Cade nods in appreciation as the dead rat lands near his feat. "Yep, sure seems to be bad footing through here." He agrees with the estimation of traps. "Let's be careful as we move ahead..." Glancing to the others. "Does someone want to grab that goblin again?"
You all walk into the tower shell, this circular area is cobbled with the cracked granite, upon which sprawl the bodies of four goblins, apparently slain in combat. One corpse stands with its back against the western wall, the spear that killed it still skewering it and holding it upright. Three wooden doors lead from this area. A hollow tower of loose masonry reaches thirty feet in the air, but the intervening floors and stairs are gone, except for a couple of crumbled ledges.
Cade moves to the not-so-hidden door and would nod to it. "Anyone good at checking this for traps and such?" He asks. "I can help, but I'm good at noticing things around me, not detailed work on a specific thing." He would give the 'help' action for investigating the hidden door.)
You open the door, this pocket chamber is damp and cold. The skeletons of three long-dead archers slump against ruble filled arrow slots along the south and east wall.
Emrys chuckles.
Well, we learned there's a trap....
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Cade nods in appreciation as the dead rat lands near his feat. "Yep, sure seems to be bad footing through here." He agrees with the estimation of traps. "Let's be careful as we move ahead..." Glancing to the others. "Does someone want to grab that goblin again?"
“Nah, seems like he found a friend”
Emrys takes back his shield and pack.
OOC: I'll follow behind whoever is going to scout.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Cade starts out across the ground, leading the way and using his staff to test the ground as they go.
(Let me know what rolls, if any, are needed.)
Wakka spares a glance at the trapped goblin before following the others towards the citadel.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
You all walk into the tower shell, this circular area is cobbled with the cracked granite, upon which sprawl the bodies of four goblins, apparently slain in combat. One corpse stands with its back against the western wall, the spear that killed it still skewering it and holding it upright. Three wooden doors lead from this area. A hollow tower of loose masonry reaches thirty feet in the air, but the intervening floors and stairs are gone, except for a couple of crumbled ledges.
Cade looks around the area a bit closer...
guidance
Perception: 21
Guidance: 4
.
As you look around the crumbled tower, you find a door hidden to look like bricks, but the crumbled tower revealed the door.
Cade moves to the not-so-hidden door and would nod to it. "Anyone good at checking this for traps and such?" He asks. "I can help, but I'm good at noticing things around me, not detailed work on a specific thing." He would give the 'help' action for investigating the hidden door.)
"I can give it a shot" Wakka replies as he walks over towards the hidden door inspects it for anything unusual.
Investigation Check: 13
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
As you check you notice a nettle trap sticking out of the door handle.
(What check/ tool/ etc. could we use to disarm it?)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
You’d need thieve’s tools sand a DEX check.
(I don't think anyone in the party is proficient with them. Did my investigation reveal a way to trip the trap safely?)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
No it doesn’t, it looks as if someone will have to take the bullet.
Sylfyr will try to use mage hand to open the door, as a earthen spectral hand extends from his own, by the handle.
"Hopefully, I've got this covered"
You open the door, this pocket chamber is damp and cold. The skeletons of three long-dead archers slump against ruble filled arrow slots along the south and east wall.
"Thanks much." Cade tells the two who aided him with a nod of gratitude. He moves inside and has a quick look around the place.
Perception: 18
"Someone want to look to see if the bodies there have anything of use on them?" He asks as he looks around the area.
As you step into the room, the skeletons awaken and attack. Roll initiative.