This post has potentially manipulated dice roll results.
Brocc moves away from the ghost, it gets an attack of opportunity against the spider mount... Withering Touch. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 16 necrotic damage.
Brocc then turns back and slashes with his lance, before having his mount strike at the ghost again.
Harven moves to Ghost 2 and unleashes a barrage of attacks.
Attack: 10 Damage: 11
Attack 2: 14 Damage: 11
Bonus action: Off-hand Attack: 16 Damage: 2
(Edit 1: Sorry for delayed posts. Has been a crazy couple of days.)
(Edit 2: That's some really bad roll...oh no...)
Ghost 2 is down, so you can get to either ghost 1 or sw warrior 2 with your movement. Either one will allow you to attack with advantage, so go ahead and roll for advantage. Uno might take out his sw warrior before your turn, but I will just have you attack the ghost in that case. Bel is out of the game and has removed his character, so I cannot even bot it now.
Harven moves to Ghost 2 and unleashes a barrage of attacks.
Attack: 10 Damage: 11
Attack 2: 14 Damage: 11
Bonus action: Off-hand Attack: 16 Damage: 2
(Edit 1: Sorry for delayed posts. Has been a crazy couple of days.)
(Edit 2: That's some really bad roll...oh no...)
Ghost 2 is down, so you can get to either ghost 1 or sw warrior 2 with your movement. Either one will allow you to attack with advantage, so go ahead and roll for advantage. Uno might take out his sw warrior before your turn, but I will just have you attack the ghost in that case. Bel is out of the game and has removed his character, so I cannot even bot it now.
The ghosts strike out. One strikes at Brocc... Withering Touch. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 21 necrotic damage. The second strikes at Belrash Withering Touch. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 13 necrotic damage.
Flen Battlehammer Strikes down the warrior near him.
Oguen slashes into the ghost three times, each doing less damage than expected, but still injuring it.
[Tooltip Not Found] The remaining sword wraith warrior strikes at Udo, with disadvantage... Missing with both strikes. Attacks against it has advantage until its next turn.
Udo Pyregrove (cloak of displacement) Sends his first shot into the sword wraith warrior, taking it out, the seond slams into teh ghost, sending it back to rest.
Brocc turns his spider mount away from the ghost, which takes advantage of the move to strike at the mount. the mount falls apart under Brocc as it is destroyed by the attack. Brocc gets to his feet and drives his lance into the ghost twice, sending it back into its eternal rest for good.
Harven Comes around the pillar to see Udo has it well in hand.
"And our final group has finished, better late than never I guess..." The arena master drawls out for you to hear.
After you have all had a long rest you are summoned back to the area with the throne and the Arena Master sitting in it. With him are 4 dark-skinned elven females with long white hair. They have their own throne-like chairs, just a bit smaller than the Arena Master's.
"These fair ladies are Leaders of their Drow houses." The Arena Master says as you all appear in the room at his summons. "They are quite certain a group like you cannot prevail against their hand-picked warriors." He gives the group of you a smile. "I will note that none of them brought any of their female warriors or priestesses for this battle, so I think you may have impressed them with your earlier battles."
The 4 female drow say nothing, just look you over with disdain.
"You have time to prepare for this fight." The Arena Master says. "When every member of a team is ready, you will teleport as a group into the arena." He looks you over. "Know this though, every moment you take to prepare gives the drow you will be fighting the same opportunity, so consider wisely what you want to do before the battle begins."
Udo nods politely to the drow, “I am always ready.” Looking to his now allies, “If you can keep any melee off of me, I can work on taking out their ranged forces.”
A regular Adonis of a man with pupiless eyes, deeply tanned, and braided white hair that seems to almost glow enters the arena, downing downing a potion, becoming large size, before then creating illusorary copies. "A fair warning to you friends. Try not to stick too close to me."He warns the others as a mini-me of a sprite fluttering by him nods sagely, and then disappears from sight.
Yonititiave!:15.
Bonus Action(?): Drink potion of growth.
Action: Cast (2nd level - Warlock Slot)Mirror Image on self.
Action(Familiar): Turn Invisible.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
as you appear in the arena you find the same pillars, though two globes of pure darkness rise up between the pillars in front of you. Maelgwyn's sun blade pushes the darkness back before him.
House Captain The drow houst captain moves out of the darkness in front of Sularys and makes 3 attacks at him. Scimitar. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 7 slashing damage plus 15 poison damage. Scimitar. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 9 slashing damage plus 15 poison damage. Whip. Melee Weapon Attack: 9 to hit, reach 10 ft., one target. Hit: 5 slashing damage.
as you appear in the arena you find the same pillars, though two globes of pure darkness rise up between the pillars in front of you. Maelgwyn's sun blade pushes the darkness back before him. (as a note the pillars are 20 feet tall and do not reach the ceiling, hwich is 100 feet high.)
[Tooltip Not Found] The drow houst captain moves out of the darkness in front of Sularys and makes 3 attacks at him. Scimitar. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 7 slashing damage plus 15 poison damage. Scimitar. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 9 slashing damage plus 15 poison damage. Whip. Melee Weapon Attack: 9 to hit, reach 10 ft., one target. Hit: 5 slashing damage.
Udo ... please post action.
Maelgwyn (spirit guardians, sunsword) ... please post action.
Sularys ... please post action.
Yoska (enlarged - 1d4 extra damage, mirror image x 3) ... please post action.
gunslingers
Eldon (poison resistance)
Flen (armor of agathys, enlarged - 1d4 extra damage)
Udo will break away from the captain and fly straight up, the glyph on his armor beginning to glow.
Action: disengage
Bonis action: You can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke the rune, you can’t do so again until you finish a short or long rest
Movement: 30 feet straight up
(Is the darkness magical or standard? For darkvision etc...)
This post has potentially manipulated dice roll results.
"Foolish creatures! You cannot so easily escape the son of a Solarios I. See. All!" With that, Yoska's eyes and innards of his mouth became engulfed in light as intense as the sun, and so too did the rest of him radiate a lesser but still intense aura of divine radiance. "You! Rise! So say'eth Yoska Vaimei! Your part is not done yet." And with a sharp gesture of his staff to Sularys, a golden light blooms into being about her form, mending her most recent wounds.
Now onwards, he gestures as he marches his way at least
Well before all that goes on, Mini-Yoska the sprite flitted off to a corner to wait out the fight.
Movement(Mini-Yoska): To W-44.
Action(Mini-Yoska):Hide and cower invisibly there with a (12, if at advantage from 26).
Action(Yoska): Activate Radiant Consumption, illuminating 10ft around him with bright light, and another 20ft dim.
Bonus Action(Yoska): Cast (2nd level)Healing Word on Sularys, restoring 9 HP.
Movement(Yoska): To O-47 (to get within 10ft of the Drow Captain)
End Turn: All creatures within 10ft of Yoska (including Yoska) take 3points of radiant damage. (1/2 to 1 for yoska due to resistance)
(S/N: Yoska has angel sight(reflavored devil's sight), so can see in magical darkness up to 120ft. In case that matters for the purpose of advantage/disadvantage due to Darkness)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Udo will break away from the captain and fly straight up, the glyph on his armor beginning to glow.
Action: disengage
Bonis action: You can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke the rune, you can’t do so again until you finish a short or long rest
Movement: 30 feet straight up
(Is the darkness magical or standard? For darkvision etc...)
It is magical darkness.b
Rollback Post to RevisionRollBack
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Brocc moves away from the ghost, it gets an attack of opportunity against the spider mount...
Withering Touch. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 16 necrotic damage.
Brocc then turns back and slashes with his lance, before having his mount strike at the ghost again.
Attack: 18 Damage: 16
Attack: 18 Damage: 15
defender Attack: 25 Damage: 7
Ghost 2 is down, so you can get to either ghost 1 or sw warrior 2 with your movement. Either one will allow you to attack with advantage, so go ahead and roll for advantage. Uno might take out his sw warrior before your turn, but I will just have you attack the ghost in that case. Bel is out of the game and has removed his character, so I cannot even bot it now.
1st attack with adv.:19
2nd attack with adv.:20
Bonus action attack with adv.: 21
First attack extra crit damage: 7
Udo will attack the warrior in front of him, straight attack as advantage cancels disadvantage.
Attack: 30 Damage: 15+4
Attack: 21 Damage: 15+5
Team 3 round 5 summary
The ghosts strike out.
One strikes at Brocc...
Withering Touch. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 21 necrotic damage.
The second strikes at Belrash
Withering Touch. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 13 necrotic damage.
Flen Battlehammer
Strikes down the warrior near him.
Oguen
slashes into the ghost three times, each doing less damage than expected, but still injuring it.
[Tooltip Not Found]
The remaining sword wraith warrior strikes at Udo, with disadvantage... Missing with both strikes. Attacks against it has advantage until its next turn.
Udo Pyregrove (cloak of displacement)
Sends his first shot into the sword wraith warrior, taking it out, the seond slams into teh ghost, sending it back to rest.
Brocc
turns his spider mount away from the ghost, which takes advantage of the move to strike at the mount. the mount falls apart under Brocc as it is destroyed by the attack. Brocc gets to his feet and drives his lance into the ghost twice, sending it back into its eternal rest for good.
Harven
Comes around the pillar to see Udo has it well in hand.
"And our final group has finished, better late than never I guess..." The arena master drawls out for you to hear.
Combat is over.
Greetings
After you have all had a long rest you are summoned back to the area with the throne and the Arena Master sitting in it. With him are 4 dark-skinned elven females with long white hair. They have their own throne-like chairs, just a bit smaller than the Arena Master's.
"These fair ladies are Leaders of their Drow houses." The Arena Master says as you all appear in the room at his summons. "They are quite certain a group like you cannot prevail against their hand-picked warriors." He gives the group of you a smile. "I will note that none of them brought any of their female warriors or priestesses for this battle, so I think you may have impressed them with your earlier battles."
The 4 female drow say nothing, just look you over with disdain.
"You have time to prepare for this fight." The Arena Master says. "When every member of a team is ready, you will teleport as a group into the arena." He looks you over. "Know this though, every moment you take to prepare gives the drow you will be fighting the same opportunity, so consider wisely what you want to do before the battle begins."
Post what you want to do as prep actions.
Udo nods politely to the drow, “I am always ready.” Looking to his now allies, “If you can keep any melee off of me, I can work on taking out their ranged forces.”
Initiative: 22
Amendment... please roll your own initiative as well. thanks.
Ethan casts mirror image He then uses a bonus action to drink a potion of heroism.
Flen casts [Tooltip Not Found] on himself. He then drinks a potion of growth, becoming large-sized.
eldon simply drinks a potion of poison resistance.
Initiative: 17
Sularys will say to Udo, " I will do the best I can"
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
Initiative: 21
Maelgwyn will cast Spirit Guardians upon himself (he is good-aligned), and activate his sun blade as a bonus action. He is ready.
Just need Yoska's initiative.
Current initiative order, will update after Yoska posts...
House Captain
Udo Pyregrove
Maelgwyn (spirit guardians, sunsword)
Sularys
gunslingers
Eldon (poison resistance)
Flen (armor of agathys, enlarged - 1d4 extra damage)
driders
Elite warriors
Mage
Ethan (bless)
Map...
https://www.dropbox.com/s/iwtbvff36hcff1o/arena enc 5.xlsx?dl=0
(Map may change a bit as I have not done the enemy prep action yet.)
A regular Adonis of a man with pupiless eyes, deeply tanned, and braided white hair that seems to almost glow enters the arena, downing downing a potion, becoming large size, before then creating illusorary copies. "A fair warning to you friends. Try not to stick too close to me." He warns the others as a mini-me of a sprite fluttering by him nods sagely, and then disappears from sight.
Yonititiave!: 15.
Bonus Action(?): Drink potion of growth.
Action: Cast (2nd level - Warlock Slot)Mirror Image on self.
Action(Familiar): Turn Invisible.
When you realize you're doing too much: Signature.
as you appear in the arena you find the same pillars, though two globes of pure darkness rise up between the pillars in front of you. Maelgwyn's sun blade pushes the darkness back before him.
House Captain
The drow houst captain moves out of the darkness in front of Sularys and makes 3 attacks at him.
Scimitar. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 7 slashing damage plus 15 poison damage.
Scimitar. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 9 slashing damage plus 15 poison damage.
Whip. Melee Weapon Attack: 9 to hit, reach 10 ft., one target. Hit: 5 slashing damage.
as you appear in the arena you find the same pillars, though two globes of pure darkness rise up between the pillars in front of you. Maelgwyn's sun blade pushes the darkness back before him. (as a note the pillars are 20 feet tall and do not reach the ceiling, hwich is 100 feet high.)
[Tooltip Not Found]
The drow houst captain moves out of the darkness in front of Sularys and makes 3 attacks at him.
Scimitar. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 7 slashing damage plus 15 poison damage.
Scimitar. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 9 slashing damage plus 15 poison damage.
Whip. Melee Weapon Attack: 9 to hit, reach 10 ft., one target. Hit: 5 slashing damage.
Udo ... please post action.
Maelgwyn (spirit guardians, sunsword) ... please post action.
Sularys ... please post action.
Yoska (enlarged - 1d4 extra damage, mirror image x 3) ... please post action.
gunslingers
Eldon (poison resistance)
Flen (armor of agathys, enlarged - 1d4 extra damage)
driders
Elite warriors
Mage
Ethan (bless)
Map...
https://www.dropbox.com/s/iwtbvff36hcff1o/arena enc 5.xlsx?dl=0
Damage was enough to down Sularys. Death save #1: 16
Also Sularys is a she, just FYI.
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
Udo will break away from the captain and fly straight up, the glyph on his armor beginning to glow.
Action: disengage
Bonis action: You can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke the rune, you can’t do so again until you finish a short or long rest
Movement: 30 feet straight up
(Is the darkness magical or standard? For darkvision etc...)
"Foolish creatures! You cannot so easily escape the son of a Solarios I. See. All!" With that, Yoska's eyes and innards of his mouth became engulfed in light as intense as the sun, and so too did the rest of him radiate a lesser but still intense aura of divine radiance. "You! Rise! So say'eth Yoska Vaimei! Your part is not done yet." And with a sharp gesture of his staff to Sularys, a golden light blooms into being about her form, mending her most recent wounds.
Now onwards, he gestures as he marches his way at least
Well before all that goes on, Mini-Yoska the sprite flitted off to a corner to wait out the fight.
Movement(Mini-Yoska): To W-44.
Action(Mini-Yoska): Hide and cower invisibly there with a (12, if at advantage from 26).
Action(Yoska): Activate Radiant Consumption, illuminating 10ft around him with bright light, and another 20ft dim.
Bonus Action(Yoska): Cast (2nd level)Healing Word on Sularys, restoring 9 HP.
Movement(Yoska): To O-47 (to get within 10ft of the Drow Captain)
End Turn: All creatures within 10ft of Yoska (including Yoska) take 3 points of radiant damage. (1/2 to 1 for yoska due to resistance)
(S/N: Yoska has angel sight(reflavored devil's sight), so can see in magical darkness up to 120ft. In case that matters for the purpose of advantage/disadvantage due to Darkness)
When you realize you're doing too much: Signature.
It is magical darkness.b