The underling moves forward and inspects the rather large and definitely not there before brazier...
Int check: 19
”This brazier is fake boss, and there’s an elf trying to hide within it.”
Luhpo moves up to recently discovered fake brazier to attempt to strike down the intruder. As it approaches you Raithe, you notice that both of these goblins have some manner of filth covered robes over their armor.
Attack: 23 Damage: 4
Luhpos swing is surprisingly accurate considering you’re crouched down. Though perhaps that’s why it didn’t seem to hurt you as much as others have. (Please deduct/track your own hp. Also you guys are up again)
This post has potentially manipulated dice roll results.
With a hiss, SpiderNova would drop from the ceiling onto the goblin in Raithe's defense.
Bite Attack:21 Damage: 7 The target must make a DC 11 Constitution saving throw, taking 11 poison damage on a failed save, or half as much damage on a successful one.
This post has potentially manipulated dice roll results.
Raithe starts at being surprised, and backs up and out of danger. (Bonus action: disengage)
She then fires at the goblin who attacked her (as long as it's still up after Nova's attack)
Attack: 19 Damage: 9 plus 9 sneak attack damage from Novaspider being in melee range
With the rest of her movement, gripping the new sword wound, she finds a corner far away from the goblins, possibly down the hall, possibly in the rubble, depending on where the goblins are.
This post has potentially manipulated dice roll results.
Con save: 8
Luhpo looks startled as a giant spider falls from the ceiling and bites down hard onto his arm. The poison seeps into his body though it doesn’t seem to have quite the effect you were expecting.
As Raithe backs away from Luhpo, he turns to deal with this spider while Raithe’s arrow hits the wall behind him.
Both goblins take a whack at the spider with their newspaper scimitars.
Attack: 24 Damage: 14
Attack: 6 Damage: 8
Luhpo’s swing goes wide, probably because he’s barely on his feet. The other swing manages to find spider nova in the dark. You guys are up!
Raithe, furious at missing, races forward, dropping her bow en route, and drawing sword and scimitar, approaching the goblin Nova's engaged with from behind. She attacks in a whirl.
Attack: 8 Damage: 4 BA Offhand Attack: 16 Damage: 4 Sneak attack if either hit: 8
In Raithe’s angry and fury the sword swing is wild and misses. Pausing a moment to collect herself she brings the dagger around with deadly precision as Luhpo drops like a sack of potatoes.
The lone remaining goblin looks terrified at the thought of having to fight an angry elf and a giant spider all by themselves. Spider Nova you’re up!
The spider hisses from one of the blades piercing her, causing her to lash out in retaliation.
Bite Attack:15 Damage: 6 The target must make a DC 11 Constitution saving throw, taking 6 poison damage on a failed save, or half as much damage on a successful one.
Con save:10 (straight roll because I can’t remember the modifier right now... it’s a +0)
The goblin takes the bite from the spider and seems un phased by it. At least for a moment or two before the poison sets it. The color slowly drains from its face as it half heartedly attempts to swing again as it collapses to the floor. A silence falls over the room...
Raithe kicks over the brazier, angry. She calms down and also looks around the room for anything interesting. Next room too, where the goblins came from.
Spider Nova, the bodies of the slain goblins squish a bit as you poke them. But not any more than you would expect. Satisfied that Raithe wouldn’t be in anymore more trouble from them you skitter off towards Velda and Gundren.
Raithe as you kick the brazier over you send ash and debris flying in the direction you kicked it. (In my mind you kicked it towards the west side of the room. Since the fight took place between the two curtains. But the direction isn’t terribly important.) As it tumbles over you hear a metallic, clink, as something besides the brazier hits the floor. Attracted to the sound you dig through the mess and find a gold statuette of a sun elf (100 gp) wrapped in crimson cloth
This chamber occupies the northern tower of the castle. A stone altar stands in the middle of the room, covered with bloodstained black cloth. Golden ritual implements — a chalice, a knife, and a censer — are carefully arranged on top of the altar. Two archways to the south are covered with heavy curtains. One of which you have just entered through.
(The chalice, knife, and censer are human-made art objects worth 150 gp, 60 gp, and 120 gp, respectively.)
You don’t note anything else in the room of value or interest.
Having heard the noise of the fighting, Velda rushes towards the sound after making sure that the hobgoblin and the drow were safely secured. Bursting through the curtain and almost stumbling over the knocked- over brazier, she manages to come to a stop before crashing into the wall. It takes her a blink or two to take in the situation and determine that both Raithe and Nova were safe. Wait, where was Cadence?
Noticing the lack of alarm on the faces of the other two, Velda sheathes her sword and straps her buckler onto her back again, before saying: "The prisoners are secured in the other room. What happened here? And is Cadence scouting any other rooms?"
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
A very sprightly SpiderNova stretches out to the full height of her legs in excitement to see Velda, then she’d squat herself to the ground when she’d ask about Cadence. With the tip of a limb, she’d roll a rock around, then sadly roll away. If a spider could deflate, that’s what she did.
Velda softens: "I'm sorry. I trust that the tune of the universe will bring her dancing back to us in time. Anyway, what is the plan now?"
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Yes, it seems she has departed,"Raithe says. "I was planning on clearing out this place, see what else they had stashed away, before we wake Gundren and bring him back to town. What do you say?"
She looks down at Spider Nova and says, "Are you up for concealing yourself on the ceiling? A vertical outing, and some scouting?"
Nova unrolls herself, pops up, dips forward in agreement and skitters up the wall and onto the ceiling to start a sweep and peep anywhere they haven't been.
Velda carefully draws her sword again, and pressing herself along the wall, follows about twenty feet behind Spider-Nova, ready to intervene, should any trouble await them.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Nova easily moves forward doing whatever a spider can. But what a spider can’t do is open doors (room 2 on the discord map). Velda easily assists with that tasks and opens the door for SpiderNova. Skittering in seemingly undetected you notice Old casks of salted meat and sacks of rotting grain fill this apparent storage area. Among the supplies, you see a bloody suit of chain mail, a heavy crossbow, and an unsheathed longsword with the emblem of Neverwinter worked into its hilt. From the room to the west you can hear the muffled chatter of at least three distinct voices.
Rollback Post to RevisionRollBack
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The underling moves forward and inspects the rather large and definitely not there before brazier...
Int check: 19
”This brazier is fake boss, and there’s an elf trying to hide within it.”
Luhpo moves up to recently discovered fake brazier to attempt to strike down the intruder. As it approaches you Raithe, you notice that both of these goblins have some manner of filth covered robes over their armor.
Attack: 23 Damage: 4
Luhpos swing is surprisingly accurate considering you’re crouched down. Though perhaps that’s why it didn’t seem to hurt you as much as others have. (Please deduct/track your own hp. Also you guys are up again)
With a hiss, SpiderNova would drop from the ceiling onto the goblin in Raithe's defense.
Bite Attack: 21 Damage: 7
The target must make a DC 11 Constitution saving throw, taking 11 poison damage on a failed save, or half as much damage on a successful one.
just an unstable unicorn.
Raithe starts at being surprised, and backs up and out of danger. (Bonus action: disengage)
She then fires at the goblin who attacked her (as long as it's still up after Nova's attack)
Attack: 19 Damage: 9 plus 9 sneak attack damage from Novaspider being in melee range
With the rest of her movement, gripping the new sword wound, she finds a corner far away from the goblins, possibly down the hall, possibly in the rubble, depending on where the goblins are.
Con save: 8
Luhpo looks startled as a giant spider falls from the ceiling and bites down hard onto his arm. The poison seeps into his body though it doesn’t seem to have quite the effect you were expecting.
As Raithe backs away from Luhpo, he turns to deal with this spider while Raithe’s arrow hits the wall behind him.
Both goblins take a whack at the spider with their
newspaperscimitars.Attack: 24 Damage: 14
Attack: 6 Damage: 8
Luhpo’s swing goes wide, probably because he’s barely on his feet. The other swing manages to find spider nova in the dark. You guys are up!
Raithe, furious at missing, races forward, dropping her bow en route, and drawing sword and scimitar, approaching the goblin Nova's engaged with from behind. She attacks in a whirl.
Attack: 8 Damage: 4
BA Offhand Attack: 16 Damage: 4
Sneak attack if either hit: 8
In Raithe’s angry and fury the sword swing is wild and misses. Pausing a moment to collect herself she brings the dagger around with deadly precision as Luhpo drops like a sack of potatoes.
The lone remaining goblin looks terrified at the thought of having to fight an angry elf and a giant spider all by themselves. Spider Nova you’re up!
The spider hisses from one of the blades piercing her, causing her to lash out in retaliation.
Bite Attack: 15 Damage: 6
The target must make a DC 11 Constitution saving throw, taking 6 poison damage on a failed save, or half as much damage on a successful one.
just an unstable unicorn.
Con save:10 (straight roll because I can’t remember the modifier right now... it’s a +0)
The goblin takes the bite from the spider and seems un phased by it. At least for a moment or two before the poison sets it. The color slowly drains from its face as it half heartedly attempts to swing again as it collapses to the floor. A silence falls over the room...
Where are you guys heading next?
Nova would poke the bodies a couple times with her spidey limb. She’d check in with Raithe before skittering off to check on Velda and Grundren.
just an unstable unicorn.
Raithe kicks over the brazier, angry. She calms down and also looks around the room for anything interesting. Next room too, where the goblins came from.
Investigation: 7
Spider Nova, the bodies of the slain goblins squish a bit as you poke them. But not any more than you would expect. Satisfied that Raithe wouldn’t be in anymore more trouble from them you skitter off towards Velda and Gundren.
Raithe as you kick the brazier over you send ash and debris flying in the direction you kicked it. (In my mind you kicked it towards the west side of the room. Since the fight took place between the two curtains. But the direction isn’t terribly important.) As it tumbles over you hear a metallic, clink, as something besides the brazier hits the floor. Attracted to the sound you dig through the mess and find a gold statuette of a sun elf (100 gp) wrapped in crimson cloth
Moving in to the room the goblins came from:
This chamber occupies the northern tower of the castle. A stone altar stands in the middle of the room, covered with bloodstained black cloth. Golden ritual implements — a chalice, a knife, and a censer — are carefully arranged on top of the altar. Two archways to the south are covered with heavy curtains. One of which you have just entered through.
(The chalice, knife, and censer are human-made art objects worth 150 gp, 60 gp, and 120 gp, respectively.)
You don’t note anything else in the room of value or interest.
Raithe grabs them all, and brings them back to the group. (Added to notes tab on sheet.)
"I am fairly injured, but I think this castle is swiftly emptying of foes! Shall we empty it completely, or rest here a bit?"
Having heard the noise of the fighting, Velda rushes towards the sound after making sure that the hobgoblin and the drow were safely secured. Bursting through the curtain and almost stumbling over the knocked- over brazier, she manages to come to a stop before crashing into the wall. It takes her a blink or two to take in the situation and determine that both Raithe and Nova were safe. Wait, where was Cadence?
Noticing the lack of alarm on the faces of the other two, Velda sheathes her sword and straps her buckler onto her back again, before saying: "The prisoners are secured in the other room. What happened here? And is Cadence scouting any other rooms?"
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
A very sprightly SpiderNova stretches out to the full height of her legs in excitement to see Velda, then she’d squat herself to the ground when she’d ask about Cadence. With the tip of a limb, she’d roll a rock around, then sadly roll away. If a spider could deflate, that’s what she did.
just an unstable unicorn.
Velda softens: "I'm sorry. I trust that the tune of the universe will bring her dancing back to us in time. Anyway, what is the plan now?"
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Yes, it seems she has departed," Raithe says. "I was planning on clearing out this place, see what else they had stashed away, before we wake Gundren and bring him back to town. What do you say?"
She looks down at Spider Nova and says, "Are you up for concealing yourself on the ceiling? A vertical outing, and some scouting?"
Her Cadence-like grin is a bit loopy.
Nova unrolls herself, pops up, dips forward in agreement and skitters up the wall and onto the ceiling to start a sweep and peep anywhere they haven't been.
Stealth: 18 if adv: 17
Perception: 15 if adv: 12
just an unstable unicorn.
Velda carefully draws her sword again, and pressing herself along the wall, follows about twenty feet behind Spider-Nova, ready to intervene, should any trouble await them.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Nova easily moves forward doing whatever a spider can. But what a spider can’t do is open doors (room 2 on the discord map). Velda easily assists with that tasks and opens the door for SpiderNova. Skittering in seemingly undetected you notice Old casks of salted meat and sacks of rotting grain fill this apparent storage area. Among the supplies, you see a bloody suit of chain mail, a heavy crossbow, and an unsheathed longsword with the emblem of Neverwinter worked into its hilt. From the room to the west you can hear the muffled chatter of at least three distinct voices.