This post has potentially manipulated dice roll results.
Zonenchu is really in his element, having killed multiple enemies already and more are approaching. So he will rush the next set of anointed and do his thing. All attacks with Reckless + Great Weapon Master:
Attack 1: 25 to hit, 26 damage
Attack 2: 10 to hit, 24 damage
Attack 3: 19 to hit, 22 damage
If none are left and the vizier seems hostile, HE'S NEXT!
First, Mesu runs toward the arrow, Ta-Kara casting bless and later aid on the Marlee fighters. A group of anointed are the first to come in to the fight. Nefertiti casts fly on Atothis. Sara is the first to engage, striking the anointed with eldritch blast. Everyone begins attacking the anointed with various spells and weapons, except Mesu and Athothis, who are making their way towards the arrow. Three drakes follow Athothis, and a horned hippo approaches the obelisk. Athothis hides in the trees, and they switch course to the obelisk. The group of anointed are brought down, but followed by a second group of anointed and a vizier. Mesu is currently at the arrow, with Athothis still flying over.
{ OOC again, sorry. Caught up on the summary now, but got roped into dinner plans and don't have time right this moment to fully specify both character's turns, how far is Atothis from the enemies near Mesu and the Arrow? Can he make towards them while staying more-or-less concealed by the trees? { Also, for Ra-Kehet's turn, have the other group of annointed/Vizier reached the obelisk yet? }
Atothis Flying between trees and staying relatively low, Atothis makes his way 60 ft closer to the arrow, trying to stay hidden.
If he's within 80ft of the Annointed approaching the arrow / Mesu: he'll stop and attempt to hit one of them with his shortbow. If he has any movement left, he will try to move back into the trees and hide again as a bonus action (Cunning Action).
If he wasn't close enough to attack at all: he'll use Cunning Action to dash and move again, trying to get as close as he can without giving away his position.
Stealth roll if needed: 11 Attack roll 11, Damage 5 If they don't see him, then advantage roll 11, and sneak attack damage 9
Ra-Kehet If the vizier's wave is within 30 ft: he will move towards them and attack, targeting the vizier first. As he runs towards them, he will let out a mighty cry { activating his 'fighting spirit' ability as a bonus action, which gives him advantage on attack rolls, and resistance to B/P/S damage until the end of his next turn }. If he can't reach them: he will move to be in their path. If they appear like they will reach him soon (ie within the next turn) he will still cry out { and still use his ability }, but instead ready the attack for when they reach him.
(Who's the nearest person to me with some type of melee weapon, i'd like to cast magic weapon on them.
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
I'll cast it on Zonechu.
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Zonenchu already has a maul +2, so that wouldn't help. You can cast it on Ssra though, he has a spear he'd like to use.
Ok, i'll do that then.
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Well, it's Ssra's turn now!
Ssra, seeing the others take down a large number of enemies, rushes the closest anointed and stabs it twice with his spear held in two hands.
Attack 1: 18 to hit, 9
Attack 2: 14 to hit, 10
Anputeleptuf finishes off the anointed with another two Sun Bolts. 13 and 26.
12 and 7.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Zonenchu is really in his element, having killed multiple enemies already and more are approaching. So he will rush the next set of anointed and do his thing. All attacks with Reckless + Great Weapon Master:
Attack 1: 25 to hit, 26 damage
Attack 2: 10 to hit, 24 damage
Attack 3: 19 to hit, 22 damage
If none are left and the vizier seems hostile, HE'S NEXT!
Ssra and Anputeleptuf both strike their targets but neither of them kill any of the anointed.
User-hat fires his arrows at the drakes, killing one of them.
Zonechu hits with each swing, killing one of the anointed.
Athothis is up!
How many enemies do we have left currently?
Well, for enemies left... a lot. 9 are currently engaged in combat.
Ok, so the 9 are.. what?
4 anointed (with a massive amount of hitpoints)
2 drakes
1 vizier
Yes, there are also three anointed near the arrow where Mesu is. Sorry for the delay on the outline, I'll have it in the afternoon hopefully!
OK, an outline of the battle so far:
First, Mesu runs toward the arrow, Ta-Kara casting bless and later aid on the Marlee fighters. A group of anointed are the first to come in to the fight. Nefertiti casts fly on Atothis. Sara is the first to engage, striking the anointed with eldritch blast. Everyone begins attacking the anointed with various spells and weapons, except Mesu and Athothis, who are making their way towards the arrow. Three drakes follow Athothis, and a horned hippo approaches the obelisk. Athothis hides in the trees, and they switch course to the obelisk. The group of anointed are brought down, but followed by a second group of anointed and a vizier. Mesu is currently at the arrow, with Athothis still flying over.
{ OOC: How far are the drakes from Atothis now? Thanks for writing that up, will take my turns when I get home tonight }
They flew toward the obelisk, and are now about fifty feet away from you.
{ OOC again, sorry. Caught up on the summary now, but got roped into dinner plans and don't have time right this moment to fully specify both character's turns, how far is Atothis from the enemies near Mesu and the Arrow? Can he make towards them while staying more-or-less concealed by the trees?
{ Also, for Ra-Kehet's turn, have the other group of annointed/Vizier reached the obelisk yet? }
(If you want to, you can just post what your characters are doing, I will look at it when it is their turn)
Atothis is almost 100 feet away from Mesu. in the actual trials the area would be larger, but I made it smaller to not draw the battle out too much.
Atothis
Flying between trees and staying relatively low, Atothis makes his way 60 ft closer to the arrow, trying to stay hidden.
If he's within 80ft of the Annointed approaching the arrow / Mesu: he'll stop and attempt to hit one of them with his shortbow. If he has any movement left, he will try to move back into the trees and hide again as a bonus action (Cunning Action).
If he wasn't close enough to attack at all: he'll use Cunning Action to dash and move again, trying to get as close as he can without giving away his position.
Stealth roll if needed: 11
Attack roll 11, Damage 5
If they don't see him, then advantage roll 11, and sneak attack damage 9
Ra-Kehet
If the vizier's wave is within 30 ft: he will move towards them and attack, targeting the vizier first. As he runs towards them, he will let out a mighty cry { activating his 'fighting spirit' ability as a bonus action, which gives him advantage on attack rolls, and resistance to B/P/S damage until the end of his next turn }.
If he can't reach them: he will move to be in their path. If they appear like they will reach him soon (ie within the next turn) he will still cry out { and still use his ability }, but instead ready the attack for when they reach him.
Attack rolls if needed:
Attack 1: 16, Damage 14 radiant
Attack 2: 23, Damage 13 radiant