This post has potentially manipulated dice roll results.
Dodging out of the way of the Dandy's swings, Toc glances at the fallen Tyjit, "I can't help him, I don't think anyone here wants him to die.....can anyone help him?"
He steps forward, swinging at the foe in front of him once more, green flame rippling down his blade.
He swings his rapier first, the blade sheathed in green fire, Attack: 10 Damage: 7 + 4 damage to an adjacent foe.
Then swings with his shadowy blade (Bonus Action) : Attack: 22 Damage: 13
Germain dodges the first blow, reels from the second, but manages to throw up a magical barrier before the third to block it and kneels down quickly to patch up Tyjit, trying to pull him to his feet if possible.
Toc Draws attention to the fallen dwarf guard, then strikes out at the dandy he is facing. His first blow is deflected with a short sword, but the shadowy blade then sneaks in and slices the dandy's thigh. The dandy growls in pain.
Ulric Ulric takes the dandy he is fighting by surprise, landing a solid blow to the man's head and sending him slumping to the ground. (Had 12 hp left so just enough to take him down... nice.)
Naroth The echo slices out at the dandy he is near, but the veteran warrior blocks the strike.
Tyjit Death save: 15
germain You would have to leave the reach of the dandy fighting you to get to Tyjit. You can do so by either taking the disengage action or just allowing the attack of opportunity, or you can do something else with your action. I'll wait to hear what you want to do before moving forward.
This post has potentially manipulated dice roll results.
Germain will instead charge his gauntlet and reach out to the nearest dandy, attempting to send a blast of energy to stun him so he can move to their fallen companion.
Shocking Grasp: Attack: 22 Damage: 7 (If it hits, he'll move toward the fallen dwarf, if not, he'll stay there.)
Germain lands his shocking attack, causing the dandy to be unable to attack as Germain moves to the fallen dwarf.
The last two dandies share a look, then lower their weapons.
"Very well, seems like you got the best of us here." One of them says, as if this were all a joke. "Man I haven't had that much fun in a while though..." The other chuckles, nodding his agreement. The second one glances to the barkeep, a drink for everyone if you will... A nice tussle like this requires some ale to wash it down."
The two slip their weapons back into sheathes.
"You might want to work on those strikes of yours." One says to Ulric as he moves towards one of the fallen dandies. "I mean, you are telegraphing those strikes so bad that I am surprised you landed any at all."
The two will move to their fallen companions unless someone stops them... You are still in combat, and can act accordingly, though they clearly believe it is done... What do you do?
Toc stands up straight. The shadowy blade in his hand fades away and he sheaths his rapier.
"Yes, quite exhilarating." He says this in a flat unimpressed tone. "I presume this has resolved the issues of your animals needing the stables for themselves. Keep the inn, but the caravan needs its animals healthy and well rested." Not waiting for an answer he walks away and back to the Inn Keeper. He waits for the man to serve some drinks to the others, and then nods to him, "So...we'll be moving our animals into the stables. It sounds like you've already been paid for the space, so everything should be even." With that said, he heads out to let the caravan know.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Naroth grumbles and hesitates a moment and then lets his echo fade away as without a word he walks out of the tavern.
Walking up to his ward, "We have acquired space for the animals in the stables but supposedly there is no room in the Inn. You can take it up with the tavern owner but there are some idiots inside that have made it difficult to acquire rooms, there was a tussle, we won. I will again be sleeping with the wagon."
He will then star to climb back into the wagon, sigh, and go back inside the tavern and order a meal with some extra food for Thezzela and then go back to the wagon to wait the night. Having a conversation with Thezzela and answering any questions it might have. Having a moment of clarity Naroth will ask Thezzela, first if it is male or female so he can stop referring to it as an it, and then if Thezzela knows anything about what dragons might be up to at the moment.
Germain patches up the fallen dwarf before waving off the drink and calling Vilrana over to join him as he heads outside to rejoin his employer for the wet evening to come.
The night is uncomfortable for those sleeping in the wagons, but, with the horses resting comfortably in the stables, at least the animals will be fit for travel the next day. The innkeep is allowed to open up some of the rooms for caravan merchants to stay in as well. The rest of the night passes uneventfully and the four dandies can be seen riding out to the South the next morning, looking a bit beat up still, but in good humor.
Several days of travel follow, with nothing untwards happening along the way. The weather has lightened up a bit, warming up enough that the nights are not horrible.
A couple nights later though the caravan stops in a small wooded area, and set up camp. A few of the horses seem nervous, but are quickly soothed by their handlers. The caravan members go about their normal, routine, activities as camp is set up and dinner prepared. By this time it is all so routine that you all do it without really thinking about it.
As nightime approaches a cry is heard, and guards move to confront a strange creature that has come out of the woods... Witht he strange creature are several giant spiders.
The spider-things send webs flying towards the guards and wagons...
Roll initiative and tell me what you are doing. You can expect your wagon/employer is one of the ones being close and in danger.
Her first move would be to secure the wagon - the employer goes in with one of the underlings guarding both the wagon and the boss. She, herself, will join the fight.
Naroth will make sure his employer is safe in the wagon with one of the lessor guards and then will survey the scene and see where the enemy is concentrated the most. He will then look to see what the cultists are doing before he moves to action.
Toc glances about to see what the cultists are doing, and also just to look about for anyone who might take advantage of the attack to do something suspicious. But, while doing this he'll be summoning his shadow blade and preparing to go help, assuming he doesn't see anything untoward going on.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Dodging out of the way of the Dandy's swings, Toc glances at the fallen Tyjit, "I can't help him, I don't think anyone here wants him to die.....can anyone help him?"
He steps forward, swinging at the foe in front of him once more, green flame rippling down his blade.
He swings his rapier first, the blade sheathed in green fire, Attack: 10 Damage: 7 + 4 damage to an adjacent foe.
Then swings with his shadowy blade (Bonus Action) : Attack: 22 Damage: 13
What's the difference between a Wizard and a Sorcerer?
Class.
Naroth will continue to have his Echo attack the Dandy attacking Germain.
Greatsword: Attack: 16 Damage: 13
Germain dodges the first blow, reels from the second, but manages to throw up a magical barrier before the third to block it and kneels down quickly to patch up Tyjit, trying to pull him to his feet if possible.
Healer feat: 5+(his number of hit dice)
Toc
Draws attention to the fallen dwarf guard, then strikes out at the dandy he is facing. His first blow is deflected with a short sword, but the shadowy blade then sneaks in and slices the dandy's thigh. The dandy growls in pain.
Ulric
Ulric takes the dandy he is fighting by surprise, landing a solid blow to the man's head and sending him slumping to the ground. (Had 12 hp left so just enough to take him down... nice.)
Naroth
The echo slices out at the dandy he is near, but the veteran warrior blocks the strike.
Tyjit
Death save: 15
germain
You would have to leave the reach of the dandy fighting you to get to Tyjit. You can do so by either taking the disengage action or just allowing the attack of opportunity, or you can do something else with your action. I'll wait to hear what you want to do before moving forward.
As a note though, Tygit has now had 3 successful saves, so they are unconscious but stable.
Ulric grunts in annoyance, "Arrogant, and stupid, what a combination. You two can always surrender."
Ulric moves to the flank of the closest Dandy to end the battle.
To Hit: 18
If flanking
To Hit: 24
Damage: 10
Germain will instead charge his gauntlet and reach out to the nearest dandy, attempting to send a blast of energy to stun him so he can move to their fallen companion.
Shocking Grasp: Attack: 22 Damage: 7 (If it hits, he'll move toward the fallen dwarf, if not, he'll stay there.)
Germain lands his shocking attack, causing the dandy to be unable to attack as Germain moves to the fallen dwarf.
The last two dandies share a look, then lower their weapons.
"Very well, seems like you got the best of us here." One of them says, as if this were all a joke. "Man I haven't had that much fun in a while though..." The other chuckles, nodding his agreement. The second one glances to the barkeep, a drink for everyone if you will... A nice tussle like this requires some ale to wash it down."
The two slip their weapons back into sheathes.
"You might want to work on those strikes of yours." One says to Ulric as he moves towards one of the fallen dandies. "I mean, you are telegraphing those strikes so bad that I am surprised you landed any at all."
The two will move to their fallen companions unless someone stops them... You are still in combat, and can act accordingly, though they clearly believe it is done... What do you do?
Ulric grunts and puts away his Warhammer, "I appreciate the advice. Do your friends require the attentions of a healer?"
He looks over at Toc and Germain, "I think this exercise is concluded."
Toc stands up straight. The shadowy blade in his hand fades away and he sheaths his rapier.
"Yes, quite exhilarating." He says this in a flat unimpressed tone. "I presume this has resolved the issues of your animals needing the stables for themselves. Keep the inn, but the caravan needs its animals healthy and well rested." Not waiting for an answer he walks away and back to the Inn Keeper. He waits for the man to serve some drinks to the others, and then nods to him, "So...we'll be moving our animals into the stables. It sounds like you've already been paid for the space, so everything should be even." With that said, he heads out to let the caravan know.
What's the difference between a Wizard and a Sorcerer?
Class.
Naroth grumbles and hesitates a moment and then lets his echo fade away as without a word he walks out of the tavern.
Walking up to his ward, "We have acquired space for the animals in the stables but supposedly there is no room in the Inn. You can take it up with the tavern owner but there are some idiots inside that have made it difficult to acquire rooms, there was a tussle, we won. I will again be sleeping with the wagon."
He will then star to climb back into the wagon, sigh, and go back inside the tavern and order a meal with some extra food for Thezzela and then go back to the wagon to wait the night. Having a conversation with Thezzela and answering any questions it might have. Having a moment of clarity Naroth will ask Thezzela, first if it is male or female so he can stop referring to it as an it, and then if Thezzela knows anything about what dragons might be up to at the moment.
Germain patches up the fallen dwarf before waving off the drink and calling Vilrana over to join him as he heads outside to rejoin his employer for the wet evening to come.
The night is uncomfortable for those sleeping in the wagons, but, with the horses resting comfortably in the stables, at least the animals will be fit for travel the next day. The innkeep is allowed to open up some of the rooms for caravan merchants to stay in as well. The rest of the night passes uneventfully and the four dandies can be seen riding out to the South the next morning, looking a bit beat up still, but in good humor.
Several days of travel follow, with nothing untwards happening along the way. The weather has lightened up a bit, warming up enough that the nights are not horrible.
A couple nights later though the caravan stops in a small wooded area, and set up camp. A few of the horses seem nervous, but are quickly soothed by their handlers. The caravan members go about their normal, routine, activities as camp is set up and dinner prepared. By this time it is all so routine that you all do it without really thinking about it.
As nightime approaches a cry is heard, and guards move to confront a strange creature that has come out of the woods... Witht he strange creature are several giant spiders.
The spider-things send webs flying towards the guards and wagons...
Roll initiative and tell me what you are doing. You can expect your wagon/employer is one of the ones being close and in danger.
Taviel Initiative: 13
Her first move would be to secure the wagon - the employer goes in with one of the underlings guarding both the wagon and the boss. She, herself, will join the fight.
Meili Liang Lvl 5 Monk
Dice
Ulric Initiative: 17
Ulric will tell his employer to take shelter in the wagon while he deals with these creatures with the rest of the guards.
Ulric's first action will be to cast Spiritual Weapon next to a spider.
Naroth Initiative: 6
Naroth will make sure his employer is safe in the wagon with one of the lessor guards and then will survey the scene and see where the enemy is concentrated the most. He will then look to see what the cultists are doing before he moves to action.
Toc Initiative: 20
Toc glances about to see what the cultists are doing, and also just to look about for anyone who might take advantage of the attack to do something suspicious. But, while doing this he'll be summoning his shadow blade and preparing to go help, assuming he doesn't see anything untoward going on.
What's the difference between a Wizard and a Sorcerer?
Class.
Germain initiative: 6
Germain would try to get his employer into one of the wagons safely while trying to get an idea of the numbers and locations of the creatures.
Toc, Germain, and Naroth, please give me a perception check.
Toc perception : 6
What's the difference between a Wizard and a Sorcerer?
Class.