"Isn't that a Besilmer greatsword?" Toc would hear Master Thorne ask as he moved over to look at the shattered crate. The wizard does not move any closer, standing back, though continues to frown at the content. "And that spyglass there... Isn't that from Baldur's Gate?"
Naroth would notice the two items the wizard pointed out, one is an ornate greatsword of ancient Besilmer make. The sword’s grip is bound in worn leather that doesn’t look original, and is marked with sequential notches. Bear claws are tied to the pommel. The second item is a spyglass with Balduran engraved on its side.
"Mind your business." One of the cult guards snaps at Master Thorne, as they shove items into the back of the wagon, working to get it out of sight as quickly as possible. Several items are ripped out of Naroth's hands even as he grabs them.
Taviel would notice Longnose, the halfling that Germain earlier encouraged to keep an eye on the cult wagons, moving in closer to look over the shattered crate, and even to look inside the broken wagon. He moves quiet enough the distracted guards don't notice him right away. When they do he is rudely shoved aside.
If Toc refreshed the message spell today and Taviel could send her observations, she would. Otherwise she would straight out tell Germain that his protegee does as he was encouraged to, and quite actively.
Naroth would stand his ground and answer the rudeness, "Just trying to help, not sure why I am bothering though, its not like you guy are very helpful to anyone else in the caravan."
Germain looks over the treasure with dispassionate eyes, speaking to his employer, "I doubt that treasure was lawfully acquired, more than likely it was either plundered or received in bribes. And by the looks and attitudes of those folks, I can't imagine that they'd have been bribed for anything good. Best case, they were bribed by corrupt nobles and politicians to destroy some person's life, but more likely, it was stolen from those more deserving." Although he stands well back from the wagon, so the cultists would be too far and too busy to hear, he doesn't bother to keep his voice down, ensuring the other guards and caravan members hear him.
Ulric looks on dispassionately, as if mentally cataloging everything he can see. He makes no move to help or hinder the guards as they gather up the valuables.
The guards ignore Naroth as they finish tossing the last of the valuables back into the wagon. then they stare at the broken wheel, clearly more than a bit perplexed as to what to do next. Eventually they start trying to cobble together a repair on the broken wheel, though it doesn't appear to have much chance of working, as they use rope and parts of the shattered crate to try to fix the broken section of wheel.
Toc would hear Harvin speak to Master Thorne...
"The Berks are barmy." Harvin says in an aside. "Perhaps, but remember we try to use the colloquialisms of this plane while we are here." Master Thorne says, giving Toc a nod as he sees Toc is nearby. "These individuals do seem a bit crazy though, I will agree with you there." he steps forward after letting the cultists struggle for a bit. "As the rest of this caravan is waiting on you to get that wheel fixed, I can offer my services in aiding in it."
The guards speak among themselves for a bit, then give the wizard a nod of agreement. he sighs, clearly having expected some more than a nod, but moves forward. "Hold the broken pieces of the wheel in place." He instructs the guards. Then he casts mending on the wheel. The pieces seemlessly join with the rest of the wheel, unbroken and whole once more.
As soon as it is fixed the guards turn away from the wizard and get the wagon moving forward, not even bothering with a word of thanks.
"No respect for an honest cutt..." Harvin begins, but clears his throat. "Those guys don't have any respect for some honest work." he says, getting an approving nod from Master Thorne.
"I'd suggest staying clear of them." Master Thorne informs his apprentice, placing a hand on Harvin's back and steering him away from the wagon and back towards Toc. He gives Toc a smile. "You likely will have some questions about some of my comments there, especially about planes, but please hold them until later, I have no problems discussing them with you, just the fewer who are aware of such things the better."
Germain's employer gives him a shrug, not overly concerned with how the guards of thsoe wagons got their valuables.
Naroth would have not seen any sign of his clan's totem during any of this.
Toc returns the wizards smile with his own, along with a nod....but says nothing. Toc absently wonders how it is these cultists are a threat, when they can't even figure out how to mend a wheel. The power of ignorance and foul beliefs can be staggering. A bit later on he has a silent magical conversation with the wizard, "So, what is a barmy berk? It seems to equate to a crazy individual?"
He makes polite conversation, and is interested in learning more, but doesn't get pushy or press for any information not given freely. Otherwise he listens to the wizard and what he has to say. He'll pass all the information on to the rest of the group via message spells as well.
"Yes, Berks are what we call outsiders, those not from... The place we are from." The wizard responds. "Barmy equates to something like crazy." He shrugs. "Harvin is my nephew, and we, our family, are from a nexus point of the plains, some call it the City of Doors, some The Cage, some by its name, Sigil."
(And this is your fault. I blame you for it. Getting me into learning about Sigil... Never played there before, read about it in passing, but never cared enough to learn more. Then you go and throw us into it, and I get stuck on it. Crazy, amazing, place...)
(lol. Well, glad you're finding it cool!!! Tyranny of Dragons - Planescape edition!)
Toc shrugs, "Fascinating. I'd be happy to learn more about it....if you've got the time and inclination." Toc is happy learning more, or not, depending on how willing he is to talk about it. (But, since I know all about it, no need to role play it, unless something is pertinent. :-). )
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
As the two sit, whispering so no one is able to hear, and looking fairly odd as it is not likely each other would even be able to hear, outside of magical communication, they discuss Sigil in depth. Master Thorne has taken a liking for Toc, so would be willing to discuss in depth.
(Plus talking about it IC would mean showing how much more of it you likely know than I do, so we'll skip that. I only researched areas specific to Valen Thorne, not the entire place.)
This post has potentially manipulated dice roll results.
Toc has been in camp, only has to 'meditate' for 4 hours, and has otherwise listened carefully and had his familiar in spider or rat form, watching the camp for the assassin. Assuming he didn't see or hear anything....he shakes his head.... this could require something more. He looks at the dead halfling and examines the area carefully, looking for signs of which way the assassin went....drips of blood on the ground or anything else. He has his familiar scan the area in order to HELP him look. Investigation: 23
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Everyone give me a perception check for yourself and any pets/familiars you might have. You may have noticed something, as you are all on alert after the assassin tried to off Naroth.
This post has potentially manipulated dice roll results.
Or we might not? After all, it's being several days since the event. During her shift Taviel would be listening, of course, but more concerned with her own wagon.
Those who rolled a 20 or better would have heard something during the night. It would become obvious in the morning that the sound you heard was the assassination of the halfling.
The rest of the day passes uneventfully, though with a silence that pervades the entire caravan. There is much discussion, though done in whispers and only to trusted companioins, regarding leaving the caravan and striking out on their own, as this caravan is looking to be maybe a bit more dangerous than the lands around.
Beyd Sechepol works to keep people's spirits up, walking between groups and giving discounts on his ale and wine.
That evening the caravan stops for a road-side camp. Everyone goes about their normal activities. Toc, as usual these days, joins Master Thorne and his nephew at their campsite. Various others stop by the campfire, talking with Master Thorne about this or that, then continuing on their way. Visitors to the camp fire include the below...
Beyd Sechepol (Male Half-Elf Merchant). Ale and beer are so common that not much money can be made hauling them long distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing arguments to everyone’s satisfaction before they escalate to violence, but he is careless about gear and horses — a fault that can cause friction with those who hate to see a horse mistreated through thoughtlessness.
Edhelri Lewel (Female Moon Elf Merchant). Lewel’s wagon is loaded with exotic wood from the Jungle of Chult for the master carpenters and cabinetmakers of Waterdeep to turn into exquisite furniture. She is the exact opposite of Beyd Sechepol in temperament: impatient with people but exacting about her wagon and doting on her animals.
Green Imsa (Female Human Traveler). The reason behind Imsa’s name is obvious: she is green from head to foot. Her skin, hair, eyes, nails, teeth — everything about her is green. She readily admits that she is traveling to Waterdeep in search of a remedy for her condition. The coloration doesn’t seem to bother her, but she becomes flustered if anyone asks how she came to be this way. She is friendly, if somewhat quiet, as long as the conversation stays away from her past.
Lai Angesstun (Male Gold Dwarf Merchant). This ambitious merchant is hauling scented cooking oil and perfumes from Amn, hoping to make a huge profit from the aristocrats and dandies of Waterdeep. He talks about money constantly: how much he intends to make, how he will spend it, and how others will envy him for it. He will not spend a single copper buying anyone else a drink or a roasted turnip during the entire trip.
As Toc, Master Thorne, and his apprentice dig into their food a bit later, from a pot that has been cooking on their camp fire, The wizard and his apprentice suddenly grasp their chests, both looking suddenly in great pain. Toc, give me a DC 15 Con save vs poison. If you fail take 25 Poison damage, otherwise take 12 on a success. Harvin falls over, unconscious as the poison hits him. Master Thorne wobbles, but stays on his feet, his face growing angry. "Someone just poisoned us..." He says in a slow angry voice, glancing to Toc. He sees Harvin slump over then, and moves to his nephew. "Help, we need a healer!" He calls out. he is not quiet about it, so everyone in the caravan can hear him as he shouts. He does not look well himself, but is on his feet and still-conscious.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
"Isn't that a Besilmer greatsword?" Toc would hear Master Thorne ask as he moved over to look at the shattered crate. The wizard does not move any closer, standing back, though continues to frown at the content. "And that spyglass there... Isn't that from Baldur's Gate?"
Naroth would notice the two items the wizard pointed out, one is an ornate greatsword of ancient Besilmer make. The sword’s grip is bound in worn leather that doesn’t look original, and is marked with sequential notches. Bear claws are tied to the pommel. The second item is a spyglass with Balduran engraved on its side.
"Mind your business." One of the cult guards snaps at Master Thorne, as they shove items into the back of the wagon, working to get it out of sight as quickly as possible. Several items are ripped out of Naroth's hands even as he grabs them.
Taviel would notice Longnose, the halfling that Germain earlier encouraged to keep an eye on the cult wagons, moving in closer to look over the shattered crate, and even to look inside the broken wagon. He moves quiet enough the distracted guards don't notice him right away. When they do he is rudely shoved aside.
If Toc refreshed the message spell today and Taviel could send her observations, she would. Otherwise she would straight out tell Germain that his protegee does as he was encouraged to, and quite actively.
Meili Liang Lvl 5 Monk
Dice
Naroth would stand his ground and answer the rudeness, "Just trying to help, not sure why I am bothering though, its not like you guy are very helpful to anyone else in the caravan."
Germain looks over the treasure with dispassionate eyes, speaking to his employer, "I doubt that treasure was lawfully acquired, more than likely it was either plundered or received in bribes. And by the looks and attitudes of those folks, I can't imagine that they'd have been bribed for anything good. Best case, they were bribed by corrupt nobles and politicians to destroy some person's life, but more likely, it was stolen from those more deserving." Although he stands well back from the wagon, so the cultists would be too far and too busy to hear, he doesn't bother to keep his voice down, ensuring the other guards and caravan members hear him.
Ulric looks on dispassionately, as if mentally cataloging everything he can see. He makes no move to help or hinder the guards as they gather up the valuables.
The guards ignore Naroth as they finish tossing the last of the valuables back into the wagon. then they stare at the broken wheel, clearly more than a bit perplexed as to what to do next. Eventually they start trying to cobble together a repair on the broken wheel, though it doesn't appear to have much chance of working, as they use rope and parts of the shattered crate to try to fix the broken section of wheel.
Toc would hear Harvin speak to Master Thorne...
"The Berks are barmy." Harvin says in an aside.
"Perhaps, but remember we try to use the colloquialisms of this plane while we are here." Master Thorne says, giving Toc a nod as he sees Toc is nearby. "These individuals do seem a bit crazy though, I will agree with you there." he steps forward after letting the cultists struggle for a bit. "As the rest of this caravan is waiting on you to get that wheel fixed, I can offer my services in aiding in it."
The guards speak among themselves for a bit, then give the wizard a nod of agreement. he sighs, clearly having expected some more than a nod, but moves forward. "Hold the broken pieces of the wheel in place." He instructs the guards. Then he casts mending on the wheel. The pieces seemlessly join with the rest of the wheel, unbroken and whole once more.
As soon as it is fixed the guards turn away from the wizard and get the wagon moving forward, not even bothering with a word of thanks.
"No respect for an honest cutt..." Harvin begins, but clears his throat. "Those guys don't have any respect for some honest work." he says, getting an approving nod from Master Thorne.
"I'd suggest staying clear of them." Master Thorne informs his apprentice, placing a hand on Harvin's back and steering him away from the wagon and back towards Toc. He gives Toc a smile. "You likely will have some questions about some of my comments there, especially about planes, but please hold them until later, I have no problems discussing them with you, just the fewer who are aware of such things the better."
Germain's employer gives him a shrug, not overly concerned with how the guards of thsoe wagons got their valuables.
Naroth would have not seen any sign of his clan's totem during any of this.
Toc returns the wizards smile with his own, along with a nod....but says nothing. Toc absently wonders how it is these cultists are a threat, when they can't even figure out how to mend a wheel. The power of ignorance and foul beliefs can be staggering. A bit later on he has a silent magical conversation with the wizard, "So, what is a barmy berk? It seems to equate to a crazy individual?"
He makes polite conversation, and is interested in learning more, but doesn't get pushy or press for any information not given freely. Otherwise he listens to the wizard and what he has to say. He'll pass all the information on to the rest of the group via message spells as well.
What's the difference between a Wizard and a Sorcerer?
Class.
"Yes, Berks are what we call outsiders, those not from... The place we are from." The wizard responds. "Barmy equates to something like crazy." He shrugs. "Harvin is my nephew, and we, our family, are from a nexus point of the plains, some call it the City of Doors, some The Cage, some by its name, Sigil."
(And this is your fault. I blame you for it. Getting me into learning about Sigil... Never played there before, read about it in passing, but never cared enough to learn more. Then you go and throw us into it, and I get stuck on it. Crazy, amazing, place...)
(lol. Well, glad you're finding it cool!!! Tyranny of Dragons - Planescape edition!)
Toc shrugs, "Fascinating. I'd be happy to learn more about it....if you've got the time and inclination." Toc is happy learning more, or not, depending on how willing he is to talk about it. (But, since I know all about it, no need to role play it, unless something is pertinent. :-). )
What's the difference between a Wizard and a Sorcerer?
Class.
As the two sit, whispering so no one is able to hear, and looking fairly odd as it is not likely each other would even be able to hear, outside of magical communication, they discuss Sigil in depth. Master Thorne has taken a liking for Toc, so would be willing to discuss in depth.
(Plus talking about it IC would mean showing how much more of it you likely know than I do, so we'll skip that. I only researched areas specific to Valen Thorne, not the entire place.)
Soon the caravan is back on the road again. You make it the rest of this day, and through the next, without any major issues happening.
On the morning of the following day though Longnose is found with his neck slit from ear to ear.
What do you do?
Toc has been in camp, only has to 'meditate' for 4 hours, and has otherwise listened carefully and had his familiar in spider or rat form, watching the camp for the assassin. Assuming he didn't see or hear anything....he shakes his head.... this could require something more. He looks at the dead halfling and examines the area carefully, looking for signs of which way the assassin went....drips of blood on the ground or anything else. He has his familiar scan the area in order to HELP him look. Investigation: 23
What's the difference between a Wizard and a Sorcerer?
Class.
Good point...
Everyone give me a perception check for yourself and any pets/familiars you might have. You may have noticed something, as you are all on alert after the assassin tried to off Naroth.
Or we might not? After all, it's being several days since the event. During her shift Taviel would be listening, of course, but more concerned with her own wagon.
Perception: 21.
Meili Liang Lvl 5 Monk
Dice
Naroth Perception: 13
Toc Perception : 23
Toc's familiar Perception as a sneaky rat: 7 or with advantage if smell helps: 10
What's the difference between a Wizard and a Sorcerer?
Class.
(I've been forgetting this whole time.)
Germain would have begun setting up an alarm every night around his employer and the nearby area, and would be alert to issues.
Perception: 23
Vilrana perception: 19
Ulric Perception 14
Those who rolled a 20 or better would have heard something during the night. It would become obvious in the morning that the sound you heard was the assassination of the halfling.
The rest of the day passes uneventfully, though with a silence that pervades the entire caravan. There is much discussion, though done in whispers and only to trusted companioins, regarding leaving the caravan and striking out on their own, as this caravan is looking to be maybe a bit more dangerous than the lands around.
Beyd Sechepol works to keep people's spirits up, walking between groups and giving discounts on his ale and wine.
That evening the caravan stops for a road-side camp. Everyone goes about their normal activities. Toc, as usual these days, joins Master Thorne and his nephew at their campsite. Various others stop by the campfire, talking with Master Thorne about this or that, then continuing on their way. Visitors to the camp fire include the below...
Beyd Sechepol (Male Half-Elf Merchant). Ale and beer are so common that not much money can be made hauling them long distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing arguments to everyone’s satisfaction before they escalate to violence, but he is careless about gear and horses — a fault that can cause friction with those who hate to see a horse mistreated through thoughtlessness.
Edhelri Lewel (Female Moon Elf Merchant). Lewel’s wagon is loaded with exotic wood from the Jungle of Chult for the master carpenters and cabinetmakers of Waterdeep to turn into exquisite furniture. She is the exact opposite of Beyd Sechepol in temperament: impatient with people but exacting about her wagon and doting on her animals.
Green Imsa (Female Human Traveler). The reason behind Imsa’s name is obvious: she is green from head to foot. Her skin, hair, eyes, nails, teeth — everything about her is green. She readily admits that she is traveling to Waterdeep in search of a remedy for her condition. The coloration doesn’t seem to bother her, but she becomes flustered if anyone asks how she came to be this way. She is friendly, if somewhat quiet, as long as the conversation stays away from her past.
Lai Angesstun (Male Gold Dwarf Merchant). This ambitious merchant is hauling scented cooking oil and perfumes from Amn, hoping to make a huge profit from the aristocrats and dandies of Waterdeep. He talks about money constantly: how much he intends to make, how he will spend it, and how others will envy him for it. He will not spend a single copper buying anyone else a drink or a roasted turnip during the entire trip.
As Toc, Master Thorne, and his apprentice dig into their food a bit later, from a pot that has been cooking on their camp fire, The wizard and his apprentice suddenly grasp their chests, both looking suddenly in great pain. Toc, give me a DC 15 Con save vs poison. If you fail take 25 Poison damage, otherwise take 12 on a success. Harvin falls over, unconscious as the poison hits him. Master Thorne wobbles, but stays on his feet, his face growing angry. "Someone just poisoned us..." He says in a slow angry voice, glancing to Toc. He sees Harvin slump over then, and moves to his nephew. "Help, we need a healer!" He calls out. he is not quiet about it, so everyone in the caravan can hear him as he shouts. He does not look well himself, but is on his feet and still-conscious.