"I'm betting they came from one of the rooms beyond the cavern where we fought Cyanwrath. That is about the only place where we haven't looked. Mondrath referred to him as 'her guard.' It would make sense that her guard would be barring the path between the outside and Mondrath." Yevele replies to Rogram's theory.
The monk will help the Karib carry the unconscious Mondrath into the meat locker.
As he enters to the room, laying Mondrath in the corner with Yevele's help, he winks at the other prisoner. "This one was a bit more of a handful," he says, poking them with his staff. He tilts his head to one side, smiling, gaze focused on the cultist, "And your help was invaluable -- we will be sure to let everyone know. Probably best you stay away from the cult for a time, eh?"
He looks at his companions, and settles down near Mondrath, staff ready to knock them out again the moment they wake.
"I don't know about you lot, but my old bones could do with a short rest."
"She got tossed in here with more than her head at least," the other captive remarks. "All the more easier for me to get out of here, I suppose. With everyone else here dead."
OOC: Ready to move forward with a short rest if the others confirm. Let me know if there are any activities being performed during the short rest as well. Hold off on rolling any hit dice until it's resolved.
Yevele will spend most of the hour meditating in a corner of the room. Near the end of the watch, she will get up and check the knots on both Mondrath and their other prisoner. "We'll be back to release you before we leave."
Smoke will make sure he cuts off a portion of Mondaths purple cloak. As they wait Smoke will hum a tune this time as he walks around hoping to sooth the group so they can rest up. As he walks through the meat locker he pokes his dagger into some meat as he passes some of them.
After a bit he will sit in a corner using his whetstone to sharpen his daggers to give himself something to do.
Trying to use Song of Rest if possible for an extra 1d6 hp during the rest for everyone
An hour passes quietly, and you are able to recover some of your energy from the quick, but high-pitched battle. As Yevele checks the bonds on Mondath, he notices that she is beginning to rouse. Dazed, she soon collects herself and glares balefully at the monk.
OOC: Characters have gained the benefits of a short rest. If you would like to roll any hit dice, please do so in your next post (remember to apply an extra 1d6 from Smoke's song of rest).
Once the next action has been confirmed, we shall advance!
OOC: Using 1 of my 2 remaining hit dice: 6 + song of rest: 4 (not applied, and short rest button not hit)
Rogram spends his rest going through his component pouch and silently mouthing the words to the spells he knows. At one point, he picks up his sword and looks it over, rubbing it down to clean something off, but then he returns to the pouch and its many strange offerings.
As everyone begins stirring, the half-dwarf does a few sword maneuvers to warm up. He stretches his neck and rolls his shoulders and appears ready to keep exploring.
OOC: Ready to advance once the next action has been confirmed.
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Rogram gives a half-hearted look around. "Where do you think they came from?"
"I'm betting they came from one of the rooms beyond the cavern where we fought Cyanwrath. That is about the only place where we haven't looked. Mondrath referred to him as 'her guard.' It would make sense that her guard would be barring the path between the outside and Mondrath." Yevele replies to Rogram's theory.
The monk will help the Karib carry the unconscious Mondrath into the meat locker.
As he enters to the room, laying Mondrath in the corner with Yevele's help, he winks at the other prisoner. "This one was a bit more of a handful," he says, poking them with his staff. He tilts his head to one side, smiling, gaze focused on the cultist, "And your help was invaluable -- we will be sure to let everyone know. Probably best you stay away from the cult for a time, eh?"
He looks at his companions, and settles down near Mondrath, staff ready to knock them out again the moment they wake.
"I don't know about you lot, but my old bones could do with a short rest."
DM Screen:
4
4
"She got tossed in here with more than her head at least," the other captive remarks. "All the more easier for me to get out of here, I suppose. With everyone else here dead."
OOC: Ready to move forward with a short rest if the others confirm. Let me know if there are any activities being performed during the short rest as well. Hold off on rolling any hit dice until it's resolved.
See my profile for all my PbP threads!
I have nothing else to do.
Yevele will spend most of the hour meditating in a corner of the room. Near the end of the watch, she will get up and check the knots on both Mondrath and their other prisoner. "We'll be back to release you before we leave."
Smoke will make sure he cuts off a portion of Mondaths purple cloak. As they wait Smoke will hum a tune this time as he walks around hoping to sooth the group so they can rest up. As he walks through the meat locker he pokes his dagger into some meat as he passes some of them.
After a bit he will sit in a corner using his whetstone to sharpen his daggers to give himself something to do.
An hour passes quietly, and you are able to recover some of your energy from the quick, but high-pitched battle. As Yevele checks the bonds on Mondath, he notices that she is beginning to rouse. Dazed, she soon collects herself and glares balefully at the monk.
OOC: Characters have gained the benefits of a short rest. If you would like to roll any hit dice, please do so in your next post (remember to apply an extra 1d6 from Smoke's song of rest).
Once the next action has been confirmed, we shall advance!
See my profile for all my PbP threads!
Healing die for Karib: 15
Karib watches as Smoke tears the cloak, looking quizzically but not asking directly.
As Mondath stirs he walks over with his staff, ready to knock her unconscious again. "Do we want this one awake yet?"
(healing 10 hp)
I doubt Mondath will share much, she seemed fanatic. So perhaps she should sleep a while.
Smoke takes a few steps towards the stairs of the meat locker. We should see what they were guarding, their leader left them here for a reason.
(applied healing to sheet and marked the hd off)
Yevele hit points: 10 + Song of Rest: 5
OOC That was two hit die used.
IC Yevele will nod in agreement with Smoke's comment about having Mondath sleep for a bit.
OOC: Yevele's sheet was showing that she only had one hit die remaining, so I've only applied the first hit die.
Ready to advance once the next action is confirmed and Karib has confirmed whether he is going to attempt to knock Mondath back out.
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OOC: Using 1 of my 2 remaining hit dice: 6 + song of rest: 4 (not applied, and short rest button not hit)
Rogram spends his rest going through his component pouch and silently mouthing the words to the spells he knows. At one point, he picks up his sword and looks it over, rubbing it down to clean something off, but then he returns to the pouch and its many strange offerings.
As everyone begins stirring, the half-dwarf does a few sword maneuvers to warm up. He stretches his neck and rolls his shoulders and appears ready to keep exploring.
Karib's staff takes on a menacing look as he swiftly knocks her unconscious.
Attack: 19 Damage: 9 (non-lethal damage vs retrained and prone opponent)
Before she can fully come to grips with her surroundings, Mondath is bludgeoned unconscious once more from a swift rap on the skull courtesy of Karib.
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OOC: Ready to advance once the next action is confirmed.
See my profile for all my PbP threads!