Shei summons forth a glowing shortsword, a blue scarf swaying from its hilt as the blade strikes at the troll nearest her. The sword cuts deep, leaving a greenish icor dripping from the troll's wound. She then carefully steps away from the beast, putting some distance between them. (I need to know where you move to...)
Naroth
Naroth re-summons his Echo in square J9, next to Shei. The echo strikes at the troll with a flurry of attacks. Great slashing wounds are delivered time after time, rocking the massive brute back on its heels. The final strike, of the four, cleaves the troll's arm from its shoulder, greenish goo running freely from the stump.
Germain
Germain pops out from hiding and sends a blast of lightning forking out of the trees to the South, and striking at the drake near Naroth. The drake arches up as its muscles go taught from the surge of lightning through its body, but it remains standing. (I also need to know where Germain ends up moving to... How long is the range of your lightning gauntlets?)
Ulric
Your companions, old and new, are proving their worth in this fight. All of the enemies have been outlined with a flickering fire that makes them easier to hit,w hile three of them are caught in a mass of sticky webs. It is your turn to act...
Will update the map once Germain and Shei tell me where they end up with their movement.)
Ulric bashes the troll near him with his mace, hitting the mushy troll-flesh with a loud thump and doing some minor damage. The troll looks more pissed off than hurt though.
Trolls
The northern most of the two trolls grimaces, picking up his arm and placing it next to the stump at his shoulder. With a swarming of flesh, the arm reattaches and the troll gives an evil smile. It then strikes at the echo. If the echo falls, then it will step forward and any remaining strikes will be against Ulric. Bite Attack: 18 Damage: 6 Claws Attack: 24 / 8 Damage: 11 Claws Attack: 26 / 19 Damage: 11 (Rolling the claws attacks with two separate to-hit rolls. If the echo goes down, then the attacks against Ulric will have advantage as Ulric will be flanked. In that case take the better of the two rolls. Against the echo, take only the first roll of each until it goes down.)
The troll nearest Ulric and Naroth has the tiny bump Ulric gave it turn green and fade away, its body healing itself with ease. It then strikes at the puny human who smashed it with a tiny mace... Bite Attack: 26 / 20 Damage: 10 Claws Attack: 13 / 22 Damage: 12 Claws Attack: 13 / 9 Damage: 14 (Rolling all three with two to-hit rolls. If the echo does not go down, for whatever reason, then all of these attacks will have disadvantage. In that case take the worst of the two rolls. If the echo does go down, even if it is with the last of troll1's attacks, then all of these will be straight rolls, disadvantage and advantage canceling, and you should use only the first roll of each.)
The echo goes down as the northern troll bites into it, fading from view and making the troll even angrier. It lumbers to Ulric and rips at him with its claws. It hits with both strikes, ripping through Ulric's armor as if it were cloth and doing 30 hp of total damage to Ulric. The second troll cannot land a hit on Ulric though, leaving the cleric standing, but clearly sorely wounded. (Ulric has 5/35 HP left.)
Alhorn and Fletch
One of the trolls looks fairly hurt, while the other, as well as both drakes, is stuck in the webs still. Ulric though is badly wounded, and in a bad position, between the two enraged trolls. All four enemies are covered with glowing flames, making them easier to hit (all attacks will have advantage.) It is now your turns to act...
This post has potentially manipulated dice roll results.
Seeing Ulric assailed by the two trolls, as well as how quickly they're recovering, Fletch stretches a slender hand and aims it at the Troll covered in webbing. He mutters under his breath, casting Firebolt.
To hit: 18 Direct Damage on hit: 8
Also the web will ignite, dealing 2d4 damage to the troll when it begins it's turn in that space.
He then continues to circle around away from the troll free of his webs, moving to M14.
The troll nearest Ulric and Naroth has the tiny bump Ulric gave it turn green and fade away, its body healing itself with ease. It then strikes at the puny human who smashed it with a tiny mace... Bite Attack: 11 / 12 Damage: 8 Claws Attack: 8 / 18 Damage: 11 Claws Attack: 17 / 13 Damage: 11 (Rolling all three with two to-hit rolls. If the echo does not go down, for whatever reason, then all of these attacks will have disadvantage. In that case take the worst of the two rolls. If the echo does go down, even if it is with the last of troll1's attacks, then all of these will be straight rolls, disadvantage and advantage canceling, and you should use only the first roll of each.)
If I may, Alhorn would like to shout at the Troll before his third attack, saying “Your smell is as bad as your aim!” in an attempt at. Urging Words to reduce the attack roll by 2
On his turn, Alhorn attempts to continue bothering it saying“Troll mothers try to kill their young because the young look like you!” In an attempt at vicious mockery for a DC 15 Wis save for 3 psychic damage and disadvantage on its next attack roll
cutting words, not urging… don’t know why autocorrect did that
As you targeted the troll with the fire bolt, and not the webs, I'll say there is a 50/50 chance the webs will be close enough to catch on fire. The troll is stuck in the webs, but is not covered with them. 50 only hits troll: 60
Sending your dart of fire at the troll in the webs, the troll roars in pain and growls in anger as the fire sears into its body. A few strans of webs ignite, but the fire quickly fades as not enough were there to cause the main webs to catch on fire.
Alhorn
(OOC: All three of those attacks missed Ulric, his AC is 18 and the best to-hit was a 17. No need to use Cutting Words for those attacks.) Alhorn calls mocking words to the troll, who, not quite understanding what the little figure is saying, glances at Alhorn with a comicly confused expression. It rubs its head, a headache forming as it tries to understand what the little one is saying. In the end he growls and roars at Alhorn. (failed save.)
Drakes
Both drakes pull free of the webs. The one nearest Naroth gets fully free, and moves in to a flanking position on Naroth. The northern drake though flounders trhough more webs and gets stuck again as it cannot make it out of the webs, the sticky strands capturing it once more.
Shei, Naroth, Germain, and Ulric
The troll nearest Naroth has just been burned by Fletch, and then confused a bit by Alhorn. It is still stuck in the webs though. The trolls have Ulric flanked, with Ulric looking fairly bad off from the blood leaking from is various wounds. The northern drake is still stuck in webs, while the southern drake has managed to get out and is now threatening Naroth directly, in a flanking position on Naroth with the troll in the webs. It is your four's turn to act.
“So they can regenerate, can they? Good thing I’ve been working on a little something for a situation just like this.” She walks towards TR1, muttering a few words in Undercommon and slams her right hand into it’s side, casting Bestow Curse on it, leaving behind a brand that looks like a simplistic version of her spiritual weapon. (Using the “Target must make a successful Constitution saving throw at the beginning of each of its turn or be unable to regain hit points until the beginning of it’s next turn.” curse.) After doing so she’ll run back towards L14, and direct her Spiritual Weapon to make another attack against TR1. ”Let’s hope the curse takes hold!”
DC for the Wisdom save and Constitution saves for the troll: 17
This post has potentially manipulated dice roll results.
Shei
Shei strides up next to one of the hulking trolls and then slaps a hand to its side, casting a spell... Wis save for Troll: 6 DC is 17. Shei then slams her spiritual weapon into the troll, leaving a raggid wound. As Shei steps away from the troll again, the brute takes a swipe at her... (opportunity attack.) Attack: 21 Damage: 14
Naroth
(Remember all attacks against the trolls and drakes have advantage...) Naroth's first strike nearly gets stuck in the webs, but misses the troll. The second does better, cutting a deep gash across the troll's forearm. Meanwhile Naroth's echo reappears nearby.
Germain
Germain moves up to get a shot at one of the drakes, but his lightning forks and slams into the ground, missing the drake by inches.
Ulric
Keeping his defenses strong, Ulric steps past Alhorn, and away from the trolls. He summons a spiritual warhammer as he does so, the weapon hovering in place near the trolls. Ulric, I will need you to make an attack with your spiritual weapon, as that is part of the bonus action of summoning it, so go ahead and roll that. I'll update things once that is completed.
Shei
Shei summons forth a glowing shortsword, a blue scarf swaying from its hilt as the blade strikes at the troll nearest her. The sword cuts deep, leaving a greenish icor dripping from the troll's wound. She then carefully steps away from the beast, putting some distance between them. (I need to know where you move to...)
Naroth
Naroth re-summons his Echo in square J9, next to Shei. The echo strikes at the troll with a flurry of attacks. Great slashing wounds are delivered time after time, rocking the massive brute back on its heels. The final strike, of the four, cleaves the troll's arm from its shoulder, greenish goo running freely from the stump.
Germain
Germain pops out from hiding and sends a blast of lightning forking out of the trees to the South, and striking at the drake near Naroth. The drake arches up as its muscles go taught from the surge of lightning through its body, but it remains standing. (I also need to know where Germain ends up moving to... How long is the range of your lightning gauntlets?)
Ulric
Your companions, old and new, are proving their worth in this fight. All of the enemies have been outlined with a flickering fire that makes them easier to hit,w hile three of them are caught in a mass of sticky webs. It is your turn to act...
Will update the map once Germain and Shei tell me where they end up with their movement.)
Ulric moves to engage the troll near him. (TR2)
To hit 12
Advantage 23
Damage 5
(Shei moves to L12)
Ulric
Ulric bashes the troll near him with his mace, hitting the mushy troll-flesh with a loud thump and doing some minor damage. The troll looks more pissed off than hurt though.
Trolls
The northern most of the two trolls grimaces, picking up his arm and placing it next to the stump at his shoulder. With a swarming of flesh, the arm reattaches and the troll gives an evil smile. It then strikes at the echo. If the echo falls, then it will step forward and any remaining strikes will be against Ulric.
Bite Attack: 18 Damage: 6
Claws Attack: 24 / 8 Damage: 11
Claws Attack: 26 / 19 Damage: 11
(Rolling the claws attacks with two separate to-hit rolls. If the echo goes down, then the attacks against Ulric will have advantage as Ulric will be flanked. In that case take the better of the two rolls. Against the echo, take only the first roll of each until it goes down.)
The troll nearest Ulric and Naroth has the tiny bump Ulric gave it turn green and fade away, its body healing itself with ease. It then strikes at the puny human who smashed it with a tiny mace...
Bite Attack: 26 / 20 Damage: 10
Claws Attack: 13 / 22 Damage: 12
Claws Attack: 13 / 9 Damage: 14
(Rolling all three with two to-hit rolls. If the echo does not go down, for whatever reason, then all of these attacks will have disadvantage. In that case take the worst of the two rolls. If the echo does go down, even if it is with the last of troll1's attacks, then all of these will be straight rolls, disadvantage and advantage canceling, and you should use only the first roll of each.)
Trolls
The echo goes down as the northern troll bites into it, fading from view and making the troll even angrier. It lumbers to Ulric and rips at him with its claws. It hits with both strikes, ripping through Ulric's armor as if it were cloth and doing 30 hp of total damage to Ulric.
The second troll cannot land a hit on Ulric though, leaving the cleric standing, but clearly sorely wounded. (Ulric has 5/35 HP left.)
Alhorn and Fletch
One of the trolls looks fairly hurt, while the other, as well as both drakes, is stuck in the webs still. Ulric though is badly wounded, and in a bad position, between the two enraged trolls. All four enemies are covered with glowing flames, making them easier to hit (all attacks will have advantage.) It is now your turns to act...
Updated Map
Seeing Ulric assailed by the two trolls, as well as how quickly they're recovering, Fletch stretches a slender hand and aims it at the Troll covered in webbing. He mutters under his breath, casting Firebolt.
To hit: 18
Direct Damage on hit: 8
Also the web will ignite, dealing 2d4 damage to the troll when it begins it's turn in that space.
He then continues to circle around away from the troll free of his webs, moving to M14.
Germain would have ended in Q17, range for gauntlets is 90/300
Germain moves again (T14) to flank the enemies and cut off escape and sends another blast of lightning.
Attack: 25 Damage: 16 at AM1
If I may, Alhorn would like to shout at the Troll before his third attack, saying “Your smell is as bad as your aim!” in an attempt at. Urging Words to reduce the attack roll by 2
On his turn, Alhorn attempts to continue bothering it saying “Troll mothers try to kill their young because the young look like you!” In an attempt at vicious mockery for a DC 15 Wis save for 3 psychic damage and disadvantage on its next attack roll
cutting words, not urging… don’t know why autocorrect did that
Paladin - warforged - orange
Fletch
As you targeted the troll with the fire bolt, and not the webs, I'll say there is a 50/50 chance the webs will be close enough to catch on fire. The troll is stuck in the webs, but is not covered with them.
50 only hits troll: 60
Fletch
Sending your dart of fire at the troll in the webs, the troll roars in pain and growls in anger as the fire sears into its body. A few strans of webs ignite, but the fire quickly fades as not enough were there to cause the main webs to catch on fire.
Alhorn
(OOC: All three of those attacks missed Ulric, his AC is 18 and the best to-hit was a 17. No need to use Cutting Words for those attacks.)
Alhorn calls mocking words to the troll, who, not quite understanding what the little figure is saying, glances at Alhorn with a comicly confused expression. It rubs its head, a headache forming as it tries to understand what the little one is saying. In the end he growls and roars at Alhorn. (failed save.)
Drakes
Both drakes pull free of the webs. The one nearest Naroth gets fully free, and moves in to a flanking position on Naroth. The northern drake though flounders trhough more webs and gets stuck again as it cannot make it out of the webs, the sticky strands capturing it once more.
Shei, Naroth, Germain, and Ulric
The troll nearest Naroth has just been burned by Fletch, and then confused a bit by Alhorn. It is still stuck in the webs though. The trolls have Ulric flanked, with Ulric looking fairly bad off from the blood leaking from is various wounds. The northern drake is still stuck in webs, while the southern drake has managed to get out and is now threatening Naroth directly, in a flanking position on Naroth with the troll in the webs. It is your four's turn to act.
Updated Map
“So they can regenerate, can they? Good thing I’ve been working on a little something for a situation just like this.” She walks towards TR1, muttering a few words in Undercommon and slams her right hand into it’s side, casting Bestow Curse on it, leaving behind a brand that looks like a simplistic version of her spiritual weapon. (Using the “Target must make a successful Constitution saving throw at the beginning of each of its turn or be unable to regain hit points until the beginning of it’s next turn.” curse.) After doing so she’ll run back towards L14, and direct her Spiritual Weapon to make another attack against TR1. ”Let’s hope the curse takes hold!”
DC for the Wisdom save and Constitution saves for the troll: 17
SW Attack: 27
Damage: 13
Advantage second roll because I forgot about it:10
Germain moves up again to get around the enemies (S12) and fires another blast at AM1, trying to remove the flanker.
Attack: 12 Damage: 17
(OOC Ulric has all of 13 HP left and I'm not sure I can back out without drawing an attack of opportunity.)
Disengage?
Paladin - warforged - orange
Waiting on Naroth still...
Ulric looks over the trolls in disgust, "Damn foul beasts are worse in person than the stories I've heard."
He tries to roll back out of the way to not be trapped by the trolls.
Ulric Disengages from combat trying to move back toward M12.
While rolling away he summons his spiritual weapon in space K11 to distract the troll. A massive shining warhammer appears in front of it.
(OOC: bonus action summon spiritual weapon. Should have done this last turn but didn't realize I could summon it as a bonus action.)
Naroth grimaces and summons his Echo behind him (N13) to threaten AM1 and then will continue to attack Troll 2.
Greatsword 1: Attack: 9 Damage: 12
Greatsword 2: Attack: 13 Damage: 15
Shei
Shei strides up next to one of the hulking trolls and then slaps a hand to its side, casting a spell...
Wis save for Troll: 6 DC is 17.
Shei then slams her spiritual weapon into the troll, leaving a raggid wound.
As Shei steps away from the troll again, the brute takes a swipe at her... (opportunity attack.)
Attack: 21 Damage: 14
Naroth
(Remember all attacks against the trolls and drakes have advantage...)
Naroth's first strike nearly gets stuck in the webs, but misses the troll. The second does better, cutting a deep gash across the troll's forearm. Meanwhile Naroth's echo reappears nearby.
Germain
Germain moves up to get a shot at one of the drakes, but his lightning forks and slams into the ground, missing the drake by inches.
Ulric
Keeping his defenses strong, Ulric steps past Alhorn, and away from the trolls. He summons a spiritual warhammer as he does so, the weapon hovering in place near the trolls.
Ulric, I will need you to make an attack with your spiritual weapon, as that is part of the bonus action of summoning it, so go ahead and roll that. I'll update things once that is completed.
Spiritual weapon To Hit: 15
Damage 7