Ulric looks over the bodies, "Well, we may be hard pressed to find anything of value on these corpses, but destroying this force piecemeal is far easier. We should keep looking through this level, ambushing groups as they come."
Germain There has not been many windows, none looking over the courtyard so far.
Moving deeper into this level of the keep, you find the hallway has a T intersection. You came down the long section, now you have to decide if you turn left or right. Neither direction seems to have anything to tell it apart from the other, or to give you any hint of which way to go.
Moving down the left passage, you come to a turn to the right. around the turn you find a long hall with two doors, one across from the other. The one on the right wall is a large, double-door, while the one on the left wall is a single door, but looks a bit higher-quality than the doors you have found so far.
The hall continues straight, until it turns to the Right further ahead.
This post has potentially manipulated dice roll results.
Toc walks quietly up to the double doors and listens to them. 8 <- Perception check. If he hears noises, he makes sure the group is ready, before throwing open the doors ready for battle. If he doesn't hear anything, he quietly pushes the doors open and looks around.
The doors seem to be too-thick for Toc to hear anything through them. Pushing them open though he finds...
Library Books and manuscripts line wooden shelves constructed from salvaged lumber. One dragonwing and four cultists (initiates) look up as the door is opened. They are in the process of organizing the books.
Toc, you are up first. The dragonwing and the Initiates are reaching for their weapons. Toc got the drop on them, so he gets to go first. There is no surprise though.
I am not planning on a map here, as it should be a quick encounter.
This post has potentially manipulated dice roll results.
Toc Slips in and slashes at the dragonwing, his blade covered with green fire. The strike is true, leaving a bleeding, and burned, wound on the dragonwing's side. Flames leap onto one of the initiates, causing them to cry out as they are burned and blackened, then fall to the ground unmoving.
dragonwing attacks Toc... Scimitar. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 6 slashing damage plus 1 fire damage Scimitar. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 7 slashing damage plus 5 fire damage If either hit Toc takes an extra 7 damage.
cultists The three cultists all strike at Toc... Scimitar. Melee Weapon Attack: 12 to hit, reach 5 ft., one creature. Hit: 3 slashing damage. Scimitar. Melee Weapon Attack: 7 to hit, reach 5 ft., one creature. Hit: 3 slashing damage. Scimitar. Melee Weapon Attack: 16 to hit, reach 5 ft., one creature. Hit: 2 slashing damage.
Everyone is up, with Toc going last of the group, but you all go before the dragonwing comes around again.
Taviel follows (some distance behind) ready to strike anything moving.
Meili Liang Lvl 5 Monk
Dice
Ulric looks over the bodies, "Well, we may be hard pressed to find anything of value on these corpses, but destroying this force piecemeal is far easier. We should keep looking through this level, ambushing groups as they come."
Germain
There has not been many windows, none looking over the courtyard so far.
Moving deeper into this level of the keep, you find the hallway has a T intersection. You came down the long section, now you have to decide if you turn left or right. Neither direction seems to have anything to tell it apart from the other, or to give you any hint of which way to go.
Toc turns left without much delay.
What's the difference between a Wizard and a Sorcerer?
Class.
Naroth will continue along behind Toc.
Ulric follows behind Naroth
Germain will move to just around the corner on the left, but remain there to keep an eye behind them while the others attempt to continue on.
Moving down the left passage, you come to a turn to the right. around the turn you find a long hall with two doors, one across from the other. The one on the right wall is a large, double-door, while the one on the left wall is a single door, but looks a bit higher-quality than the doors you have found so far.
The hall continues straight, until it turns to the Right further ahead.
Toc walks quietly up to the double doors and listens to them. 8 <- Perception check. If he hears noises, he makes sure the group is ready, before throwing open the doors ready for battle. If he doesn't hear anything, he quietly pushes the doors open and looks around.
What's the difference between a Wizard and a Sorcerer?
Class.
Germain follows, staying in sight of his group, but keeping an eye on the preceding hall.
The doors seem to be too-thick for Toc to hear anything through them. Pushing them open though he finds...
Library
Books and manuscripts line wooden shelves constructed from salvaged lumber. One dragonwing and four cultists (initiates) look up as the door is opened. They are in the process of organizing the books.
Roll initiative...
Taviel Initiaive: 6
Meili Liang Lvl 5 Monk
Dice
Germain initiative: 6
Ulric Initiative 6
Toc Init : 24
What's the difference between a Wizard and a Sorcerer?
Class.
Naroth Initiative: 10
Toc, you are up first. The dragonwing and the Initiates are reaching for their weapons. Toc got the drop on them, so he gets to go first. There is no surprise though.
I am not planning on a map here, as it should be a quick encounter.
Toc slips into the room as quick as he can, green flame leaping from his rapier as he swings it at the dragonwing.
Attack: 17 Damage: 8 + 8 fire damage, plus 5 fire damage to an adjacent initiate.
What's the difference between a Wizard and a Sorcerer?
Class.
Toc
Slips in and slashes at the dragonwing, his blade covered with green fire. The strike is true, leaving a bleeding, and burned, wound on the dragonwing's side. Flames leap onto one of the initiates, causing them to cry out as they are burned and blackened, then fall to the ground unmoving.
dragonwing attacks Toc...
Scimitar. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 6 slashing damage plus 1 fire damage
Scimitar. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 7 slashing damage plus 5 fire damage
If either hit Toc takes an extra 7 damage.
cultists
The three cultists all strike at Toc...
Scimitar. Melee Weapon Attack: 12 to hit, reach 5 ft., one creature. Hit: 3 slashing damage.
Scimitar. Melee Weapon Attack: 7 to hit, reach 5 ft., one creature. Hit: 3 slashing damage.
Scimitar. Melee Weapon Attack: 16 to hit, reach 5 ft., one creature. Hit: 2 slashing damage.
Everyone is up, with Toc going last of the group, but you all go before the dragonwing comes around again.
In the room by himself and surrounded Toc casts a shield spell reflexively to send the various attacks all glancing wide as us ducks and dodges.
What's the difference between a Wizard and a Sorcerer?
Class.