.
(Can we scoop up the tools easily enough?)
Rush nods at Andromeda. “I think we still need to explore south from the main hall, and the new tunnels to the East, but we can go back up, if you think that’s a good idea. Lead on.”
Paladin - warforged - orange
((I actually forgot that there wasn't anywhere to go in the upper are we looked at before, and I didn't realize that going South wasn't just a straight hallway lol, my bad))
"Den vas just a thought. Dir may be another way up in de other rooms here." Andrømeda says with a shrug.
Rush nods in understanding. “I’ve been leading for awhile, you go on and take the reins for a bit.”
Paladin - warforged - orange
Andrømeda smiles at Rush, giving him a wink as she rests her greataxe on her shoulder. "Vell, best not to idle, ja?" She turns and walks out, heading back toward the main hall and turning to the South, walking deeper into the keep.
Sael trails along with the others, slightly muttering "Still think we should check out those tunnels..."
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
Andrømeda leads the group south of the main hall into what looks like a throne room.
The stench of death hangs heavy in the air of this dusty, pillared hall, which has a dark, soot-stained fireplace at the east end. A deep alcove in the south wall contains a dais, atop which rests a limestone throne flanked by granite statues of dwarf warriors. Between the throne and the fireplace is a hallway with stairs leading up.
Everyone rolls a Perception check:
Andrømeda and Rush realize that the stench is coming from behind the throne and they just barely see what looks like a ghoulish hand grasping the back of the throne from behind.
We are going to roll initiative, but Kwisatz is going to be surprised (Sael would be, except she took the Alert feat, so she can't be surprised). So, he won't get to act on his first turn (no matter their initiative roll).
Initiative Rolls
Initiative Order
So, Sael is up first!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Begin Combat - Round 1, Turn 1 - Sael's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Sael is going to move down and a little over for her 30' of movement and she's going to throw one of her handaxes at the ghoul.
Then, using Extra Attack, she'll throw a second handaxe at the ghoul
The first handaxe connects with the ghoul's shoulder. The second one plinks off of the throne, ineffectually.
Kwisatz is surprised, so, Andrømeda is next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 1, Turn 3 - Andrømeda's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda moves to the backside of the throne to the Ghoul's left(right side from this view) and swings her greataxe at it(reckless, gwm)
1st Attack: 17 Damage: 20
2nd Attack: 13 Damage: 22
(Crit, so a third attack if necessary) Attack: 8 Damage: 19
That ghoul is toast. He's sliced and diced.
Combat is over.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda looks down at the remains of the ghoul, nose wrinkled, and pokes the corpse with her greataxe a bit. "Am vonder vhy dis one stank so bad?"
“Probably because he crapped his pants seeing that axe coming to split him in half.” Rush laughs a little.
So what’s in here? Anything exciting?
Paladin - warforged - orange
Roll Investigation
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush investigation 15
Paladin - warforged - orange
((Are we all rolling investigation? Just in case))
Investigation: 14
Anyone who wants to look around can. I'll update again in a bit.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight