"Sounds good. We'll want to better arm ourselves - storming into a fortress with crappy stuff isn't at all ideal - and come up with a plan, maybe even send Ashlar ahead to map the place if I can. As for me, I'll probably go see the blacksmith, see if I can't help them out in exchange for some equipment (maybe spells too, if I'm lucky!)"
She asks Felosial: "What's the town blacksmith's name?"
Baymen perks up at hearing about a fellow dwarf, and maybe an inn room too.
"Yes, I think we should see this man Rurik. Our metal might need seeing too after the last little scuffle. Perhaps Garon as well. A room means storage, storage means speed, speed means safety."
Baymen speaks up, "First, should we rent a room from the inn? If we do, lets determine how much we spend there then I'd like to see the smith. After the smith, I'm good to go..."
Baymen would clearly like to rent a room, but is hesitant about the cost. It would definitely be to their benefit, but some nice weapons wouldn't hurt either. He's very torn, but only between the two and only because of the money. Until the gold really thought up, he had looked as if he was ready to run out of town to the citadel the very moment he could put his things down and get his blade looked at.
He looks up and reminisces about wandering within the realm of his Order as he waits for the group. He was never rich, but an Inn room was free, as was ale (for knights)...
"We shouldn't rush toward the citadel. Ideally, we should hold up here for a few days. I'll send Ashlar toward the place and see through him. I can map the way there as well as the interior, as far as I can go. In the meantime, I can try and get myself a job in the blacksmith's place, both to make us weapons and armor and to make a bit of gold."
Baymen walks over to the Innkeep, "I'd like a room to rent and if possible the ability to leave some things here with the promise that they will not be robbed."
He pulls the gold out, laying it on the table, but catches himself. He might have misspoke.
"What I mean to say is that I intend on leaving some personal belongings that, while not worth much gold, are worth much to me. If you could look in on it every now and again while I'm renting the room, I'd very much appreciate it.
Doc places his items in the common room and pays to sleep in there, but informs the staff he will not have need of the bunk as he will rest standing up in the corner. depending on the time of day he might also go check out the shrine to Pelor as well.
Fargoth hands over the coin for one of the bunk beds in the common room, along with a tankard of ale, and goes to sit just outside the tavern with his drink. He produces a piece of a pine branch from his cloak, likely procured during their walk, along with a knife, and begins whittling it down. As Kindra departs for the smithy, the wood-elf calls out to her; "Can you ask the smithy if he knows of a bowyer or fletcher nearby please?"
When she approaches the smithy and hears the clanging of the forge, she smiles and closes her eyes, letting the ringing of metal on metal reverberate. "Just like home."
As the genasi enters and the dwarf calls out to her, she responds:
"Greetings, Mister Rurik. My name is Kindra. My companions and I just arrived in town, and we'll be staying here for some time. We were looking to get some new armor and weapons for our travels. In exchange, I'd like to volunteer my time and assistance to help your work."She pulls out a small card from her work clothes. "I'm an assistant in the Steel Hearth forge in Waterdeep, where I'm also a member of the Order of Skilled Smiths and Metalforgers, so I have plenty of experience and would be of much help for you."
"One of my friends was also looking for a bowyer or fletcher, if you know where that is, sir."
After renting the room, Baymen will seek the use of the fireplace and some water. He'll pay up to 1 gold for both.
He will then go into his room, settle some of his gear, and setup a brew in his barrel. Using his Brewing supplies, he carefully pours, stirs and strains over the fire place. Seasonings are added and sugars are cooked. Several hours later, the brew needs to ferment, so he seals the barrel tight and stores it. All that's left is time.
During those several hours, he would casually wave or respond to those talking to him, but after its sealed, Baymen stretched and waited in the common room.
They've got alot of time now, no need to rush. He even puts his cards on the table, maybe someone wants to play a friendly hand...
...or lose some gold.
He places a single gold coin in front of him, two sets of hands dealt, a smile on his face.
Fargoth turns to listen to the dwarf as he speaks. "You can tell all that just from the name? I thought it might be in the shade..."
"Sounds good. We'll want to better arm ourselves - storming into a fortress with crappy stuff isn't at all ideal - and come up with a plan, maybe even send Ashlar ahead to map the place if I can. As for me, I'll probably go see the blacksmith, see if I can't help them out in exchange for some equipment (maybe spells too, if I'm lucky!)"
She asks Felosial: "What's the town blacksmith's name?"
Baymen perks up at hearing about a fellow dwarf, and maybe an inn room too.
"Yes, I think we should see this man Rurik. Our metal might need seeing too after the last little scuffle. Perhaps Garon as well. A room means storage, storage means speed, speed means safety."
Roland nods in agreement. "And it may give us a chance to rest our feet before the next thing that comes at us."
I have an intelligence of six, I know what I'm doing.
Fargoth smiles slightly at the thought of rest. "It's been a while since we could sit in a tavern and not be trying to dry off..."
Baymen speaks up, "First, should we rent a room from the inn? If we do, lets determine how much we spend there then I'd like to see the smith. After the smith, I'm good to go..."
Baymen would clearly like to rent a room, but is hesitant about the cost. It would definitely be to their benefit, but some nice weapons wouldn't hurt either. He's very torn, but only between the two and only because of the money. Until the gold really thought up, he had looked as if he was ready to run out of town to the citadel the very moment he could put his things down and get his blade looked at.
He looks up and reminisces about wandering within the realm of his Order as he waits for the group. He was never rich, but an Inn room was free, as was ale (for knights)...
"...Simpler times."
"We shouldn't rush toward the citadel. Ideally, we should hold up here for a few days. I'll send Ashlar toward the place and see through him. I can map the way there as well as the interior, as far as I can go. In the meantime, I can try and get myself a job in the blacksmith's place, both to make us weapons and armor and to make a bit of gold."
Baymen walks over to the Innkeep, "I'd like a room to rent and if possible the ability to leave some things here with the promise that they will not be robbed."
He pulls the gold out, laying it on the table, but catches himself. He might have misspoke.
"What I mean to say is that I intend on leaving some personal belongings that, while not worth much gold, are worth much to me. If you could look in on it every now and again while I'm renting the room, I'd very much appreciate it.
Doc places his items in the common room and pays to sleep in there, but informs the staff he will not have need of the bunk as he will rest standing up in the corner. depending on the time of day he might also go check out the shrine to Pelor as well.
Kindra heads to the smith after paying for a bunk in the common area, bringing her smith's tools and work clothes with her.
Fargoth hands over the coin for one of the bunk beds in the common room, along with a tankard of ale, and goes to sit just outside the tavern with his drink. He produces a piece of a pine branch from his cloak, likely procured during their walk, along with a knife, and begins whittling it down. As Kindra departs for the smithy, the wood-elf calls out to her; "Can you ask the smithy if he knows of a bowyer or fletcher nearby please?"
"Yeah, sure Fargoth." Kindra says as she leaves.
When she approaches the smithy and hears the clanging of the forge, she smiles and closes her eyes, letting the ringing of metal on metal reverberate. "Just like home."
As the genasi enters and the dwarf calls out to her, she responds:
"Greetings, Mister Rurik. My name is Kindra. My companions and I just arrived in town, and we'll be staying here for some time. We were looking to get some new armor and weapons for our travels. In exchange, I'd like to volunteer my time and assistance to help your work." She pulls out a small card from her work clothes. "I'm an assistant in the Steel Hearth forge in Waterdeep, where I'm also a member of the Order of Skilled Smiths and Metalforgers, so I have plenty of experience and would be of much help for you."
"One of my friends was also looking for a bowyer or fletcher, if you know where that is, sir."
After renting the room, Baymen will seek the use of the fireplace and some water. He'll pay up to 1 gold for both.
He will then go into his room, settle some of his gear, and setup a brew in his barrel. Using his Brewing supplies, he carefully pours, stirs and strains over the fire place. Seasonings are added and sugars are cooked. Several hours later, the brew needs to ferment, so he seals the barrel tight and stores it. All that's left is time.
During those several hours, he would casually wave or respond to those talking to him, but after its sealed, Baymen stretched and waited in the common room.
They've got alot of time now, no need to rush. He even puts his cards on the table, maybe someone wants to play a friendly hand...
...or lose some gold.
He places a single gold coin in front of him, two sets of hands dealt, a smile on his face.