This post has potentially manipulated dice roll results.
the young man says "tana'ari, i don't see any demon?" he is less confident. but still stand his ground. another voice comes through. a mans voice. "the little dog can die for all his father care, he let his sister die by bringning her with him on his whimsical fantasies." a third voice adds "you talk about necromancers, does that mean all priest who have performed the miracle are evil to you?"
At this point gwen sees a second man coming up behind the young one and her sacred flame strikes true. the man his burned by radiant light. you can hear him scream. the young man pulls out his scimitar. and you all hear running toward you. two others comes thru the corridor. scimitar in hand. the young man slashes gwen with his scimitar. 6, but he misses because of gwen movement to avoid it. the other two gets to her but thats all they do.
[ooc]the roller doesnt work as intended. it add the modifier to the die type not vto the end result. and thus if you add a modifier it will roll the incorrect dice. exemple i set it to a d20 vwith 4 modifier it ended up rollind a d204. the roller is whack.[/ooc]
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
(You have to use + or - when adding the modifier. Its how I rolled a 112 or something the first time I rolled in this thread!)
Gwen laughs as the man misses. She sees the others come to her, but she is not afraid. She lives for this. Gwen whispers a soft prayer to Tyr, feeling his power invigorate her. Despite being so close, Gwen notches another arrow and attempts to attack them head on.
(She will attack the man who attacked her, but if he died, then she will move onto the next target. Gwen has cast Divine Favor. Here is my attack roll with disadvantage: 9. Here is the damage in case it actually hits: 6 + 3 radiant from Divine Favor. )
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
[ooc]my good old dming curse kicking in today... the 2 robed figures missed their saving throws... with only 9 hit points, they dont really live up to anything.[/ooc]
Gwen is surrounded by the robed figures. the younger one in front of her, the other two flanking her. She grabs another arrow in her quiver but will not shoot in time. she's gonna get hit, she thought. but a burst of flames comes from Reshi and literally immolates the two robed figures behind her. as they scream their life burning to a crisp, Sun runs up to the young one. who now understand the powers of those standing in front of him. he barely as any time to react to the cat who just ran up to him. He gets clobbered in the face. bending a bit backward from impact, suns claw comes raking next, but hits the leather armor and makes no damage to the young one. When he takes back his composure and fighting stance. he comes face to face with an arrow at point blank range. He lean his head to the right as the arrow fly hitting the end of the corridor. the young robed figures barely dodging it. He is faster then he look, but his comrades are all burning corpses and he is hesitant.
His turn to come up with something, he starts bolting (disengage), opens the door on Gwens right and closes it behind him.
it is at this point that Sun sees that Gwen's clothing on her back have small flames on them, thanks to Reshi's burning hand. She was literally too close to the two. but not enough to be in the blast range.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Gwen, on fire, is not panicking. It burns, but not as badly as her desire to destroy evil. "Slap it out! W-we can't let him get a-away!" Gwen reaches for the door handle.
(IDK if this is trapped, but I am giving you guys time to stop her from flinging open the door. However, if you guys are cool with it, she will DEFINITELY fling it open and try to shot the guy.)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
In case of no traps, and Gwen successfully flinging the door open, Sun will use his Feline Agility to catch up to the young man behind the door. So if my math's correct, he should be able to run 90ft. (double movement for Feline Agility and a dash action). And if no dash action is necessary to catch-up, he'll use his action to try and grapple:
Athletics: Oh shit! I rolled a 1! (+1, but I'm pretty sure that doesn't matter...)
"I'll try and catch him for you Gwen! He's yours!"
[ooc] Typical cat behavior - pouncing and running like a bat out of hell, but doesn't catch shit ;) [/ooc]
[Ooc] double movement for entire movement. Thats movement 60 feet + dash 60 feet = 120 feet.[/ooc]
Gwen tries to open the door. But it seems jammed. More likely the kid is still holding it closed. Reshi scans quickly before gwen touches the thing but sees nothing specials.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
Gwen pushes the door with all her might, yet it wont bulge. Then a scuffle is heard on the other side, apparently Reshi's voice triggered some kind of response. Gwen tries the door again, no resistance this time. It swings open !
Sun squeezes between the door frame and Gwen. Running inside, he see's a room with a bed with a metallic chest at its side. The young robed figure is there aside the bed, scimitar in hand. Sun leaps in the air claws extended. The young man just step aside as the feline lands in the bed and gets his claws stuck in the sheets.
The young man is definitely looking scared, he is alone, he is surrounded and against all odds. "You may vanquish me, but it is too late now. i bought him enough time. Take my life if you can, but i'll make you work for it !" and the young man just swipe at the cat who just barged in !
Attack 22 with advantage because stuck on sheets. 5 slashing damage on Sun !
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Sun screams the way only a cat can, like when someone steps on their tail, and his fur gets all puffy. With a trail of blood trickling down his fur, he rips his claws free of the sheets and reacts instinctively by lashing out with both of his claws.
First attack: 7 (3+4) [ooc] pretty sure he missed with that one - probably still caught a bit in the sheets ;) [/ooc]
Bonus attack: NATURAL 20!!! Damage: 7 (3+2+2)
Rollback Post to RevisionRollBack
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
This post has potentially manipulated dice roll results.
Gwen watches as Sun attacks the young man. Her bloodlust is momentarily halted at the words of the young man. He was right! She was so blinded by wanting to harm this evil man that she forgot her promise to the boy outside.
She gets out of the door way, leaving room for Reshi and Sun to finish the business and get out. She decides to spend this time looking to see if she can pick up tracks of one who escaped.
(I think its survival to look for tracks: 12. If Investigation works better in your mind, here is my roll for that: 6)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Reshi makes the gestures to cast charm person lets out a few arcane words. Before he can finish, the cat man who is too angry to realise what his companion is doing just rips the young mans throat which fills the floor with blood.
Reshi stops casting while being himself in shock. [Ooc] spell slot not used[ooc] Gwen having realised her friends had this takes a good look around. She sees the same corridor with two archway leading to the same room on the left and other doors on the right. Looking at the dust on the floor, she catches lots of tracks. They all pretty much go into the big room on the left.
The room she sees is about 80 by 80. It has a cistern for water which seems fresh. It has a few good looking chairs but they all were placed on the sides. A fire place which seems to have been used recently. A big arcane mark laced with divine designs representing the cycle of life and death, lays on the floor in the middle. The symboles seems to have been used up already. The more concerning matter, is the collapsed of the far end left corner of the room. It seems to reveal a cavern leading away from the house. Doesn't look like it was made by people, but a natural set of caverns.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Having explored ahead, Gwen rushes back to her two companions. Crazed, she shouts, "We have to follow that madman before he defiles the soul of his daughter! I found an evil and foul room which leads to a cavern. It must be the way they went." With that, she returns to the room and stands by the cave entrance impatiently tapping her foot with crossed arms. She was oddly confident, but this was due to feeling that justice and good could be served and evil could be prevented.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
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the young man says "tana'ari, i don't see any demon?" he is less confident. but still stand his ground. another voice comes through. a mans voice. "the little dog can die for all his father care, he let his sister die by bringning her with him on his whimsical fantasies." a third voice adds "you talk about necromancers, does that mean all priest who have performed the miracle are evil to you?"
At this point gwen sees a second man coming up behind the young one and her sacred flame strikes true. the man his burned by radiant light. you can hear him scream. the young man pulls out his scimitar. and you all hear running toward you. two others comes thru the corridor. scimitar in hand. the young man slashes gwen with his scimitar. 6, but he misses because of gwen movement to avoid it. the other two gets to her but thats all they do.
[ooc]the roller doesnt work as intended. it add the modifier to the die type not vto the end result. and thus if you add a modifier it will roll the incorrect dice. exemple i set it to a d20 vwith 4 modifier it ended up rollind a d204. the roller is whack.[/ooc]
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
"Get away from her!" Reshi casts Burning Hands on the young man with the scimitar that tried to attack Gwen.
3d6 (5+2+2)
(You have to use + or - when adding the modifier. Its how I rolled a 112 or something the first time I rolled in this thread!)
Gwen laughs as the man misses. She sees the others come to her, but she is not afraid. She lives for this. Gwen whispers a soft prayer to Tyr, feeling his power invigorate her. Despite being so close, Gwen notches another arrow and attempts to attack them head on.
(She will attack the man who attacked her, but if he died, then she will move onto the next target. Gwen has cast Divine Favor. Here is my attack roll with disadvantage: 9. Here is the damage in case it actually hits: 6 + 3 radiant from Divine Favor. )
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Sun runs toward the third guy (I believe he hasn't been attacked yet, right?) and swings his quarterstaff at his stupid face!
22 (not a natural 20) And damage in case I hit: 8
And then he uses his bonus action to make an unarmed attack with his cat-claw
8 Damage: 6
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
[ooc]my good old dming curse kicking in today... the 2 robed figures missed their saving throws... with only 9 hit points, they dont really live up to anything.[/ooc]
Gwen is surrounded by the robed figures. the younger one in front of her, the other two flanking her. She grabs another arrow in her quiver but will not shoot in time. she's gonna get hit, she thought. but a burst of flames comes from Reshi and literally immolates the two robed figures behind her. as they scream their life burning to a crisp, Sun runs up to the young one. who now understand the powers of those standing in front of him. he barely as any time to react to the cat who just ran up to him. He gets clobbered in the face. bending a bit backward from impact, suns claw comes raking next, but hits the leather armor and makes no damage to the young one. When he takes back his composure and fighting stance. he comes face to face with an arrow at point blank range. He lean his head to the right as the arrow fly hitting the end of the corridor. the young robed figures barely dodging it. He is faster then he look, but his comrades are all burning corpses and he is hesitant.
His turn to come up with something, he starts bolting (disengage), opens the door on Gwens right and closes it behind him.
it is at this point that Sun sees that Gwen's clothing on her back have small flames on them, thanks to Reshi's burning hand. She was literally too close to the two. but not enough to be in the blast range.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
"Sorry, Gwen," Reshi mumbles sheepishly.
Gwen, on fire, is not panicking. It burns, but not as badly as her desire to destroy evil. "Slap it out! W-we can't let him get a-away!" Gwen reaches for the door handle.
(IDK if this is trapped, but I am giving you guys time to stop her from flinging open the door. However, if you guys are cool with it, she will DEFINITELY fling it open and try to shot the guy.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Reshi tries to scan for traps.
Perception 14 (10+4)
In case of no traps, and Gwen successfully flinging the door open, Sun will use his Feline Agility to catch up to the young man behind the door. So if my math's correct, he should be able to run 90ft. (double movement for Feline Agility and a dash action). And if no dash action is necessary to catch-up, he'll use his action to try and grapple:
Athletics: Oh shit! I rolled a 1! (+1, but I'm pretty sure that doesn't matter...)
"I'll try and catch him for you Gwen! He's yours!"
[ooc] Typical cat behavior - pouncing and running like a bat out of hell, but doesn't catch shit ;) [/ooc]
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
[Ooc] double movement for entire movement. Thats movement 60 feet + dash 60 feet = 120 feet.[/ooc]
Gwen tries to open the door. But it seems jammed. More likely the kid is still holding it closed. Reshi scans quickly before gwen touches the thing but sees nothing specials.
DM:" gwen, make an athletic check !"
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
"Open this door, kid, or I'll have a demon come and rip your throat out! Let us through and you can walk away."
Intimidation 16 (12+4)
Gwen knew she wasn't strong, but nothing would keep her from dispensing justice! "OPEN. THE. DOOR!"
(Athletics 6)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Gwen pushes the door with all her might, yet it wont bulge.
Then a scuffle is heard on the other side, apparently Reshi's voice triggered some kind of response.
Gwen tries the door again, no resistance this time.
It swings open !
Sun squeezes between the door frame and Gwen. Running inside, he see's a room with a bed with a metallic chest at its side.
The young robed figure is there aside the bed, scimitar in hand. Sun leaps in the air claws extended.
The young man just step aside as the feline lands in the bed and gets his claws stuck in the sheets.
The young man is definitely looking scared, he is alone, he is surrounded and against all odds.
"You may vanquish me, but it is too late now. i bought him enough time. Take my life if you can, but i'll make you work for it !"
and the young man just swipe at the cat who just barged in !
Attack 22 with advantage because stuck on sheets. 5 slashing damage on Sun !
Your turn people !
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Sun screams the way only a cat can, like when someone steps on their tail, and his fur gets all puffy. With a trail of blood trickling down his fur, he rips his claws free of the sheets and reacts instinctively by lashing out with both of his claws.
First attack: 7 (3+4) [ooc] pretty sure he missed with that one - probably still caught a bit in the sheets ;) [/ooc]
Bonus attack: NATURAL 20!!! Damage: 7 (3+2+2)
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Reshi casts Charm Person on the young man.
Gwen watches as Sun attacks the young man. Her bloodlust is momentarily halted at the words of the young man. He was right! She was so blinded by wanting to harm this evil man that she forgot her promise to the boy outside.
She gets out of the door way, leaving room for Reshi and Sun to finish the business and get out. She decides to spend this time looking to see if she can pick up tracks of one who escaped.
(I think its survival to look for tracks: 12. If Investigation works better in your mind, here is my roll for that: 6)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(OMG... both were nat 20s!! WTF???????)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(our luck might be starting to turn)
Ooc--> oh god sorry never saw the notifications.
Reshi makes the gestures to cast charm person lets out a few arcane words. Before he can finish, the cat man who is too angry to realise what his companion is doing just rips the young mans throat which fills the floor with blood.
Reshi stops casting while being himself in shock. [Ooc] spell slot not used[ooc] Gwen having realised her friends had this takes a good look around. She sees the same corridor with two archway leading to the same room on the left and other doors on the right. Looking at the dust on the floor, she catches lots of tracks. They all pretty much go into the big room on the left.
The room she sees is about 80 by 80. It has a cistern for water which seems fresh. It has a few good looking chairs but they all were placed on the sides. A fire place which seems to have been used recently. A big arcane mark laced with divine designs representing the cycle of life and death, lays on the floor in the middle. The symboles seems to have been used up already. The more concerning matter, is the collapsed of the far end left corner of the room. It seems to reveal a cavern leading away from the house. Doesn't look like it was made by people, but a natural set of caverns.
https://drive.google.com/file/d/0B5u9fCk-yrxKLUVuYW9hanZmcFE/view?usp=drivesdk
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Having explored ahead, Gwen rushes back to her two companions. Crazed, she shouts, "We have to follow that madman before he defiles the soul of his daughter! I found an evil and foul room which leads to a cavern. It must be the way they went." With that, she returns to the room and stands by the cave entrance impatiently tapping her foot with crossed arms. She was oddly confident, but this was due to feeling that justice and good could be served and evil could be prevented.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status