Kraven goes to stop Qatya, that shakes his head and thinks better of it and lets him past, better someone else enter the room first than him. Kraven will then steathily as best as possible sneak his way in after Qatya.
The door opens onto a stone platform in a natural cave. Opposite the entrance in the distance is another stone platform. Between them, a series of wooden disks is suspended from the ceiling by massive steel chains. The cave floor seems to be covered in a pool of boiling mud.
This post has potentially manipulated dice roll results.
Kraven looks about the room and then sighs, as he reaches around to his backpack and starts pulling out his rope. While looking around to see if there is another way across besides jumping from platform to platform and also looking to see if any creature is in the room.
This post has potentially manipulated dice roll results.
Khalani peers around, looking for magical trace in all directions. He also takes a gander at the chains and platforms, looking for traps and also if they are still strong enough to bear their weight.
"There's no magic in here, none I can see anyway," Khalani says. "And, not to volunteer anyone, but I will suggest that Kraven head across first. He seems the most dexterous of us and once across he could secure a line for us all for additional safety."
Kraven is already tying the rope around his chest and then handing the other end to Qatya, "Not let fall." And then will proceed to jump from platform to platform.
(I will allow athletics, mostly cause I don't want to deal with one of my players falling into a boiling vat of mud.)
LorrodWolf makes across safely.
As TrojanWiz reaches the second disk, a geyser erupts one disk ahead of you. First, make a DEX saving throw (DC 15) or take 24 fire damage, if you succeed, you take 11 fire damage. Then make a STR saving throw (DC 13, with advantage because you're holding onto the rope) or get knocked off the disk and take 58 fire damage when falling into the mud.
Anyone still on the starting platform has to make the DEX saving throw (DC 15) but they only take 9 on a failed save and 4 on a success and don't have to make the STR save.
Small droplets still hit the people at the end, who must make a DEX save (DC 15) or take 3 damage on a fail, and none on a success.
Kraven goes to stop Qatya, that shakes his head and thinks better of it and lets him past, better someone else enter the room first than him. Kraven will then steathily as best as possible sneak his way in after Qatya.
Stealth: 27
The door opens onto a stone platform in a natural cave. Opposite the entrance in the distance is another stone platform. Between them, a series of wooden disks is suspended from the ceiling by massive steel chains. The cave floor seems to be covered in a pool of boiling mud.
"This looks like fun. Who wants to go first?" Qatya says beeming "Kraven, what do you think? . . . Kraven? Where'd he go?"
Kraven looks about the room and then sighs, as he reaches around to his backpack and starts pulling out his rope. While looking around to see if there is another way across besides jumping from platform to platform and also looking to see if any creature is in the room.
Perception: 22
It doesn't look like there is any monsters in this room. The walls are jagged but covered in slime and water.
Khalani peers around, looking for magical trace in all directions. He also takes a gander at the chains and platforms, looking for traps and also if they are still strong enough to bear their weight.
Perception 14
Investigation: 13
Tandor the White, Human Life Cleric
There is no signs of traps or magic in this room, and the chains have seen little ware or tear from the looks of it.
"There's no magic in here, none I can see anyway," Khalani says. "And, not to volunteer anyone, but I will suggest that Kraven head across first. He seems the most dexterous of us and once across he could secure a line for us all for additional safety."
Tandor the White, Human Life Cleric
Kraven is already tying the rope around his chest and then handing the other end to Qatya, "Not let fall." And then will proceed to jump from platform to platform.
Kraven Acrobatics: 27
Qatya will brace the rope around her elbows and hold on.
Kraven manages to hop between all the platforms. Now for hopping across the rope lowers the Acrobatics DC to 10
Qatya pulls out a hammer and piton and secures the rope before heading across.
Acrobatics: 17
Unless you'll allow for...
Athletics: 21
Barring any failures Qatya will secure the other end
You also get across the disks to the other side.
Once the rope is secured on his side and Qatya is across to help the others Kraven will now look around this side of the cavern.
Perception: 6
[OOC: OMG there is a huge hulking Barbarian on this side of the chasm! sigh damn dice gods!]
Khalani goes last, offering to give the aid of his goddess to anyone who wants it. Finally, he casts it on himself and goes across.
Acrobatics 20 plus Guidance 3
ooc: just roll an additional D4 as I did,.
Tandor the White, Human Life Cleric
Is there an exit on the other side, or does the hall continue? Is there a reason for everyone to go across?
There is a door on the other side.
Acrobatics: 1 + 2
Athletics (if allowed): 9 + 4
(I will allow athletics, mostly cause I don't want to deal with one of my players falling into a boiling vat of mud.)
LorrodWolf makes across safely.
As TrojanWiz reaches the second disk, a geyser erupts one disk ahead of you. First, make a DEX saving throw (DC 15) or take 24 fire damage, if you succeed, you take 11 fire damage. Then make a STR saving throw (DC 13, with advantage because you're holding onto the rope) or get knocked off the disk and take 58 fire damage when falling into the mud.
Anyone still on the starting platform has to make the DEX saving throw (DC 15) but they only take 9 on a failed save and 4 on a success and don't have to make the STR save.
Small droplets still hit the people at the end, who must make a DEX save (DC 15) or take 3 damage on a fail, and none on a success.
Qatya Dex save: 21