Naroth's watches as the spider tears into his echo as it disappears. Well at least that attack was not against one of us. He then moves up to attack S2 and then will have his Echo appear near the Ettercap and have it attack the creature.
Taviel Sends magical darts into one of the spiders, then has her pet breath flames on that same spider. The giant spider is standing, though barely, at the end of the fiery attacks.
Naroth Summons his echo again and strikes down S2 with two blows of his weapon.
Germain Adjusts his position, then sends a bolt of lightning into a spider fighting Ulric. It hits for damage.
ettercap1 Moves East and tries to remain hidden... Stealth: 10 (It is int he forest, so has 3/4 cover as it tries to move East.)
Toc Slashes the spider-thing he is facing with his shadow blade, but misses with his short sword.
Ulric Lands a solid hit against spider4, and then his spiritual weapon lands another solid blow against spider5.
giant spiders #3 tries to bite Taviel... Bite. Melee Weapon Attack: 13 to hit, reach 5 ft., one creature. Hit: 7 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 12 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
#4, #5, and #6 try to bite Ulric... Bite. Melee Weapon Attack: 19 to hit, reach 5 ft., one creature. Hit: 6 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 12 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. Bite. Melee Weapon Attack: 18 to hit, reach 5 ft., one creature. Hit: 7 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 4 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. Bite. Melee Weapon Attack: 24 to hit, reach 5 ft., one creature. Hit: 9 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 6 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
ettercap2 attacks Toc with bite and claws... Bite. Melee Weapon Attack: 11 to hit, reach 5 ft., one creature. Hit: 4 piercing damage plus 2 poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Claws. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 6 slashing damage.
ettercap3 finishes cutting two of the horses free. It then starts to lead the animals towards the forest.
Toc gets slashed with a well placed blow, hissing as the claws rake across him. He glances over at the horses as they are being captured and yells, "They're taking the horses!"
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Surprisingly (or may be unsurprisingly, since she and Nissa worked hard to weaken the beast) the spider missed. And Taviel got an upper hand again now:
Taviel Takes out the spider next to her with three darts of magic.
nissa Breathes fire onto the dead spider, cooking it some. (If you want them to do something else then we can rework it, but figured they would want to make sure the spidr was not getting back up...)
Naroth Moves and then has their echo strike down spider5 with two savage blows.
germain Sends another blast of lightning into a spider, hitting it for damage.
ettercap1 continues to move East, then South, towards a wagon. It takes the dash action to get right up to the wagon.
(OOC Had to build a new character sheet for Ulric in my other account, should match up. Sorry for the delay.)
If Ulric is still standing (I think he is but need to recalc damage taken) He'll continue attacking the enemies in front of him trying to finish them off.
Toc moves to the other spider-thing, the one leading away horses. he slashes at it twice, hitting with the shadow blade, but missing with the short sword.
Ulric misses with his mace, but connects with the spiritual weapon. Another of the spiders goes down.
The last spider bites at Ulric. Bite. Melee Weapon Attack: 18 to hit, reach 5 ft., one creature. Hit: 5 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
ettercap2, now with Toc off fighting #3, moves forward and starts to cut the harness of horses on the wagon ahead of it.
ettercap3, with Toc near them, moves away, still leading the horses. (Toc can make an attack of opportunity.) It then spits webbing at Toc... Web (Recharge 5–6). Ranged Weapon Attack: 24 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.
Taviel, Nissa, Naroth, and Germain can post actions now.
Naroth's watches as the spider tears into his echo as it disappears. Well at least that attack was not against one of us. He then moves up to attack S2 and then will have his Echo appear near the Ettercap and have it attack the creature.
Naroth: Attack: 19 Damage: 14
Echo Unleash Incarnation: Attack: 22 Damage: 14
Germain backs up to the NE corner of the wagon and releases another blast of energy at one of the ones engaged with Ulric.
Lightning Gauntlet: Attack: 22 Damage: 15
(yes, sadly my account logged out and I had to log in with my alternate account. Sadly)
Ulric saves 6
22
Toc reflexively casts shield as the thing almost lands a nasty blow.
What's the difference between a Wizard and a Sorcerer?
Class.
spider dex save: 19
web recharge rolls: 6 / 6 / 4 / 4 / 4
Taviel
Sends magical darts into one of the spiders, then has her pet breath flames on that same spider. The giant spider is standing, though barely, at the end of the fiery attacks.
Naroth
Summons his echo again and strikes down S2 with two blows of his weapon.
Germain
Adjusts his position, then sends a bolt of lightning into a spider fighting Ulric. It hits for damage.
ettercap1
Moves East and tries to remain hidden... Stealth: 10 (It is int he forest, so has 3/4 cover as it tries to move East.)
Toc and Ulric can post now.
Updated Map
Toc, now dancing, with his shadow blade in hand, and pulling out his short sword into his off hand, leaps at the Ettercap in full battle mode.
He swings with his shadowy blade.... Attack: 23 Damage: 7
Then lashes out with another short sword. Attack: 12 Damage: 1
What's the difference between a Wizard and a Sorcerer?
Class.
{OOC I can't get the map to load so Ulric will attack whatever spider he can reach)
To Hit: 22
Damage: 9
Spirit Weapon
To Hit: 21
Damage: 10
Toc
Slashes the spider-thing he is facing with his shadow blade, but misses with his short sword.
Ulric
Lands a solid hit against spider4, and then his spiritual weapon lands another solid blow against spider5.
giant spiders
#3 tries to bite Taviel...
Bite. Melee Weapon Attack: 13 to hit, reach 5 ft., one creature. Hit: 7 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 12 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
#4, #5, and #6 try to bite Ulric...
Bite. Melee Weapon Attack: 19 to hit, reach 5 ft., one creature. Hit: 6 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 12 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Bite. Melee Weapon Attack: 18 to hit, reach 5 ft., one creature. Hit: 7 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 4 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Bite. Melee Weapon Attack: 24 to hit, reach 5 ft., one creature. Hit: 9 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 6 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
ettercap2 attacks Toc with bite and claws...
Bite. Melee Weapon Attack: 11 to hit, reach 5 ft., one creature. Hit: 4 piercing damage plus 2 poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 6 slashing damage.
ettercap3 finishes cutting two of the horses free. It then starts to lead the animals towards the forest.
Taviel, nissa, Naroth, and Germain are now up.
Updated Map
Critical hit extra damage... Ulric - 3 bite damage and Toc - 4 claw damage.
Naroth will move 30' straight forward (w11) and then will move his Echo to stand beside S5 (z7) and have his Echo attack the spider.
Echo Attack: Attack: 14 Damage: 10
And then use his Unleash Incarnation ability and attack S5 again unless it is dead and then will attack S4.
Unleash Incarnation attack: Attack: 15 Damage: 10
Toc gets slashed with a well placed blow, hissing as the claws rake across him. He glances over at the horses as they are being captured and yells, "They're taking the horses!"
What's the difference between a Wizard and a Sorcerer?
Class.
Surprisingly (or may be unsurprisingly, since she and Nissa worked hard to weaken the beast) the spider missed. And Taviel got an upper hand again now:
At S3
Taviel: Magic Missile 2 + 4 + 5
Nissa (aiming as to not get Taviel): fire for 9 on a failed save, or half as much damage on a successful one (Dex save DC14).
Meili Liang Lvl 5 Monk
Dice
Germain takes aim at one of the spiders (S6) and releases a blast from his gauntlets.
Attack: 21 Damage: 10
Taviel
Takes out the spider next to her with three darts of magic.
nissa
Breathes fire onto the dead spider, cooking it some. (If you want them to do something else then we can rework it, but figured they would want to make sure the spidr was not getting back up...)
Naroth
Moves and then has their echo strike down spider5 with two savage blows.
germain
Sends another blast of lightning into a spider, hitting it for damage.
ettercap1 continues to move East, then South, towards a wagon. It takes the dash action to get right up to the wagon.
Toc and Ulric are now up.
Updated Map
Toc swears an elven curse about a two headed dire wolf, and seeing everyone occupied and horses being led away decides to leave his injured ettercap.
He casts Misty Step and then moves 40 feet until he's next to the ettercap3, and takes two swings at the creature.
The shadow blade first .. Attack: 18 Damage: 13
then his short sword . Attack: 8 Damage: 6
What's the difference between a Wizard and a Sorcerer?
Class.
Need Ulric's action still...
(OOC Had to build a new character sheet for Ulric in my other account, should match up. Sorry for the delay.)
If Ulric is still standing (I think he is but need to recalc damage taken) He'll continue attacking the enemies in front of him trying to finish them off.
To Hit: 12
Damage: 12
Spirit Weapon
To Hit: 24
Damage: 7
Toc moves to the other spider-thing, the one leading away horses. he slashes at it twice, hitting with the shadow blade, but missing with the short sword.
Ulric misses with his mace, but connects with the spiritual weapon. Another of the spiders goes down.
The last spider bites at Ulric.
Bite. Melee Weapon Attack: 18 to hit, reach 5 ft., one creature. Hit: 5 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
ettercap2, now with Toc off fighting #3, moves forward and starts to cut the harness of horses on the wagon ahead of it.
ettercap3, with Toc near them, moves away, still leading the horses. (Toc can make an attack of opportunity.) It then spits webbing at Toc...
Web (Recharge 5–6). Ranged Weapon Attack: 24 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.
Taviel, Nissa, Naroth, and Germain can post actions now.
Updated Map