Ulric shakes his head, "My order hunts cultist such as these. I can not allow them to bring their plans to fruition. However they should no longer bother you now that they have their target."
Ulric looks to Naroth, "I agree, a good nights rest will help before we continue on."
(Please do not take it the wrong way, but I do not think Ulirc was anyhow introduced to Taviel and her family?)
"And who would you be?" Taviel only now noticed a stranger who for some reason was also invited into the house and yet did not look like the rest of the guards.
(On second thought, we sure can skip introductions: they could be done in the gates, including explanations for why Ulric remains here and was invited into the house)
Taviel just answered to her father "I thought you will allow us to take the summer house but it seems staying here would be a better idea". Nodwick was also asked to return and they all could talk in the morning.
Toc nods, "I'm happy resting wherever, with the mask gone I think the threat is gone. So, back at the hotel, in your home if you are offering, whichever doesn't bother me. I've been sitting on the ground for a week, anything is better than the hard ground." Holding his side, he heads off to a place to rest, glad to be calling it a night. He leaves his familiar on watch in whatever room he lays down in to rest his wound and meditate.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
The group gets a nice long rest, go ahead and update your characters with a Long Rest.
The next morning you are served breakfast in the dining hall, a massive table piled with food and drink.
Taviel's father, mother, and siblings join you, as well as the two mages. Another figure is there as well, a bit of a surprise to you, but Leosin Erlanthar heard about the issues here the previous night, and got enough details to know the dragon cult was involved.
After some discussion the monk says...
"Thanks to you, we now know that the cult is amassing treasure and shipping it north. Where exactly this treasure is going and what the cult plans to do with it are the next two questions that need answering." The munk explains to you. "With what happened here last night, I assume you would like to be involved in tracking the cult activities and learning more of what they are up to." He pauses, then continues. "I would like you to join the cult’s caravan and accompany it on the journey. You could get yourselves hired as guards — if not by the cult’s wagon masters, then by other merchants who are traveling in the same direction at the same time. Merchants from different companies commonly join together to form larger trains for protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job." He looks around at the group. "Timing is an issue. The tracks leaving the cultists’ camp and the map you brought from there both indicate that the wagons were heading west to pick up the Coast Way road, where they would turn north to Beregost and Baldur’s Gate, a journey of about 550 miles. The wagons would take twenty-five to thirty days for that trip, depending on conditions. From what you have said, The wagons pulled out at least a day ahead of your return to the camp, and you spent a day exploring the abandoned camp and clearing out the place. Returning to Greenest, resting, and traveling to Elturel account for eight to ten more days. With all of this we should have at least ten to fifteen days before the cult’s wagons reach Baldur’s Gate."
"Good to go, I have some unanswered questions for this cult that I need to personally take care of." Naroth says as he places his hand on the hilt of his Greatsword.
The next morning Toc comes down. He looks a little stiff where he was struck by the half-dragon still but sits to enjoy the meal and looks much less flushed. He listens patiently to the conversation in silence, considering options. Eventually he speaks, "From what we've determined, it seems like infiltrating the cult may be a good decision. They seem pretty easy to impersonate. Very well, I agree. If this is the case, we have a ways to go, and haste to make. We should get moving."
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Germain eats quietly, listening as the others talk of their plans, as he finishes his breakfast, he finally speaks up, "Once we find where the cult is headed, then what? Do you have a way for us to contact you to let you know? I assume we shouldn't leave to come find you, and I'd be hesitant for us to be seen speaking to a member of our organization in front of the cult."
Taviel was agree with the idea to "join" the cult - gullible or overconfident in both cases they were too convenient target to use any other way. When the matter was settled, she hugged her family one more time and was ready to leave.
The monk looks to Germain with a gravity in his eyes. "That is the issue here." He says. "While we have faction members throughout the world, there is no way for us to know where yu will end up. You will be on your own once you leave here, and, while you can get aid from any Harper or Order of the Gauntlet member you find, it is hard for us to know if you will be within reach of any such agents once you are on your way."
That night, the monk sees that the characters are all equipped with new clothing and gear, and even new weapons if they want. He suggests that they change their appearance as much as they can in simple ways, to reduce the odds of anyone they might have met at the cult camp recognizing them. He then tells you to be ready for a boat ride, as he has a ship that can get you to Baldur's Gate in 2 or 3 days, well ahead of the wagons of the cultists he hopes.
The trip downriver to Baldur’s Gate is uneventful, regardless of whether it takes three days or two. The characters can bring their horses along on the boat if they wish. The horses won’t like it, but they’ll manage.
Naroth would not need any new equipment but would want to seek out a purveyor of fine food and grab some tasty morsels for Thezzela for the trip, if he still wants to continue to travel with me.
Completely different style (and color!) of the clothes she had to wear, Taviel considered as a complete and very dramatic change of her usually flashy look (they did not expect her to color the hair, did they? Not that she would agree to such thing). She remaind her red-haired self, just dressed up in more appropriate "dragon-black" (come to think of it - why the mage was in purple? Purple dragons were something from the Myths of the Underdark, as far as she remembered).
Anyway - change of clothes, rations (including dry fruits for Nissa), horse, mule, Nodwick - she was ready to go.
Toc takes the new clothes with a bit of a grimace on his face. He also takes two...rather rust spotted and poorly made shorts swords to exchange for his glittering shiny elven made weapons. For the entire two days it seems he spends the time trying to get the blades to keep an edge, the scraping of the steel blades against his wet-stone goes for hours, followed by testing, and grimaces, and more sharpening. He also gets a bow and spends a bunch of time working its shape and insists on replacing the bow string with something new.
He changes his clothes to common human made, down to his underwear, and .... most horrifically, ask for a roughly done short haircut, his fine golden elven hair blowing away on the ocean breeze.
Looking a new, roughshod elf when they arrive at Baldur's Gate, he coaxes his horse out of the hold and down onto the streets. He brings the animal to the nearest stables and asks for the cost to stable it for two months, and looks to purchase a new horse to replace his steed.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Germain easily exchanges his clothes for some rougher clothes more suited to a wilderness traveler than his normal city clothes. As far as his weapons, he hangs on to his daggers for now, unwilling to exchange his armor's abilities for more traditional weaponry. Its not the first time he's had to change his identity.
He spends his downtime on the boat trying to work out a way to craft the wyvern scales, claws, and bones into a new set of armor for himself, or at least attach them to a normal set of armor.
Ulric exchanges his clothes for more worn traveling attire. Given his short experience with this cult, he does not change his weapon. Through the boat ride he seems focused, almost eager, but says nothing if asked.
Naroth also goes through the clothes and hap haphazardly picks out what will fit him. Then he will avail himself to the boats captain and will offer to help wherever he is needed. On downtime's he will play with Thezzela and keep it fed.
Baldur’s Gate is a bustling center of trade, with goods coming from north and south by wagon along the Trade Way and by ship on the Sea of Swords, and from the east along the River Chionthar and from Cormyr and Sembia. Baldur’s Gate is situated on a prominent bluff next to the river, overlooking an excellent natural harbor. It is divided into three distinct segments: the Upper City where the richest and most influential citizens live and where the city’s marketplace (the Wide) is located; the Lower City, which surrounds the harbor and where most of the city’s merchants live and conduct their business; and the Outer City, which lies outside the walls and where most of the city’s laborers reside in conditions that vary from crowded but clean to squalid.
Your contact is a human trader named Ackyn Selebon. He operates an equipage business in the Outer City north of the city wall, in a district called Blackgate. There he sells all the material needed for long-distance freight hauling: wagons, rope, netting, grease, chains, wheels, and so on. His shop also repairs wagons. He is not directly involved in the hiring of guards for caravans, but he knows people who are. With him to vouch for you, you should have no trouble getting hired on as guards for a northbound caravan, but he can’t give them work with a specific merchant.
Is there anything you wish to do as you wait for the cultists to arrive?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Ulric shakes his head, "My order hunts cultist such as these. I can not allow them to bring their plans to fruition. However they should no longer bother you now that they have their target."
Ulric looks to Naroth, "I agree, a good nights rest will help before we continue on."
(Please do not take it the wrong way, but I do not think Ulirc was anyhow introduced to Taviel and her family?)"And who would you be?" Taviel only now noticed a stranger who for some reason was also invited into the house and yet did not look like the rest of the guards.(On second thought, we sure can skip introductions: they could be done in the gates, including explanations for why Ulric remains here and was invited into the house)
Taviel just answered to her father "I thought you will allow us to take the summer house but it seems staying here would be a better idea". Nodwick was also asked to return and they all could talk in the morning.
Meili Liang Lvl 5 Monk
Dice
Toc nods, "I'm happy resting wherever, with the mask gone I think the threat is gone. So, back at the hotel, in your home if you are offering, whichever doesn't bother me. I've been sitting on the ground for a week, anything is better than the hard ground." Holding his side, he heads off to a place to rest, glad to be calling it a night. He leaves his familiar on watch in whatever room he lays down in to rest his wound and meditate.
What's the difference between a Wizard and a Sorcerer?
Class.
Germain nods a little reluctantly, "Agreed, rest first, where ever is available is fine with me. In the morning we'll need to discuss our next steps."
The group gets a nice long rest, go ahead and update your characters with a Long Rest.
The next morning you are served breakfast in the dining hall, a massive table piled with food and drink.
Taviel's father, mother, and siblings join you, as well as the two mages. Another figure is there as well, a bit of a surprise to you, but Leosin Erlanthar heard about the issues here the previous night, and got enough details to know the dragon cult was involved.
After some discussion the monk says...
"Thanks to you, we now know that the cult is amassing treasure and shipping it north. Where exactly this treasure is going and what the cult plans to do with it are the next two questions that need answering." The munk explains to you. "With what happened here last night, I assume you would like to be involved in tracking the cult activities and learning more of what they are up to." He pauses, then continues. "I would like you to join the cult’s caravan and accompany it on the journey. You could get yourselves hired as guards — if not by the cult’s wagon masters, then by other merchants who are traveling in the same direction at the same time. Merchants from different companies commonly join together to form larger trains for protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job." He looks around at the group. "Timing is an issue. The tracks leaving the cultists’ camp and the map you brought from there both indicate that the wagons were heading west to pick up the Coast Way road, where they would turn north to Beregost and Baldur’s Gate, a journey of about 550 miles. The wagons would take twenty-five to thirty days for that trip, depending on conditions. From what you have said, The wagons pulled out at least a day ahead of your return to the camp, and you spent a day exploring the abandoned camp and clearing out the place. Returning to Greenest, resting, and traveling to Elturel account for eight to ten more days. With all of this we should have at least ten to fifteen days before the cult’s wagons reach Baldur’s Gate."
Ulric nods toward the group, "I will accompany you in pursuit. This cult must be stopped, whatever their plans."
"Good to go, I have some unanswered questions for this cult that I need to personally take care of." Naroth says as he places his hand on the hilt of his Greatsword.
The next morning Toc comes down. He looks a little stiff where he was struck by the half-dragon still but sits to enjoy the meal and looks much less flushed. He listens patiently to the conversation in silence, considering options. Eventually he speaks, "From what we've determined, it seems like infiltrating the cult may be a good decision. They seem pretty easy to impersonate. Very well, I agree. If this is the case, we have a ways to go, and haste to make. We should get moving."
What's the difference between a Wizard and a Sorcerer?
Class.
Germain eats quietly, listening as the others talk of their plans, as he finishes his breakfast, he finally speaks up, "Once we find where the cult is headed, then what? Do you have a way for us to contact you to let you know? I assume we shouldn't leave to come find you, and I'd be hesitant for us to be seen speaking to a member of our organization in front of the cult."
Taviel was agree with the idea to "join" the cult - gullible or overconfident in both cases they were too convenient target to use any other way. When the matter was settled, she hugged her family one more time and was ready to leave.
Meili Liang Lvl 5 Monk
Dice
The monk looks to Germain with a gravity in his eyes. "That is the issue here." He says. "While we have faction members throughout the world, there is no way for us to know where yu will end up. You will be on your own once you leave here, and, while you can get aid from any Harper or Order of the Gauntlet member you find, it is hard for us to know if you will be within reach of any such agents once you are on your way."
Toc nods, "I had expected as much. It will be a challenge, but there's not much of a way around it. For now."
What's the difference between a Wizard and a Sorcerer?
Class.
That night, the monk sees that the characters are all equipped with new clothing and gear, and even new weapons if they want. He suggests that they change their appearance as much as they can in simple ways, to reduce the odds of anyone they might have met at the cult camp recognizing them. He then tells you to be ready for a boat ride, as he has a ship that can get you to Baldur's Gate in 2 or 3 days, well ahead of the wagons of the cultists he hopes.
The trip downriver to Baldur’s Gate is uneventful, regardless of whether it takes three days or two. The characters can bring their horses along on the boat if they wish. The horses won’t like it, but they’ll manage.
Naroth would not need any new equipment but would want to seek out a purveyor of fine food and grab some tasty morsels for Thezzela for the trip, if he still wants to continue to travel with me.
Completely different style (and color!) of the clothes she had to wear, Taviel considered as a complete and very dramatic change of her usually flashy look (they did not expect her to color the hair, did they? Not that she would agree to such thing). She remaind her red-haired self, just dressed up in more appropriate "dragon-black" (come to think of it - why the mage was in purple? Purple dragons were something from the Myths of the Underdark, as far as she remembered).
Anyway - change of clothes, rations (including dry fruits for Nissa), horse, mule, Nodwick - she was ready to go.
Meili Liang Lvl 5 Monk
Dice
Toc takes the new clothes with a bit of a grimace on his face. He also takes two...rather rust spotted and poorly made shorts swords to exchange for his glittering shiny elven made weapons. For the entire two days it seems he spends the time trying to get the blades to keep an edge, the scraping of the steel blades against his wet-stone goes for hours, followed by testing, and grimaces, and more sharpening. He also gets a bow and spends a bunch of time working its shape and insists on replacing the bow string with something new.
He changes his clothes to common human made, down to his underwear, and .... most horrifically, ask for a roughly done short haircut, his fine golden elven hair blowing away on the ocean breeze.
Looking a new, roughshod elf when they arrive at Baldur's Gate, he coaxes his horse out of the hold and down onto the streets. He brings the animal to the nearest stables and asks for the cost to stable it for two months, and looks to purchase a new horse to replace his steed.
What's the difference between a Wizard and a Sorcerer?
Class.
Germain easily exchanges his clothes for some rougher clothes more suited to a wilderness traveler than his normal city clothes. As far as his weapons, he hangs on to his daggers for now, unwilling to exchange his armor's abilities for more traditional weaponry. Its not the first time he's had to change his identity.
He spends his downtime on the boat trying to work out a way to craft the wyvern scales, claws, and bones into a new set of armor for himself, or at least attach them to a normal set of armor.
Ulric exchanges his clothes for more worn traveling attire. Given his short experience with this cult, he does not change his weapon. Through the boat ride he seems focused, almost eager, but says nothing if asked.
Naroth also goes through the clothes and hap haphazardly picks out what will fit him. Then he will avail himself to the boats captain and will offer to help wherever he is needed. On downtime's he will play with Thezzela and keep it fed.
Baldur’s Gate is a bustling center of trade, with goods coming from north and south by wagon along the Trade Way and by ship on the Sea of Swords, and from the east along the River Chionthar and from Cormyr and Sembia. Baldur’s Gate is situated on a prominent bluff next to the river, overlooking an excellent natural harbor. It is divided into three distinct segments: the Upper City where the richest and most influential citizens live and where the city’s marketplace (the Wide) is located; the Lower City, which surrounds the harbor and where most of the city’s merchants live and conduct their business; and the Outer City, which lies outside the walls and where most of the city’s laborers reside in conditions that vary from crowded but clean to squalid.
Your contact is a human trader named Ackyn Selebon. He operates an equipage business in the Outer City north of the city wall, in a district called Blackgate. There he sells all the material needed for long-distance freight hauling: wagons, rope, netting, grease, chains, wheels, and so on. His shop also repairs wagons. He is not directly involved in the hiring of guards for caravans, but he knows people who are. With him to vouch for you, you should have no trouble getting hired on as guards for a northbound caravan, but he can’t give them work with a specific merchant.
Is there anything you wish to do as you wait for the cultists to arrive?