This post has potentially manipulated dice roll results.
Now, could you please stop that gurgling down there? Willi reaches down, casting cure wounds on Taraven for: 7 hp. He stays where he is, again not risking an AoO.
Willi, your powerful healing energies flow from your hand directly into Taraven's bloody body. The majority of the larger gashes instantly close and scar over. Taraven, your eyes open, caked with blood, but feeling the life return to your soul. +7hp!
Zene is up! (+ her deception roll)
Naltic and Taraven, feel free to post your next moves which will be queued up and processed in order for round 4. If someone kills your target, I'll just aim it to a different goblin, if need be.
This post has potentially manipulated dice roll results.
Wounded and angry Zene rallies herself and with a piercing cry she runs to ward the Goblins 1+2 "aaaaaaaaaaaaaa" stopping short of the Goblins she casts thunderwave.
This post has potentially manipulated dice roll results.
Zene, you run wildly at the goblins in the brush, and your Thunderwave is nowhere near as powerful as you might've been intending it to be... likely because of the arrow still stuck in you.
Goblin 1 & 2 CON saves: 2011 ... CON save 13 required. Both of the goblins are able to remain on their feet as the thunderous blast, which although is quite loud, is rather weak. It barely shakes any of the trees around you. (both goblins take 1 damage each).
Round 4 - Naltic & Taraven are up! (then goblins, then Willi & Zene)
This post has potentially manipulated dice roll results.
"Thank you Willi! This goblin messed with the wrong elf." Taraven will use have her movement to stand up and will swing both her shortswords at Goblin 3.
Attack 23 Piercing Damage 9
Attack 23 Piercing Damage 2
If Goblin 3 is dead, Taraven will use the rest of her movement to go toward Goblin 2.
Taraven, your first shortsword swing catches goblin 3 on the way down, and almost cuts the creature's arm off. The second sword then comes in and at the last moment possible, the goblin moves slightly and the blade shaves a small piece of leather off the creatures armor. It shrieks in pain from the first attack. (4 damage total).
If Naltic can peak over the cart from where he is, the he’ll stay still and fire another eldritch blast. If not, he’ll move in front of the bison and then run back behind.
This post has potentially manipulated dice roll results.
Naltic, you are able to unleash the crackling beam of energy towards goblin 1 from behind the cart... although it again flies wide, destroying a few trees in the process.
Goblin 1 immediately returns fire at Naltic in blind retaliation (Naltic has 18 AC right now) with its shortbow: Attack: 18 Damage: 4 ... it seems the goblin had a good line of sight from the remnants of the eldrich blast. The arrow hits Naltic in the neck. He's down, unconscious, bleeding out.
Goblin 2 takes a swing at Zene with its scimitar: Attack: 19 Damage: 7 and she takes it in the neck as well. She falls to the ground, blood escaping her body from the neck.
Goblin 3's INT check for the werewolf (even though Zene is unconscious... the werewolf will remain as long as Zene doesn't die outright... because this is getting ridiculous!!!) 16 the goblin is still very confused and attacks the werewolf illusion.
Willi is up, and Zene please make a death save. Naltic you can make yours too (round 5).
„Would you please go to sleep!“ shouts willi with at goblin nr3 and tries tograsp him again Attack: 24 damage: 2 if the attack hits, Willi will move as close to zene as possible.
Willi, you're able to grasp the goblin very easily since its distracted by the werewolf image. It shakes violently for a few moments, smolders a bit, almost drops to the ground, but somehow remains standing, barely. You are able to get to Zene since the goblin was shaking from the electric energy. (no AoO)
Zene, the arrow must've hit your carotid artery. Fail 1.
Naltic, you wriggle around the ground, seemingly moving away from the light... Success 1
Taraven is up! (then goblins, then Willi, then Zene (death save if need be) to finish round 5)
This post has potentially manipulated dice roll results.
Taraven, your first slash just misses. The goblin ducks, but as its ducking, the second sword comes in like a spear, piercing entirely through the creatures torso. The goblin lets out a quick squeal and falls to the ground. You then move up towards the other goblins. The remaining goblins start to look frantic as they see their comrade get skewered. They are shouting things back and forth in goblin, and I think Zene is the only one who understands the language, and she's unconscious.
Goblin 1 comes down to meet Willi with a scimitar slash towards the injured gnome: Attack: 16 Damage: 3 ... and seems to trip as he runs up the embankment, fumbling its scimitar and swinging wildly over the gnomes head.
Goblin 2 notices Taraven come closer and meets her as well with its scimitar, swinging wildly: Attack: 14 Damage: 5 and does basically the same thing as goblin 1. The blade misses Taraven by a long shot.
Willi is up!
Zene (end of rd 5) and Naltic (rd6) can also make their death saves.
Willi, you are again able to grab onto the goblin 1, you get a good grip on it but for some reason the electric shock isn't as strong as you hoped. The goblin jolts a bit and then looks at you with an evil stare. (1 damage to goblin 1)
Zene (end of rd 5) and Naltic (to start rd6) can make their death saves.
(Taraven, I moved you in melee range of goblin 2... but meant to move you in the middle of them. So, feel free to attack either of the goblins without suffering an attack of opportunity from gob2 if you decided to attack goblin 1)
Now, could you please stop that gurgling down there? Willi reaches down, casting cure wounds on Taraven for: 7 hp. He stays where he is, again not risking an AoO.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Willi, your powerful healing energies flow from your hand directly into Taraven's bloody body. The majority of the larger gashes instantly close and scar over. Taraven, your eyes open, caked with blood, but feeling the life return to your soul. +7hp!
Zene is up! (+ her deception roll)
Naltic and Taraven, feel free to post your next moves which will be queued up and processed in order for round 4. If someone kills your target, I'll just aim it to a different goblin, if need be.
Wounded and angry Zene rallies herself and with a piercing cry she runs to ward the Goblins 1+2 "aaaaaaaaaaaaaa" stopping short of the Goblins she casts thunderwave.
10
deception for werewolf/goblin 3 14
Zene, you run wildly at the goblins in the brush, and your Thunderwave is nowhere near as powerful as you might've been intending it to be... likely because of the arrow still stuck in you.
Goblin 1 & 2 CON saves: 20 11 ... CON save 13 required. Both of the goblins are able to remain on their feet as the thunderous blast, which although is quite loud, is rather weak. It barely shakes any of the trees around you. (both goblins take 1 damage each).
Round 4 - Naltic & Taraven are up! (then goblins, then Willi & Zene)
"Thank you Willi! This goblin messed with the wrong elf." Taraven will use have her movement to stand up and will swing both her shortswords at Goblin 3.
Attack 23 Piercing Damage 9
Attack 23 Piercing Damage 2
If Goblin 3 is dead, Taraven will use the rest of her movement to go toward Goblin 2.
Taraven, your first shortsword swing catches goblin 3 on the way down, and almost cuts the creature's arm off. The second sword then comes in and at the last moment possible, the goblin moves slightly and the blade shaves a small piece of leather off the creatures armor. It shrieks in pain from the first attack. (4 damage total).
Naltic is up! Still with +5AC due to cover.
If Naltic can peak over the cart from where he is, the he’ll stay still and fire another eldritch blast. If not, he’ll move in front of the bison and then run back behind.
Attack: 7 Damage: 2 force and 1 necrotic
Naltic, you are able to unleash the crackling beam of energy towards goblin 1 from behind the cart... although it again flies wide, destroying a few trees in the process.
Goblin 1 immediately returns fire at Naltic in blind retaliation (Naltic has 18 AC right now) with its shortbow: Attack: 18 Damage: 4 ... it seems the goblin had a good line of sight from the remnants of the eldrich blast. The arrow hits Naltic in the neck. He's down, unconscious, bleeding out.
Goblin 2 takes a swing at Zene with its scimitar: Attack: 19 Damage: 7 and she takes it in the neck as well. She falls to the ground, blood escaping her body from the neck.
Goblin 3's INT check for the werewolf (even though Zene is unconscious... the werewolf will remain as long as Zene doesn't die outright... because this is getting ridiculous!!!) 16 the goblin is still very confused and attacks the werewolf illusion.
Willi is up, and Zene please make a death save. Naltic you can make yours too (round 5).
Death save 13
„Would you please go to sleep!“ shouts willi with at goblin nr3 and tries tograsp him again
Attack: 24 damage: 2
if the attack hits, Willi will move as close to zene as possible.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
death save 6
Willi, you're able to grasp the goblin very easily since its distracted by the werewolf image. It shakes violently for a few moments, smolders a bit, almost drops to the ground, but somehow remains standing, barely. You are able to get to Zene since the goblin was shaking from the electric energy. (no AoO)
Zene, the arrow must've hit your carotid artery. Fail 1.
Naltic, you wriggle around the ground, seemingly moving away from the light... Success 1
Taraven is up! (then goblins, then Willi, then Zene (death save if need be) to finish round 5)
"Naltic, are you ok?!" I yell without looking back and swing my short swords at Goblin 3 again.
Attack 14 Piercing Damage 4
Attack 23 Piercing Damage 5
If Goblin 3 is defeated, Taraven will use her full movement to get closer to the remaining goblins
Taraven, your first slash just misses. The goblin ducks, but as its ducking, the second sword comes in like a spear, piercing entirely through the creatures torso. The goblin lets out a quick squeal and falls to the ground. You then move up towards the other goblins. The remaining goblins start to look frantic as they see their comrade get skewered. They are shouting things back and forth in goblin, and I think Zene is the only one who understands the language, and she's unconscious.
Goblin 1 comes down to meet Willi with a scimitar slash towards the injured gnome: Attack: 16 Damage: 3 ... and seems to trip as he runs up the embankment, fumbling its scimitar and swinging wildly over the gnomes head.
Goblin 2 notices Taraven come closer and meets her as well with its scimitar, swinging wildly: Attack: 14 Damage: 5 and does basically the same thing as goblin 1. The blade misses Taraven by a long shot.
Willi is up!
Zene (end of rd 5) and Naltic (rd6) can also make their death saves.
Shocking Grasp at Goblin nr1
Attack: 17 Damage: 1
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Willi, you are again able to grab onto the goblin 1, you get a good grip on it but for some reason the electric shock isn't as strong as you hoped. The goblin jolts a bit and then looks at you with an evil stare. (1 damage to goblin 1)
Zene (end of rd 5) and Naltic (to start rd6) can make their death saves.
Taraven also can proceed!
(then goblins, then Willi)
(Taraven, I moved you in melee range of goblin 2... but meant to move you in the middle of them. So, feel free to attack either of the goblins without suffering an attack of opportunity from gob2 if you decided to attack goblin 1)
Death save #2
6
The blood stops spurting from Zene's neck... for now. 1 fail, 1 success
Naltic and Taraven are up!
"Willi, I got this one. Help Zene." Taraven will attack Goblin 1 with her short swords in hopes that it will give Willi an opportunity to help Zene.
Attack 18 Piercing Damage 4
Attack 21 Piercing Damage 5