The water pulses, tightening it's grip on T'chal'fronack'zcisnicker. It threatens to squeeze the life out of him as it continues to drag him to the depths of the aquifer.
VS T'chal'fronack'zcinicker (Currently still grappled.) Movement: Max (60ft total movement speed, halved by dragging a grappled target = 30ft + 5ft assuming the attack below hits w/ adv.) Constrict Attack: 14 Damage: 13 On hit: Grappled (escape DC 13) and pulled 5 feet deeper. Until this grapple ends, the target is restrained.
Roll Call: T'chal'fronack'zcinicker, Kerric and Ebele On Deck: Lewin Flux and Xalkas (Just 'breaking it up' in chunks, in terms of resolving actions for end round into next.)
With a simple swim turning into a torrent of activity, Kerric looks around for the cause of the disturbance. Seeing T getting dragged down by some unseen force into the depths, Kerric dives after him and grabs onto his friend, trying to pull him free of whatever strange current he has found himself ensnared by.
If T got loose, Kerric will help him swim to the surface. If T is still grappled, Kerric will Help pull him free.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
The water itself was trying to drown T'chal'fronack'zcinicker! This was....the worst. The worst! Really, really bad. It was clear that there was no negotiating with the water, there was no contract that it would accept, no deal that could be struck. Worst of all....he was sure his hat had come off and was now somewhere that wasn't on his head!! That and he was in a blind bloody panic and drowning...to DEATH...drowning to death. The worst.
Panicked attempt to escape the grapple, dex based as he tries to squirm free: 9 vs foe's strength check.
If he manages to get free....he swims directly...in a random direction because he's in a blind panic....with any luck there is air that way....
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Slippery when wet, T'chal'fronack'zcinicker‘s blind panic works in his favour and he escapes the deathly grip of the water, for now. With a single goal to swim away, his instincts guide him in the right direction. The tiefling was soon met by his familiar shining companion, Kerric, who further ensures that he is on the right path to the surface.
Although the first to jump in, Ebele has become the farthest behind the group. Relying on her hearing, she readies herself for evasive maneuvers as she power swims forward to close the gap between her and her companions.
Flux raises a brow and cocks his head to the side in confusion at the antics of his recent companions. Yet following the screech, even he looked a touch concerned. That, and perhaps mildly annoyed at having what should've been a proverbial victory lap ruined by nonsense. So with brows furrowed Flux dived deeper with some difficulty given his load to where T'chal'fronack'zcinicker had been, massaged his throat as best he could, then in what looked to be mixture of gurgles, burbles, clicks and a subtle mix of body movement seemed to be trying to convey something?
In slightly broken sounding aquan, Flux "shouts" out while making his way to the tunnel: "Cease attack. These ones are to be given free passage."
OOC: As I've understood from the interwebs, the Primordial language is sort of like the Common of elemental language, and is at least understood by any creatures that know Ignan, Aquan, Terran, and Aural(or however the wind one is spelled).
Action:Persuasion Attempt with a 6. (If the above attempt does not require full action, spending the action to cast guidance on self before making attempt: 3.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Dolph Lewin speeds toward the creature, trusting his aim through blindsight. He attempts a slam attack, trying to deter it from bothering the party anymore, and convincing it, if not, to focus on the dolphin.
Flux puts valiant effort forward, garbling at the water in hopes of convincing it. While he had no indication of whether or not he even had it's attention, Dolph Lewin on the other hand could sense it was staring blankly for a few moments. Now, whether that was was due to the poor dialect Flux was speaking, or because it's prey literally just rocketted out of it's grips, the water being was dumbfounded.
Dolph Lewin takes the opportunity to charge! He rams into the water, slamming it with the full weight of his body.
Xalkas continues to focus all his efforts on getting to T'chal'fronack'zcinicker and then does his best to get both of them out of the water. He then becomes painfully aware that most of his stuff is still on the other side of the water filled tunnel.
It's prey having slipped through it's fingers and having been rammed, if water could looked stunned in shock, it was. The water boils, twists and rolls before rocketing off after the tiefling. It lashes out for his ankle to grab it and yank him back. Should it succeed, it'd drag him as far as it can away from all his friends.
VS T'chal'fronack'zcinicker Movement: 60ft total swim speed - 15ft to get to fleeing T = 45ft remaining and prompts AoO w/ Dolph Lewin! Constrict Attack: 24 Damage: 18 On hit: Grappled (escape DC 13) and pulled 5 feet deeper. Until this grapple ends, the target is restrained. On hit: Movement continues 5ft + 22.5ft (45ft total movement speed remaining, halved by dragging a grappled target = the 22.5ft) and prompts AoO w/ Kerric!
Initiative Lewin | Flux | Xalkas | WW | T | Kerric | Ebele (The target is still invisible to everyone except Dolph Lewin. Disadvantage applies to all except him)
AoO 1: Dolph Lewin AoO 2 available if attack hits: Kerric
This post has potentially manipulated dice roll results.
Kerric:
With a reasonably good grip on T'chal'fronack'zcinicker as Kerric pulls him towards the surface of the water, the elven warrior reacts quickly as his friend seems to suddenly be dragged deeper.
Athletics check as AOO to grab T as the WW tries to drag him deeper: 27
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dolph Lewin swim-sprints back down to the creature, T, and Kerric. He shifts back to his own form. He then casts air bubble on himself, T, and Kerric (at third level). No one's of any use drowned. It has only a somatic component, so he just makes a big bubble shape with his cheeks.
Move: up to 60 feet to close with the group BA: drop wildshape Action: cast air bubble at 3rd level
This post has potentially manipulated dice roll results.
With his own arsenal being a terribly limited thing without a proper visual on the entity, a frustrated Flux took out his warhammer only to brandish he bellowed into the water while shaking the weapon about his head. A change in tact he'd clearly wasn't the most comfortable in for those insightful and watchful enough to notice. But as Valkner as his witness, he was going to double down!
"By -His- will you WILL cease hostilities, leave the land lubbers alone, and stand aside! Or so help me you will be sent to mud pits of Terrashia to be imprisoned forever in her grime!"
This post has potentially manipulated dice roll results.
Initiative Lewin | Flux | Xalkas | WW | T | Kerric | Ebele (The target is still invisible to everyone except Dolph Lewin. Disadvantage applies to all except him)
Dolph Lewin tail swipes the water, managing to strike a blow to the being when it bee-lined it for T'chal'fronack'zcinicker.
Although Kerric cannot make out the attacker, his focus on assisting his companion was rewarded when he'd notice him get yanked away. Without skipping a beat, the elven warrior takes hold of T'chal'fronack'zcinicker and kicks his powerful legs as hard as he can to counter the force. While he wasn't able to pull the tiefling free of the deadly force, he was able to keep him from being pulled (45ft) far deeper.
Despite the precarious situation and his own internal panic, T'chal'fronack'zcinicker was plenty determined to break free of this nightmare. Dexterously slippery, the tiefling wriggles his body free of the watery grips and continues his path towards the surface. Thanks to Kerric's assistance, he was at least closing the gap instead of desperately trying to make up the distance. Reaching as far as he could, he was so close to breaking the surface of the water, yet not close enough.
Bloop! A spectral globe manifests around the head of 'no longer Dolph Lewin', Kerric and T'chal'fronack'zcinicker, allowing them to breathe.
WW Perception vs Flux's 11: 13
Initiative Lewin | Flux | Xalkas | WW | T | Kerric | Ebele (The target is now invisible to everyone.)
Thankful for the sudden globe of air around his head, Kerric takes a long-denied breath and continues to pull/aid T'chal'fronack'zcinicker to the surface, aiming for a solid ledge upon which to stand.
Assuming he makes it (move plus dash), he takes a wide stance and draws his blade, hoping that if the water creature moves to attack them above the surface of the water he will at least be able to see it.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Initiative Lewin | Flux | Xalkas | WW | T | Kerric | Ebele (The target is now invisible to everyone.)
Without fail, Kerric pulls the panicked tiefling the rest of the way, leading him to the dry southern ledge where Flux had come from. A few looted coffers remained, scattered about. One even looked half chewed open, yet melted at the same time.
Initiative Lewin | Flux | Xalkas | WW | T | Kerric | Ebele (The target is now invisible to everyone.)
The monk had been silently treading water, desperately focusing on her hearing and kinesthetics to inform her of what had been happening. Hearing a couple of the others break the surface, Ebele was reminded was running low on holding her breath. Feeling something brush by her, she grasps for it. The texture felt familiar. It was T'chal'fronack'zcinicker‘s hat. He’ll probably be looking for this.
19
17
Not wanting to leave anyone behind, Ebele turns and reaches out with her staff for Xalkas. When she’d feel him grab hold of it, she’d help bring him to the surface with her.
Initiative Lewin | Flux | Xalkas | WW | T | Kerric | Ebele (The target is now invisible to everyone.)
Flux bellows into the depths of the pool, thrusting his will upon the water. While it was a rough bastardized version of it’s language, the message appears to have been received. Although he can’t see the being he’s scolded, he doesn’t feel the warmth that tickled his toes waft about in pursuit. It seems as though as long as there are no further hostilities, a bargain has been struck.
Initiative Lewin | Flux | Xalkas | WW | T | Kerric | Ebele (The target is now invisible to everyone.)
Xalkas coughs and sputters as he breaks the surface of the water thanks to Ebele’s help. He takes a moment to catch his breath and watch the water carefully trying to locate the source of all the ruckus.
When Xalkas takes hold of Ebele's staff, she places T'chal'fronack'zcinicker's hat on her head and steadies herself in the water. Using both hands, she swings as hard as she can to send Xalkas with enough momentum to the surface and the gnome successfully breaks the surface of the water for a giant gulp of air.
Flux being the only other one besides Ebele remaining below the water, he stares with intent. Although he can't see their foe, he can still see the monk. Vigilant and waiting for the effects of his chastising, he witnesses the following...
T'chal'fronack'zcinicker's hat begins to 'float' off the blindfolded blonde's head. She turns her head one way, then the other before pausing and successfully facing it. Reaching a hand out, she tilts her head while making a gesture with her with her hand. 'As funny as it would be for water to run off with T's hat... Give it.'
T'chal'fronack'zcinicker's hat 'looks' from Ebele, towards flux, then back to Ebele. It 'sags' in disappointment. As if accepting it's been bested at this time, the hat lifts and then flourishes in bidding a gentleman's adieu before being returned to the blonde's head.
With a nod, Ebele then places a hand atop her head to hold T'chal'fronack'zcinicker's hat secure and starts to kick. She swims towards where she last heard Flux's booming garbles.
Lewin spends a few minutes on the bottom of the pool, listening and waiting for any thing to happen. He eventually returns to the surface and keeps the bubble of air around his head.
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Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
Xalkas flaps and kicks his littler limbs as fast as he can to close the gap!
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
The water pulses, tightening it's grip on T'chal'fronack'zcisnicker. It threatens to squeeze the life out of him as it continues to drag him to the depths of the aquifer.
VS T'chal'fronack'zcinicker
(Currently still grappled.)
Movement: Max (60ft total movement speed, halved by dragging a grappled target = 30ft + 5ft assuming the attack below hits w/ adv.)
Constrict Attack: 14 Damage: 13
On hit: Grappled (escape DC 13) and pulled 5 feet deeper. Until this grapple ends, the target is restrained.
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
Roll Call: T'chal'fronack'zcinicker, Kerric and Ebele
On Deck: Lewin Flux and Xalkas
(Just 'breaking it up' in chunks, in terms of resolving actions for end round into next.)
just an unstable unicorn.
Kerric:
With a simple swim turning into a torrent of activity, Kerric looks around for the cause of the disturbance. Seeing T getting dragged down by some unseen force into the depths, Kerric dives after him and grabs onto his friend, trying to pull him free of whatever strange current he has found himself ensnared by.
If T got loose, Kerric will help him swim to the surface. If T is still grappled, Kerric will Help pull him free.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The water itself was trying to drown T'chal'fronack'zcinicker! This was....the worst. The worst! Really, really bad. It was clear that there was no negotiating with the water, there was no contract that it would accept, no deal that could be struck. Worst of all....he was sure his hat had come off and was now somewhere that wasn't on his head!! That and he was in a blind bloody panic and drowning...to DEATH...drowning to death. The worst.
Panicked attempt to escape the grapple, dex based as he tries to squirm free: 9 vs foe's strength check.
If he manages to get free....he swims directly...in a random direction because he's in a blind panic....with any luck there is air that way....
What's the difference between a Wizard and a Sorcerer?
Class.
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
Slippery when wet, T'chal'fronack'zcinicker‘s blind panic works in his favour and he escapes the deathly grip of the water, for now. With a single goal to swim away, his instincts guide him in the right direction. The tiefling was soon met by his familiar shining companion, Kerric, who further ensures that he is on the right path to the surface.
Although the first to jump in, Ebele has become the farthest behind the group. Relying on her hearing, she readies herself for evasive maneuvers as she power swims forward to close the gap between her and her companions.
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
Roll call: Lewin, Flux and Xalkas!
just an unstable unicorn.
Flux raises a brow and cocks his head to the side in confusion at the antics of his recent companions. Yet following the screech, even he looked a touch concerned. That, and perhaps mildly annoyed at having what should've been a proverbial victory lap ruined by nonsense. So with brows furrowed Flux dived deeper with some difficulty given his load to where T'chal'fronack'zcinicker had been, massaged his throat as best he could, then in what looked to be mixture of gurgles, burbles, clicks and a subtle mix of body movement seemed to be trying to convey something?
In slightly broken sounding aquan, Flux "shouts" out while making his way to the tunnel:
"Cease attack. These ones are to be given free passage."
OOC: As I've understood from the interwebs, the Primordial language is sort of like the Common of elemental language, and is at least understood by any creatures that know Ignan, Aquan, Terran, and Aural(or however the wind one is spelled).
Action: Persuasion Attempt with a 6.
(If the above attempt does not require full action, spending the action to cast guidance on self before making attempt: 3.
When you realize you're doing too much: Signature.
Dolph Lewin speeds toward the creature, trusting his aim through blindsight. He attempts a slam attack, trying to deter it from bothering the party anymore, and convincing it, if not, to focus on the dolphin.
Attack: 15 Damage: 4
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
Flux puts valiant effort forward, garbling at the water in hopes of convincing it. While he had no indication of whether or not he even had it's attention, Dolph Lewin on the other hand could sense it was staring blankly for a few moments. Now, whether that was was due to the poor dialect Flux was speaking, or because it's prey literally just rocketted out of it's grips, the water being was dumbfounded.
Dolph Lewin takes the opportunity to charge! He rams into the water, slamming it with the full weight of his body.
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
Roll Call: Xalkas!
just an unstable unicorn.
Xalkas continues to focus all his efforts on getting to T'chal'fronack'zcinicker and then does his best to get both of them out of the water. He then becomes painfully aware that most of his stuff is still on the other side of the water filled tunnel.
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
Xalkas pumps his little legs towards the surface after T'chal'fronack'zcinicker and the others.
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
It's prey having slipped through it's fingers and having been rammed, if water could looked stunned in shock, it was. The water boils, twists and rolls before rocketing off after the tiefling. It lashes out for his ankle to grab it and yank him back. Should it succeed, it'd drag him as far as it can away from all his friends.
VS T'chal'fronack'zcinicker
Movement: 60ft total swim speed - 15ft to get to fleeing T = 45ft remaining and prompts AoO w/ Dolph Lewin!
Constrict Attack: 24 Damage: 18
On hit: Grappled (escape DC 13) and pulled 5 feet deeper. Until this grapple ends, the target is restrained.
On hit: Movement continues 5ft + 22.5ft (45ft total movement speed remaining, halved by dragging a grappled target = the 22.5ft) and prompts AoO w/ Kerric!
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
(The target is still invisible to everyone except Dolph Lewin. Disadvantage applies to all except him)
AoO 1: Dolph Lewin
AoO 2 available if attack hits: Kerric
Then Roll Call: Everyone!
just an unstable unicorn.
Dolphin AoO:
Attack: 19 Damage: 6
Kerric:
With a reasonably good grip on T'chal'fronack'zcinicker as Kerric pulls him towards the surface of the water, the elven warrior reacts quickly as his friend seems to suddenly be dragged deeper.
Athletics check as AOO to grab T as the WW tries to drag him deeper: 27
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dolph Lewin swim-sprints back down to the creature, T, and Kerric. He shifts back to his own form. He then casts air bubble on himself, T, and Kerric (at third level). No one's of any use drowned. It has only a somatic component, so he just makes a big bubble shape with his cheeks.
Move: up to 60 feet to close with the group
BA: drop wildshape
Action: cast air bubble at 3rd level
With his own arsenal being a terribly limited thing without a proper visual on the entity, a frustrated Flux took out his warhammer only to brandish he bellowed into the water while shaking the weapon about his head. A change in tact he'd clearly wasn't the most comfortable in for those insightful and watchful enough to notice. But as Valkner as his witness, he was going to double down!
"By -His- will you WILL cease hostilities, leave the land lubbers alone, and stand aside! Or so help me you will be sent to mud pits of Terrashia to be imprisoned forever in her grime!"
Action: Persuasion Attempt With a 20.
When you realize you're doing too much: Signature.
Still in moderate to severe "blind panic" mode T'chal'fronack'zcinicker continues to attempt to kick/splash free.
Dex Check: 23
What's the difference between a Wizard and a Sorcerer?
Class.
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
(The target is still invisible to everyone except Dolph Lewin. Disadvantage applies to all except him)
Dolph Lewin tail swipes the water, managing to strike a blow to the being when it bee-lined it for T'chal'fronack'zcinicker.
Although Kerric cannot make out the attacker, his focus on assisting his companion was rewarded when he'd notice him get yanked away. Without skipping a beat, the elven warrior takes hold of T'chal'fronack'zcinicker and kicks his powerful legs as hard as he can to counter the force. While he wasn't able to pull the tiefling free of the deadly force, he was able to keep him from being pulled (45ft) far deeper.
Despite the precarious situation and his own internal panic, T'chal'fronack'zcinicker was plenty determined to break free of this nightmare. Dexterously slippery, the tiefling wriggles his body free of the watery grips and continues his path towards the surface. Thanks to Kerric's assistance, he was at least closing the gap instead of desperately trying to make up the distance. Reaching as far as he could, he was so close to breaking the surface of the water, yet not close enough.
Bloop! A spectral globe manifests around the head of 'no longer Dolph Lewin', Kerric and T'chal'fronack'zcinicker, allowing them to breathe.
WW Perception vs Flux's 11: 13
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
(The target is now invisible to everyone.)
Roll Call: Kerric, Xalkas and Ebele!
just an unstable unicorn.
Kerric:
Thankful for the sudden globe of air around his head, Kerric takes a long-denied breath and continues to pull/aid T'chal'fronack'zcinicker to the surface, aiming for a solid ledge upon which to stand.
Assuming he makes it (move plus dash), he takes a wide stance and draws his blade, hoping that if the water creature moves to attack them above the surface of the water he will at least be able to see it.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
(The target is now invisible to everyone.)
Without fail, Kerric pulls the panicked tiefling the rest of the way, leading him to the dry southern ledge where Flux had come from. A few looted coffers remained, scattered about. One even looked half chewed open, yet melted at the same time.
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
(The target is now invisible to everyone.)
The monk had been silently treading water, desperately focusing on her hearing and kinesthetics to inform her of what had been happening. Hearing a couple of the others break the surface, Ebele was reminded was running low on holding her breath. Feeling something brush by her, she grasps for it. The texture felt familiar. It was T'chal'fronack'zcinicker‘s hat. He’ll probably be looking for this.
19
17
Not wanting to leave anyone behind, Ebele turns and reaches out with her staff for Xalkas. When she’d feel him grab hold of it, she’d help bring him to the surface with her.
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
(The target is now invisible to everyone.)
Flux bellows into the depths of the pool, thrusting his will upon the water. While it was a rough bastardized version of it’s language, the message appears to have been received. Although he can’t see the being he’s scolded, he doesn’t feel the warmth that tickled his toes waft about in pursuit. It seems as though as long as there are no further hostilities, a bargain has been struck.
Initiative
Lewin | Flux | Xalkas | WW | T | Kerric | Ebele
(The target is now invisible to everyone.)
Roll Call: Xalkas!
just an unstable unicorn.
Xalkas coughs and sputters as he breaks the surface of the water thanks to Ebele’s help. He takes a moment to catch his breath and watch the water carefully trying to locate the source of all the ruckus.
When Xalkas takes hold of Ebele's staff, she places T'chal'fronack'zcinicker's hat on her head and steadies herself in the water. Using both hands, she swings as hard as she can to send Xalkas with enough momentum to the surface and the gnome successfully breaks the surface of the water for a giant gulp of air.
Flux being the only other one besides Ebele remaining below the water, he stares with intent. Although he can't see their foe, he can still see the monk. Vigilant and waiting for the effects of his chastising, he witnesses the following...
T'chal'fronack'zcinicker's hat begins to 'float' off the blindfolded blonde's head. She turns her head one way, then the other before pausing and successfully facing it. Reaching a hand out, she tilts her head while making a gesture with her with her hand. 'As funny as it would be for water to run off with T's hat... Give it.'
T'chal'fronack'zcinicker's hat 'looks' from Ebele, towards flux, then back to Ebele. It 'sags' in disappointment. As if accepting it's been bested at this time, the hat lifts and then flourishes in bidding a gentleman's adieu before being returned to the blonde's head.
With a nod, Ebele then places a hand atop her head to hold T'chal'fronack'zcinicker's hat secure and starts to kick. She swims towards where she last heard Flux's booming garbles.
Initiative is over!
just an unstable unicorn.
Lewin spends a few minutes on the bottom of the pool, listening and waiting for any thing to happen. He eventually returns to the surface and keeps the bubble of air around his head.