This post has potentially manipulated dice roll results.
Taviel Sends a blast of fire at the mound but it misses, hitting a pool of water nearby instead. Casting another spell on Nissa, the little flying snake flies forward and breathes a gout of flames towards the shambling mound, but the mound is able to dodge the brunt of the strike. (I would think that, since Taviel cast the spell, the feat would apply.)
Ulric Takes the dash action, moving past the others towards the mound.
Naroth Strides forward and summons forth his echo.
germain Sends a line of acid at the mound, but this mound seems to be quite agile, easily evading the line.
shambling mound Moves forward and onto the path. It then strikes out at both the echo and Ulric... Slam vs Echo. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 19 bludgeoning damage. Slam vs Ulric. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 15 bludgeoning damage.
Toc advances, a shadowy blade in one hand, his rapier in the other. He begins moving in that familiar dancing step, humming an elven tune just audible above the battle.
Naroth hcuckles to himself as the shambling mound wastes an attack on his echo as it goes poof with the swing. He will then take two steps forward (i11) and use his BA to summon his Echo again and place it behind the creature (i6).
His echo will then strike the creature from behind.
This post has potentially manipulated dice roll results.
Toc Begins to hum an elven song as he strides forward. Turning to attack the mound of plants, his rapier slices through only leaves, doing the creature itself no harm.
Taviel Blasts the mound with multiple rays of flames, each striking true. Nissa then breathes out flames, but the surprisingly agile mound manages to dodge much of the flying snake's fire.
Ulric Grimly strikes at the mound of putrid plants with his mace, doing damage.
Naroth Steps closer to the rancid smelling pile of plants, and calls forth his echo once more. the echo appears behind the mound, and strikes out twice with the greatsword it wields. The first strike hits home, while the second deflects off a root and does no damage.
germain Steps back a few paces, then sends 3 magical darts to slam into the mound of plants, each hitting without fail.
shambling mound Turns on the one near it that hurt it worst, the echo... If the first attack hits the echo though, then the second will go to Ulric, as the echo would poof with the first strike.
Slam. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 12 bludgeoning damage. Slam. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 11 bludgeoning damage.
Naroth laughs as once again his Echo goes poof, but at least one of the creatures attacks was for naught. Then once again he conjures his Echo into the same place before again having it attack the creature.
This post has potentially manipulated dice roll results.
Germain pulls his dagger and moves to flank the creature with Toc and slices at it.
Attack: 18 Damage: 7+4 sneak attack. Advantage roll for flanking if it counts: 25Guess that won't be necessary, but here's the extra crit dice for sneak attack: 3
Toc Strikes at the mound, slamming both attacks home this time and leaving the plant-beast thrumming with thunder energy.
Taviel Sends a trio of fire blasts at the mound again, only one of the three finds its home though,w huile the others just smolder on damp patches ont he plant-thing's bulk. Nissa's breath catches the bulky creature flat-footed this time, leaving its body smoldering with fire.
Ulric Slams the beast with yet another blow, leaving it slightly wobbly on its feet now, but still standing, or whatever these mounds do for being upright.
Naroth Strikes true with his echo's blade, this time both blows hitting home. The plant beast slumps to the ground, greesy blood pooling under it.
Germain frowns at the lack of effect of his blast and moves forward to try something else, sending a blast of acid in a line towards the thing.
Tasha's Caustic Brew DC 15 dex save or 4 acid damage start of its turn
Naroth marches forward to join Germain and Toc (i13).
Then summons his Echo 30' in front of him (H7), preparing for the creature to attack.
Ulric is still needing to post action. I'll give 24 hours before I bot.
dex save: 19
second dex save, vs acid line: 18
Taviel
Sends a blast of fire at the mound but it misses, hitting a pool of water nearby instead. Casting another spell on Nissa, the little flying snake flies forward and breathes a gout of flames towards the shambling mound, but the mound is able to dodge the brunt of the strike. (I would think that, since Taviel cast the spell, the feat would apply.)
Ulric
Takes the dash action, moving past the others towards the mound.
Naroth
Strides forward and summons forth his echo.
germain
Sends a line of acid at the mound, but this mound seems to be quite agile, easily evading the line.
shambling mound
Moves forward and onto the path. It then strikes out at both the echo and Ulric...
Slam vs Echo. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 19 bludgeoning damage.
Slam vs Ulric. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 15 bludgeoning damage.
Back to group's initiative. Everyone can post
Updated Map
Germain sighs at his total lack of effect, and backs up, sending three blasts of force to strike the creature.
Magic Missile 11
Taviel grimaced (she missed the chance to make a good strike) and tried to adjust the attack for lesser spells.
Scorching Ray 3rd lvl
Ray1: Attack: 27 Damage: 21
Ray2: Attack: 15 Damage: 5
Ray3: Attack: 8 Damage: 9
Ray4: Attack: 18 Damage: 9
Nissa breaths 4 fire at the monster (Dex save DC15) and retreats for 15ft.
Meili Liang Lvl 5 Monk
Dice
Toc advances, a shadowy blade in one hand, his rapier in the other. He begins moving in that familiar dancing step, humming an elven tune just audible above the battle.
His attack is sheathed in booming energy.
Attack: 10 Damage: 9
BA: Initiate Bladesong.
Movement: Move 35 feet straight north to K6
Action: Attack, casting booming blade.
What's the difference between a Wizard and a Sorcerer?
Class.
Naroth hcuckles to himself as the shambling mound wastes an attack on his echo as it goes poof with the swing. He will then take two steps forward (i11) and use his BA to summon his Echo again and place it behind the creature (i6).
His echo will then strike the creature from behind.
Greatsword #1: Attack: 15 Damage: 13
Greatsword #2: Attack: 14 Damage: 11
Ulric is taken aback by the mounds attack, not expecting a pile of putrid mush to hit so hard.
He slams into it with his warhammer hoping to break it apart.
To hit: 23
Damage: 5
(OOC: Sorry for the delay last week everyone. Was off from work on vacation for my 15 year wedding anniversary and not by the computer much.)
(Congrats!)
Toc
Begins to hum an elven song as he strides forward. Turning to attack the mound of plants, his rapier slices through only leaves, doing the creature itself no harm.
Taviel
Blasts the mound with multiple rays of flames, each striking true. Nissa then breathes out flames, but the surprisingly agile mound manages to dodge much of the flying snake's fire.
Ulric
Grimly strikes at the mound of putrid plants with his mace, doing damage.
Naroth
Steps closer to the rancid smelling pile of plants, and calls forth his echo once more. the echo appears behind the mound, and strikes out twice with the greatsword it wields. The first strike hits home, while the second deflects off a root and does no damage.
germain
Steps back a few paces, then sends 3 magical darts to slam into the mound of plants, each hitting without fail.
shambling mound
Turns on the one near it that hurt it worst, the echo... If the first attack hits the echo though, then the second will go to Ulric, as the echo would poof with the first strike.
Slam. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 12 bludgeoning damage.
Slam. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 11 bludgeoning damage.
Backk to group's turn.
Updated Map
Taviel smelled the smoke from the burning plant-monster, smiled, and sent another blast:
Scorching Ray 2nd lvl
Ray1: Attack: 18 Damage: 6
Ray2: Attack: 25 Damage: 6
Ray3: Attack: 11 Damage: 8
Nissa breaths too: 6 fire (Dex save DC15) keepeng distance.
Meili Liang Lvl 5 Monk
Dice
Naroth laughs as once again his Echo goes poof, but at least one of the creatures attacks was for naught. Then once again he conjures his Echo into the same place before again having it attack the creature.
Greatsword #1: Attack: 27 Damage: 17
Greatsword #2: Attack: 27 Damage: 10
Toc hisses as he blade does nothing, but keeps at it, summoning more booming energy to sheath the blade.
Attack: 17 Damage: 15
In his off-hand he swings the magical rapier at the creature.
Attack: 28 Damage: 12
What's the difference between a Wizard and a Sorcerer?
Class.
Ulric absorbs some of the blow with his shield and presses his attack
To Hit: 19
Damage: 12
Germain pulls his dagger and moves to flank the creature with Toc and slices at it.
Attack: 18 Damage: 7+4 sneak attack.
Advantage roll for flanking if it counts: 25Guess that won't be necessary, but here's the extra crit dice for sneak attack: 3Toc
Strikes at the mound, slamming both attacks home this time and leaving the plant-beast thrumming with thunder energy.
Taviel
Sends a trio of fire blasts at the mound again, only one of the three finds its home though,w huile the others just smolder on damp patches ont he plant-thing's bulk.
Nissa's breath catches the bulky creature flat-footed this time, leaving its body smoldering with fire.
Ulric
Slams the beast with yet another blow, leaving it slightly wobbly on its feet now, but still standing, or whatever these mounds do for being upright.
Naroth
Strikes true with his echo's blade, this time both blows hitting home. The plant beast slumps to the ground, greesy blood pooling under it.
Combat is now over.
Germain starts looking around quickly, seeing if the noise attracted any attention.
Perception: 10