Quyst finds coinage of combined value of 10 gold in the soldiers' pockets, but nothing else of interest. Bram retrieves all of his bolts.
Some of the more enterprising villagers are already starting to drag the bodies of the Iron Circle ruffians out the back, spitting on their corpses. The innkeeper, an old half-elf man comes over to you. He looks scared and worried. "Pl... please don't kill anyone else! We can hide the bodies and clean the floors, but I don't want any more murder in my inn! I'll... I'll give free room and board for the night, if you promise to leave in the morning. That was very brave of you, but I really don't want any trouble in my inn!"
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
“Iron Circle is trooble sor,” Tafod says gently. “We shall doo as ye wish though as we nae wish t’ trooble thee, meself though, me bes payin’ me own way, thankee.”
"Sorry for the mess, sir, but I don't think we could avoid it. While it was already our plan to spend the night here and leave early, I don't think it's fair to stay for free. How much would you usually charge for a hot meal and a night of sleep for 5 people in here?"
Quyst is willing to pay for everyone with the money she found in the bandits' pockets, and give an extra gold coin to the scared innkeeper.
"Uhh, that would be five gold, if you must." Quyst leaves a stack of coins on the bar, which the owner tries to avoid looking at.
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
The innkeeper reluctantly serves the group dinner, keeping his eyes down the whole time. Throughout your meal, several townsfolk surreptitiously come up to your table and congratulate you for standing up to the Iron Circle. Eventually, you retire to your rooms for the night. You wake up before the sun rises, ready to embark on your journey. Ursula finds a short note slipped under her door. The handwriting is the same neat style that you saw Dar use on the map.
Dar's note: (All can read)
If you need help in Easthill, look for the hunter Adalbar.
-D
The innkeeper is awake when you come down, and gives you bowls of porridge for breakfast. When you leave, it is still dark outside. The innkeeper quickly closes the door behind you. You follow the road towards Easthill, taking a detour through the countryside around Dardun. Shortly after the road crosses the White River, you find a spot that has enough trees and bushes to hide behind. You set up your ambush and lie in wait. It's not too long before a large wagon pulled by a big cart horse creaks along the dusty road in front of you. Three Iron Circle soldiers in black cloaks with gray circles plod alongside, while a fourth drives the wagon. Another human wearing no armour with a dark hood over their head sits near the driver. Unlike the soldiers, they wear a red surcoat, and their circle design is black trimmed in gold. Ahead of the wagon, a clockwork creature resembling a powerful hound made from iron plates and sharp spikes trots along the road, its red eyes glowing vigilantly.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Protected by a Mage Armor and holding a Rapier in one hand, which she summoned using her newly-found powers, Quyst concentrates on her patron's power, and through it she'll curse the driver with a Hex spell, causing him to have disadvantage on DEX checks.
After that, she shoots an eldritch blast at him
To hit: 19; Damage: 1 Force + 6 Necrotic from hex
(OOC: I guess Quyst would be prepared in advance and would have cast her mage armor and summoned her pact weapon before the enemies were too close. Is it okay if she's already holding her eldritch-summoned-rapier?)
(@Quyst: You had time to prepare, so yes you could have cast Mage Armour and summoned pact weapon. Therefore you can use your action for something else.)
(For everyone else, any preparations you want to make can be included in your first combat post.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Davner walls out of his room, confident as always and buzzing with energy. The stone he found slowly circling around his head ever so gently.
Upon seeing the cart, Davner reaches out his hand and uses his words, not wanting to call more attention to themselves during their jump on the unsuspecting Iron Circle. He targets the driver as well.
Attack: 8 Damage: 10 (forgot advantage second roll-24)
Quyst is the first to emerge from the foliage, a dark and menacing shape rising from the land and throwing wrathful magic at the driver. The driver cries out in pain, but holds onto the reins.
Davner's words form arcane energy that engulfs the driver, leaving the soldier dead.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Bram, being as perpetually prepared or unprepared for battle as ever, takes aim with his crossbow and fires! He aims at the human with the dark hood over his head, figuring that this is the guy who must be controlling the clockwork thing that Tafod's axe is having no effect against. Should he somehow manage to down that particular human, he will switch to the next human guard available, and keeping going.
Attack: 13 Damage: 5
Bonus Attack: 14 Damage: 6
Action Surge: Attack: 24 Damage: 5
Bonus Attack: 27 Damage: 9
EDIT: I have to redo all those rolls, I did a C&P and didn't remove advantage for the rest of the attacks. Standby...
Bram's last attack that hits will also expend a superiority die: 1 This will add to the damage dealt to the target, as well as force the target to make a DC 13 STR saving throw or be knocked prone.
And then he'll hunker down behind cover, keeping his bow trained on the enemy, moving only enough to allow a bit of spread between his own group's party members so he's not in a dangerous cluster with his friends.
(Damn. I tried hard and still got the red bar of warning. the dice that changed was the superiority die, it should read a bonus 1damage, not a bonus whatever it reads as right now)
This post has potentially manipulated dice roll results.
As the cart nears their ambush point, Ursula summons three shadow clones that writhe and twist around her, hiding her true movements. With her illusory armour in place, the halfling pulls more shadows towards, her, a darkness coalescing around their ambush spot. With a yell, she releases a torrent of shadow magic towards the hooded figure with the gold-trimmed Iron Circle insignia. A giant shadow talon rips outward from Ursula, its four claws outstretched as it races across the open space. From the tips of the claws, four shadow bolts arc outwards and then slam home at the same time as the talon slams home, raking across the bandit leader's red surcoat. Ursula then ducks back behind a tree.
Preparation - Casting Mirror Image on Self (Level 2 spellslot)
Standard Action - Casting Chill Touch on the leader - 15 for 4 necrotic damage and it can't heal until its next turn.
Bonus Action - Spending 2 sorcery points to cast a Quickened Magic Missile with my last second level spellslot for 15 damage on the leader.
Move Action - Taking cover behind a tree for +2 AC
Bram fires three bolts straight into the menacing figure. His target does not attempt to avoid them, although they only seem to do superficial damage. Ursula's barage of magic impacts the hooded soldier. The blood that flows from the resulting wounds is viscous and tinged blue.
DC 13 STR: 13
(Action Surge gives an extra action, but not an extra bonus action.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
The iron hound's head ratchets around to face Tafod. Long metal fangs emerge from its maw, and it bites at the dwarf.
Attack: 23 Damage: 9 Tafod's DC 13 STR Save: 23. On a failure, take 6 damage and be grappled.
The soldiers draw their crossbows. In the confusion, they aren't able to coordinate their attacks. The first shoots at Tafod, the second at Quyst and the third at Davner.
The hooded figure stands up tall on the cart. They open their mouth and a terrifying, otherworldly yell comes out.
DC 14 CHA Saves: Tafod: 18 Bram: 7 Davner: 25 Quyst: 16 Ursula: 22
Those who fail are frightened and can repeat the save at the end of each of their turns. The figure raises their arms and a dark storm cloud forms above your heads, blocking out the sunlight.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Quyst tries to keep her concentration after being hit, so she can keep the Hex on her enemy: 19
She feels a shiver running down her spine when the hooded one yells. "What the hell is that thing?" she thinks, her feet refraining to get closer to the enemy.
She still can get enough courage to shoot another blast of dark energy, though, aiming at the driver again
Eldritch blast to hit: 12; damage: 7 + 1 if she's able to keep.
If there's a tree or a boulder nearby, she'll try and ruin for cover, while trying to get back to herself and find the bravery to face the hooded enemy: 24
Quyst is thoroughly shaken by the scream, and runs to hide behind a bush, blindly throwing an eldritch blast behind her. She then takes some deep breathes and recovers from her fear.
(The driver is already dead.)
(Tafod, Bram, Ursula, Davner.)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Standing tall against the howling shriek of the hooded figure. Davner shouts a discordant sharp yell right back at it. Casting cause fear and position himself near his friends.
This post has potentially manipulated dice roll results.
Struck by a bone-deep fear of the figure, who is obviously not human, Bram backs away in fear. He looks around wildly, to scared to make eye contact with the figure on the cart, and focuses instead on the remaining soldiers, firing on one of them to ensure himself that they're still human.
Attack on a soldier, disadvantage from fear: 8 Damage: 6
Bonus Attack: 14 Damage: 6
If either of the attacks hit, Bram will try to make another Trip Attack (Str DC 13 or prone), adding to the total damage: 6
Oh! Forgot the CHA save: 10
Oh 2! Just saw the inspiration! Add to an attack roll to try to make it hit! 2
This post has potentially manipulated dice roll results.
Ursula and her three shadow clones grimace at the eerie creature's howl, but she stands strong. Ducking out from behind the tree, she sends another barrage of shadow bolts at the leader.
Quyst finds coinage of combined value of 10 gold in the soldiers' pockets, but nothing else of interest. Bram retrieves all of his bolts.
Some of the more enterprising villagers are already starting to drag the bodies of the Iron Circle ruffians out the back, spitting on their corpses. The innkeeper, an old half-elf man comes over to you. He looks scared and worried. "Pl... please don't kill anyone else! We can hide the bodies and clean the floors, but I don't want any more murder in my inn! I'll... I'll give free room and board for the night, if you promise to leave in the morning. That was very brave of you, but I really don't want any trouble in my inn!"
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
“Iron Circle is trooble sor,” Tafod says gently. “We shall doo as ye wish though as we nae wish t’ trooble thee, meself though, me bes payin’ me own way, thankee.”
Panic is a mechanism that strengthens the gene pool.
"Sorry for the mess, sir, but I don't think we could avoid it. While it was already our plan to spend the night here and leave early, I don't think it's fair to stay for free. How much would you usually charge for a hot meal and a night of sleep for 5 people in here?"
Quyst is willing to pay for everyone with the money she found in the bandits' pockets, and give an extra gold coin to the scared innkeeper.
"Uhh, that would be five gold, if you must." Quyst leaves a stack of coins on the bar, which the owner tries to avoid looking at.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The innkeeper reluctantly serves the group dinner, keeping his eyes down the whole time. Throughout your meal, several townsfolk surreptitiously come up to your table and congratulate you for standing up to the Iron Circle. Eventually, you retire to your rooms for the night. You wake up before the sun rises, ready to embark on your journey. Ursula finds a short note slipped under her door. The handwriting is the same neat style that you saw Dar use on the map.
Dar's note: (All can read)
If you need help in Easthill, look for the hunter Adalbar.
-D
The innkeeper is awake when you come down, and gives you bowls of porridge for breakfast. When you leave, it is still dark outside. The innkeeper quickly closes the door behind you. You follow the road towards Easthill, taking a detour through the countryside around Dardun. Shortly after the road crosses the White River, you find a spot that has enough trees and bushes to hide behind. You set up your ambush and lie in wait. It's not too long before a large wagon pulled by a big cart horse creaks along the dusty road in front of you. Three Iron Circle soldiers in black cloaks with gray circles plod alongside, while a fourth drives the wagon. Another human wearing no armour with a dark hood over their head sits near the driver. Unlike the soldiers, they wear a red surcoat, and their circle design is black trimmed in gold. Ahead of the wagon, a clockwork creature resembling a powerful hound made from iron plates and sharp spikes trots along the road, its red eyes glowing vigilantly.
Stealth:
Davner Deephollow: 9
Bram Moltenheim: 7
Quyst: 15
Tafod Haearn: 16
Ursula "Dapple" Umberside: 11
Enemy's Perception: 19
Initiative:
Davner Deephollow: 18
Bram Moltenheim: 20
Quyst: 20
Tafod Haearn: 16
Ursula "Dapple" Umberside: 8
Enemies: 3
(Surprise round! Everyone may take their surprise round turn. You have advantage on your first attack roll.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Protected by a Mage Armor and holding a Rapier in one hand, which she summoned using her newly-found powers, Quyst concentrates on her patron's power, and through it she'll curse the driver with a Hex spell, causing him to have disadvantage on DEX checks.
After that, she shoots an eldritch blast at him
To hit: 19; Damage: 1 Force + 6 Necrotic from hex
(OOC: I guess Quyst would be prepared in advance and would have cast her mage armor and summoned her pact weapon before the enemies were too close. Is it okay if she's already holding her eldritch-summoned-rapier?)
(OOC: edited after the ruling on preparation)
(@Quyst: You had time to prepare, so yes you could have cast Mage Armour and summoned pact weapon. Therefore you can use your action for something else.)
(For everyone else, any preparations you want to make can be included in your first combat post.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Davner walls out of his room, confident as always and buzzing with energy. The stone he found slowly circling around his head ever so gently.
Upon seeing the cart, Davner reaches out his hand and uses his words, not wanting to call more attention to themselves during their jump on the unsuspecting Iron Circle. He targets the driver as well.
Attack: 8 Damage: 10 (forgot advantage second roll-24)
(Quyst advantage roll: 16)
Quyst is the first to emerge from the foliage, a dark and menacing shape rising from the land and throwing wrathful magic at the driver. The driver cries out in pain, but holds onto the reins.
Davner's words form arcane energy that engulfs the driver, leaving the soldier dead.
(Bram, Tafod, Ursula.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Entering a state of Rage, Tafod attacks the metal thing with his great axe.
Attack: 10 Damage: 17 Surprise round
RD1
Attack: 23 Damage: 7
Panic is a mechanism that strengthens the gene pool.
Tafod's axe bounces off the metal hound.Tafod's axe crashes into the metal hound, sparking off the grimy surface. (Using RD1 roll as advantage.)
(Bram, Ursula.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Bram, being as perpetually prepared or unprepared for battle as ever, takes aim with his crossbow and fires! He aims at the human with the dark hood over his head, figuring that this is the guy who must be controlling the clockwork thing that Tafod's axe is having no effect against. Should he somehow manage to down that particular human, he will switch to the next human guard available, and keeping going.
Attack: 13
Damage: 5
Bonus Attack: 14Damage: 6
Action Surge:
Attack: 24Damage: 5
Bonus Attack: 27Damage: 9
EDIT: I have to redo all those rolls, I did a C&P and didn't remove advantage for the rest of the attacks. Standby...
Bonus attack #1: 25
Action Surge attack #2: 23
Bonus attack #2: 23
Bram's last attack that hits will also expend a superiority die: 1
This will add to the damage dealt to the target, as well as force the target to make a DC 13 STR saving throw or be knocked prone.
And then he'll hunker down behind cover, keeping his bow trained on the enemy, moving only enough to allow a bit of spread between his own group's party members so he's not in a dangerous cluster with his friends.
(Damn. I tried hard and still got the red bar of warning. the dice that changed was the superiority die, it should read a bonus 1 damage, not a bonus whatever it reads as right now)
As the cart nears their ambush point, Ursula summons three shadow clones that writhe and twist around her, hiding her true movements. With her illusory armour in place, the halfling pulls more shadows towards, her, a darkness coalescing around their ambush spot. With a yell, she releases a torrent of shadow magic towards the hooded figure with the gold-trimmed Iron Circle insignia. A giant shadow talon rips outward from Ursula, its four claws outstretched as it races across the open space. From the tips of the claws, four shadow bolts arc outwards and then slam home at the same time as the talon slams home, raking across the bandit leader's red surcoat. Ursula then ducks back behind a tree.
Preparation - Casting Mirror Image on Self (Level 2 spellslot)
Standard Action - Casting Chill Touch on the leader - 15 for 4 necrotic damage and it can't heal until its next turn.
Bonus Action - Spending 2 sorcery points to cast a Quickened Magic Missile with my last second level spellslot for 15 damage on the leader.
Move Action - Taking cover behind a tree for +2 AC
Bram fires three bolts straight into the menacing figure. His target does not attempt to avoid them, although they only seem to do superficial damage. Ursula's barage of magic impacts the hooded soldier. The blood that flows from the resulting wounds is viscous and tinged blue.
DC 13 STR: 13
(Action Surge gives an extra action, but not an extra bonus action.)
(Enemy turn upcoming.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The iron hound's head ratchets around to face Tafod. Long metal fangs emerge from its maw, and it bites at the dwarf.
Attack: 23 Damage: 9
Tafod's DC 13 STR Save: 23. On a failure, take 6 damage and be grappled.
The soldiers draw their crossbows. In the confusion, they aren't able to coordinate their attacks. The first shoots at Tafod, the second at Quyst and the third at Davner.
Attack: 16 Damage: 5
Attack: 20 Damage: 3
Attack: 14 Damage: 2
The hooded figure stands up tall on the cart. They open their mouth and a terrifying, otherworldly yell comes out.
DC 14 CHA Saves:
Tafod: 18
Bram: 7
Davner: 25
Quyst: 16
Ursula: 22
Those who fail are frightened and can repeat the save at the end of each of their turns.
The figure raises their arms and a dark storm cloud forms above your heads, blocking out the sunlight.
(Everyone.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Quyst tries to keep her concentration after being hit, so she can keep the Hex on her enemy: 19
She feels a shiver running down her spine when the hooded one yells. "What the hell is that thing?" she thinks, her feet refraining to get closer to the enemy.
She still can get enough courage to shoot another blast of dark energy, though, aiming at the driver again
Eldritch blast to hit: 12; damage: 7 + 1 if she's able to keep.
If there's a tree or a boulder nearby, she'll try and ruin for cover, while trying to get back to herself and find the bravery to face the hooded enemy: 24
Quyst is thoroughly shaken by the scream, and runs to hide behind a bush, blindly throwing an eldritch blast behind her. She then takes some deep breathes and recovers from her fear.
(The driver is already dead.)
(Tafod, Bram, Ursula, Davner.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Standing tall against the howling shriek of the hooded figure. Davner shouts a discordant sharp yell right back at it. Casting cause fear and position himself near his friends.
”Go for it! Bram!” He inspires. (One d6)
Struck by a bone-deep fear of the figure, who is obviously not human, Bram backs away in fear. He looks around wildly, to scared to make eye contact with the figure on the cart, and focuses instead on the remaining soldiers, firing on one of them to ensure himself that they're still human.
Attack on a soldier, disadvantage from fear: 8
Damage: 6
Bonus Attack: 14
Damage: 6
If either of the attacks hit, Bram will try to make another Trip Attack (Str DC 13 or prone), adding to the total damage: 6
Oh! Forgot the CHA save: 10
Oh 2! Just saw the inspiration! Add to an attack roll to try to make it hit! 2
Ursula and her three shadow clones grimace at the eerie creature's howl, but she stands strong. Ducking out from behind the tree, she sends another barrage of shadow bolts at the leader.
Casting Magic Missile for 9 damage.