OOC: Can't update yet but Smoke will regain consciousness and can take his turn starting from a prone position. Only one stirge remaining, the one that Yevele pulled out of Smoke.
(ah nice, thought i had to skip a turn. Not sure how much Smoke healed so will leave the sheet as is for now)
Smoke will jolt up a bit gasping for air as he gets healed. His limbs strech out trying to crawl away as his thoughts are still on his earlier action. A moment later he realised his on the ground and turns around seeing Yevele holding a stirge filled with Smoke's blood.
He quickly scrambles to find one of his daggers to stab at the creature then shouting Get it Yevele!
This post has potentially manipulated dice roll results.
Blood Drain vs. Yevele: 15
Yevele wrenches the stirge from the form of her unconscious companion. Rogram cleaves easily through the stirge attached to Thia, allowing her to easily deliver 4 points of healing to Smoke. The tabaxi stands as he frantically stabs at the remaining stirge, which struggles against Yevele's grip, futilely attempting to plunge its proboscis into her.
Round 4 Order: Stirge Players <=====
Placement: One stirge is engaged in melee combat with Smoke and Yevele.
Health: Smoke is badly wounded. Thia is lightly wounded. Yevele is lightly wounded.
This post has potentially manipulated dice roll results.
Yevele will take the stirge in her hand and throw it towards the ground with her action (OOC I'm doing this as an unarmed strike, not sure how else to manage it): Attack: 20 Damage: 4 with her bonus action, she will kick it/step on it: Attack: 11 Damage: 7
This post has potentially manipulated dice roll results.
Smoke scrambles back a bit and gets up to his feet again seeing Yevele holding the stirge that he nicked earlier with his dagger.
As Yevele attacks the stirge he says Not so tough when YOU are the one outnumbered are you?
Staying at safe distance from them.
Movement: moving back 10ft Action: casting Vicious Mockery DC wisdom 14 or take 1 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
This post has potentially manipulated dice roll results.
OOC: Rogram's attack could be safely made against that stirge; the description of Yevele holding it was just flavor, mechanically she wasn't actually grappling it.
DM Screen:
1
The stirge lays dazed upon the ground after Yevele launches it onto the stone of the cavern floor. The creature is unable to resist as her boot closes in, silencing the last of the pests.
Area Description:
Some small fungi still dots the area, but the cavern floor is largely empty here aside from a small collection of dead kobolds, bats, and stirges. At the end of the cavern is a large four-way intersection.
OOC: Each character has received 25 XP for defeating the kobolds, and 62 XP for defeating the stirges.
Rogram sheathes his sword and steps to Smoke's side, putting a heavy hand on the tabaxi's shoulder. "Are you OK? That was a close one." He makes a mental note to procure at least one healing potion at the next opportunity.
Smoke moves around gathering the weapons he dropped as Rogram steps towoards him. A bit jumpy he responds to the hand on his shoulder.
I will be ok. Thank you. He looks around trying to see something in the dark before turning back to Rogram. However im not sure how far we should press on before taking a break.
OOC: Thia's 1 used bolt in that combat is unusable (half of 1 rounded down). If the party is deciding to take a short rest, let me know how long and where you are resting.
Area Description:
Some small fungi still dots the area, but the cavern floor is largely empty here aside from a small collection of dead kobolds, bats, and stirges. At the end of the cavern is a large four-way intersection.
“Good idea”, agrees Thia. “The entrance seems like a good place to rest. We can watch the outside from there and have a quick escape route out of a sizeable force comes at us from inside here.”
Seeing Smoke fall to the floor, Yevele will move over to the tabaxi and use her action to remove the stirge from the bard.
"Smoke!" Rogram growls. But seeing Yevele moving toward their fallen comrade, the half-dwarf swings his sword at the creature attached to Thia.
Attack: 17 Damage: 7
Thia will cast Healing Word on Smoke once Yevele has pulled the stirge out of him.
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
OOC: Can't update yet but Smoke will regain consciousness and can take his turn starting from a prone position. Only one stirge remaining, the one that Yevele pulled out of Smoke.
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(ah nice, thought i had to skip a turn. Not sure how much Smoke healed so will leave the sheet as is for now)
Smoke will jolt up a bit gasping for air as he gets healed. His limbs strech out trying to crawl away as his thoughts are still on his earlier action. A moment later he realised his on the ground and turns around seeing Yevele holding a stirge filled with Smoke's blood.
He quickly scrambles to find one of his daggers to stab at the creature then shouting Get it Yevele!
Blood Drain vs. Yevele: 15
Yevele wrenches the stirge from the form of her unconscious companion. Rogram cleaves easily through the stirge attached to Thia, allowing her to easily deliver 4 points of healing to Smoke. The tabaxi stands as he frantically stabs at the remaining stirge, which struggles against Yevele's grip, futilely attempting to plunge its proboscis into her.
Round 4 Order:
Stirge
Players <=====
Placement:
One stirge is engaged in melee combat with Smoke and Yevele.
Health:
Smoke is badly wounded.
Thia is lightly wounded.
Yevele is lightly wounded.
Ammunition:
Thia has used 1 bolt.
See my profile for all my PbP threads!
Rogram is worried about hurting Yevele, so he holds his sword at the ready, but doesn't swing at the last stirge in her grasp.
Readied action in case the creature gets away from Yevele somehow or latched onto her ... Attack: 16 Damage: 6
Yevele will take the stirge in her hand and throw it towards the ground with her action (OOC I'm doing this as an unarmed strike, not sure how else to manage it): Attack: 20 Damage: 4 with her bonus action, she will kick it/step on it: Attack: 11 Damage: 7
Smoke scrambles back a bit and gets up to his feet again seeing Yevele holding the stirge that he nicked earlier with his dagger.
As Yevele attacks the stirge he says Not so tough when YOU are the one outnumbered are you?
Staying at safe distance from them.
OOC: Rogram's attack could be safely made against that stirge; the description of Yevele holding it was just flavor, mechanically she wasn't actually grappling it.
DM Screen:
1
The stirge lays dazed upon the ground after Yevele launches it onto the stone of the cavern floor. The creature is unable to resist as her boot closes in, silencing the last of the pests.
Area Description:
OOC: Each character has received 25 XP for defeating the kobolds, and 62 XP for defeating the stirges.
See my profile for all my PbP threads!
Rogram sheathes his sword and steps to Smoke's side, putting a heavy hand on the tabaxi's shoulder. "Are you OK? That was a close one." He makes a mental note to procure at least one healing potion at the next opportunity.
Smoke moves around gathering the weapons he dropped as Rogram steps towoards him. A bit jumpy he responds to the hand on his shoulder.
I will be ok. Thank you. He looks around trying to see something in the dark before turning back to Rogram. However im not sure how far we should press on before taking a break.
Who knows what else is lurking around the corner.
Thia sees if she can collect a bolt. "Everyone okay? That was ... disgusting."
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
OOC: Thia's 1 used bolt in that combat is unusable (half of 1 rounded down). If the party is deciding to take a short rest, let me know how long and where you are resting.
Area Description:
See my profile for all my PbP threads!
OOC: Please can you post the latest map?
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
Rogram checks the kobolds to see if they died from the stirges or something else.
Smoke keeps an eye out and tries to listen for other nearby creatures while Rogram checks the kobolds.
He whispers This might not be the place to rest, seems a lot of corridors are connected to this place.
We should be carefull and try to find a better spot to take a breather.
Should the others move Smoke makes sure he is not in front this time.
(if we are close to the intersection it might be a busy spot, specially since we just came from the main entrance)
Also, how securely did we tie up the raider? If he wakes, is it likely he'll get up and run out of the cave to tell the others?
"Why don't we head back upstairs and check on our captive. That might be a good place to rest." Yevele suggests.
“Good idea”, agrees Thia. “The entrance seems like a good place to rest. We can watch the outside from there and have a quick escape route out of a sizeable force comes at us from inside here.”
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill