Arvidsjaur peers over the side of the ship. Three sea hags are climbing up the side of the ship. As he turns, another three have made their way up the opposit side. By the time they stagger onto the deck, Arvidsjaur scurries back to the cabin to tell everyone.
[I had always planned for it to be hags. Funny that Isuzu mentioned that in her story.]
"I guess it's time to scare some hags away. Are you guys ready? And Braithe, kids, whatever happens, do not come out of hiding until one of us comes and gets you."
Braithe takes the children and huddles in the bed with them, the prince and princess huddled under either arm. A rotting, blue hand slaps against the window, scraping fiver murky fingermarks along the glass. A hag's rotting face peers through; her seaweed hair flapping against the glass as she hisses at you.
Arvidsjaur casts Mage Hand to ring the bell. The bell sounds, but nobody comes.
"Somebody should've come by now." Braithe climbs from the bed and stares in horror.
He can see the passage into the lower decks now has a steady stream of sea hags, at least fifteen of them, stumbling into the dining hall. "These tieflings are sailors, not warriors. The crew won't be able to hold off that many hags."
Princes Marius leapt from the bed to join his uncle. "But Aliira's still in there!"
"Someone has to go and save her." Princess Caitlin joined them.
"we cannot do that," Braithe rubs the princess' shoulder. "That's a suicide mission. We should head for the only lifeboat on this god forsaken boat and flee. It can't be far til we reach the Isle."
Isuzu, marching to the beat of her own drum, swing the door open and steps out onto the deck, coming face to face with the sea hag at the window.
[Sorry, guys, the video won't embed. Here's the battle music https://www.youtube.com/watch?v=w0sUw735gRw]
Arvidsjaur can see the entrance to the lower decks and the inventory hall filled with sea hags, but he cannot see into the kitchen or dining area.
Scottie's quarterstaff slams into the hag's left arm, tossing her against the window. She smashes through it and grips the jagged shards to pull herself to her feet. Still outside, she lunges at Scottie and slashes him her claws 7 If hit 9(2d6 + 3). Isuzu stabs the hag with her rapiers. The hag shrieks as it pierces her flesh. She rises up straight and unleashes a blood curdling scream.
[Can you guys try to be a specific as possible as to where you are going to attack the creature? It will help the story be more engaging.]
Arvidsjaur's words inspire Haven, as does the image of the bard stabbing his dagger into the hag's upper-right shoulder. Gripping hard, he slides the blades from the hag's soft flesh. She lets out another scream, this time clutching her shoulder.
Scottie swings his quarterstaff but misses the hag, who is spun around, knocked to the floor. She lets out a scream and rakes her claws across Arvidsjaur's chest to climb to her feet [15 if hit 8(2d6+3)]. The claws rip and tear at Arvidsjaur's skin. Blood soaks his clothes.
He can hear them coming and growing louder.
[https://youtu.be/VBltiYFO42c]
Arvidsjaur peers over the side of the ship. Three sea hags are climbing up the side of the ship. As he turns, another three have made their way up the opposit side. By the time they stagger onto the deck, Arvidsjaur scurries back to the cabin to tell everyone.
[I had always planned for it to be hags. Funny that Isuzu mentioned that in her story.]
"I guess it's time to scare some hags away. Are you guys ready? And Braithe, kids, whatever happens, do not come out of hiding until one of us comes and gets you."
Braithe takes the children and huddles in the bed with them, the prince and princess huddled under either arm. A rotting, blue hand slaps against the window, scraping fiver murky fingermarks along the glass. A hag's rotting face peers through; her seaweed hair flapping against the glass as she hisses at you.
Arvidsjaur casts Mage Hand to ring the bell. The bell sounds, but nobody comes.
"Somebody should've come by now." Braithe climbs from the bed and stares in horror.
He can see the passage into the lower decks now has a steady stream of sea hags, at least fifteen of them, stumbling into the dining hall. "These tieflings are sailors, not warriors. The crew won't be able to hold off that many hags."
Princes Marius leapt from the bed to join his uncle. "But Aliira's still in there!"
"Someone has to go and save her." Princess Caitlin joined them.
"we cannot do that," Braithe rubs the princess' shoulder. "That's a suicide mission. We should head for the only lifeboat on this god forsaken boat and flee. It can't be far til we reach the Isle."
Isuzu, marching to the beat of her own drum, swing the door open and steps out onto the deck, coming face to face with the sea hag at the window.
[We haven't really had time to rest.]
[We're going to trial our new battle slot system. Green means the slots are open. I'll change them as the posts go along to keep track]
1. Adventurer
2. Sea Hag 1
3. Adventurer
4. Adventurer
5. Adventurer
The sea hag hisses and moans, thumping her hand against the window at Braithe and the children.
"We'll deal with the sea hag. When it's clear I want you to follow close behind us. We'll attempt to get to a lifeboat and row away.
Scottie will move out the cabin and engage with Sea Hag swinging his quarterstaff at her.
Quarterstaff to hit: 1d20+4 = 11
If it hit: 1d6+2 = 4 Bludgeoning Damage
If crit: + 2 Bludgeoning Damage
[Sorry, guys, the video won't embed. Here's the battle music https://www.youtube.com/watch?v=w0sUw735gRw]
Arvidsjaur can see the entrance to the lower decks and the inventory hall filled with sea hags, but he cannot see into the kitchen or dining area.
Scottie's quarterstaff slams into the hag's left arm, tossing her against the window. She smashes through it and grips the jagged shards to pull herself to her feet. Still outside, she lunges at Scottie and slashes him her claws 7 If hit 9(2d6 + 3). Isuzu stabs the hag with her rapiers. The hag shrieks as it pierces her flesh. She rises up straight and unleashes a blood curdling scream.
1. Adventurer
2. Sea Hag
3. Adventurer
4. Adventurer
5. Adventurer
[Can you guys try to be a specific as possible as to where you are going to attack the creature? It will help the story be more engaging.]
Arvidsjaur's words inspire Haven, as does the image of the bard stabbing his dagger into the hag's upper-right shoulder. Gripping hard, he slides the blades from the hag's soft flesh. She lets out another scream, this time clutching her shoulder.
1. Adventurer
2. Sea Hag
3. Adventurer
4. Adventurer
5. Adventurer
[Haven hasn't joined in since last Friday. I've sent him a message. I'm sure he'll be back, but for right now, that last slot is anybody's]
Arvidsjaur leaps behind the hag and tries to slice her hamstring. The blade runs along the hamstring, but doesn't seem to do any damage.
1. Adventurer (14 - 19)
2. Sea Hag (14 - 11)
3. Adventurer (13)
4. Adventurer (11)
5. Adventurer (6)
Continuing the onslaught of attacks Scotie will swing his quarterstaff around for a hard slam against the side of her face.
Quarterstaff: To hit 8 for 4 Bludgeoning Damage
In case of crit: + 6 Damage
Scottie swings his quarterstaff but misses the hag, who is spun around, knocked to the floor. She lets out a scream and rakes her claws across Arvidsjaur's chest to climb to her feet [15 if hit 8(2d6+3)]. The claws rip and tear at Arvidsjaur's skin. Blood soaks his clothes.