Eldin dodges both of the slam attacks and studies the construct's shape with his dull yellow demon eyes. He looks for nooks, cracks, corners and weakspots that he can strike.
Eldin and Dreadwood lay into the constructs racing to see who can destroy the creatures first.
Eldin takes a blow from the construct, but uses the hit to fuel his power. Flames burn the construct, but Eldin fails to damage it with his lightning bolt.
Dreadwood avoids being hit, but fails to do significant damage.
The constructs strike back but fail to bring harm the fighters.
Eldin focuses his efforts into one lethal strike driving his blade into the center of the creature's iris. Dreadwood's Ancient has been defeated
Congratulations Eldin, you are victorious!
The remaining construct is enveloped in a shield and curls up into a ready state. Dreadwood gains 4500 experience as well as 640 gold pieces.
Eldin gains 9000 experience and 1600 gold as well as a Tier-3 prize.
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item they already poses for another item of their choosing of the same rarity or lower, (if the administrator has the requested item in his extensive collection.) "You name it, we've probably got one somewhere."
((Lol I kinda overlooked the "Feel Free to Bot" note as well))
Also there's a minor correction. The constructs here have 60 HP sothe actual HPs are:
DW's Construct: 22/60
Eldin's Construct: 56/60
Eldin's Construct WIS save: 6
Eldin's Construct fires a beam at Dreadwood: 16 Dmg: 6
See next post for Eldin's turn.
Eldin dodges both of the slam attacks and studies the construct's shape with his dull yellow demon eyes. He looks for nooks, cracks, corners and weakspots that he can strike.
BA: Aim
Action: Rapier attack: 16 (Adv: 18) Dmg: 10 + Sneak Attack: 7
CRITICAL HIT!
Extra damage: 1 + 12
Total Damage: 22
(That should be GG I think)
Eldin and Dreadwood lay into the constructs racing to see who can destroy the creatures first.
Eldin takes a blow from the construct, but uses the hit to fuel his power. Flames burn the construct, but Eldin fails to damage it with his lightning bolt.
Dreadwood avoids being hit, but fails to do significant damage.
The constructs strike back but fail to bring harm the fighters.
Eldin focuses his efforts into one lethal strike driving his blade into the center of the creature's iris. Dreadwood's Ancient has been defeated
Congratulations Eldin, you are victorious!
The remaining construct is enveloped in a shield and curls up into a ready state. Dreadwood gains 4500 experience as well as 640 gold pieces.
Eldin gains 9000 experience and 1600 gold as well as a Tier-3 prize.
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item they already poses for another item of their choosing of the same rarity or lower, (if the administrator has the requested item in his extensive collection.) "You name it, we've probably got one somewhere."
Tier-3 Chest:
Armor of Poison Resistance, Studded Leather, Potion of Invulnerability, Ring of Animal Influence, Potion of Healing (Superior), Blowgun +2, Potion of Healing (Superior), Cloak of Displacement, Rod of Rulership, Potion of Heroism, Chime of Opening
Extended Signature
Eldin seems pleased with the gold more than the items in the chest. He picks up a Cloak of Displacement and takes his leave.
At least this thread lasted until Febuary... Why are all these threads shut down?